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User information for Pigeon

Real Name Pigeon   
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Nickname Pigeon
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Aug 15, 2003, 17:35
Total Comments 1133 (Pro)
User ID 18068
 
User comment history
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News Comments > Op Ed
1. Re: Op Ed Jun 11, 2014, 10:14 Pigeon
 
I can't speak for the rest of the western world outside of the US, but this one of the weirdest things about our society. Some pretty extreme violence is okay, but sex in media is the worst thing ever. We can watch hours of football players bash the crap out of each other and call it wholesome family entertainment, but half a second of Janet Jackson's nipple and the whole country loses its shit.

Or in the case of Mass Effect whole planets can get horrifically murdered and mutilated by a race of malevolent techno-organic beings, but you have a short scene where two of the characters make alien love and you've got pundits on FOX frothing at the mouth because the youth is being poisoned with immoral filth.

I sometimes think its because it's easier for governments and religions to use violence to their own gains than it is for them to use sex.
 
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Jun 11, 2014, 09:30 Pigeon
 
They've been talking about a new Star Trek series for years, so I'm not holding my breath, but it would be pretty cool if this did happen.  
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News Comments > Diablo III Patch Ditches Legendary Crafting Materials
24. Re: Diablo III Patch Ditches Legendary Crafting Materials Jun 11, 2014, 08:48 Pigeon
 
Luke wrote on Jun 11, 2014, 07:45:
InBlack wrote on Jun 11, 2014, 04:07:
dj LiTh wrote on Jun 10, 2014, 20:10:
Hey guys, honest question. I cant for the life of me enjoy this game because i dont see the point of getting better gear....just to get better gear? And i really really do love ARPG's, but D3 it just seems so pointless to me? Can you guys share your experience with me on why you play this as opposed to (any) other ARPG's?

You are right, after a while it kind of loses its lustre. Playing on hardcore is where the fun is at for me. The challenge is staying alive and getting to higher and higher tiers of difficulty. Im at Act3 with my Barb ATM but I quit playing about two weeks ago. You are right, there is very little motivation at the moment. This will change for the better hopefully once they release ladder and add ladder only items and some kind of ranking system etc.

I spent a lot more time in D2 hanging out in games, talking to people, hanging out in the various chat rooms, trading than I did gaming. This was a good thing. It provided a much needed break from the grind and allowed the meta game to flourish. No one has any desire in D3 public games to do any socializing, all they want to do is run rifts as fast as possible. Kind of sad if you ask me....


No one has any desire in D3 public games to do any socializing, all they want to do is run rifts as fast as possible. Kind of sad if you ask me....

It "kind of " started with WOW from one day to another peps stopped talking to each other , it was all about getting the daily's done...
Book

That's the problem with offering rewards based on running a dungeon 80 bajjillion times. Any MMO I've played lately has been like that, its a cheap way of stretching the content.
 
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News Comments > Op Ed
19. Re: Op Ed Jun 10, 2014, 23:03 Pigeon
 
NKD wrote on Jun 10, 2014, 15:23:
Pigeon wrote on Jun 10, 2014, 15:05:

Ya'll are unnecessarily clouding the issue. Yes there will always be people that complain no matter how good a game is, or have unrealistic expectations. Yes there's subjectivity involved, but that doesn't mean you can't tell what's unreasonable and what isn't. It'd be like looking at a color palette and saying I can't tell at what point red turns to purple, so I'm going to pretend neither color exists.

It's more like saying I can't tell at what point red turns to purple, so I'm going to leave it up to individual's own eyes to determine for themselves, and not try to enact some arbitrary rules about what's red and what's purple, maybe creating a new bureaucratic agency to handle it.

I don't see why people here have such a hard time accepting the idea that game publishers HAVE NO LEVERAGE ON YOU. You can live without their games. You can withhold your money. If enough people refuse to buy a title, that studio is shut down within 6 months and they don't do that shit again.

If you're repeatedly giving your money to EA or whatever other publisher you despise, and then crying that you need to be protected by Valve, the government, or the Easter Bunny, while still handing more money over... well, we have a word for people like that.

Rules and regulations are there to stop people from being victimized by heartless corporations, not to stop people from victimizing themselves.

