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| News Comments > Star Trek: The Video Game Gorn Trailer |
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Re: Star Trek: The Video Game Gorn Trailer |
Mar 20, 2013, 21:42 |
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I sort of wanted to like it, but after seeing them in motion the new Gorn just come off as generic lizardmen straight out of any RPG.
They don't even wear clothes. At least they could have kept their weird compound eyes. Meh.
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| News Comments > Morning Interviews |
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Re: Morning Interviews |
Mar 20, 2013, 14:14 |
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avianflu wrote on Mar 20, 2013, 10:29:
Garriot is trying to alienate all of his game dev peers in one fell swoop. Well, it's true. But he's set for life and can say what he wants. Maybe some of the designers will even wake up. Maybe it'll be good to have someone around who doesn't have to worry about his next paycheck, yet still seems to have a real interest in actual gaming. He can go out into the industry press and shake some trees.
Or maybe he's just a really good self-promoter and is using his press time to make a lot of noise so his Kickstarter gets even more money.
We won't really know the answer to that until everyone sees what he's made.
This could even be one of those John Romero moments where we witness the beginning of the end. |
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| News Comments > John Riccitiello Leaving EA |
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Re: John Riccitiello Leaving EA |
Mar 18, 2013, 20:01 |
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EA actually has a lot of good properties that they are sitting on. I wish they would get an awesome CEO and turn things around.
I'm sure they'll just hire some other uninspired crap-head though.
Oh well. Maybe if they finally go under someone else can buy their IP and make good games.
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| News Comments > Saturday Consolidation |
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Re: Saturday Consolidation |
Mar 16, 2013, 11:20 |
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I'll look at Wii U when Zelda and some of the other games I want come out. Maybe by then the price will be down some too.
I'm guessing a lot of people are in the same boat. |
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| News Comments > More on Offline SimCity |
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Re: More on Offline SimCity |
Mar 13, 2013, 00:00 |
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I skipped this. I just pretty much skip EA titles automatically now.
I always wanted follow-ups to SimLife. I even emailed Maxis (the real one - before EA bought them) about a sequel but the guy who emailed me back said that it didn't sell enough copies of the original to do a sequel.
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| News Comments > Ships Ahoy - StarCraft II: Heart of the Swarm |
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Re: Ships Ahoy - StarCraft II: Heart of the Swarm |
Mar 12, 2013, 14:41 |
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RollinThundr wrote on Mar 12, 2013, 14:31:
Fati wrote on Mar 12, 2013, 14:24:
RollinThundr wrote on Mar 12, 2013, 13:20: There's a difference between sending a scout or 2, and sending 15 starter troops all aimed directly at your resource gatherers. Sure sometimes I micro quick enough to counter it, but every game is just about the same unless playing with friends. It's the mentality of SC players apparently that every game needs to hurry up and end. At least that's been my experience with SC2. I don't think RTS is for you. You need to learn how to defend early pressure. Once you realize that the players who pressure early put themselves at a significant economic disadvantage, you'll see that all you need to do is successfully defend, counter-attack and it's gg. Right, but what if I want to enjoy the game I paid for? What if I'd like to go up the tech tree and not have the game end in 10 minutes? I can do this just fine in every other RTS that is MP. Blizzard titles? Hell you're lucky if you don't have shit in your base 2 and a half minutes in. You'll have to play with friends and agree not to rush.
That's the case with a lot of RTS though.
You can go to Youtube and memorize a few build lists that help vs. most people, but at that point you might as well be an AI since you're just following a script anyhow. That's how a lot of people play though.
To me that gets boring, so I probably won't bother with the expansion.
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| News Comments > Torment: Tides of Numenera Kickstart Update |
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Re: Torment: Tides of Numenera Kickstart Update |
Mar 10, 2013, 15:50 |
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saluk wrote on Mar 10, 2013, 15:36:
briktal wrote on Mar 10, 2013, 11:26: I'm still not sure why this game is supposed to be good. It's a second big RPG being worked on by a developer that's made 1 decent game, 1 bad game, and 1 failed and cancelled game in 10 years. It's a bit of a leap of faith - more of a hope that it's good than any kind of "oh yeah, torment is going to kick butt!" The decent game they made was actually an rpg - none of their other titles have been. Moreover, the people involved have actually made great games, and there are people on this project who worked on the first torment.
