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User information for Amin

Real Name Amin   
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Nickname None given.
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Homepage http://
Signed On Sep 8, 2003, 08:53
Total Comments 5 (Suspect)
User ID 18323
 
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News Comments > Out of the Blue
40. Re: There are no such things as monsters Sep 13, 2003, 21:27 Amin
 
It sounds like the author of the Yellowstone article is sensationalizing things a bit to get some more hits for the Online Journal. He insists on trying to connect the dots in a way that would indicate the Yellowstone supervolcano is about to blow. Interestingly enough, if you read the articles in the Denver Post and on Yahoo to which there are links on that same page, you will find much more benign and unbiased accounts of the same phenomenon with no mention of the supervolcano angle.

I'll place this article neatly in the "cataclysmic asteroid collision that could happen at any time" category. In other words, though it may be based on a technically valid premise, I think the motives behind it are not to inform, but rather to scare the s--t out of people in order to get the publication as much attention as possible (by having people email it to their friends and by having it linked to from other sites), especially since it is the only article I've read that makes such dire speculation.

 
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19. Re: Video Game Violence Sep 9, 2003, 14:38 Amin
 
I never said underaged kids don't watch R-rated movies or drink or watch porn. I just said I think a greater than or equal to percentage of them will have been exposed to GTA or an MA game, I think the disparity will be increasingly apparent in really young kids.

Anyway, I do agree with your point that parents aren't taking nearly enough responsibility for their kids today. I have been in a disturbingly high number of R-rated violent movies where before the movie starts I see some mom come into the theater with a 5 or 6 year old kid. So you may be right, only because even if the game companies were to try to start some sort of educational effort it would probably be falling on deaf ears in these cases. Still I'd question whether developers should be using this sort of logic to go all out in terms of putting violent content in their games (especially stuff that is so readily applicable to the real world). One big difference between a game and a movie is that with the movie odds are a kid will be exposed to it once or twice for 2-hours of their lives, but with GTA they'd probably be playing it for several hours a week for a period of at least several weeks.

This comment was edited on Sep 9, 14:45.
 
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17. Re: Video Game Violence Sep 9, 2003, 01:42 Amin
 
No I'm not proposing the elimination of R-rated movies or porn for two main reasons. A) They are not as readily accessible to very young children, B) There are only a select few R-rated movies that would contain violence that is on par with what you see in GTA, and even then I think there is a subtle difference between watching it and playing it. As for porn, lets say someone does go screw everyone and get AIDS (not a realistic example I think) in most cases they will have hurt themselves only and a few others who concensually had intercourse with them. This is not the same as mowing down innocent civilians in the street.

There is a difference between these things in that there are much more stringent methods of enforcing age laws with movies, booze, or porn than there are with games. Most stores have only just recently started to check IDs and quite frankly I don't think that parents yet have the same negative perceptions of MA games as they do of alcohol, R-rated movies, and porn. I bet you that if you were to do a survey of 10 year old males at this point maybe 60% - 70% will have claimed to have seen GTA in action while I couldn't imagine any more than 20% - 30% saying they had seen an R-rated movie. So I think that if they do want to make games as f---ed up as GTA, game companies at the very least should be doing more to raise adult awareness about the stuff in it; but you know what, I bet you they don't want to yet because a good number of their sales are probably still coming from kids who are less than 17 years old.

I find many gamers attitudes are a bit messed up about this stuff. I think most people who have seen GTA would agree that the violence is a bit over the top. Evidence for this is someone repeatedly uttering "Oh, man that's f---ed up, that's so f---ed up." But frankly most gamers are so scared that someone is going to come by and take their next installment of GTA away that they don't give a f--k about steping back and objectively saying "Hey, do we really need sh-t like this in our society?" How many of you guys would go and pop GTA out of your little cousin's consoles if you saw them playing it? You're saying the game companies shouldn't be responsible, and your little cousin doesn't know any better because he's trying to fit in and be cool, so how many of you guys would be willing to take responsiblity yourselves.

This comment was edited on Sep 9, 01:50.
 
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15. Re: Video Game Violence Sep 8, 2003, 15:32 Amin
 
I don't disagree with you that these kids are messed up. And I'm not trying to divert the blame here since they are the ones who ultimately chose to act. My point is, if you're going to have screwed up kids acting out wouldn't you rather have the fringe cases doing it in a less publicly destructive way, as opposed to gunning people down on the street?

I think you guys have to agree that the violence that kids are being presented with from media sources is more explicit than I think it ever was before. Who knows how that sort of imagery will effect them as they grow. Is there really such a pressing need to have a game like GTA or the sensationalized violence on the evening news in the first place, if there exists even the smallest chance that it may be messing kids up even more?

I know that as a young adult its cool to see the envelope being pushed when it comes to violence, frankly most games wouldn't seem satisfying to people otherwise, but maybe we should periodically be taking a step back to really consider how this may inadvertantly be effecting the kids would may be exposed to it as their views of the world are still taking shape.

This comment was edited on Sep 8, 15:35.
 
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12. Video Game Violence Sep 8, 2003, 05:38 Amin
 
Years ago when people began to speculate that video games can incite acts of violents I found myself opposed to this notion. My view then and now is that if someone is raised well by their parents then video games (and movies for that matter) would have little if any effect on them. Contributing to this notion was the fact that though the gore in some games was quite graphic, I think that the actual violence depicted in most games was within a very fictional context (for example, you are on Mars' moons battling hellspawn, in Doom's case).

Yet, as time goes on these games are depicting violence in a more and more realistic manner and in more believable and realistic contexts, and I am finding it more and more difficult to believe that this won't have an effect on children.

Take GTA for example, this is pretty much portraying you the player as being a murderous carjacker running around a city with total freedom to gun down innocent civilians as the game tries to portray the chaos as realistically as possible. I'll admit the game is awesome as far as gameplay is concerned. Yet, though its violence may not have an effect on you if you're in your twenties and in good mental health, I find it disturbing to think what effect it would have on, say a 6 or 7 year old kid who may be watching someone play it or who may be playing it themselves. Yes, the game is MA, and yes the kid shouldn't be exposed to it at that age, but let's face it, I think we all remember playing Nintendo games at an older cousin's house during a family gathering. The point is that odds are that at some point younger kids will be inadvertantly exposed to this stuff if its laying around, and instead of Zelda or Mario Bros, now odds are older cousins today are playing something like GTA.

I think many gamers often go to great lengths to place the blame on anyone but the games and the developers, but I think that there is some point at which developers need to take a bit of responsibility. I mean seriously, the violence in a game like GTA isn't the same as the violence in Wolf3D where you're killing pixelated Nazi's in Germany 50 years ago. It's an increasingly realistic portrayal of a public shooting in a beleivable setting. Being exposed to that sort of thing for long enough has got to mess around with a kid's head. I think we can safely say that it will desensitize them to it at the very least. Yes these are screwed up kids to begin with, but I think one needs to at least acknowledge the possibility that a game like GTA could be a contributing factor.


This comment was edited on Sep 8, 05:50.
 
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