And this is why I'm saying y'all are clouding the argument because you keep trying to direct the discussion towards that line where its hard to tell if its a design flaw or just not fun. Lets be clear, the article was about stuff like SimCity being unplayable, Battlefield 4 shipping with game breaking bugs, and EA's attempts at price fixing. These things were mentioned directly in the article. Its not about Diablo 3 being a huge disappointment because it failed to meet expectations, its about Diablo 3 not working at launch because the servers can't handle the load from people mostly trying to play a single player game.

(This is not fully directed at you NKD, but other comments that have been made) I seriously don't understand why y'all have an issue with even the suggestion these companies should be held to a higher standard. Because Cutter briefly mentioned that there should be some basic consumer protections when you buy something that flat out doesn't work?

Y'all talk about voting with your wallet, and bemoan we only get these kinds of games because we still buy them; but when there's an article that basically says we really should expect more from a multi-billion dollar industry y'all turn your noses up at it and spout something about the free-market.

Yes people need to express their discontent with their wallets, they also need to make some noise; companies need to know why. Otherwise they'll think people don't like SimCity games anymore. No people love SimCity games, they don't like SimCity games that promise all kinds of awesome features and turn out to be a steaming turd that barely works.
 
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News Comments > Op Ed
8. Re: Op Ed Jun 10, 2014, 15:05 Pigeon
 
Beamer wrote on Jun 10, 2014, 14:14:
The problem with applying all this to code is how do you define "works?"

It's the same problem I have with people irate over unfinished Early Access. How do you define "finished." If a developer just slaps "V1.0" behind a game, it's finished. It's release. Yeah, there may be bugs, but show me a single game ever made without bugs. Yeah, it may not have all the features, but virtually every game has had features cut in the final months of release.

It's easy to say when something doesn't work, like SimCity during its first (week? weeks? I don't even know), but that's the exception. Nearly every single other game "works" at release.

I just can't come up with a way to write a rule/law that clearly covers everything. Fallout 3 arguably didn't have an ending, does that count? Some games have show-stopping bugs that impact 10% or so of play-throughs, do those count? The Thing touted a trust/fear system but Thing changes were entirely scripted and mooted that entire "feature," did that count?

You can objective tell if a book works - you can either read it or you can't. You can objectively tell if a movie works. You can objectively tell if a blender or microwave works. Automobiles are more difficult, but there are ways to do it based on repairs needed.

Software? Much harder.

Ya'll are unnecessarily clouding the issue. Yes there will always be people that complain no matter how good a game is, or have unrealistic expectations. Yes there's subjectivity involved, but that doesn't mean you can't tell what's unreasonable and what isn't. It'd be like looking at a color palette and saying I can't tell at what point red turns to purple, so I'm going to pretend neither color exists.
 
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News Comments > Evening Safety Dance
2. Re: Evening Safety Dance Jun 10, 2014, 08:39 Pigeon
 
I'm surprised those kids didn't get hauled away by the cops. Honesty and good intentions can get you into a lot of trouble  
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Jun 10, 2014, 08:32 Pigeon
 
jdreyer wrote on Jun 10, 2014, 03:10:
mag wrote on Jun 9, 2014, 23:04:
Verizon will miss deadline to wire all of New York City with FiOS.

Duuuuh.

Netflix got worse on Verizon even after Netflix agreed to pay Verizon.

DUUUUUUUUH.

Yeah, Verizon is the poster boy for heavy ISP regulation and reclassification as public utility. It's ridiculous how much they charge for how little they do.

mag wrote on Jun 9, 2014, 23:04:
Close to half of all U.S. households subscribe to Netflix, Amazon Prime or Hulu Plus.

This is... actually pretty surprising.

On the other hand, who CAN'T afford $8/month? (Well some people, sure, but it's a lot less than 50%.)

Compared to cable TV even having all 3 of those is an awesome deal.
 
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News Comments > U.K. Sales Charts
6. Re: U.K. Sales Charts Jun 9, 2014, 15:45 Pigeon
 
NKD wrote on Jun 9, 2014, 10:01:
Frijoles wrote on Jun 9, 2014, 09:48:
Wildstar has the worst spam of any MMO I've ever played. And I played ESO, so that's saying a lot. No way that I can see to easily report spammers, either (needs a right-click option in my mail). I kind of wonder why MMOs aren't able to more easily ban spam. Seems like it'd be an easy problem to solve (this email just went to 50 people and has a URL in it, better flag it for review).