It also helps a lot that the design of torment and wasteland 2 are very clear and have been successful designs in the past. Sequels are harder to do badly, especially if you follow the formula and don't try and change genre mid-series (*cough* ME *cough*).
So all in all, leap of faith, yes, but not blind misplaced optimism. Yes.
Besides, if they really botch it, nobody is going to fund their future Kickstarters. It's literally the place where people vote with their wallet. There's no sugar-daddy publisher to sweep in and let them churn out another crap title if the first one bombs.
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 14:09 |
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EAs war chest must be enormous. Every time they screw a big franchise or kill off a good company they always seem to have plenty of money left to do it again.
And people keep buying their stuff! I guess they get what they wanted otherwise they wouldn't keep buying it. It's not like this is EA's first debacle.. |
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 9, 2013, 12:38 |
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EricFate wrote on Mar 9, 2013, 03:09: I wish I still had enough faith in his vision to want to contribute, but I feel like he lost his way after Ultima 7.
Lots of ideas with no restraint is a recipe for a Moleynoux-style train wreck. Add in an internet only, persistent world type environment and it interests me even less.
Without a Raph Koster type on board, I can't even justify forking over enough to reach even the lowest tier. Oh geez. ANYBODY but Raph Koster.
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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| 68. |
Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 9, 2013, 01:55 |
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Creston wrote on Mar 8, 2013, 18:16:
Silicon Avatar wrote on Mar 8, 2013, 18:11: I just want to see the return of the headless. Bridge Trolls or GTFO, LB!
Also, there better be two moons (Let's call them Fammel and Trelucca!), and a reagent that I can only harvest on full moon for both. (which was awesome once computers became so fast that you could just hold down the {H}arvest key and the game would harvest 987 billion times while the moons were in alignment. )
I need to replay U4 again. Better go find that update mod.
Creston It all really makes me want to play U5, U6 and U7 again. Those three were my favorites.
I can't tell you how many times I walked back and forth on bridges waiting to get troll encounters.
It'd be sort of cool if the wisps came back too.
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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| 67. |
Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 9, 2013, 01:53 |
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Julio wrote on Mar 8, 2013, 21:13: I'm going to pass on this one.
1) Richard Garriott has had quite a few flops recently, this looks like another one 2) Heresy I know, but I never liked any Ultima game 3) I'm not giving a guy who's got a gazillion dollars more money 4) The screenshots look like they are from 1990 Just to clear this up for others, the screenshots look like they're from 1990 because they're showing a pre-alpha build. What you see is either art made by non-artists or stock models. They said as much in one of the interviews or Twitter posts.
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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Re: Questions and Concerns... |
Mar 8, 2013, 17:54 |
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JediPunisher wrote on Mar 8, 2013, 14:28: "Our team is built around a core of industry experts" … Ok, then who is on the design team?
"We are using powerful, proven tools" ... Like what? What game engine are you using? ...
They're using Unity. I saw that in an interview somewhere. I don't know about the rest of it. |
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| News Comments > Lord British Announces Shroud of the Avatar: Forsaken Virtues |
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| 38. |
Re: Lord British Announces Shroud of the Avatar: Forsaken Virtues |
Mar 8, 2013, 14:13 |
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Creston wrote on Mar 8, 2013, 13:42:
Silicon Avatar wrote on Mar 8, 2013, 13:12: There's no need to hate just because he's rich. If you're going to hate at least bag on U8 or U9. Those were crap.
RG is a nice guy, but that has little to do with funding his endeavors. I don't know that anyone is hating, I think it's legitimate question to ask "You can easily afford to publish this yourself. Why do you need Kickstarter money?"
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Creston I guess it's just annoying because the question is answered at the bottom of the Kickstarter.
RG put his money in to make the demo.
From there it can be presumed that a Kickstarter is a good way for him to gauge interest. If there aren't enough Ultima fans left to collectively put a million into finishing up his game then he shouldn't put more of his money into it either. It seems kosher to me.
But I've been playing Ultima since U3 so I'm an easy sell.
Enough about that.
Since this is "Shroud of the Avatar: Forsaken Virtues" and Lord British is going to be a character in it, I wonder what his set up is going to be?
The map sort of looks like Sosaria but the title indicates that whatever land this is had a past with virtues that are now gone. Is the Shroud of the Avatar a religious token like the Shroud of Turin? Was there an Avatar before, but now he's dead? How did LB get there?
I'm more interesting in nerding about that than anything to be honest.
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1330 Comments. 67 pages. Viewing page 2.
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