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User information for Bucky

Real Name Bucky   
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Description Game handle: Ventus
Signed On Aug 20, 2003, 21:03
Total Comments 2336 (Senior)
User ID 18104
User comment history
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News Comments > Ships Ahoy - Plants vs. Zombies
10. Re: Ships Ahoy - Plants vs. Zombies May 6, 2009, 00:53 Bucky
Easily worth the $10. It was horking on my Xonar DX at first, but a system restart seems to have cleared everything up. Unusual, but no worries now.  
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News Comments > Demigod Demo Plans
11. Re: No subject May 5, 2009, 10:03 Bucky
It's the multiplayer game with bots. That's all.

This is actually worse than it sounds, as with bots strategy doesn't really evolve. In the early days people were copying the AI strategy and trying to teleport out of a battle that was going badly--great in theory, except that a number of DGs have an interrupt that is far quicker than the 3 second teleport cast time. You don't see teleports being used in that manner anymore, the Wand of Speed has sort of taken over the "Oh shit, run away" role.
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News Comments > On Demigod Sales & Piracy
29. Re: On Demigod Sales & Piracy May 1, 2009, 14:05 Bucky
But for the life of me, I can't figure out how to actually play on a LAN without activating the game on every machine.

I've never done it myself, but I believe what you need to do is archive an up-to-date version of Demigod via Impulse, then use Impulse on the other machines to install Demigod from the archive file.

Actually, a quick search yielded this thread, which looks helpful:
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News Comments > Demigod Status Report
22. Re: Demigod Status Report Apr 29, 2009, 13:49 Bucky
Anyone can jump in and have a decent time, its like the counterstrike of strategy games.

You shut your filthy mouth and take that back right now! I know you mean it as a compliment, but the thought of the Demigod community becoming like CS....*shudder*
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News Comments > Demigod Status Report
18. Re: Demigod Status Report Apr 29, 2009, 11:34 Bucky
Impulse is kinda clunky and useless, but I haven't opened it since installing SupCom in December. So I guess it evens out.

It got a decent upgrade in April in preparation for the Demigod launch. I consider it about even with Steam at this point, though each has areas where it is superior to the other.
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News Comments > Demigod Status Report
13. Re: Demigod Status Report Apr 29, 2009, 09:33 Bucky
Multiplayer has worked pretty well for me since they got the overloaded servers taken care of a few days after launch. I can get into a skirmish match within a couple of minutes, though skirmish right now tends to set up 2v2 matches. Custom games of 3v3 usually work for me, though 4v4+ is hit-or-miss.

It's a great game marred by a bad launch. I'm not really worried about it since communication like this lets me know it's being worked on, and prior experience with Stardock makes me confident that everything will be addressed.
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News Comments > Demigod Updates
9. Re: Demigod Updates Apr 25, 2009, 10:37 Bucky
Just so others know, it takes me about 2 minutes to get a game going.

Yeah, I just came out of a skirmish game that only took about 4 minutes to get going. I did notice one guy drop near the end of the game, but I don't know if that was a specific action on his part or a connection problem.

Favor points seem to be working for me correctly now. My game last night had 'em reset to 0, but this game had all of them (minus the previously purchased stuff). I didn't have much to begin with, so no big deal there.
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News Comments > Demigod Updates
4. Re: Demigod Updates Apr 24, 2009, 23:43 Bucky
Another update for the MP actually just went up, literally about 30 minutes ago. Haven't had a chance to test it out yet, but then again, it was working just fine for me from the start (aside from the servers getting hammered on the first couple of days).

If you want to keep tabs on the Demigod updates, just peek inside the Journals sections on the Demigod forums. That's where all these updates go.
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News Comments > Demigod Patch Plans
13. Re: Demigod Patch Plans Apr 22, 2009, 17:29 Bucky
The truth about this game is that even with it's current MP's worth $35. It just is. So many other games with no MP issues like this can't seem to come up with content like this that is worth the asking price.

And it's easily worth more once you get some MP time in. I've just started to get into the MP side and I keep peeling back layers of depth that I didn't know were there; I'd never seen Erebus played hit-and-run style until the other day. He gave me fits the whole match.

The truth about the game state isn't that it has had so many issues at launch, it's that Stardock is doing such a good job of communication. I'd recommend anyone thinking about this game pick it up and spend a week or so playing skirmish against the AI to learn the game. By the time you're ready the game will have probably seen another patch or two and be running great.

