User comment history
< Newer [ 1 2 3 4 5 6 ] Older >
| News Comments > Shadowrun Returns DRM Clarified |
 |
| 48. |
Re: Shadowrun Returns DRM Clarified |
Apr 14, 2013, 00:43 |
phorce phed |
|
|
Prez wrote on Apr 13, 2013, 23:01: When devs pick and choose what pertinent info about the development/licensing/production they are going to share with publishers (even about potential licensing deals like the one with Microsoft owning the license to the one they wished to make), they run the risk of damaging that relationship. The fact that Microsoft owns the rights to digital Shadowrun games is public knowledge. The fact that Harebrained Schemes does not own but is licensing these rights was stated at 1:53 in the initial Kickstarter pitch video. Anyone familiar with the history of Shadowrun should have already been well aware of it, however. The reason HBS didn't go into the licensing details is because the license does not come directly from Microsoft but by way of the Smith & Tinker deal.
Anyway, there might be a few misguided people who pledged solely because they wanted to see more DRM-free games on the market, but how this game would be made available to non-backers is not something that was specified at any time during the Kickstarter. These people should have done their homework before pledging.
|
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 3. |
Wut? |
Dec 31, 2010, 03:16 |
phorce phed |
|
|
Uh, he didn't just direct the Evil Dead movies. Sam Rami also directed another little movie that a few people watched: "Spider-Man"
The first "good" video game movie has already been made: I submit that Resident Evil was a "good zombie movie". Not great, but it satisfied the minimum requirements to be considered "good" within the genre. Faint praise, but with the utter lack of "good" in any other movie based on a video game it's kind of a big deal.
|
|
|
|
|
|
|
|
| |
| News Comments > BioShock Pitch Docs |
 |
| 2. |
Re: BioShock Pitch Docs |
May 20, 2010, 23:31 |
phorce phed |
|
|
That was made clear long ago by the postmortem on Gamasutra in which the project lead pretty much bragged about cutting out anything that might confuse the console crowd.
We were making a game that wasn't taking the initial user experience into account, and we weren't thinking enough about how to make it accessible to a wide variety of players.
The spec of BioShock changed so much over the course of development that we spent the majority of the time making the wrong game- an extremely deep game, and at times an interesting one, but it was not a groundbreaking game that would appeal to a wide audience. Etc. |
|
|
|
|
|
|
|
| |
| News Comments > Out of the Blue |
 |
| 7. |
Street Fighter II CE |
Sep 26, 2009, 17:00 |
phorce phed |
|
|
If you had told me in 1995 that someday I would be playing SF2 in a web browser I wouldn't have believed you. Even more recently I would have been pretty skeptical (although more due to licensing than technical reasons).
Only problem is that it seems to be single player only...
I think I'll hold onto my cabinet. |
|
|
|
|
|
|
|
| |
| News Comments > Out of the Blue |
 |
| 14. |
Re: Out of the Blue |
Dec 31, 2008, 17:39 |
phorce phed |
|
|
That's the kind of shit that has ruined PC gaming, so I think I'll pass on his PC-evangelism. No wonder the list is so weak. "PCs ape consoles in emulation"? Really? Good thing console developers invented emulation so that PC users had something to make crude copies of using sticks and leaves. Too bad the PC can never aspire to the awesome emulation capabilities of the consoles... |
|
|
|
|
|
|
|
| |
| News Comments > Out of the Blue |
 |
| 23. |
Re: BEST EVAR |
Apr 20, 2008, 19:12 |
phorce phed |
|
|
Bio Shock story > System Shock 2? Innnnseeecttt! I'm not so sure that the list is in any kind of order.
Nice write-up on Silent Hill 2. I've always found SH2 to be a hard game to write coherently about due to the industrial grade mind-fuckery that is dished out both to the characters and the player. I remember even starting to think that the bad voice acting was thoroughly intentional.
|
|
|
|
|
|
|
|
| |
| News Comments > Op Ed |
 |
| 6. |
Awww |
Jun 25, 2007, 22:39 |
phorce phed |
|
|
If the devs of the Shadowrun FPS really cared they would have actually set it in the Shadowrun world.
Most people don't seem to understand how simple this would have been. FASA could have taken the same game they published, changed a few textures, called it a "matrix game" and it would be as canon as the sourcebooks.
|
|
|
|
|
|
|
|
| |
| News Comments > BioShock Website, Q&A |
 |
| 27. |
Re: No subject |
Jan 21, 2007, 23:00 |
phorce phed |
|
|
I like the way you think, I just wish I could forget DE2 that easily. "I wanted a new Deus Ex, and for my sins they gave me one."
I wish I could too, but pretending that DX:IW doesn't exist just isn't as easy as pretending that Terminator 3 doesn't exist. Unlike the later, I actually experienced it (for a few hours anyway).
|
|
|
|
|
|
|
|
| |
| News Comments > Triton Closes - Prey for a Solution |
 |
| 89. |
Re: Aha! |
Oct 9, 2006, 00:33 |
phorce phed |
|
|
Which would be the same with a Steam game if Steam disappeared. Except it's not. At all. One can get ones 5.25" drives out of storage and install them (or pull them off the shelf, in my case) to make the game functional again.
One cannot pull a spare Steam authentication out of anywhere but Valve's cold, dead hands.
|
|
|
|
|
|
|
|
| |
103 Comments. 6 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 ] Older > |
|