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User information for Bucky

Real Name Bucky   
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Nickname None given.
Email Concealed by request
ICQ None given.
Description Game handle: Ventus
Homepage http://www.bluesnews.com
Signed On Aug 20, 2003, 21:03
Total Comments 2333 (Senior)
User ID 18104
 
User comment history
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News Comments > Battlefield 3 MP Trailer
13. Re: Battlefield 3 MP Trailer Oct 19, 2011, 12:36 Bucky
 
Well that trailer did it's job, I'm now completely psyched for the game. I may have to take Tuesday/Wednesday off....  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Oct 19, 2011, 12:34 Bucky
 
Rumors have the Galaxy Nexus launch pegged for Nov 10, and it can't come soon enough. I'm on the original Droid, which is just barely hanging on to life. A couple of months ago I managed to develop a severe case of gremlins in the phone, and now there's a 50/50 shot that my touchscreen will just start taking commands....even though I'm not touching it.  
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News Comments > DICE: Battlefield 3 Beta "Mission Accomplished"
22. Re: DICE: Battlefield 3 Beta Oct 17, 2011, 12:51 Bucky
 
elefunk wrote on Oct 17, 2011, 12:23:
Creston wrote on Oct 17, 2011, 11:17:
Bucky wrote on Oct 17, 2011, 11:15:
but I do think the web-based browsing/launching system is a good idea, and could really be good if they tighten it up a bit more.

Just out of curiosity, why do you think it's a good idea? It seems needlessly cumbersome to me.

Creston
For me personally, I liked it far better than any server browser that DICE has ever produced. The length of time between clicking a server and getting in game wasn't longer, and before looking at servers, I didn't need to sit through an array of splash screens either. Nor did I need to go through some weird hack or tweak of deleting splash screen videos or modifying my launch script to circumvent splash screens.

It was even faster for me than getting into a game of Team Fortress 2. I saved a favorite place on my browser to Battlelog, so whenever I wanted to play BF3, I'd click that favorite place, and seconds later be joining a server. Without needing to load the game first, the entire process was much faster.

And finally, the simple fact that they can update Battlelog without releasing a full Client patch means that whatever issues that do exist will be fixed much quicker. Throughout the first few days of the beta, they released 5-6 updates that fixed most of the issues people were encountering.

That covers most of it. I think the true strength of the system will be the ease of updates for DICE. They'll be able to add features and improvements without the same amount of development effort it would take to do it in-game.

I'm the kind of person that likes to look at stats, mess with loadouts, and sometimes just check to see if a favorite server has anyone playing. Having all of this outside of the actual game makes the process quicker and easier, and I can have the game loading silently in the background if I do choose to play. Moving everything except what's required for gameplay outside of the game code would be fine with me, provided it's done right.

I'll grant that change, just for the sake of change, isn't necessarily good unless they provide a greater feature set than they could from an in-game system. So far, that seems to be the case. There's also the legitimate concern that the entire system could shut down when EA determines that BF3's life is over, but that's not a concern for me since I usually don't stick with a multiplayer game for more than a couple of years.
 
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News Comments > DICE: Battlefield 3 Beta "Mission Accomplished"
4. Re: DICE: Battlefield 3 Beta Oct 17, 2011, 11:15 Bucky
 
I for one can't wait until the release, I had a blast on Caspain Border. I'm not particularly happy with Origin, but I do think the web-based browsing/launching system is a good idea, and could really be good if they tighten it up a bit more.

Now I just need to learn how to fly.
 
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News Comments > Dawn of War Sale; Free Retribution Weekend
10. Re: Dawn of War Sale; Free Retribution Weekend Oct 15, 2011, 12:41 Bucky
 
I just realized that the last stand mode can be picked up separately, instead of getting the full game. I'd likely never finish the campaign, so $10 for the last stand multiplayer and DLC doesn't seem bad at all.  
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News Comments > Dawn of War Sale; Free Retribution Weekend
2. Re: RE: Follow up Oct 15, 2011, 02:00 Bucky
 
Yeah, I just lost 2 hours to the last stand mode. Lots of fun. This game has been on my wishlist for awhile, I'm pretty much sold at this point.  
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News Comments > Out of the Blue
7. Re: Out of the Blue Oct 13, 2011, 10:44 Bucky
 
It's a surprise that Chrome keeps giving you that error, I've been using it for a couple of years now and I've never seen that. Considering I still haven't broken myself of the habit of closing the browser instead of just minimizing it, you'd think I'd have seen it at least once by now.  
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News Comments > Hardware Reviews
5. Re: Hardware Reviews Oct 12, 2011, 12:10 Bucky
 
I'd hoped this would be a decent CPU, but it doesn't look that way. At this point I'm just going to stretch my i7 920 and 5850 into next march, when Ivy Bridge and nVidia's Kepler should be about ready to hit.  
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News Comments > On Sale
7. Re: On Sale Oct 11, 2011, 23:43 Bucky
 
As has been said, don't even bother playing TQ without the fan patch. It's a pure community bug-fix patch, which is necessary to make a number of skills work correctly.

Also, Dream+anything is pretty much a win.


I've enjoyed TQ and Torchlight and put a ton of time into each. While TQ is certainly more fleshed-out, I prefer the pacing and combat of Torchlight. I'd have to give the win, narrowly, to Torchlight.
 
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News Comments > New Via Digital Distribution
6. Re: New Via Digital Distribution Oct 11, 2011, 23:38 Bucky
 
Dev wrote on Oct 11, 2011, 19:38:
Looks like they are actively going into bug hunting mode on psychonauts, I'm impressed.

I doubt it would happen, but I'd buy DLC for that game if they made some.

