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User information for B Williams

Real Name B Williams   
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Homepage http://
Signed On Sep 12, 2003, 14:45
Total Comments 6123 (Guru)
User ID 18369
 
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News Comments > ESO Preorders; Imperial Edition Confirmed; Opening Cinematic
17. Re: ESO Preorders; Imperial Edition Confirmed; Opening Cinematic Jan 29, 2014, 20:37 Tumbler
 
Darks wrote on Jan 29, 2014, 20:30:
Tumbler wrote on Jan 29, 2014, 20:23:
Hmm, went looking for some sort of gameplay clip posted recently and can't find much besides e3 stuff from 2013 and a war at cyrodill clip. That seems like a bad omen.

I expect this game to crash pretty hard, seems very blah and after skyrim that isn't what I expect.

Nope, not a bad omen, the game is locked down with an NDA. No one is allowed opt post anything unless Bethesda give the okay.

But I will say that I do like the game a lot. its been fun so far. defiantly has its issues because of beta but that's northing new in any new MMO.

Eh, checking when this comes out, April 4...I suppose there is time to put this stuff out before launch. Kind of a bizarre launch time, after titanfall, infamous second son AND the dog fighter module in stars citizen? Heh, good luck!
 
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News Comments > ESO Preorders; Imperial Edition Confirmed; Opening Cinematic
13. Re: ESO Preorders; Imperial Edition Confirmed; Opening Cinematic Jan 29, 2014, 20:23 Tumbler
 
Hmm, went looking for some sort of gameplay clip posted recently and can't find much besides e3 stuff from 2013 and a war at cyrodill clip. That seems like a bad omen.

I expect this game to crash pretty hard, seems very blah and after skyrim that isn't what I expect.
 
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News Comments > EA Taking Lessons From Launching BF4
48. Re: EA Taking Lessons From Launching BF4 Jan 29, 2014, 18:19 Tumbler
 
Judging by how much money I spent on bf4 (unfortunately) the lesson they learned is "do that shit again!!!!"  
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News Comments > February is Battlefield 4 Player Appreciation Month
16. Re: February is Battlefield 4 Player Appreciation Month Jan 28, 2014, 22:53 Tumbler
 
Hmm, I'll login and get free stuff... Maybe it'll work better too!  
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News Comments > Titanfall Beta Next Month?
4. Re: Titanfall Beta Next Month? Jan 27, 2014, 12:50 Tumbler
 
As long as I can pre-order via amazon, then cancel if I choose, I'm willing to give this a shot. (On the xbox One)

 
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News Comments > Star Citizen Hits $37M; Organization System Launches
25. Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 14:06 Tumbler
 
Creston wrote on Jan 22, 2014, 13:53:
Oh, it's GOING to fail to live up to expectations, but that's mostly because people now expect this to become the best game of all time ever released, past, future and present, and it'll be a realistic simulator of life in space in the 25th century etc etc. When all he set out to do at the beginning was do another Wing Command and potentially make a Privateer Online.

Ready. Player. One. Motherfucker. Ready Player One. This is how it starts. When massively successful, he buys Disney and Lucasarts and builds those worlds into the game. There will be a fully realized Indiana Jones Planet, Kingdom of the Crystal Skull will be wiped from the record, there will be a universe for star wars both clone wars and the new hope universe, and an heir to the empire universe!!!, there will be a Wing Commander universe, (he already bought EA obviously), Ultima online will live on in a separate corner of the Galaxy on it's own planet next to the Ultima Underworld planet!, then he'll buy the Star Trek franchise while the economies of the world collapse as all discretionary spending of consumers go into this one giant all consuming corporation. Then we'll all have VR machines built by apple, after CIG buys them of course, in our homes and we'll finally be able to see what a Star Trek vs Star Wars battle is really like.

Now you tell me, isn't that worth a measly $35!?! If total recall existed and I could buy this memory I'd pay for that too!

I'm with you on the Elite stuff, I don't want to spend $40 or so dollars to see how that turns out but it looks excellent and I'm willing to spend around that if it turns out great. CR's idea sounds worth the risk to me in the end. Plus T-Shirts! And Blueprints, and signed boxes! I can't wait to smell the box, don't you miss those PC game boxes everything used to come in....ahhhh nostalgia.
 
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News Comments > EA Paying for YouTube Love
21. Re: EA Paying for YouTube Love Jan 22, 2014, 13:29 Tumbler
 
In the event that content creators disclose this stuff before hand, where is that done? I heard Total Biscuit mention something about tags that were only recently understood but where there connected to the MS contract?

If people disclose this stuff do they do it in text at the beginning or end of the video? Or is this something that is technically disclosed in audio during the video? Is there a seperate page where tags are listed?

I'm wondering if this kind of thing is being technically disclosed in some hidden way already and people just couldn't read it?
 