One tip for new players jumping into multi: Run. 'Tactical retreats' are critical, especially early game when a quick DG kill can net your enemy a lot of XP and Gold, not to mention putting you out of action for 30 seconds.
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News Comments > Bankrupt ASCARON Still has Sacred 2 & 3 Plans
7. Re: Bankrupt ASCARON Still has Sacred 2 & 3 Plans Apr 19, 2009, 18:26 Bucky
Sad news, I own Sacred 1 & 2 and have enjoyed both immensely. Though I've never had any problem with Sacred 2 activations (Steam version) and I know I've activated it at least 4 times now.  
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News Comments > Demigod Piracy Follow-up
63. Re: Demigod Piracy Follow-up Apr 19, 2009, 02:29 Bucky
Z9000 wins the Post of the Year award from me. Rather than try to match the eloquence, I'll simply say that I support that post 100%.  
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News Comments > Demigod Piracy Follow-up
34. Re: Demigod Piracy Follow-up Apr 18, 2009, 01:07 Bucky
Does the game have spectating of multiplayer games in it?

I don't believe so. It wouldn't be very interesting anyway unless they added methods to view skill usage, equipment, upgrades, etc. Though seeing a Rook drop the hammer on some poor dude who just got stunned is always fun to watch....even if you're on the receiving end.
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News Comments > Demigod Piracy Follow-up
32. Re: Demigod Piracy Follow-up Apr 18, 2009, 00:59 Bucky
I'm gonna skip the normal arguments that have been beaten to death in the last two threads. I could comment on them, but everything I want to say has been--several times over.

What I am going to say is that I pre-ordered Demigod. Been playing since Monday night and love every minute of it. Connection issues mostly disappeared for me around 8:30 EST Thursday when the new server setup went live. I've played a few more games, and I keep finding more layers of depth each time I play. It's a blast. I should also point out that Stardocks network code to handle routers and firewalls works flawlessly for me--I can host without having to touch any settings in either Norton Internet Security 2009 or my D-Link DIR-655 router.


I think the item system is too simple, and I wondered about something: One thing that was really cool in DOTA was combining certain items to get better items, can you do that in this game?

Not that I'm aware of. You can, however, have more than one item of the same type. For example, two breastplates that give different bonuses. You get 5 slots for gear (it doesn't show on the character) and 4 slots for consumables/usable items (potions, wands, teleports, etc).

I think the item system is a bit simple by necessity, because there's usually a tough balancing act being played on where to spend the gold. IIRC there are also unique items depending on if you play as an Assassin or General Demigod.

This comment was edited on Apr 18, 2009, 01:01.
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News Comments > Demigod & Piracy
83. Re: Demigod & Piracy Apr 17, 2009, 18:15 Bucky
Serving up patches to users before checking to see if they're legit customers or not requires some sort of magical powers to see the problem with this idea?

Except that was not the case. The pirate copies only attempted to connect to the server to do a version and activation check, nothing was actually sent out to them. Meanwhile, legit copies have had the address they are pointed to changed so that they are essentially operating on a different server group now.

There are some issues right now on the multiplayer side, the one I've seen is skirmish matches/pantheon tend to get set up as 2v2 on Crucible, but this is known and will likely quickly be resolved. It's just a bit annoying, since I think the multi really starts to shine at 3v3+.
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News Comments > Demigod Patched
44. Re: is there a link to download Apr 16, 2009, 20:38 Bucky
Pretty sure you're wrong. Pirates are able to play via Hamachi, which basically does LAN over IP.

Maybe so. I remember seeing it somewhere amidst the chaos on release day. I'll have to find a new way to taunt the pirates.
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News Comments > Demigod Patched
42. Re: is there a link to download Apr 16, 2009, 19:50 Bucky
Is the patch downloadable via normal web.

Part of Stardock's DRM scheme is that patches and updates can only be obtained via Impulse, and games purchased through Impulse are linked to your account. This would suck for pirates, since LAN play wasn't enabled until the day 0 patch iirc.

I plan on trying out the new patch tonight since I think I've settled on an initial play style. Here's to hoping I don't lose so badly the second time.

