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Real Name grudgebearer   
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Nickname grudgebearer
Email Concealed by request - Send Mail
ICQ None given.
Description ET-JUNKIE
Homepage http://
Signed On Jun 26, 2003, 17:07
Total Comments 260 (Amateur)
User ID 17580
 
User comment history
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News Comments > Star Citizen at $70M; New Arena Commander Patch
11. Re: Star Citizen at $70M; New Arena Commander Patch Jan 25, 2015, 00:07 grudgebearer
 
Funny how in the same week Roberts puts out a statement about how SC isn't about the money...and then launches a limited ship sale at the same time.

You really can't have any sympathy for anyone still putting money into this sinkhole, or people just now getting on board.

The retards who put them over 70 million can be found here, gushing over the sweet, sweet feeling of giving Chris Roberts more money to put in the pile that he rolls around on every night before he spends it on custom space suits, travel expenses, and cocaine.

This comment was edited on Jan 25, 2015, 00:21.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Public Test Universe for All Backers
32. Re: Star Citizen Public Test Universe for All Backers Jan 21, 2015, 16:30 grudgebearer
 
NicklePop wrote on Jan 21, 2015, 15:46:
This game is incredible now.

True 6 degrees of freedom.

With a joystick, it's off the charts IMO.. better than Elite Dangerous (except for sound design). Decoupling into Newtonian physics is really fun, then recouple, afterburner, bam .. black out, and a 2 second 180.

Now we need the game part

I'm hyped, for good reason, this is not vaporware. The engine rocks now, when AC first came out I hated it for the simplistic crap controls. Trust me, it's good now!

Are you still flying around in a box in space?
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Public Test Universe for All Backers
5. Re: Star Citizen Public Test Universe for All Backers Jan 21, 2015, 12:22 grudgebearer
 
In 2015 Webster's Dictionary is going to add the phrase "Clusterfuck", and the definition is just going to be "See Star Citizen development plan".  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Sid Meier's Starships Announced
11. Re: Sid Meier's Starships Announced Jan 19, 2015, 13:01 grudgebearer
 
Cutter wrote on Jan 19, 2015, 12:40:
grudgebearer wrote on Jan 19, 2015, 12:27:
Not buying any Firaxis game until after first real patch. I learned my lesson with Beyond Earth.

More like a few years and a couple of expansions.

May end up that way, but at least by the first patch there will be enough hands on reviews and such to know if there's any initial worth there.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Sid Meier's Starships Announced
9. Re: Sid Meier's Starships Announced Jan 19, 2015, 12:27 grudgebearer
 
Not buying any Firaxis game until after first real patch. I learned my lesson with Beyond Earth.

This comment was edited on Jan 19, 2015, 12:37.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Total War: WARHAMMER Accidentally Revealed?
15. Re: Total War: WARHAMMER Accidentally Revealed? Jan 14, 2015, 11:44 grudgebearer
 
Prez wrote on Jan 14, 2015, 10:04:
Wow, all of the negative ninnies here... I for one think this would be fantastic!

Games-Workshop has a great IP, and fantastic writers at their disposal, but their games division is focused on milking out every penny they can from customers at all costs. Whoring out their IPs to low-skill developers because they are paranoid that any game that comes too close to the tabletop experience will detract from their miniature sales.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Stardock: Details on Three New Games Next Month
5. Re: Stardock: Details on Three New Games Next Month Jan 10, 2015, 14:29 grudgebearer
 
I wonder if one of them is Sins of Dark Age coming out of early access...

Hopefully it's not another MoBA...
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Steamship Ahoy - Warhammer Quest
2. Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 14:58 grudgebearer
 
This is a port of the iOS game that was terribly monetized. New characters cost money...missions cost money...skill slots cost money...equipment for your characters cost money...  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Arena Commander Version 1.0 Released
70. Re: Star Citizen Arena Commander Version 1.0 Released Dec 23, 2014, 01:37 grudgebearer
 
Scheherazade wrote on Dec 22, 2014, 19:07:
nin wrote on Dec 22, 2014, 16:40:
SpectralMeat wrote on Dec 22, 2014, 16:26:
Arena Commander 1.0 Release - More of Everything (including bugs)

Wow, sounds like a mess.


As an engineer/developer, I'm not bothered or concerned about the dev progress so far, it's basically normal. The pace and response time is as expected for a couple-hundred person operation (actually, on the faster side TBH). Weekly builds of any given large program are in no better shape than this.

-scheherazade



The pace isn't the issue at heart here, the problem is the ever-expanding scope of the project. With the way that the game has expanded from a mission-based space flight-sim, to a persistent universe flight-sim that starts off as a mission-based flight sim, to a persistent universe flight sim with built-in FPS functionality that starts off as a mission-based flight sim, it will be a miracle if there every truly is a 'Star Citizen 1.0' that actually fulfills the current scope of the game.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Steam Autumn Sale
11. Re: Steam Autumn Sale Nov 26, 2014, 14:51 grudgebearer
 
Civ:BE Isn't even worth it at that price. I'd wait till it is sub $20.00; wish I had actually.  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen at $59M
25. Re: Star Citizen at $59M Oct 29, 2014, 18:13 grudgebearer
 
25 posts and 'theyarecomingforyou' isn't in here white-knighting the game yet?

Someone needs to check and make sure he is still alive.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Evolve Alpha Details
11. Re: Evolve Alpha Details Oct 27, 2014, 14:56 grudgebearer
 
Would have rather have seen some sort of 4 on 4 or 5 on 5 asymmetric alien type vs human gameplay.

There's a lot more potential in that model than there is in this 4 vs 1 crap.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Nears $58M
61. Re: Star Citizen Nears $58M Oct 13, 2014, 16:41 grudgebearer
 
theyarecomingforyou wrote on Oct 13, 2014, 16:12:
What concern is my mental health to you? I'm more concerned about you being an asshole.