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News Comments > Star Citizen Hits $37M; Organization System Launches
22. Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 13:10 Tumbler
 
grudgebearer wrote on Jan 22, 2014, 12:46:
If they ever actually stop adding stretch goals, and actual release a game they better not cut or modify a single feature. Because if they do, the people who are pumping money into this scheme are going to go apeshit and murder their families when the disappointment sets in.

If I were in their shoes I think I'd be aiming at delivering the original product and then adding stretch goals after release as it would add a huge incentive for players to stick with the game long term. Other games have done this with great success, most importantly Eve Online. Many of the features people were most excited about were not in that game at launch or even A YEAR after launch. Titan's I believe were supposed to be in the game very early but those were not added until at least a year later. Player run space stations were another item that came far later. I think they should focus on building content to add to the game on a consistent basis so that each month something new gets added to the game and those could simply be the stretch goals that we're seeing now.

As long as you have something coming just around the corner I think fans will be fine getting a game that grows as they play. It certainly worked for Eve Online.

Concerns about Stretch goals seem a little silly at this point since they're adding Systems in many cases. They were already going to have hundreds of systems I would assume so these stretch goals are largely just revealing what those systems will be. Connecting that to the community polls about what they want to see, Planets orbiting a black hole, planetary system in a Nebula, new ship types, etc. just seems genius. This is stuff they're already planning on building so I'm happy to see stretch goals for this kind of thing because it should end up giving them more money to put where it needs to be on the project as a whole.

Remember it's a $35 risk, if you want to play this game, it's $35. Everything above that is you committing to the making the project better and possibly buying physical stuff like shirts and mouse pads. $35 doesn't seem like too big a deal to risk for potentially getting this game in return.

$35 gets you plenty on Steam during sales and such but I can say with confidence that no one is making something like this. $35 won't get you this from anyone else because no one is making this. X Rebirth still sits largely unplayed on my pc because it was such a buggy disaster at launch. I think I spend $30 on that after coupons and such and at the end of the day I'm not that mad because I only spend $30. I expect that this would be the same if it turns out poorly and someone spent $35.

For me...well I'll have to dig a hole in my yard, bury all my SC related stuff and put a tombstone out there to properly deal with all the grief if this project fails to live up to expectations.
 
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News Comments > Star Citizen Hits $37M; Organization System Launches
16. Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 12:40 Tumbler
 
InBlack wrote on Jan 22, 2014, 09:47:
*disclaimer* I actually believe that they wanted to create their own netcode, what I dont believe is that they ever intended to release a dogfighting module in December and the longterm time saving is obviously just lip-service for the gullible...

For me personally I don't have a big problem with the Dogfighter alpha being late. It wasn't a huge factor in pledging my money but when it's ready I'm going to try it.

Considering the events of 2013 and what we've been able to see watching things like wingmans hangar each week it wouldn't surprise me if the entire project is behind by a full year. The amount of funding they've received has to have had a huge effect on the organization. One of the earlier stretch goals was to move to a larger office and I think they went through two moves, Austin and LA, in the past 2 or 3 months and prior to that they didn't have the space to hire new people. (this was obvious from the office walk arounds)

I won't be that upset if they miss the end of march april deadline either, I just want them to put out an outstanding product and at this point I don't think they could safely put out anything in alpha. At worst they need to put out Beta stuff because there are simply too many eyes watching and too many people willing to jump on them to risk releasing stuff in Alpha. Maybe a closed pool of members, like the subscribers could get alpha stuff but I think they should be planning on releasing only Beta and above level stuff from now on.

We're at 37 million after all, people are going to compare it with other things at similar budgets.

 
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News Comments > Star Citizen Hits $37M; Organization System Launches
15. Re: Star Citizen Hits $37M; Organization System Launches Jan 22, 2014, 12:13 Tumbler
 
Woohoo!

I have to say I'm surprised the game continues to get so many pledgers after the LTI incentive went away and while there is little new art / ships being released. They continue adding and updating the hangar stuff, the Cutlass was finally added to the hangar so now all three of my ships are there for me to drool over. (Connie, Cutlass, Avenger)

Can't wait to see how the game controls in the dogfighter alpha! I'm holding off on buying an expensive HOTAS setup until I try that because I'm concerned that a throttle will not be as useful as a second joystick.

And if two analog sticks makes the most sense I'll give the game pad a shot expecting it to be a joke when it comes to aiming. But then some ships have guns that might have some sort of auto aim or assisted aim? Not sure how that is going to work, I think I heard it might even be manual aiming on those guns so you'll need something to aim the guns while you fly...?

I CAN'T FUCKING WAIT!
 
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Jan 21, 2014, 20:33 Tumbler
 
That claim from MS looks pretty stupid when you look at /r/games right now. Youtube people coming out of the wood work confirming this is the norm, many people accept money for being nicer than need be.

