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Real Name grudgebearer   
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Nickname grudgebearer
Email Concealed by request - Send Mail
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Description ET-JUNKIE
Homepage http://
Signed On Jun 26, 2003, 17:07
Total Comments 274 (Amateur)
User ID 17580
 
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News Comments > Cloud Imperium on Star Citizen Refunds
105. Re: Cloud Imperium on Star Citizen Refunds Jul 16, 2015, 11:20 grudgebearer
 
theyarecomingforyou wrote on Jul 16, 2015, 10:25:
It's not hypocritical. If a company that has access to vast resources, like EA or Activision, did it then I'd be opposed because they could afford to make such a game without asking consumers to pay for an unfinished project. But CIG had no such resources and had approached various publishers without success. They are two very different scenarios.

How is that not the veritable definition of hypocrisy? You are giving CIG a pass for doing something that you would criticize EA or any other company for doing. Whether or not a company has resources or not, doesn't have any bearing on whether or not the practice of selling in-game assets for actually currency, before there is even a playable game to be had, is a terrible business model. It would be terrible for EA to do it, and it's terrible for CIG to do it, and the only reason you are defending it is because you are in love with the dream of Star Citizen, and you are willing to embrace hypocrisy in the hopes of seeing that dream fulfilled.

theyarecomingforyou wrote on Jul 16, 2015, 10:25:
Nobody is being forced to buy the game and everybody has been made aware of the risks. Of course the game is intended to make money but I disagree that making money is the only goal. I sincerely believe that Chris Roberts is making this game because of his passion, not because of money.

What was pitched in the kickstarter...is not what is being sold now. You can argue every way from Sunday, but people who pledged based off of Squadron 42, or the persistent space sim universe, are now getting a product that is completely different than what was presented during the pledge period. Don't give me that "Roberts was always going to make an FPS-world-space, because that's not what was sold to kickstarters. If Chris Robert's was in this for the passion, he'd have started this project with his own cash, and then presented a functional prototype, before he started asking everyone else to fund his pipe dream.

theyarecomingforyou wrote on Jul 16, 2015, 10:25:
As I said, I don't like the funding model but am rational enough to accept it was a necessary evil. You're free to disagree. If you don't want to back the game then don't.

The term "necessary evil" is only used by people to justify terrible behavior.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Cloud Imperium on Star Citizen Refunds
101. Re: Cloud Imperium on Star Citizen Refunds Jul 16, 2015, 08:16 grudgebearer
 
theyarecomingforyou wrote on Jul 15, 2015, 19:51:
Kosumo wrote on Jul 15, 2015, 19:01:
I'd like to know if you think selling/pledging a ship in a 'concept' ready stage for ~10 times the price of a whole AAA computer game, for a game that is not ready, or close too, is a sound model for software development?
Yes and no. If this was EA or Activision doing it I couldn't be more critical, as they have the resources to make games without such a business model. However, this game wouldn't have been made otherwise and ship sales have allowed them to make this game the scale it is. In an ideal world this business model should never be used.

Giving CIG a pass on what is and always was a terrible business model that fleeces the gullible into purchasing concept art on the promise that by purchasing the art it will one day be a playable asset in game, all the while stating that EA shouldn't do the same thing is staggeringly hypocritical.

Basically it's ok for CIG to sell in-game assets (years before they are available in a playable game) for massive amounts of money, because CIG couldn't get a publisher to work with him and give him unlimited cash to burn? If you think Star Citizen is about anything more than making money, then you are deluding yourself to a point where you should seek medical help.

Whether it's EA, CIG, Obsidian or any other game dev/publisher their goals are the same: to make games, that are financially successful. There's no altruism here where they just want to make a product and have people enjoy their work, the goal is to make a product that makes people want to spend money on it.

This comment was edited on Jul 16, 2015, 08:46.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Executive Producer Departs [Updated]
115. Re: Star Citizen Executive Producer Departs [Updated] Jul 7, 2015, 11:05 grudgebearer
 
Quboid wrote on Jul 7, 2015, 09:58:
I may be missing something but in that example, DS explains himself and makes a perfectly good case IMHO.

