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User information for Matt

Real Name Matt   
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Nickname mopic
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Jun 27, 2003, 12:18
Total Comments 8 (Suspect)
User ID 17591
 
User comment history
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News Comments > New EQ Expansion
13. Re: No subject Jan 11, 2005, 13:56 mopic
 
ZigZang,

Kinda getting off-topic here, but you can go to Shadowlands if you have that expansion, or you can keep doing missions (with teams/a guild, or solo). Make sure you keep your nano lines up to date from stores if you're a casting class, but you should be able to do 60% or higher solo missions and get decent weapons/armor (so you should only have to buy med/nano packs).

I'm one of those people with 6 characters all less than level 100, so I can't tell you much about the high-end game, but I've played past your point many many times.

 
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News Comments > Morning Q&As
12. Re: No subject Dec 10, 2004, 02:31 mopic
 
Okay, first-person REAL TIME rpgs, then. The problem was, in real time, "look, I'm clicking the mouse button over and over... miss miss hit, miss hit miss", then I get a skill raise and get a miniscule percentage better chance of hitting.

From what he says, I think they're trying for something more dynamic - he says your skill still enters into it (how much damage?, etc.), just that the hit/miss roll was really freaking boring, which it was, in real time.

 
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News Comments > Anarchy Online: Alien Invasion Gold
6. it's doing okay Aug 10, 2004, 12:58 mopic
 
I've been playing on and off over those three years. The game has massively improved - the first two expansion packs got great reviews, and there are more people playing now than have ever played.

The main problem right now is that the last expansion pack's content made a lot of the rest of the game moot - properly set-up, you can level up MUCH faster in the new areas than you ever could in the old game. Still lots of fun, though.

 
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News Comments > Ships Ahoy - DOOM 3
64. No subject Aug 3, 2004, 13:18 mopic
 
Best Buy in Gaithersburg, Maryland had a whole bunch on the shelves as of a couple of hours ago. Didn't even need to pre-order...

 
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News Comments > Free SW Galaxies Trial
30. Re: I'm in Jun 3, 2004, 16:41 mopic
 
There are lots of really valid reasons to hate Galaxies and doubt the expansion, but "150 hours to get a ship" is not one of them.

That's what I thought, too, and I asked the lead programmer and lead designer at E3 - their answer was an emphatic NO. You get the expansion, and you can fly ships right away.

However, you will need (way more than) 150 hours to get a Millennium-Falcon style ship. You can get a semi-crappy Xwing or TieFighter, or something like that right off the bat (it's going to be a new base class, like Artisan or Scout - one for rebel, one for imperial, one for neither, each with their own "newbie" ship). Your ship can't get destroyed either - but it does need to be repaired (from damage, and they're debating over decay now).

Honestly, I got the impression that they know how the game is perceived (it's their own fault, of course) and they really think the expansion is a lot more fun and will turn the game, and impressions of Galaxies in general, around (they're really excited about it - doesn't mean it won't suck, though).
This comment was edited on Jun 3, 16:48.
 
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News Comments > Star Wars Galaxies Launches
133. Re: No subject Jun 27, 2003, 19:21 mopic
 
JDarksun - of course those are IT issues. Separate out two things: 1) Programming on the game (graphics, sound, game systems, AI, interface, etc. - not saying those don't have problems too). Even in-game network programming falls into this category. 2) Backend stuff - subscription servers, databases, etc. Servers staying up.

Those are totally different skillsets and totally different departments at any company that does this. The huge problems at this point are 2), which would be a totally different group from 1), along with the artists and designers. It's gotta be frustrating as hell for that group to watch 2)'s f***-ups.

Game designers have nothing to do with subscription servers and those other failures you mentioned, unlike what you said there, and don't have control over the people who do deal with them. Just because "programmers" do both doesn't mean that the same programmers worked on both kinds of tasks (they don't - usually different teams altogether under one set of management).

Again, I'm not saying that those other, "game" aspects don't have problems, too - but they're not the huge problems (as you showed in your post).

Really, to be totally honest, the total failure for all of this falls on the SOE management for letting this happen. Those IT folks, as big a f*** up as this is, don't get paid enough to shoulder the responsibility.

 
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News Comments > Star Wars Galaxies Launches
109. No subject Jun 27, 2003, 09:39 mopic
 
The people I feel really sorry for (beyond the folks waiting to get into the game :p ) are the programmers/artists/designers on the game. If it was game flaws that were causing all these problems, that would be one thing (and that might still/probably will happen). However, to watch what are basically IT issues give people a terrible impression of the game you spent so much time working on - it's gotta be extremely frustrating.

 
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News Comments > Star Wars Galaxies Launches
107. 105 is wrong Jun 27, 2003, 08:22 mopic
 
#105:

You get a free month. Just like EQ, it asks for your payment plan and CC that it'll use after the first month is over. It considers your subscription to be "initial" (it's term) until that first month is up. If you had successfully gotten past that point (as I did, later in the evening), then it's kinda clear.

 
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8 Comments. 1 pages. Viewing page 1.
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