 
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News Comments > Hearthstone: Heroes of Warcraft Beta Opens
1. Re: Hearthstone: Heroes of Warcraft Beta Opens Jan 21, 2014, 18:36 Tumbler
 
Been playing this about a week. A ton of fun. Spent $10 so far, hoping i can hold out until release for more.  
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Jan 21, 2014, 13:27 Tumbler
 
It would be nice to have 3D supported on PS4. That is annoying although I don't have anything important to watch right now. Plus i'm hooking up my ps3 again just to have it as a back up.  
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News Comments > Evening Consolidation
1. Re: Evening Consolidation Jan 20, 2014, 18:13 Tumbler
 
I figured there would be a ton more updates to the games but 13GB is obscene. I hope we're seeing the effects of all the pressure to ship by launch back in November rather than the new normal.

I like small updates but I'd prefer they get applied automatically when the machine checks in at midnight or whatever. (like how it used to on ps+) 13GB I am glad it asks at least rather than just downloading and installing automatically.

Will be interesting to see what the games behave like in late feb early march. (TitanFall, Thief, Metal Gear Solid V, Infamous, etc) I expect the extra time in the oven will make these broken launches and obscene patches less common. Time will tell.
 
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News Comments > 2013's Top Free-to-Play Games
18. Re: 2013's Top Free-to-Play Games Jan 20, 2014, 12:45 Tumbler
 
Crossfire? Why have I never heard of this...googling...confused...wtf? It looks like counterstrike only...a little worse. How does that make almost a billion dollars and the closest competitors makes in the neighborhood of half that?

Nice to see world of tanks is still doing so well, going to need that money to write off that awful World of Planes disaster. Maybe world of Warships will be better by my money is on WarThunder.

It's surprising to see SWTOR in there with 139 million. I am shocked that game is still doing so well. (as someone who bought at played it from launch +2 months)
 
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News Comments > Titanfall Alpha Invites Going Out
11. Re: Titanfall Alpha Invites Going Out Jan 16, 2014, 16:12 Tumbler
 
I'll take the code if they send it to you...because...I sorta bought an xbox one...in a moment of weakness. It was for my wife! She uses it to work out and we let the girls play movies on it.

I try not to think about how much money the small conveniences cost.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jan 15, 2014, 21:29 Tumbler
 
I figured Diablo 3 on nex gen consoles would be the base game plus expansion, but maybe they'll just ship the original again. Easy to believe they be able to sell Diablo for $60 and then the digital upgrade for an extra... $40? $30 sounds more realistic.  
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News Comments > Broken Age Part 1 This Month; Preorders Underway
2. Re: Broken Age Part 1 This Month; Preorders Underway Jan 14, 2014, 20:17 Tumbler
 
Got Banner Saga, Hearthstone Beta Key, and Broken Age all inside of two days. 2014 is starting out great!  
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News Comments > Saturday Legal Briefs
3. Re: Saturday Legal Briefs Jan 11, 2014, 19:17 Tumbler
 
Had to go read up on the original suit, forgot what they were even arguing about. Sounds like SK licensed the engine then wanted epic to share their own tools, work, etc they did with the engine moving forward. The contract obviously didn't cover this and the rest is SK's throwing a hissy fit.

The fact that damages ended up doubled in appeals court against SK is hilarious. I would guess SK is going to declare bankruptcy and that will be the end. They could go after the decision to sell all the assets of SK to this new company if that was just a way to shelter assets. (they started a new company, SK sold "some" of their equipment, ip, etc, to the new company, SK basically exists in name only)
 
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News Comments > More Elder Scrolls Online Beta Invites
18. Re: More Elder Scrolls Online Beta Invites Jan 7, 2014, 22:23 Tumbler
 
I don't understand why this got green lit. Seems like it will do substantial harm to the iP in general. The last two games did incredibly well... WTF are you thinking?

Hey guys, this time instead of a sp open world game that people can explore and discover at their own pace, and design their own adventure... Let's change it all to a glorified action game where you wander the landscapes killing everything you run into and dozens of other people are all around you doing the same thing.

We'll have the enemies respawn all the time because we want everyone to have endless things to kill! Heck we'll even respawn events in the world so players can relive all the excitement!

That scene at the beginning of Skyrim, with the dragon? Remember how frustrating it was to only see that once? Well get rdy because now you'll see it happening before u get there, you'll see it happen for someone else when you get there and help them fight! Then it'll happen for you, then you get to move on or you can wait and see it happen 10 times! (it's a quest!)

It's like playing 5 games in one, there is so much content! We sat down at a slot machine last year and that inspired us to make a game that could deliver so much content to the player! We were amazed how long we sat there pulling that lever and we never saw the same thing happen! 6 hours we played, sure we had to throw in some money but it was worth every penny!
 
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6123 Comments. 307 pages. Viewing page 11.
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