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User information for ColoradoHoudini

Real Name ColoradoHoudini   
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Nickname ColoradoHoudini
Email Concealed by request
ICQ None given.
Description Ex NetQuaker..ex 3Wave and Thunderwalker CTF'er (named: Houdini). Played Tribes for Western Alliance, Counterstrike with Frag University (the original FU). Played ET, BF1942 etc...
Old school gamer, ex military.. lived all over the US
Homepage http://
Signed On Jul 20, 2003, 00:24
Total Comments 1327 (Pro)
User ID 17782
 
User comment history
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News Comments > Game Reviews
11. Re: Game Reviews Sep 14, 2009, 00:09 ColoradoHoudini
 
Go read the official Section 8 forums..
lots of bugs, the lock on is idea terrible, very low population in game, disconnect issues like made, terrible hitscan, low powered weapons, shitty base defenses, nonsensical shit..
like..
why the fuck can a sniper rifle damage a tank? seriously... wtf?
why does a det pack placed on a person and detonated not kill them? why doesnt 2? you can snipe someone who is running full speed because of the lock on.. wtf?
Why can i go toe to toe with a turret and win? not just win.. not take hardly any damage?
Why doesnt the rocket turret track armor or airborne players?
why doesnt the rocket turret, firing at me.. not hit me at when i dont move a step for 5-6 salvos? which fire terribly slow by the way.
why is it better to "snipe" with the assault rifle rather than the sniper rifle?
Why does my machine gun or assault rifle take out base defenses without much effort?
Why do the DCM's (side missions) always seem to kick off in the same exact locations?

side missions:
You have 4 bases (which are open and suck) and then these missions kick off and you cna end up with 4 bases to fight over and 3-4 side missions which you REALLY want to do in order to get points. go ahead and imagine 7-8 points of conflict in a 32 man server.. 16 players per side.. thats 1-2 at a point.. way too much shit going on.

Don't even bother hanging out at the bases and defending or even attacking a base, the points aren't worth it.. just a waste of time.

Base defenses are way underpowered and out in the open.. nothing like you'd think a base should be built.

Then the crowning idiocracy.. lock on. Or as someone put it "FPS's have been battling since day 1 to eliminate a cheat that this game not only put in, it touts it as a feature?"

Go read this link for some rational (haha) lock on discussion: http://forums.timegate.com/showthread.php?t=15581



This comment was edited on Sep 14, 2009, 00:15.
 
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News Comments > On Sale
12. Re: On Sale Sep 13, 2009, 20:06 ColoradoHoudini
 
great lil bit here..
by the way, Section 8 is not worth the current asking price even with the coupon.
Wait for it to fall to $25 or so.
No developer support at the moment, game crashing bugs galore.. and lots of issues.

There is a need for a lot to be patched, and devs aren't saying word one.
Also, in game, lots of negativity.. LOTS.
Very low popultion as well.
 
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News Comments > Jumpgate Evolution Video Interview
1. Re: Jumpgate Evolution Video Interview Sep 12, 2009, 20:56 ColoradoHoudini
 
This game has it's fanboys jumping off the bandwagon like a sinking ship.
Wow, like mass exodus.. this game is not going to be successful.
 
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News Comments > Call of Duty: World at War Patch Next Week
2. Re: Call of Duty: World at War Patch Next Week Sep 12, 2009, 13:19 ColoradoHoudini
 
I prefer WaW to MW/CoD4 .. a tad slower at times, slightly less run and gun spray and pray.
I'll be glad to see some new maps, but as far as bugs, I don't think in my countless hours of playing that I've ever come across any?
(MP)

sort of on topic:
I really hope MW2 doesn't have airstrikes or whatever.. that spam gets annoying VERY fast in MW1/WaW
 
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News Comments > Champions Online Patch Notes
1. Re: Champions Online Patch Notes Sep 12, 2009, 13:17 ColoradoHoudini
 
Is this the patch that makes the ga.....
what?

heh
 
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News Comments > Champion Online Patched, Free Retcon
3. Re: Champion Online Patched, Free Retcon Sep 10, 2009, 23:37 ColoradoHoudini
 
CO plays/feels nothing like WoW.. nothing.
CO is it's own game, very nice movement, nice travel, nice freedom.. nut the game sucks.
it's shallow, and really isnt anything more than a glorified character creator.. and they shouldve called this game "CoH 2"
dont waste your time
 
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News Comments > Game Reviews
5. Re: Game Reviews Sep 9, 2009, 20:44 ColoradoHoudini
 
for purest fans of FPS's.. don't bother with Section 8.

