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User information for ColoradoHoudini

Real Name ColoradoHoudini   
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Nickname ColoradoHoudini
Email Concealed by request
ICQ None given.
Description Ex NetQuaker..ex 3Wave and Thunderwalker CTF'er (named: Houdini). Played Tribes for Western Alliance, Counterstrike with Frag University (the original FU). Played ET, BF1942 etc...
Old school gamer, ex military.. lived all over the US
Homepage http://
Signed On Jul 20, 2003, 00:24
Total Comments 1341 (Pro)
User ID 17782
 
User comment history
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News Comments > Civilization V and Demo Released
36. Re: World Release Sep 21, 2010, 17:42 ColoradoHoudini
 
Been stuck on the screen "Performing first time setup" visuall C++...

for about 15 minutes now.
Win 64
 
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News Comments > Kotick on Bungie & Indies
39. Re: Chuffed. Sep 21, 2010, 00:50 ColoradoHoudini
 
If he showed up at some big games convention, and got the piss beat out of him.. would anyone care?
 
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News Comments > On APB Refunds, Epic's APB Interest, and RTW's Closure
33. Re: On APB Refunds, Epic's APB Interest, and RTW's Closure Sep 17, 2010, 21:40 ColoradoHoudini
 
WyldKat wrote on Sep 17, 2010, 20:33:
ROFL...

So I have 50 hrs from my retail purchase and enough RTWs to buy 6 months of gameplay, I'm guessing all that's gone?

As for contacting the company to get a refund... I bought it straight from RTW...

I guess I can't get too upset because I wasn't playing it anyways, it's still just a shame that all of this could have been prevented if RTW HAD JUST LISTENED TO US.

I have no dog in this fight having never played APB, but what did you guys suggest/ask for etc.. that the devs ignored? I'm always curious on suggestions that were overlooked..as a constant beta tester I have a lot of "told you so" moments when a game tanks.
 
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News Comments > Section 8: Prejudice Announcement
5. Re: Section 8: Prejudice Announcement Sep 14, 2010, 01:14 ColoradoHoudini
 
If they get rid of GFWL, fix the deployables and make them worth a damn (stronger/more health), get rid of the auto targeting, make the bases beefier and have some good indoor combat and overall.. make the bases useful too.. scale back the objectives per round to something manageable with the amount of players per team.. and make base capture worth a damn vs objectives.. maybe.

Here's an example of one thing the developers did that was terrible..
Why can i use a sniper rifle from 500yards away and blow up a turret with 2 shots? It can't track or target me.. done and done. The devs needed to learn a lot from us smarter gamers that posted in their forums.. they refused to listen, they bombed.

I just made a monster post on their forums..

http://forums.timegate.com/showthread.php?p=196480&posted=1#post196480

 
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News Comments > Evochron Mercenary Next Week?
17. Re: Evochron Mercenary Next Week? Sep 11, 2010, 17:38 ColoradoHoudini
 
netrace

Yeah WTF.. one guy is making this game? Is there an award we give him somehow?
I have seen teams of devs make half this game.. with who knows how much money, and this guy is making this.. solo? I am impressed.

I shall find some good threads in those forums.. thanks.
 
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News Comments > Evochron Mercenary Next Week?
13. Re: Evochron Mercenary Next Week? Sep 10, 2010, 22:50 ColoradoHoudini
 
InterFaced wrote on Sep 10, 2010, 22:39:
ColoradoHoudini wrote on Sep 10, 2010, 21:36:
Wow.. that looks impressive.. where has this game been hiding? holy pickles! the more i read about this game the more amped I get.. this looks very incredible.. and deep! My god, i found a new addiction for tonight

"where has this been hiding!?" is the same thing I thought when I first read about Evochron Legends right here on blues. This site seems to be one of the only places that posts about these games.

They don't dissapoint. Legends is great, Mercenary looks incredible. I'm psyched. Its a personal dream combination of freelancer and I-War2, with better control options than either.

When i read about the sharing of the turrets, that was the thing that made me say "okay, if they are doing this, what else are they putting in that will blow me away".
I know we've all waxed poetic about what we'd put in "game x".. but these guys seemed to have done it.

I can't find the Mercenary-specific forum though? i see Conflict/Legends/Renegade.. but not Mercenary.. what am I missing?
 
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News Comments > Evochron Mercenary Next Week?
11. Re: Evochron Mercenary Next Week? Sep 10, 2010, 21:36 ColoradoHoudini
 
Wow.. that looks impressive.. where has this game been hiding? holy pickles! the more i read about this game the more amped I get.. this looks very incredible.. and deep! My god, i found a new addiction for tonight

What in the!!
- New gun turret binding mode in multiplayer allows players to link their ships together. One player controls a 360-degree gun turret attached to the player's ship they've linked to.

This comment was edited on Sep 10, 2010, 21:50.
 