I'm not sure why we see so much spam in Wildstar. Their automated bans for gold spam are EXTREMELY aggressive (to the point of causing a significant number of false positives when people set off triggers while merely DISCUSSING gold spam in zone chat), why can't they filter it out at the same time?

I don't understand why MMOs in general don't make an easy ignore/report feature. I remember being astounded with FFXIV how hard they made it to report spammers, bots and cheaters, which entailed being able to remember the random string of letters spammers tend to have for names then navigating through an unfriendly report UI.
 
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News Comments > etc.
5. Re: etc. Jun 9, 2014, 11:50 Pigeon
 
Creston wrote on Jun 9, 2014, 11:27:
Classy. Make millions of bucks off selling an incomplete version of Minecraft, which took roughly five years to actually reach an actual release candidate, then complain at the other guys doing the same thing?

I agree that SOME early access games are a scam, and some are released as nothing but a few rudimentary ideas, but there are also plenty of early access games that are released in roughly the same state as Minecraft was.

The Age of Notch is passing.

I saw a quote from him explaining it was mostly a jab at 'minimal effort' early release green-light games, but he also acknowledges the inherent hypocrisy seeing as mine-craft was an early access game for years.

Frankly my take away from it is, if you're doing early access release something people would want to access early.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Jun 9, 2014, 09:27 Pigeon
 
The league also wants full exemption from state, county, and city taxes. Surprise!

Next thing you know they'll want taxpayers to foot most of the cost of new stadiums while they keep the larger majority of ticket sales, concessions, and naming rights... oh wait, that's been happening for a long time.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jun 8, 2014, 14:43 Pigeon
 
Cutter wrote on Jun 8, 2014, 13:49:
Zep was always my fave band but let it go. Even seeing them at the O2 was pretty sad. Rob can't get anywhere close to belting it out like he used to.

It's hard on the mortal frame to host the voice of a god.

 
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News Comments > Saturday Consolidation
3. Re: Saturday Consolidation Jun 8, 2014, 11:01 Pigeon
 
Rhett wrote on Jun 8, 2014, 03:05:
Destiny's looking pretty bland.

Reminds me of Warframe, which is to say pretty bland. I'm pretty sure the Halo crowd will like it. I see nothing to indicate its anything special though.
 
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News Comments > Morning Tech Bits
1. Re: The hidden problem Jun 5, 2014, 08:56 Pigeon
 
I rarely use Chrome, but can't you increase the font and everything through a simple keystroke like ctrl+ ? I know you can with firefox.  
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News Comments > Out of the Blue
25. Re: Out of the Blue Jun 4, 2014, 14:53 Pigeon
 
Mr. Tact wrote on Jun 4, 2014, 14:25:
jdreyer wrote on Jun 4, 2014, 14:02:
Maureen Dowd is an idiot. Play with weapons grade pot and you'll get burned. What she did was the equivalent of downing a pint of grain alcohol on an empty stomach, getting smashed and throwing up, and then proclaiming alcohol is evil and should be banned.
I agree she was stupid. Without any experience she clearly should have been asking for guidance and then getting a second opinion on that. However, could someone explain the thought process behind putting 16 average doses of marijuana in a single candy bar?

From the article:
But that suggested serving size isn't mentioned on the label.
People do need to know what they're getting. Even if they make bad choices with what they get, there should at least be some indication of the amount of intoxication someone can expect.
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Jun 4, 2014, 13:58 Pigeon
 
Cutter wrote on Jun 4, 2014, 12:31:
And tell me again why companies like Comcast shouldn't be regulated?

It's not their fault, it was the company they bought that installed it, not Comcast. Besides in the fine print it said it's the home owner's responsibility to test the system... using a web based program through Comcast's site they were never told about....
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Jun 4, 2014, 11:43 Pigeon
 
xXBatmanXx wrote on Jun 4, 2014, 11:18:
Not a fan of Slate, but found this article about education and cost per child interesting....

Shit man, give me 26k a year per child, I will educate 4 children in my home, and I bet they score better than the average.....M-F, 8am-3pm, hell, I'll even car pool them from their home to my house to teach them. They will be educated, intelligent, in shape, knowledgeable about the world, etc etc etc.