Right now the servers are terribly unstable, the population is embarrassingly low (like less than 100 people playing at peak times) and the game itself is missing about a dozen or so changes to make it worth your long term investment of playtime and your 50bucks of cost.

Read the official forums.. lots of unhappy players with very valid points getting banned (me..and i didnt deserve it at all) or having threads locked because the devs don't like the truth.

also, the game has a fair amount of bugs.. lots of crashes..very poor dev support.
 
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News Comments > Ships Ahoy - PC Section 8
3. Re: Ships Ahoy - PC Section 8 Sep 4, 2009, 20:39 ColoradoHoudini
 
nah man, it's not that I want a new Tribes, or wanted this game to be Tribes.. it's that the things this game borrows from other games and implements, aren't done right.

 
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News Comments > No PC Section 8 Demo Plans
4. Re: No PC Section 8 Demo Plans Sep 4, 2009, 16:12 ColoradoHoudini
 
aww dang, my first Bluesnews submission !
I think that's the first time i have even tried in my.. err.. decade of coming here.
Am i really that old?

This isn't about me tho

No demo ='s not good no matter how you slice it. I'm trying to think of any top tier FPS title within the last 5 yeas that didnt have a demo.. anyone know of one?
Even the military super sims have demos.. this is bizarre to me.
 
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News Comments > Ships Ahoy - PC Section 8
1. Re: Ships Ahoy - PC Section 8 Sep 4, 2009, 16:00 ColoradoHoudini
 
Umm...Okay, this is where I let you know that the dev said..
"We do not have plans to release a Section 8 demo for the PC at this time. Currently, we only have a demo for the Xbox 360 version."

That to me, and to anyone in the know smells of not having confidence in your product. The beta flew under most FPS radar.. and this game could use a lot more attention. What are they afraid of? They had an open beta client, that was patched near the end. Why not use that?

Anyhow.. my problems with the game (from the last open beta) --keeping in mind I played on the same 2 maps, no tanks in the beta i played, and I was playing vs fanboys and devs. Playing vs these people over and over.. people I think actually take the game seriously and play correctly.

Also keep in mind I am an old school Tribes player (Western Alliance ftw!)XMP/Planetside/Quake Wars/TF2 .. all those games influenced S8.. the devs admitted to that. So I freely admit to comparing Section 8 to the games it borrows from. Especially when the game looks and feels like it's really a mashup of those games. In a nutshell, I believe that S8 borrows a lot from those games, but doesn't implement them in the right way. Not just for my own person taste either, I mean that some things in game don't make sense for the setting the game is in.

Lock on:
You can lock your crosshairs on a player and shoot without regard for aiming at all. It has a cooldown so it can't be spammed, but can be amped up a bit (through modules that buff up abilities) to lock on longer. This becomes very annoying when you're in the open areas speed running across the map and some moron kid with terrible aim locks on you with an assault rifle or sniper rifle and hits you. Getting shot by someone who otherwise without lock on couldn't hit you, really screams that this game has a built-in lol terrible players can compete" button.

I even have quotes from people on the main forums saying stuff like "without lock on, it's too hard to hit people that jetpack over me" or "i cant hit people without it". WTF? How is this even remotely acceptable or allowed in an FPS? I can avoid lock on by hiding behind items and line of sighting them.. but that's not always an option. The other option is to have a jammer/blocker and activate it. Here's the god damn problem I have with that whole clusterfuck of an idea.
If you know a lot of players are going to abuse lock on (and from my hundreds of hours in beta playing time experience, they are).. and you know the sure fire way to make a firefight even, is to have the jammer.. then make the jammer a standard equip item and allow me to bind it to a key. The way it is now, I have to take up 1 of 2 slots to have a jammer. Thanks devs, way to fuck over the enjoyment of using the various items in this game. You pretty much force people to have to use the jammer in order to engage in a fair firefight.