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News Comments > Section 8: Prejudice Unveiled
18. Re: Section 8: Prejudice Unveiled Sep 10, 2010, 19:17 ColoradoHoudini
 
If you go tot he firefall forums, look for my thread (by Houdini) dealing with PvE/PvP/Instance/Open World...
There are a lot of kids on that forum that want arena combat or not much of any PvP... and it's an FPS!@#!@#!@#!@#
god damn console morons. I hope they are way, way off
 
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News Comments > Section 8: Prejudice Unveiled
7. Re: Section 8: Prejudice Unveiled Sep 9, 2010, 22:33 ColoradoHoudini
 
This game was about 1 large patch away from being good.
1. Terrible organic base defenses that were underpowered.
2. Bases were more like gas stations, useless, small, and you didn't even need to capture more than 1 to win a round.
3. Too many side missions would kick off at once. (defend/capture bases, escort VIP, convoy mission, intel mission).. and you're supposed to do that with 12 people on your team?
4. Auto lockon. Whichever dev thought it would be a great idea to have an auto aimbot feature in an FPS ought to be skinned alive. Sure, you could block it.. but then you made me waste a spot for gear because EVERYONE had the lockon.. so you needed the blocker to break it. Yes, hit button = locked on to target.. press fire.. win. Fucking comically bad.
5. Abysmal private server support.. the fucking worst i have ever seen
6. Devs and a forum group that didnt take kindly to being told that their game was going to fail because of "X".. when we told them, they didnt listen. Turns out.. we were right.
7. Inconsistent damage model/hitscan

It was close to being good.. but they failed. I had epic arguments with a moron on their forum, and it felt so good to be right in the end. I wish i wasn't right, I wish the game got better.. but we warned them.. and the game failed.
 
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News Comments > FireFall Revealed
17. Re: FireFall Revealed Sep 8, 2010, 21:21 ColoradoHoudini
 
Ozmodan wrote on Sep 8, 2010, 08:26:
Just another shooter, how boring. And they want to charge you to play this? Not likely.

It's free to download and free to play. did you even bother reading anything about the game?

If anyone wants to read some stuff I posted about this game.. mostly how concerned i am about the potential lack of real world,open PvP and instead the underwhelming idea of having this expansive game and it being limited to PvE and arena-style PvP.. go here:
Go here.

I am Houdini there.. I think I make some very valid points and bring up a good bit of areas of concern.
 
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News Comments > FireFall Revealed
11. Re: FireFall Revealed Sep 7, 2010, 23:38 ColoradoHoudini
 
I know that it's not Tribes.. but we also haven't seen any PvP yet either...nor more than a few weps, and the large AOE wep doesn't move that fast.. so you would have to lead.. as far as i can tell.

There doesn't have to be skiing, but i would like for this game's PvP mechanic to borrow as much from Tribes/XMP as possible.
 
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News Comments > FireFall Revealed
8. Re: FireFall Revealed Sep 7, 2010, 22:36 ColoradoHoudini
 
I'm very active in the forums and been reading quite a bit on the game, and so far i like what i'm seeing--this coming from a Tribes/PS/XMP veteran.
I would much rather not have cell-shaded graphics, but whatever.

What I am VERY leery of so far is just how much of the game, if any, is open world PvP. I'm getting the sinking feeling that it's going to be instance-based PvP ..which is to say.. nothing good at all in PvP terms.

Of course there are fucking idiotic kids on their forums talking up the PvE side of things. These are mostly likely console dummies without any decent FPS background.. as they totally overlook that fact that FPS = PvP.. it's just that way. Fighting NPC's with all that's potentially available in this game is a waste of time.

I am hoping that the PvE side of things pushes the PvP progression.. and that PvP victories in areas opens up lands to PvE in.. but that's probably asking too much.
Playing a lot of wait and see here, I really hope this turns out to be something closer to Tribes and nothing like an instanced PvE/PvP borefest.

Thanks blue
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Sep 7, 2010, 19:03 ColoradoHoudini
 
Dammit Blue.. are you going to post a thread on Firefall or what??
*gives you the stern parental look*

 
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News Comments > Out of the Blue
2. Re: Out of the Blue Sep 5, 2010, 18:31 ColoradoHoudini
 
-waiting patiently for Blue to post the Firefall video and the ensuing "OMG" that will come along with it-

 
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News Comments > Champions Online Free Week
1. Re: Champions Online Free Week Sep 2, 2010, 00:20 ColoradoHoudini
 
"..a first anniversary event in honor.."
I'm reading that as "hey, please.. someone.. anyone.. come play our failure of a game!!"

 
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News Comments > Warhammer 40,000 Online Interview
1. Re: Warhammer 40,000 Online Interview Aug 27, 2010, 19:49 ColoradoHoudini
 
It's sci fi..it has guns, so it has to support the gun aiming model- or something like that.. okay.. good to hear!  
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News Comments > Valve Would Like to Make the Half-Life Movie
6. Re: Valve Would Like to Make the Half-Life Movie Aug 26, 2010, 21:43 ColoradoHoudini
 
Edward Norton as Gordon... book it. done.  
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News Comments > R.U.S.E. Demo
13. Re: R.U.S.E. Demo Aug 25, 2010, 21:51 ColoradoHoudini
 
I'm going to do something wildly strange here and ask..
How's the demo?

 
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News Comments > Neverwinter Announced
14. Re: Neverwinter Announced Aug 23, 2010, 14:32 ColoradoHoudini
 
Verno:
I don't know if I HATE Cryptic, but I dislike them strongly for taking potentially great IP's and turning them into hot garbage. I'm looking for a new MMO, and they deliver poop sandwiches. They have the money, the people to make a decent MMO.. but nope. Cookie cutter, shallow, bland and boring.
It bugs me because I know they could make a way better game

 
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News Comments > Guild Wars 2 Trailer
6. Re: Guild Wars 2 Trailer Aug 23, 2010, 13:12 ColoradoHoudini
 
-pushes chips-
I'm all in
 
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1341 Comments. 68 pages. Viewing page 18.
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