Thanks for proving my point. Start the meds now, that way the landing won't be so hard.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Nears $58M
55. Re: Star Citizen Nears $58M Oct 13, 2014, 12:16 grudgebearer
 
{PH}88fingers wrote on Oct 13, 2014, 11:59:

hahah why do you care how much time he spends reading about Star Citizen? I also have had a great time following the project and am enjoying the ride.
Once the game ships, if it sucks and I end up playing the game half the amount of time I spent reading about the making of it, does that somehow rewind the clock in space/time and make the past following the game less enjoyable? Does the amount some people have as expendable/hobby cash make you jealous because clearly some people are wealthy.
The more money wealthy people put into Star Citizen as well as just growing the amount of backers, stands to make the game that much better. As I said earlier, obviously there has to be some trust in the developers involved.

Wut?

I don't care how much time he spends, he's the one who said "I love watching all the behind-the-scenes videos, browsing the forums and seeing the game take shape" coupled that with the fact that he's in every thread here defending it...

I wouldn't spend that much time on a game, but he obviously wants to. I was just pointing out that his physical/emotional investment in this game is going to be detrimental to his health if it doesn't pan out.

You can spin the utterly ridiculous amounts of money some backers are putting into this game, any way you need to if it helps you sleep at night, but the reality is that spending exorbitant amounts or real money on virtual items in Star Citizen, is just as retarded as the $1,000.00+ bills in Clash of Clans.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Star Citizen Nears $58M
52. Re: Star Citizen Nears $58M Oct 13, 2014, 11:35 grudgebearer
 
theyarecomingforyou wrote on Oct 13, 2014, 10:36:
Which you're perfectly entitled to do. The advantage of episodic is that it gets the game out quicker and it allows CIG to incorporate feedback into future episodes. This isn't a traditional game - it is based very much on community feedback. The Next Great Starship was a great example of that, as the winner was voted off twice by CIG but ended up winning.

What I don't understand is why people are getting annoyed by how much the game is raising. If you're interested in the game then that money goes to improving the quality and depth of the game; if you're not then it doesn't matter. When I backed the game I wasn't expecting it to end up such a success and have so many compelling features added to it. Nobody was forced to back it - those who want to pass or wait until it is properly released can do so.

Star Citizen is an amazing project and I love watching all the behind-the-scenes videos, browsing the forums and seeing the game take shape. I haven't been this excited about a game since the original Unreal Tournament.

Jesus...if this game doesn't pan out to be the greatest game in the history of gaming, you are going to need to be institutionalized for the catastrophic mental breakdown you are going to experience.

Just the sheer amount of time you must spend watching and reading information about this game, and then defending it every chance you get must be utterly exhausting.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Wasteland 2 Released
21. Re: Wasteland 2 Released Sep 19, 2014, 14:46 grudgebearer
 
Combat is still pretty lame. They added headshot as a feature, but really as it stands you can pretty much put everyone on ambush and just wait for the AI to run blindly into your line of fire, until explosives come into the picture. Then it's whomever get's there pipe bombs/nades off first.

Definitely underdelivered on the "tactical combat" aspect that Fargo touted in the kickstarter and afterwards.

I got my copy free with my Torment pledge, so I guess I can't complain too much.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > MS/Mojang $2.5B Deal Confirmed
65. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 14:33 grudgebearer
 
My first guess is that the first major version Mojang puts out now that MS is in control will require all mods to support the current version, with some sort of framework for managing the mods built into the game itself...

After that they'll probably start trying to work the Windows App marketplace into Minecraft for future mods and releases.

 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Dragon Age: Inquisition Co-op Announced
3. Re: Dragon Age: Inquisition Co-op Announced Aug 27, 2014, 10:38 grudgebearer
 
Too bad this is Origin...I do love some coop....  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Wasteland 2 Delay Confirmed
6. Re: Wasteland 2 Delay Confirmed Aug 19, 2014, 21:19 grudgebearer
 
Probably not enough time to fix the combat and total lack of character customization.  
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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News Comments > Pillars of Eternity Backer Beta Begins
14. Re: Pillars of Eternity Backer Beta Begins Aug 19, 2014, 07:12 grudgebearer
 
mag wrote on Aug 19, 2014, 03:14:
grudgebearer wrote on Aug 19, 2014, 00:23:
Creston wrote on Aug 18, 2014, 22:06:
Wooohoooo! Between this, Wasteland 2, Original Sin and Witcher 3 in February 2015, it's a fucking GREAT six months for RPGs.

Have you played any WL2 yet? The combat is pretty terrible.

How so? Which camp are you from? "Not enough like Fallout" or "too much like Fallout?"

There's just no tactics to it at all. Early on before explosives, since there are no formations your guys enter combat in a clump, first round you move them to cover or just crouch and set everyone to "ambush". The AI is pretty tard, so they always rush into your field of fire, so most battles end by the second third round as you decimate them the first round. You literally have 3 options in combat, crouch, attack, and ambush which is basically overwatch. Later on it get's even worse because you get grenades, and so does the enemy, which are completely overpowered in that they are 100% accurate and do about 100 damage which is instakill unless you are level 10+.

No feats, no aimed shots, no body part targeting, very little environmental destruction; it's just really boring.

I hope PoE doesn't fall into that same hole and spend all their resources on the story and forget that combat is machine that progresses the story and needs to be done just as well.
 
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'I'm not going to walk in through the front door - or the side door - and let you do the talking, just like that. You think I got this old not knowing how to stay alive?'
- Harlon Nayl
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260 Comments. 13 pages. Viewing page 1.
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