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User information for SMC

Real Name SMC   
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Nickname Ventura
Email Concealed by request - Send Mail
ICQ 275885
Description
Homepage http://
Signed On Aug 15, 2003, 09:17
Total Comments 658 (Apprentice)
User ID 18065
 
User comment history
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News Comments > On Battlefield 3 PC 3D Support
16. Re: On Battlefield 3 PC 3D Support Mar 11, 2011, 08:53 Ventura
 
bigspender wrote on Mar 11, 2011, 06:54:
the only reason people want LAN support is cause you are going to torrent the game.

its an online multiplayer game isn't it ?

I bought 1942, Vietnam, Battlefield 2 and Bad Company 2, and I have never once played any of those games online.

No wonder so many bigtime developers are shying away from releasing for the pc format these days, because even fellow pc gamers think all we do is pirate it. Thanks for being part of the problem mate.
 
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News Comments > On Battlefield 3 PC 3D Support
10. Re: On Battlefield 3 PC 3D Support Mar 11, 2011, 03:53 Ventura
 
I'd rather be able to set up our own servers and fill them with bots like the Battlfield's of old, but in this day and age I'll take what I can get.

I like 3D enough for movies, but with games I feel like it's something of a detriment. That said, it's probably got more to do with my lowly GTX 460 Q6600 machine not really being able to pull it off as smoothly as I'd like at the resolution I'd like than anything else.
 
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News Comments > 20 Years of Blizzard
39. Re: 20 Years of Blizzard Mar 10, 2011, 04:49 Ventura
 
I feel like I'm talking to someone with Cerebral Palsy.

Imagine how I'm feeling then.

Look, I get it. You're sticking by em through thick and thin. You're on your knees, regardless. They can drop features that games in the genre have sported for fifteen years now, and that's fine with you. Whatever floats your boat.

Just don't be surprised if not everyone feels the same way.
 
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News Comments > 20 Years of Blizzard
34. Re: 20 Years of Blizzard Mar 9, 2011, 23:59 Ventura
 
those that have such a immense sense of entitlement

Huh? You better believe it. Who the hell else are they making these things for, if not us gamers?

They make more from wow in a month than we'll see in fifty lifetimes. Don't talk to me about fucking entitlements.

Blizzard profits which makes its stake/shareholders happy and simultaneously in no way is their integrity or quality design philosophies compromised

Depends on your definition of integrity, I suppose. Set the bar low enough, and I guess anyone can scrape through.
 
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News Comments > 20 Years of Blizzard
26. Re: 20 Years of Blizzard Mar 8, 2011, 08:11 Ventura
 
now I can't play on LAN, which in my opinion is Activision's doing

Careful mate, don't let Cram hear you say that. He'll claim you're only disappointed because of your own self-mislead expectations, and then he'll ask for proof. Real stuff though, mind you; splitting Starcraft 2 apart, dropping lan support or selling horses on Wow doesn't count. You understand.

Paketep's comment nailed it for me:

17 years of Blizzard. 3 years of Activision-Blizzard.

The last 3 weren't up to par. The next 20 probably won't, either.

If they continue to move forward over the next 20 years, as they have done thus far, I'll be damn surprised. Let's be honest, we're not off to that good a start.
 
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News Comments > 20 Years of Blizzard
15. Re: 20 Years of Blizzard Mar 8, 2011, 06:07 Ventura
 
Blizzard does NOT innovate. They improve upon the previous

That's a matter of opinion. Blizzard innovated. Activision Blizzard just improve upon the previous.

Starcraft set the bar. Then Diablo 2 set the bar. Then Warcraft 3 set the bar. Then World of Warcraft set the bar.

Starcraft 2 did not set the bar.

Maybe I've just tired of RTS games in general, and Diablo 3 will do it for me, but that their first major release since the merger has turned me off definitely has me thinking that the company is no longer what it was.
 
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News Comments > 20 Years of Blizzard
11. Re: 20 Years of Blizzard Mar 8, 2011, 04:56 Ventura
 
So WotlK, Cata and Starcraft 2 didn't do it for you eh?