Sniper rifle:
It seems underpowered compared to every game Section 8 borrows from. The devs and aplogists say it's a support weapon, but in reality, the assault rifle is probably better to equip to support your team.
Also, the sniper rifle does too much damage to items (fixed base defenses, deployed assets, armor). In every other game S8 borrows from, if you use a sniper rifle, then you hit people and people only. The penalty for killing people well is that you probably aren't great vs other enemies/objectives in the game..not so in S8. I can take out
turrets from way away with my sniper rifle, I don't think that's balanced or smart. However, like i said, if they amped up the damage on the sniper (for anti person), then it'd take out turrets in 2-3 shots, instead of the 5 it takes now-lol.. really, think of how terrible that is in terms of implementation.

In every other game, if you choose the sniper rifle/sniper role.. there is a penalty for doing so.. not in S8. -More on unbalanced load outs later-. If your enemy is using a heavy shield loadout (more on shields vs armor later).. then your sniper rifle is pretty much pointless. If he's not using shields then you can probably take him down in 3 shots. The sniper rifle doesn't play like sniper rifles in the games this one borrows from.. to me, it doesnt matter, I don't use it. (more on what I use later)

3. loadouts:
There are no classes in this game. Anything you use, I can use too. If I want to equip the sniper rifle and the machine gun, I can. Sniper rifle, machine gun, mortar, det packs.. all at once! the problem with this is that everyone can perform every role at a given time. There is no thought whatsoever in choosing the right loadout for the job. Assault rifle, machine gun, mortar, det packs.. yes sir.
You know when you defend a base vs the guy that can blow up turrets, you kill him.. the threat is gone until he comes back? It's not in this game..I can wear full armor, and take my machine gun and go toe to toe with a minigun turret (anti personnel) and outright win, face to face, exchanging round for round. So how do you know which enemy is a threat to which asset? You don't.. and personally, i don't like
that. It's as if the devs said "okay,. give everyone everything, don't make them have to choose a role"

my loadout:
assault rifle - med/long range anti everything. and does hurt at close range vs people too (sometimes i swap this for a machine gun.. depending)rocket launcher - takes out everything in the game.. even people (low splash damage though..gotta be direct hits)
mortar - anti everything
det packs - anti everything
full armor buffs
full anvil buffs (wep damage)
and then some shields or some extra dmg buffs (smaller buff)

All i did for the last 2 days of the open beta was to destroy base defenses/armor and kill anyone in my path.. it worked. Due to a lack of classes or penalties for having some weapons, you can be damn near a master of all trades. I'd think, that if I carried a det pack and a mortar, that maybe, just maybe.. my other gun would be a pistol or shotgun.. you know.. to have a penalty of some sort for being able to destroy armor, a penalty like not being so good vs people. But not in S8.. no trade offs of any kind.
You have rolled the TF2 heavy, demo, sniper and solider into one class.. wtf? oh and a scout too.. because I can also speedboost run everywhere.

With the above loadout, I can kill everything in the game without issue.to be fair, there are two things I cannot do at all with this loadout: repair, or drop in directly over enemy Anti Air (should it even be up, which it never is) I do not care about repairing anything because - turrets/defenses/supply depots go down wicked fast. So on the flip side of repairing, would you repair knowing that in 10
seconds when I come back through, it's going down again and it takes me 3 seconds to kill it, takes you 15 seconds to repair it, and I'm just going to keep killing it as soon as you put it up? You won't even be able to kill me before I take it and maybe 3-4 other assets out.. they go down very fast, so in my beta experience, they aren't worth having up unless you have a lot of spare time. Base defenses suck in this game (more on that later). I used base defenses as my warning that someone was coming..-shrug-

Also, that's for organic base assets, for deployed assets, it costs you money to use.. so you're spending money, and i'm killing your item in a few seconds. the tradeoff simply isn't worth it.