I will even do it for the US average of 11k per student. Give me.....8 kids, all the same age. Be a fun experiment.

Pretty damn good argument for a voucher program....

/discuss....

It would be nice to know exactly how that number is calculated. Is it just based on the cost of running a school, or is it the overall cost from federal level bureaucrats all the way to the hair nets for lunch ladies? Some of the federal and state level bureaucracy cost could also encompass private schools as they do need have some level of government regulation.

Still 26k a year is a lot, I'm sure there's a lot of wasteful spending and unnecessary cogs in the machine that inflate that cost. It seems to be a systemic problem not just with schools but pretty much everything, government run or not.
 
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News Comments > WildStar Launches - Free Realm Transfers
10. Re: WildStar Launches - Free Realm Transfers Jun 3, 2014, 15:01 Pigeon
 
Wallshadows wrote on Jun 3, 2014, 13:36:
When you say others, I'm curious to know what they are because I would be down to try them out.

To play devil's advocate for Carbine, they're an unproven developer who have put four or five years in to their first product. They aren't EA who can take a 400+ million dollar chance on making a Star Wars MMO and ultimately see it reserved for a niche corner of the MMO market or Blizzard who can milk their consumers with micro/macrotransactions on top of subs because of reputation. They're more like Flagship Studios (without the scum) who can sink if their first product is not up to par with the standards of the industry or their own hype.

The MMO market is super saturated and I firmly believe that MMOs that can use their monthly subscription for the purpose of developing content are the exact same to microtransaction systems such as those in Guild Wars 2. Just because you or I are not purchasing gems in the market does not mean nobody is dropping much more than a monthly subscription on them or other whirlygigs. The content they are able to push out at this point is likely directly tied to their microtransactions since their initial box sales are likely a minority in their pool of banked money.

Optional mincrotransactions simply allow players who don't want to pay beyond the box price (or nothing at all) to have their cake and eat it to by relying on others to throw enough money at developers to get a free ticket in to more content.

Like I said before, the Wildstar developers have 13 months worth of content updates ready to drop every 28 days. These aren't just costume updates but full zones, battlegrounds, and more. If they can retain their lofty goal beyond those 13 months to introduce more content on the same schedule, is that not the epitome of having a monthly subscription? I mean, in comparison, Blizzard throws out a new raid tier once every six to eight months with the exception of expansion updates so what feels like better bang for your buck? One chunk of tier which comes out after player fatigue or six to eight smaller, consistent content updates to keep things somewhat fresh?

Its not the subscription, I'm fine with that, its the $60 + subscription I take issue with. $60 is a lot for any game, when you limit the play time to a 1 month period and then require $15 a month if you want to keep playing you've created a massive pay barrier to anyone who is interested. If they're so confident they have the content to carry a subscription service why have the initial pay wall? Why not lower the cost to 30-$40 for the initial game, or offer more game time with a $60 purchase? You'll get more people playing the game and if its good, you'll have more people paying the subscription.

If it were the perfect MMO $60+sub wouldn't bother me cause I'd probably play it for a year+, thus the initial cost would be spread out over a longer period of time. What's more likely is I'd get bored of it after the first month or two and be pissed I spent $75 on an MMO that turned out to be nothing special.

Maybe you don't think $60 is too much to pay for 1 month of a game, that's fine its your money do with it as you wish, but I and I'm assuming many others think that's too much for something we may or may not like.
 
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News Comments > WildStar Launches - Free Realm Transfers
5. Re: WildStar Launches - Free Realm Transfers Jun 3, 2014, 12:00 Pigeon
 
Zanthar wrote on Jun 3, 2014, 11:54:
Maybe I'll buy it for $19.99 in November.

Yeah $60 and a monthly sub is way too much. Maybe if they gave 3 free months instead of 1 it'd be a little more attractive.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Jun 3, 2014, 09:07 Pigeon
 
Now you can play Candy Crush with 8xAA, 16xAF and full detailed shadows!!  
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Jun 2, 2014, 14:15 Pigeon
 
Reason #438 Sony is having financial trouble: Pushing their own proprietary format in a large competitive market.  
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1133 Comments. 57 pages. Viewing page 5.
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