Given the horrendous state of his own magnum opus, Line of Defense MMO, Derek Smart is the last "developer" that needs to be throwing stones at RSI.

If Derek could find anyone to give him that sort of money, he'd have pissed it away trying to implement preemptive user-banning technology on forums instead of actually delivering a fully functional game.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Executive Producer Departs [Updated]
112. Re: Star Citizen Executive Producer Departs [Updated] Jul 7, 2015, 08:09 grudgebearer
 
dsmart wrote on Jul 7, 2015, 07:08:
ps: I get the "steam forums" reference, but you have to understand the difference. My house. My rules. There is no democracy where anti-social behavior is concerned. In this RSI instance, backers have every right to express dissatisfaction since this is PUBLIC money we're talking about. Do you disagree?

They could use the same argument that you employ to silence rational negative opinions, "their house, their rules." As with many kickstarters, backers invested in the development of a piece of software, not in the company itself. In any legal scenario, what has transpired is more akin to commodities speculation than a property transaction.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Executive Producer Departs [Updated]
102. Re: Star Citizen Executive Producer Departs [Updated] Jul 7, 2015, 00:44 grudgebearer
 
dsmart wrote on Jul 6, 2015, 20:21:
(he's banned now btw, he was previously on probation)

Are you a mod over on the RSI forums now? Or are they just taking a page from your playbook and banning anyone who is critical of their games?

*cough*steam discussions*cough*
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > XCOM 2 Announced
20. Re: XCOM 2 Announced Jun 2, 2015, 10:38 grudgebearer
 
After Firaxis burned me on Beyond Earth, I think I'll be waiting well after launch to get this if at all. They promise a lot with their games these days, but don't seem to deliver till the first expansion pack or later.  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Battlefleet Gothic: Armada Trailer
11. Re: Battlefleet Gothic: Armada Trailer May 8, 2015, 12:17 grudgebearer
 
Have you ever read any of the fiction? All the fleet battles talk about impossible distances of vast darkness pierced by massive las blasts and such. I know they aren't going to realism, but that's just fugly.  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Battlefleet Gothic: Armada Trailer
4. Re: Battlefleet Gothic: Armada Trailer May 7, 2015, 20:08 grudgebearer
 
A terrible depiction of space. I understand the need for some theatricality, but bright orange clouds is not the way to pull it off.  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Gone Gold - Pillars of Eternity
57. Re: Gone Gold - Pillars of Eternity Mar 19, 2015, 09:59 grudgebearer
 
I've always hated DnD treatment of armor, both second edition AC/THAC0 and 3.0+ AC. It never made sense to me that having a high armor class made you somehow harder to hit, instead I always thought that armor should reduce the amount of damage you took from a successful hit.

 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Gone Gold - Pillars of Eternity
44. Re: Gone Gold - Pillars of Eternity Mar 18, 2015, 10:05 grudgebearer
 
Quinn wrote on Mar 18, 2015, 09:44:
I agree, too. I hope PoEt won't be for hardcore CRPG players only. I sucked at Baldurs Gate and Icewind Dale horribly. Ten years ago I couldn't even get past the first encounters. I tried the BG remake and I made it about 3 to 4 hours into the game before the enemies were really gaining the advantage. For some reason there's a line to be drawn for me, and BG/Icewind Dale is too hardcore.

I hope this is more toward Neverwinter Nights / Divinity OS but I doubt it :\

Anyone got something to say on this matter whom have played PoEt or know a lot about it?

Not trying to be a dick here, so please don't take it that way, but the creators of Pillars of Eternity have specifically called out the Baldur's Gate and Icewind Dale series as the spiritual basis for the game.

It might be that this isn't the game for you if you didn't like those games.

This comment was edited on Mar 18, 2015, 11:24.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
18. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 21, 2015, 13:46 grudgebearer
 
Julian Delphiki wrote on Feb 21, 2015, 13:29:
Why am I not surprised to see so many of the users of this site, who have always commented on the most speculative..shilling...shilling shilling shilling...shilling shilling.