Bases:
Base defenses are woefully pitiful. If the full games bases are anything like the beta, then bases are a joke. With 4 bases on the map, and no sort of chokepoint to any of them, there's no fixed action, or good defensive spot to defend from. An enemy can attack your base from any direction.. at all times. (oh but they have turrets right? well if they are still up-doubtful- the turrets can be ignored. Yes.. ignored) Remember those massive battles for bases in the games i referenced above? Well, if the final maps are like the betas, you won't see that. Also, there's hardly any incentive to
playing defense given lack of points/money and turret restrictions (more on that later).

With 4 bases and side missions going off at any time, there is also a severe lack of action at a base for defenders. Again, this was playing with known decent players and devs, people whom I'd guess were trying to win and play the right way. A solid base defense is something to behold and be proud of.. in Tribes i remember holding down the top entrance to my base for a map.. or playing cat and mouse with their defender as i tried to get in and take down their gens. In XMP, same thing.. PS.. yep..

turrets:
The single worst turrets I have ever seen in all my years of gaming. I can dodge the miniguns rounds, dodge the rocket turret rounds and if they happen to hit me, bah.. it's nothing. Like i said above, the AA is effective, but, everyone knows to take that out first.. so it's often not up at all. Turrets die quickly and you'd be better left to not even spend time repairing them..again, unless you're bored.

Some forum people who didn't get my points told me "the turrets are for support".. but what kind of support is it when i can ignore the turret and take you out, turn and take out the turret? they simply don't hit hard enough.. if they ever hit you at all.There's a catch with the minigun and rocket turret.. you have to deploy them where there is open air above them. Meaning, you know that dark corner in your base, or that pathway leading to your Control Point.. yeah, you can't put a turret there. Where it would make the most sense to place turrets in this game (ya know, under some kind of cover, or hidden from open view) .. you can't place anything. not supply depots either..You wanna call in the mech suit, you need open air to do so.

Of course it doesnt make sense to place an AA indoors.. but ya know.. what about having built in AA that perhaps is covered? or cant be destroyed but only deactivated by a switch inside the base? Everyone that plays knows that the AA is the first to go.. and seeing as how they go down quickly, it isn't an issue. Take out the AA, have your team drop right in on the base.

Right now, the minigun and rocket turret hit too softly, shoot too slowly and die way too quickly. The AA works, but dies too quickly and doesn't lock on to jetpacking people either (i think it should, right now it only locks on to drop pod people). The turrets in general don't lock on at all anyhow. Wouldn't you think that a rocket turret, aiming at a guy in a mech, should have the ability to lock on? I do.. in this setting it'd make sense.

What most people in the beta figured out was that if you put 2 supply depots and 2 turrets together, the supply depots would repair the turrets effectively.. and they do.. but, the problem with this is you just put all your eggs into one fragile basket and it's going down quickly. One mortar,1 det pack and boom.. gone.


Objectives:
As far as I can tell, there are 4 bases per map, each with a control point. So you'd want to capture each base and while that's going on, there are 4 side missions. VIP (gotta escort him to your base), Commando (he attacks the enemy), Convoy (escort the truck), and Intel (CTF style). before I forget.. the rockets that shoot out of the convoy vehicle are hilariously terrible. I thought the game was bugged when i first saw the rockets shoot out.. they look like sleepy rockets, sped up 10x the speed. i cant explain it.. they just look
comical.

With 4 CP's and at least 1 side mission going on at the same time.. you can have lulls in base action like I've never seen in any of the games S8 borrows from. Also, the side missions always (i believe) start at the same place every time. So you or the enemy can get there first, set up turrets and whatever.. and be ready for that engaged action before it even starts. It took people in open beta all of 3 games before you'd see turrets and mechs standing at the convoy start point before the convoy spawned.. it'd die in 3 seconds. No randomness to these starting points for every side mission really stinks to me. Once everyone catches on, the drop spots for these side missions becomes the only hot spot i have seen in the game. The CP's go ignored and the action in finally concentrated.