I picked this up on a sale awhile ago based on the word of mouth I'd heard. I think now is a good time to give it a play through while I wait for BF3, Torchlight 2 and Skyrim.
 
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News Comments > Dungeon Defenders Pre-Purchases; Valve Bonuses
4. Re: Dungeon Defenders Pre-Purchases; Valve Bonuses Oct 8, 2011, 17:30 Bucky
 
spindoctor wrote on Oct 8, 2011, 17:08:
Bucky wrote on Oct 8, 2011, 12:25:
It's this or Orcs Must Die, though it's hard to choose without a demo for Dungeon Defenders.

If you have Android it's free on the marketplace and you can check it out to see if you like it. The PC version will be different no doubt but it's better than nothing.

Alternatively, they have an old, proof of concept type prototype demo which you can try out - http://www.udk.com/showcase-dungeon-defense

That's good to know. I may make the attempt, though it'll probably just make my Droid cry. Google really needs to release the Nexus Prime before my phone quits altogether...
 
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News Comments > Dungeon Defenders Pre-Purchases; Valve Bonuses
1. Re: Dungeon Defenders Pre-Purchases; Valve Bonuses Oct 8, 2011, 12:25 Bucky
 
It's this or Orcs Must Die, though it's hard to choose without a demo for Dungeon Defenders. DD looks like it has more polish and replayability, so I may gamble with a preorder based on that alone.  
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News Comments > BF3 Caspian Border Testing; Open Beta Issues
29. Re: BF3 Caspian Border Testing; Open Beta Issues Oct 7, 2011, 14:17 Bucky
 
bawaga wrote on Oct 7, 2011, 13:39:
So many issues and bugs that it blows my mind that it was released to public for testing.

That statement just makes my head hurt. This was put out as a BETA, not a Demo. As such, you can and should expect bugs, glitches, and general wonkiness galore. I think companies should get in the habit of leaving several glaring bugs or incomplete portions of their game alone, during a beta test, just to help remind people of the actual purpose of the beta test. You put them up on a known and fixed list, and move along.
 
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News Comments > BF3 Caspian Border Testing; Open Beta Issues
12. Re: BF3 Caspian Border Testing; Open Beta Issues Oct 7, 2011, 11:48 Bucky
 
Thank god they've fixed the blue screen bug, that one drove me nuts.

I can't wait for BF3, I haven't had a good multiplayer fix in ages.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Oct 5, 2011, 12:44 Bucky
 
nin wrote on Oct 5, 2011, 11:16:
That's ok, my first thought was a dinosaur, and I reread it several times, scratching my head...

That was mine as well. I'd actually pictured a velociraptor perched in a tree before things finally fell into place. I should probably start drinking coffee in the morning...
 
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News Comments > Op Ed
5. Re: Op Ed Oct 5, 2011, 11:37 Bucky
 
That article was such a clear piece of garbage that I didn't even bother reading it, and normally I'll at least give them a look for entertainment purposes. Instead I fired up a video game, and rather than waste time responding directly to that article, I'm going to do so again.  
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News Comments > Orcs Must Die! Demo and Pre-Purchases
23. Re: Orcs Must Die! Demo and Pre-Purchases Oct 5, 2011, 00:01 Bucky
 
Slashman wrote on Oct 4, 2011, 14:36:
Bucky wrote on Oct 4, 2011, 14:21:
Elf Shot The Food wrote on Oct 4, 2011, 14:09:
Isn't each fortress actually made up of several levels? I got the impression that the demo was part of the first fortress and had a few levels from the start.

I don't think each individual level is a separate fort. Could be wrong, though.

Ah, if that's the case it's an instant purchase. Now I need to go find out.

If you find out...let me know! I'm really liking the looks of this game. Still enjoying Sanctum right now, in fact.

Everything I've read leads me to believe that each fortress is a level, leaving you with 24 throughout the campaign. Unfortunately I can't find anything solid to back that with, I'm just making that assumption based on the way a number of previews read. I thought I'd found the answer at one point, only to realize I had Googled my way back to this thread.
 
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News Comments > Orcs Must Die! Demo and Pre-Purchases
11. Re: Orcs Must Die! Demo and Pre-Purchases Oct 4, 2011, 14:21 Bucky
 
Elf Shot The Food wrote on Oct 4, 2011, 14:09:
Isn't each fortress actually made up of several levels? I got the impression that the demo was part of the first fortress and had a few levels from the start.

I don't think each individual level is a separate fort. Could be wrong, though.

Ah, if that's the case it's an instant purchase. Now I need to go find out.
 
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News Comments > Orcs Must Die! Demo and Pre-Purchases
9. Re: Orcs Must Die! Demo and Pre-Purchases Oct 4, 2011, 13:46 Bucky
 
nin wrote on Oct 4, 2011, 13:24:
How long did the 3 from the demo take you to get through?

I was probably in the game for a total of 30 minutes, and some of that was spent messing around with settings and getting my bearings. My best guess is that I spent 20 minutes or so actually playing.

I'm sure the game has replay value, with an unlockable difficulty and upgrades for the traps, but I'm not sure the length justifies $15. I may wait for a sale to push it under $10 before I buy.
 
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News Comments > Orcs Must Die! Demo and Pre-Purchases
6. Re: Orcs Must Die! Demo and Pre-Purchases Oct 4, 2011, 13:16 Bucky
 
Yup, the demo is a lot of fun. My only question at this point is around the length of the game. I'm going to have to do a little research to see if it's been mentioned anywhere.

Beware of V-Sync. I turn it on out of habit, and it added some input lag for me. Everything was fine once I switched it off, and I didn't see any noticeable tearing during gameplay.
 
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2333 Comments. 117 pages. Viewing page 15.
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