Edit: Blast, servers are down while they double capacity.
This comment was edited on Apr 16, 2009, 19:59.
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News Comments > Demigod Day 0 Report
38. Re: Demigod Day 0 Report Apr 15, 2009, 21:33 Bucky
The mark of a good game, IMHO. TF2, Battlefield '42, Civ IV, etc. are, for me at least, extremely fun even if you lose, provided you weren't utterly steamrolled and teabagged by the opposing team.

Oh, it was about as lopsided a match as I've ever been in. I still managed to eek out a couple of match awards (damage dealt was one of 'em). More importantly, I learned a lot about the strategy of the game.

Alright Bucky, tell me why I should buy this game. I'm close to pulling the trigger here...

That's a hard request to fulfill. I still can't believe I like this game as much as I do--and yet the counter in Impulse tells me I've fired up the game 18 times since Monday night. The hard part is that there are very few games out there like it; this is the first game of it's type that I've ever played. I think Demigod is going to be hit-or-miss with a lot of people. Anyway, here goes:

Why to buy A.K.A. Why I Like The Game:
  • Stardock is the publisher. This means the phenomenal community interaction, good DRM methods (with no copy protection) and stellar post-release support are all part of the package. This is the reason I pre-ordered without really knowing anything about the game.

  • I lose track of time when I play. This is my traditional top mark for games. If I look up and realize it's 3 AM, it's a damn good game.

  • I enjoyed losing. I can't even play free poker without getting bent out of shape if I lose.

  • I feel like the game has depth. 1v1 provides lots of interesting strategy. Now imagine 5v5. I've been playing a lot of skirmish against the AI in order to get familiar with the Demigods.

  • Strategy. Working as a team with other Demigods to complement each other, balancing your gold spending among equipment, consumables, citadel upgrades and reinforcement upgrades. Leveling your Demigod along an effective path. There are lots of points to consider and not a lot of time to do it.

  • It's fun. I suck at reviewing games or even talking about the game mechanics, so that's probably the best reason I can give. I really enjoy this game.

  • Stardock.

  • In the end, you've got to decide if Demigod is a style of game you'll like. It's got an even blend of strategy and tactics, has a moderate learning curve and is focused on multiplayer (which, I should note, is P2P based). I do not believe patches or balance updates will be lacking in any way and the community seems to already have a very solid foundation thanks to the beta testers. You can always wait for a demo, but me, I'm gonna spend my weekend losing badly, learning the game, and enjoying every minute of it.
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    News Comments > Demigod Day 0 Report
    33. Re: Demigod Day 0 Report Apr 15, 2009, 20:01 Bucky
    Just finished my first multiplayer game. There are definitely some issues around how the game connects and connection information (my ping didn't even display it was so high). With that said, the game was still relatively smooth.

    The funny part is, normally I hate losing. It was pretty obvious after about 5 minutes that my team (it was 2v2) was going to get thrashed, and we did. Still, I had fun for the entire 35 minute Domination match.
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    News Comments > Demigod Day 0 Report
    25. Re: Demigod Day 0 Report Apr 15, 2009, 16:38 Bucky
    It's great to see these guys being so responsive. And the time lines they are talking about are straight out of my dreams. He's talking about rolling out changes "later this week" !? Relic's response to DoW2 issues was comical compared to this. Hell EVERYONE's response to game issues is comical compared to this. The devs are responding immediately (on the first official day of the game's availability?) and and giving ETA's within a few DAYS.

    Why are they getting a pass!? Are you kidding? If these devs don't deserve a pass... (they come in early to launch the game, respond the same day the game is launched to problems they are working on, and plan to have these issues fixed in a few days) WHO DOES!?


    So far I've only been playing skirmish against the AI in order to get a feel for the game, and figure out my play style. I think there's more depth to the game than it seems at first glance. I've found myself choosing my path through the skill tree based on my opponents, I really don't believe there will be any given uber setup.

    The best praise that I can give this game is that I keep losing track of time. I haven't been to bed at a normal hour in the last two days. The last time I could say that about a game was, interestingly enough, when I bought GalCiv2.
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    News Comments > Ships Ahoy - Demigod
    21. Re: Ships Ahoy - Demigod Apr 14, 2009, 19:36 Bucky
    Day 0 Update:

    Edit: Found out how to copy links outa Impulse. Removed huge list that lacked formatting.

    This comment was edited on Apr 14, 2009, 19:37.
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