It doesn't really seem to make a big difference if you hold CP's at all anyhow. do the side missions, kill enemies and you can win the round.

I can elaborate further on any of the items above or anything else you want me to cover.. if anyone cares.

This comment was edited on Sep 4, 2009, 16:09.
 
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News Comments > BioShock 2 MP Trailer
4. Re: BioShock 2 MP Trailer Sep 4, 2009, 11:19 ColoradoHoudini
 
Color me highly disappointed.. exactly what loomv said, looks like an id game.. not good for this day and age, or 5 years ago even. Looks too fast, disconnected etc..


 
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News Comments > Free Champions Online Retcon for Early Start Characters
5. Re: Free Champions Online Retcon for Ear Sep 4, 2009, 01:53 ColoradoHoudini
 
I just read the forums.. wow, a ton of upset people, dear god.. that's not good at all.
It's ugly. I never saw the outrage that occurred when SWG changed some large mechanic, but i assume their forums looked like the CO forums right now.

Lots of people blaming Roper, backing out of 6-12 months subscriptions..
Very unhappy players, and after reading the details of what happened, I wouldn't be surprised if this game tanks.

creatorswhim:
Have you looked at what they changed in the game? It's terrible..

This comment was edited on Sep 4, 2009, 02:04.
 
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News Comments > Free Champions Online Retcon for Early Start Characters
1. Re: Free Champions Online Retcon for Early Start Characters Sep 3, 2009, 21:00 ColoradoHoudini
 
So.. how's all this being handled by the player base?  
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News Comments > Heroes of Newerth Announced
1. Re: Heroes of Newerth Announced Sep 2, 2009, 20:41 ColoradoHoudini
 
I have some friends of mine that really, really like this game and have a ton of praise for it.
After watching the vids and reading up on it a bit, I think I'll give it a go.
 
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News Comments > Champions Online Changes
12. Re: Champions Online Changes Sep 2, 2009, 18:50 ColoradoHoudini
 
I was reading something like 80% nerfed abilities (mostly tanking and healing).. and people not being able to be.. ya know, superheroes of any type.
Someone said "I'm not much of a hero if i can't take on 2-3 mobs at a time"
Apparently this nerf was worst nerf in MMO history in terms of percent changed.
 
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News Comments > Blizzard: New MMOG "Significantly Different" from WoW
10. Re: Blizzard: New MMOG Sep 1, 2009, 23:07 ColoradoHoudini
 
I'd pay for two MMO subs..

So what's not out there, or whats out there that's weak that blizzard could do themselves?
sci fi/cyberpunkish?
MMOFPS?

 
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News Comments > WAR's The Wild Hunt Underway
1. Re: WAR's The Wild Hunt Underway Aug 31, 2009, 21:14 ColoradoHoudini
 
How is warhammer these days?  
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News Comments > Morning Previews
1. Re: Morning Previews Aug 31, 2009, 09:56 ColoradoHoudini
 
Star Trek Online:
What is it about Cryptic, Net Devil, NC Soft games that all ring out "fail" to me? Shallow? Same look/textures? Just not very well done? Whatever it is, Those 3 groups make games I never want to buy.

 
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News Comments > Heroes of Newerth Trailer
7. Re: Heroes of Newerth Trailer Aug 30, 2009, 20:27 ColoradoHoudini
 
This is relevant to my interests...  
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News Comments > Massive Ad Deal
3. Re: EA's Massive Ad Deal Aug 29, 2009, 13:27 ColoradoHoudini
 
In a game like Need For Speed, (which I've never played) I figure that you'd be doing a lot of city driving and in the cities(?), they have billboards, which contain ads. So having ads on billboards seems legit and nothing I'd complain about.
Of course, I have no idea how they plan to implement these ads and I've never played the game.
 
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1327 Comments. 67 pages. Viewing page 28.
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