Actually, no, it didn't. Certainly not Starcraft 2 at any rate. Despite being a day one purchase, it didn't do anything for me, and while I may be in the minority here, others will no doubt agree. I might be wrong, but I get the feeling that most of those who have spent a significant amount of time with Starcraft 2 either really didn't play much of the first, or were just hoping for a high definition version of it.

The WoW expansions have been about milking what's already been established. It's just more of the same, and for me, that's largely the problem. They're not trying anything new, and they're not setting the bar again. Which is fine, if that's what floats your boat, but I was hoping for something new.

Here's hoping we get that with Diablo 3, but to be honest, I won't be holding my breath. Not now.
 
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News Comments > On Mojang's Future
2. Re: On Mojang's Future Mar 8, 2011, 00:00 Ventura
 
Minecraft is a great game, a steal at its current price (and definitely so at the alpha price I paid for it), but I must admit to not being a big Notch fan. He's buggered up a lot of patches, is rarely discussing Minecraft on twitter, and has taken an almost obscene amount of time off lately. I don't know why he thought it would be a good idea for everyone in the company to go to the GDC, because of course, it left nobody behind to keep the server up and running. Some of those guys have only been working for him for a couple of months too. Talk about a cushy number.

Great game, for sure, but in all honesty I think he got lucky more so than anything else. I'd be very surprised if anything else noteworthy actually came out of Mojang.
 
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News Comments > Why There's No Bulletstorm Co-op
16. Re: Why There's No Bulletstorm Co-op Feb 20, 2011, 18:29 Ventura
 
I understand the reasoning, honestly, and wish that designers would then create something separate for co-op. But this game doesn't lend itself to it very well.

Funny, isn't it? I mean, complex 3d engines that look and sound fantastic, that's the easy part, but figuring out a way to get coop working well, nah that's too complex.

Too many programmers and not enough gamers, that's the problem. ID know it all too well
 
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News Comments > Quote of the Day
2. Re: a plague of angels Feb 15, 2011, 21:17 Ventura
 
selfishness to the detriment of others or to the detriment of the world

No shortage of evil people in this world then, because I see that shit fucking everywhere.
 
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News Comments > No PC Transformers Sequel
13. Re: No PC Transformers Sequel Feb 14, 2011, 18:05 Ventura
 
Not real happy about this.

Ok, so the first two movie games were shithouse, but War for Cybertron was alright, and either way, I'm going to be very much in the mood about the time Dark of the Moon is released. I suppose I could just buy it on the 360 or ps3, but I just know the controls are going to shit me.
 
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News Comments > Crytek Responds to Crysis 2 Leak
141. Re: Crytek responds to Crysis 2 Leak Feb 13, 2011, 03:29 Ventura
 
Not only were games significantly cheaper and simpler back then, but this isn't true

Cheaper? I dropped the most I've ever paid for a game back in 1994 - NBA Jam on the SNES. $133AU brand new. Cheaper, my arse.

The Doom 3 leak wasn't much of a leak. It was a tech demo, not the full game

If my memory of Doom 3 serves me right, that sounds like the full game to me
 
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News Comments > True Crime and Guitar Hero Cancelled
19. Re: True Crime and Guitar Hero Cancelled? Feb 10, 2011, 05:30 Ventura
 
I can't really blame him, since rhythm games are basically just glorified Quick Time Events.

As opposed to how the rest of the industry has just been innovating in leaps and bounds year after year?

I wouldn't be so bold to call the kettle black just yet if I were you. Just about everything these days is a glorified version of some ancient relic.
 
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News Comments > True Crime and Guitar Hero Cancelled
17. Re: True Crime and Guitar Hero Cancelled? Feb 10, 2011, 00:01 Ventura
 
Thank goodness! Guitar Hero is one of those casual games I disliked instantly. I hope Rock Band is soon to follow.

Ahh as always, there are those that just have to take great pleasure in the suffering of others. As I said before, say what you like about the Guitar Hero franchise, but Rock Band has just gone from strength to strength.

