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User information for Bucky

Real Name Bucky   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description Game handle: Ventus
Homepage http://www.bluesnews.com
Signed On Aug 20, 2003, 21:03
Total Comments 2326 (Senior)
User ID 18104
 
User comment history
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News Comments > Sins Sells
19. Re: boring game! Mar 18, 2008, 14:59 Bucky
 
Sins is good, but Galciv 2's expansion is what I'm really waiting for.

Agreed, though I already own GCII + both expansions (haven't touched the beta though) and Sins. I even went out and picked up Object Desktop and ObjectDock Plus from Stardock--sure, I was interested in both but I really just wanted to support them some more.

I'm going to have to start a new SP game to try out the updated AI.

Oh, and +1 Love for Stardock and IronClad.

Edit: Just noticed this, haven't read it yet but I'm sure it's worth the read. Stardock's take on Piracy: http://forums.galciv2.com/303512


This comment was edited on Mar 18, 15:12.
 
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News Comments > Hellgate London Patch
2. No subject Mar 17, 2008, 16:21 Bucky
 
I don't know why, but I continue to be interested in this game. Is there anyone here who's played it that can comment on it?

Note: I'm not looking for comments on their business model. We've already been through that enough times.

Thanks!
 
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News Comments > Morning Tech Bits
4. Re: No subject Mar 17, 2008, 14:47 Bucky
 
I'll just back up the important stuff (read: game saves) and then install it. As long as it doesn't break anything critical (read: games) I'll be happy.  
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News Comments > Sins of a Solar Empire Patch Notes
9. Re: First Game Mar 12, 2008, 15:22 Bucky
 
the damn pirates still elude my defenses though.. i need to stack em deeper i think.

The way I see it, defenses aren't meant to be able to hold a system without fleet support. Instead they act as a deterrent while you get a fleet over to help with defense. Still, a heavily fortified system can fend off most pirate raids with no fleet support and only minimal losses, but don't expect that to be the case against another player (AI or Human)


PJIs got a boost! Woo! This actually makes chokepoints a LOT more important now, since they can't be quickly bypassed. Also liking the two frigate 'nerfs'.
 
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News Comments > BioShock 2 Confirmed
2. Re: No subject Mar 11, 2008, 18:25 Bucky
 
So you don't want a sequel to a great game? I was hoping for a prequel, but hey, you can't have it all.

Oh, and without the sarcasm:

Woohoo! A sequel!
 
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News Comments > Company of Heroes Patch
22. Re: Oh well Mar 5, 2008, 17:53 Bucky
 
I agree with Tumbler 100%. Stardock does things right, as does Valve. You aren't going to stop the pirates, plain and simple. Instead, make game updates and patches only available to those with uniquely registered account keys. Better still, copy Stardock and do more than simply patch the game, actually budget in the time and money to create a significant game update; be it in new features, updated AI, better graphics, new quests, whatever.

In a perfect world this wouldn't need to happen; you wouldn't have to create an after purchase value for your customer. Unfortunately there's a great many low-lifes out there that attempt to justify pirating though old, worn out excuses like the 'lack of a demo'. Gamers as a whole have the false belief that they are entitled to everything, and with the complete lack of penalty for piracy it only makes their delusional rationalization that much easier on them.
 
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News Comments > Out of the Blue
21. Re: No subject Mar 3, 2008, 16:19 Bucky
 
I'm waiting on the Witcher--I'll pick up the updated version they plan on putting out this summer. I'd rather play with all the updated stuff. Having it sitting next to me won't make that possible. I've still got enough to keep me busy, and for some crazy reason I picked up CoD4 last week. I've been losing many hours to the multiplayer since then.


Un-related headphone note:

Just got my Sennheiser 555 set in, having blown out my HD 280 Pros and absolutely hating the HD 465 set I picked up in a pinch. I decided to give Sennheiser another chance (I loved my HD 280s) and I'm damn glad I did. These things are amazing, even before they've 'burned-in'. Incredibly comfortable too, even with a fat head and wearing glasses. The only legitimate gripe people may have is that they are open-air and there is a significant amount of sound bleed-through, though it doesn't matter to me in the least.

I think I'll go test drive these things through some CoD4 now.
 
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News Comments > PC Mass Effect May 6
14. Re: Not buying it.... Feb 26, 2008, 16:17 Bucky
 
KotOR, iirc, was a port as well and it's easily one of my favorite games of all time. KotOR 2 only gets bad marks because of all the unfinished potential. Jade Empire, another post-console release port was pretty good too.

Yeah, I'll be pre-ordering this. Any word on if this'll reach Steam?
 
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News Comments > Sins of a Solar Empire Q&A
2. Re: No subject Feb 23, 2008, 18:39 Bucky
 
Buy it through Stardock online. You'll get what they refer to as the Collectors Edition, be able to download it immediately, and then get the hard copy a few days later. Granted it might be a bit more than you can find elsewhere, but it's worth it.

Of course I'm assuming you've got the bandwidth for the download (it weighs in at a bit over 2GB iirc) and that you live in a place where this is possible.
 
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News Comments > PC Mass Effect in May
63. Re: No subject Feb 12, 2008, 17:30 Bucky
 
Sweet. BioWare is the reason I have so much trouble staying away from consoles year after year, though I'm always confident that if I distract myself long enough we'll get a good port.

*starts JE downloading on Steam* I'd been meaning to play through it again....
 
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News Comments > Out of the Blue
31. Re: Gah Feb 11, 2008, 18:27 Bucky
 
That means I've been up all night! Damn you Sins of a Solar Empire! I thought it was only 1am Now its almost time for work...I'm so screwed.