Signed up on 2/21/2015, just to post in this thread. How much do you get paid to defend this hookers-and-blow for Chris Roberts scheme?
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Ironcast This Month
1. Re: Ironcast This Month Feb 12, 2015, 09:10 grudgebearer
 
Love the setting and art, but hate the gameplay. I just can't get into games like this one.  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Underworld Ascendant Kickstarter
8. Re: Underworld Ascendant Kickstarter Feb 4, 2015, 12:55 grudgebearer
 
I'm thinking this could be done, probably better, as a Skyrim MOD/Total Conversion.

 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Homeworld Remastered Collection Next Month
36. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 15:27 grudgebearer
 
MoreLuckThanSkill wrote on Jan 26, 2015, 14:04:
Luke wrote on Jan 26, 2015, 12:57:
Funny how peps want to wait for this game to go on sale , but don't have nada problem putting 1000$ or more for a pixel ship in Star Citizen , Wall guess those peps are feeling important like " We made the game" jezz

To be fair, I don't think we have anybody who is into Star Citizen for nearly that much on Blues. Based on the last couple SC threads, we do have a small number of people who are in at the base level, whatever that was.

Kxmode has stated several times that he has spent $930.00 on STar Citizen
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen at $70M; New Arena Commander Patch
11. Re: Star Citizen at $70M; New Arena Commander Patch Jan 25, 2015, 00:07 grudgebearer
 
Funny how in the same week Roberts puts out a statement about how SC isn't about the money...and then launches a limited ship sale at the same time.

You really can't have any sympathy for anyone still putting money into this sinkhole, or people just now getting on board.

The retards who put them over 70 million can be found here, gushing over the sweet, sweet feeling of giving Chris Roberts more money to put in the pile that he rolls around on every night before he spends it on custom space suits, travel expenses, and cocaine.

This comment was edited on Jan 25, 2015, 00:21.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Public Test Universe for All Backers
32. Re: Star Citizen Public Test Universe for All Backers Jan 21, 2015, 16:30 grudgebearer
 
NicklePop wrote on Jan 21, 2015, 15:46:
This game is incredible now.

True 6 degrees of freedom.

With a joystick, it's off the charts IMO.. better than Elite Dangerous (except for sound design). Decoupling into Newtonian physics is really fun, then recouple, afterburner, bam .. black out, and a 2 second 180.

Now we need the game part

I'm hyped, for good reason, this is not vaporware. The engine rocks now, when AC first came out I hated it for the simplistic crap controls. Trust me, it's good now!

Are you still flying around in a box in space?
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Public Test Universe for All Backers
5. Re: Star Citizen Public Test Universe for All Backers Jan 21, 2015, 12:22 grudgebearer
 
In 2015 Webster's Dictionary is going to add the phrase "Clusterfuck", and the definition is just going to be "See Star Citizen development plan".  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Sid Meier's Starships Announced
11. Re: Sid Meier's Starships Announced Jan 19, 2015, 13:01 grudgebearer
 
Cutter wrote on Jan 19, 2015, 12:40:
grudgebearer wrote on Jan 19, 2015, 12:27:
Not buying any Firaxis game until after first real patch. I learned my lesson with Beyond Earth.

More like a few years and a couple of expansions.

May end up that way, but at least by the first patch there will be enough hands on reviews and such to know if there's any initial worth there.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Sid Meier's Starships Announced
9. Re: Sid Meier's Starships Announced Jan 19, 2015, 12:27 grudgebearer
 
Not buying any Firaxis game until after first real patch. I learned my lesson with Beyond Earth.

This comment was edited on Jan 19, 2015, 12:37.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Total War: WARHAMMER Accidentally Revealed?
15. Re: Total War: WARHAMMER Accidentally Revealed? Jan 14, 2015, 11:44 grudgebearer
 
Prez wrote on Jan 14, 2015, 10:04:
Wow, all of the negative ninnies here... I for one think this would be fantastic!

Games-Workshop has a great IP, and fantastic writers at their disposal, but their games division is focused on milking out every penny they can from customers at all costs. Whoring out their IPs to low-skill developers because they are paranoid that any game that comes too close to the tabletop experience will detract from their miniature sales.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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274 Comments. 14 pages. Viewing page 1.
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