Which of course, you'd know if you'd given it a chance. People that are that determined to dislike something usually find a way to make it happen.
 
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News Comments > True Crime and Guitar Hero Cancelled
7. Re: True Crime and Guitar Hero Cancelled? Feb 9, 2011, 18:19 Ventura
 
While I was always a Rock Band gamer first and foremost (with Guitar Hero a very distant second) I'm not necessarily happy to hear about Guitar Hero's death. That said, I can't help but feel they did it to themselves by completely saturating the market back when the genre was doing well. Perhaps if they'd focused more on quality instead of quantity...

Incidentally, I'm still very much enjoying Rock Band 3. They've had their own problems, mind you, but the fact that Rock Band 3 has a Metacritic rating of over 90 on the 360, ps3 and Wii demonstrates their continued commitment to quality.
 
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News Comments > Magicka #1 on Steam, Bug Hunt Continues
25. Re: Magicka #1 on Steam, Bug Hunt Continues Jan 26, 2011, 18:21 Ventura
 
So hey, to those who have played this...

Once it's been fixed up, should I definitely buy it? The general consensus seems to be that, while it does have problems, it's also crazy fun when it works.

That about it?
 
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News Comments > Champions Online: Free For All Launch, Q&A
4. Re: Champions Online: Free For All Launch, Q&A Jan 26, 2011, 18:08 Ventura
 
As a former paying player, it didn't do anything for me, I'm sorry to say.

At first I fired it up and had a lot of problems converting my characters from gold to silver (that is, paying account to non-paying). Non-paying accounts are allowed only two character slots, so if you happened to have more than two, as I did, you're going to start with a lot of deleting.

Free characters also have to choose from 8 or so archetypes, where almost all of your abilities are chosen for you. Unfortunately, one of my mains was all about electricity, and there's no archetype for that one, so he was gone.

My main however was a level 23ish munitions guy whose main two abilities were the assault rifle and the minigun. Unfortunately the 'soldier' archetype does not include the minigun ability, and none of the archetypes can borrow from the abilities in other power types, so it felt like a right old nerfing.

As it happens, I never ended up leaving the powerhouse area, where you train up all your abilities. I joined a discussion about the changes briefly in zone chat, and then logged out, never to return.

Obviously I didn't feel the game was interesting enough to warrant my paying $15 a month, but by far the coolest bit about it was that you could mix and match powers at your leisure. That was the only thing that kept me going for as long as it did in the first place, and without it, I have no interest in playing, even for free.

People who haven't played before might get a lot out of it though, but I suspect many of those who did and tried to return to it will be put off in much the same way as I was.
 
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News Comments > Duke Nukem Forever in May
5. Re: Duke Nukem Forever in May Jan 21, 2011, 10:16 Ventura
 
So much time has passed, I stopped giving a damn long ago.

Going to have to see some pretty impressive gameplay footage before I'll drop the notes on this one, and to be honest, I really don't think it's going to have what it takes.
 
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News Comments > New Minecraft Beta
12. Re: New Minecraft Beta Jan 13, 2011, 21:13 Ventura
 
Can you actually take damage from monsters in multiplayer now?

Yeah mate, health has been working in multiplayer for a while now.
 
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News Comments > New Minecraft Beta
9. Re: New Minecraft Beta Jan 13, 2011, 18:18 Ventura
 
I'm liking the new changes, the dyes and that water mob are pretty cool. Haven't found any of that blue Lapis Lazuli crap yet though, but that's just because we need to be able to go further than we've been before on our multiplayer server for a chance that it'll spawn.

The missus made a cake, and how you put that down and eat it a slice at a time is pretty cool.

Made a note block too, kinda cool how the sound changes depending on what type of surface it's placed on, but other than that, I think they're pretty much pointless. Not that there's anything wrong with that.

Nice to see that he's fixed paintings in multiplayer, that will really help us with the decorating. Kinda hoping he'll get portals working with the next patch though.
 
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658 Comments. 33 pages. Viewing page 15.
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