Yeah, I'm already suffering due to that game. My last full match (which was also my first) lasted nearly 7 hours against 3 AI--though I was taking it very slow. Once they buff the PJIs (and they need to) I'm really screwed as then my turtle-like instincts will really get a boost.
 
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News Comments > Sins of a Solar Empire Patch
15. Re: No subject Feb 9, 2008, 11:50 Bucky
 
I don't personally think the omission of a campaign is any big deal. I've played GalCivII (and the expansions) a LOT and I've never once played the campaign. I personally prefer sandbox games with random maps.  
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News Comments > Sins of a Solar Empire Patch
5. Re: Game's been out five days Feb 9, 2008, 01:14 Bucky
 
IronClad, you guys are awesome.

I fixed it for ya. And I thought I was the drunk one...
 
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News Comments > Morning Q&As
7. Re: RG Feb 8, 2008, 20:06 Bucky
 
I prefer co-op myself... The only question I have is how well multiplayer will play out? Most of my SP games have gone a minimum of 6 hours, with the bigger maps taking almost twice as long. That's a lot of time to commit to a MP game.

Such is the beauty of the fact that multiplayer games can be saved.
 
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News Comments > Morning Q&As
3. Re: RG Feb 8, 2008, 16:00 Bucky
 
Speaking of Sins, if anyone wants to get together for a match, look me up through Xfire. I'd prefer a Co-op match (a few humans VS AI) since I tend to suck at RTS games and I'm still learning Sins.  
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News Comments > Sins of a Solar Empire Patch Plans
33. Re: So far so good Feb 7, 2008, 18:40 Bucky
 
Amazing, Surf. You created a post that sounded like it was written by a 13 year old with an impulse control problem while simultaneously referring to yourself as 'evolved'.

I'd ask if you see the flaw in your reasoning there, but given some of your other posts it is already quite clear that reason is not something you're comfortable with.

Back on Topic:

I'm glad they're lowering the Siege Frigate HP, and I'm really glad they've upped the Pirate timer, though I saw a post by one of the IronClad guys (Blair, I think) in which he was making the argument that the Pirates should be made a touch more powerful to compensate for the frequency reduction, which I agree with. I'm a bit of an economic turtle, so Pirates are a great way for me to get back at those annoying AIs that think they can demand money from me just because I don't have the biggest standing army.


This comment was edited on Feb 7, 18:42.
 
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News Comments > Sins of a Solar Empire Patch Plans
19. Re: No subject Feb 7, 2008, 16:33 Bucky
 
Not to get off topic though, I'm heavily debating on whether or not to get Sins. I'm waiting on a few more official reviews before I make that decision.

Official Review: Teh Awesome.

Seriously, even if you don't like the game it worth supporting a great developer and an absolutely fantastic publisher/developer (Stardock).

I'm having a blast, though I haven't had much time to put into it yet (I've only managed to squeak in 8 hours or so). I love the fact that not only is it a 4X type game, but it's an RTS that finally stresses strategy instead of how quickly you can build shit. That was always my biggest gripe with regular RTSes, it was all about 3 or 4 different strategies and the race to get there. Oh, and the level of micro in Sins is minimal (and can be reduced even further if you wish) to the point where all you have to do is form a fleet and point it at the bad guys while you work on an entirely different side of things. Of you can hop into the battle and micro it to get a bit of benefit, though the AI usually does a good job of taking care of itself.
 
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News Comments > Spaceships Ahoy - Sins of a Solar Empire
32. Re: No subject Feb 4, 2008, 23:35 Bucky
 
it is worse that their fan-base steals from them.

Please don't include people like Surf in your definition of 'fan base'. It's insulting to the rest of us, especially when everything that was said boils down to 'I pirate because I can't wait.'

Ugh. I shouldn't even have responded.


Back on topic.

Can anyone give me a quick breakdown of the three races? For example, one's defensive minded and economic, etc. I'm sure I'll get a feel for 'em all eventually, but I'd like to learn with the one that'll best fit my play style.
 
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News Comments > Spaceships Ahoy - Sins of a Solar Empire
19. Re: Woot... Feb 4, 2008, 22:25 Bucky
 
IIRC they plan on a demo, about a month from now. I believe their first order of business was getting the game out, then they'll work on the demo. Edit: That's just what I picked up lurking the Sins forums, so take all of that with a large grain of salt. I already have the full game, so my level of interest in a demo isn't very high.


Re: The tutorials. They seem a bit sparse to me (all 4 of them taken together) but I think it's just the sheer volume of information that is provided at a glance that is the really overwhelming part. Fortunately a single player game with no one except pirates and neutrals is a great way to settle in, and the tooltips (esp. the info cards) are a huge help.

Now that I've started to get a feel for the game it's coming easier, and having all the info available is damn handy.


Congrats to Ironclad on a game very, very well done. This is one that's gonna consume my life.


This comment was edited on Feb 4, 22:27.
 
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News Comments > Spaceships Ahoy - Sins of a Solar Empire
9. Re: Woot... Feb 4, 2008, 20:51 Bucky
 
err.. where can i find info on how you can outfit your ships? That's something I am really interested in.

It's only with specific things, either through research provided abilities (for instance, some scouts can drop sensor pods onto planets) or through veteran upgrades in the capital ships which are a set of choices based on the ship and race; things like mass driver upgrades or shield upgrades, for instance. From my limited experience the cap ship upgrades tend to be pretty powerful, but are limited by anti-matter quantities (or are weaker if it is a passive always-on effect).

As for the where, I'd assume a wiki will be popping up for this game soon enough. If you have the game you can find it in the manual, either the paper version or the .pdf buried inside the game directory.
 
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2326 Comments. 117 pages. Viewing page 44.
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