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User information for Strango

Real Name Strango   
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Nickname None given.
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Homepage http://
Signed On Jun 23, 2003, 20:08
Total Comments 79 (Suspect)
User ID 17560
 
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News Comments > Dying Light Expansion Announced
7. Re: Dying Light Expansion Announced Jul 29, 2015, 14:15 Strango
 
They dropped the ball in just not being smart about it. Sure a wooden staff needs to have degradation and eventually break, but a crowbar should be pretty safe in not having to do anything to it. You balance out the mechanic by having slower/less weapon control on the heavier/more durable weapons.  
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News Comments > Project CARS Free DLC
1. Re: Project CARS Free DLC Jul 21, 2015, 18:09 Strango
 
DLC isn't free. It costs $5.49.
http://store.steampowered.com/app/334773/
 
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News Comments > Star Citizen FPS May Come Next Month
135. Re: Oh Lord.... Jul 21, 2015, 09:13 Strango
 
theyarecomingforyou wrote on Jul 21, 2015, 08:55:
I'm talking about the pitch video. People are suggesting that FPS was a major departure because it wasn't shown in the video and I was just pointing out that neither was multi-crew or planetside. Plus a manned turret is very different to the multicrew gameplay that's being developed now.

You just can't be wrong can you? He said he's been following it since the initial video, but whatever.

As for my weigh in on the situation as a whole. I don't mind the feature creep and expanded scope, but I do have a problem with the way it's been managed and have serious concerns that the money will run out before we even get something resembling the originally pitched game.

I was skeptical about them getting the persistent universe aspect working as pitched when I backed the game, but didn't really care because as long as I got my wing commander like Squadron 42 then the $60 I pledged would be well worth it.
 
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News Comments > Star Citizen FPS May Come Next Month
130. Re: Oh Lord.... Jul 21, 2015, 08:27 Strango
 
theyarecomingforyou wrote on Jul 21, 2015, 06:17:
Look at the original pitch - there's no mention of... multi-crew ships...

For someone who spends most of his time correcting other people about the original Kickstarter you did get this part wrong. I'm a golden ticket holder and a day 1 backer. It was said from Day 1 that the Constellation (Rear Admiral Package) "...is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!". I didn't buy that package myself, but my friend did so I recall very clearly that it was defined on day 1 as that's the whole reason he bought it.
 
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News Comments > Arma III Tanoa Expansion
6. Re: Arma III Tanoa Expansion Jun 17, 2015, 16:42 Strango
 
Krovven wrote on Jun 17, 2015, 15:34:
Maybe they should focus on fixing listen servers which they apparently broke with the switch from Gamespy to Steam. A friend finally bought me Arma 3 so we could play coop. And we still haven't played it because we can't see or connect to each others game. We've opened up all the ports and still nothing. Wasted money.

It doesn't change the fact they need to fix your issue, but have you tried using a dedicated server hosted on the machine of whomever was hosting the listen server? Both of you will still be able to connect to the dedicated server. In fact it should even run better as you can put the dedicated server on a CPU core that isn't really being utilized by the client ArmA.
 
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News Comments > Shadow Warrior 2 Announced
5. Re: Shadow Warrior 2 Announced Jun 11, 2015, 12:39 Strango
 
ItBurn wrote on Jun 11, 2015, 12:13:
Wait! What does this mean? "Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend."

Seems to me like the game's story mode can only be played in four-player coop and that single player is reserved for randomly generated maps that serve only to "level up" your character. That's... weird. I don't think I can get 4 friends to play this.

I suspect it means there is a single player only campaign and a separate dynamic mission mode that can be played with 1 to 4 players.
 
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News Comments > Oculus Rift in Q1 2016
20. Re: Oculus Rift in Q1 2016 May 6, 2015, 11:12 Strango
 
Quinn wrote on May 6, 2015, 10:07:
As for my example with an enemy being behind me... Your answer didn't really make sense. I know it's on a seperate axis, and that doesn't fix it. I have to look behind me, 160 degrees. I'm not an owl so I can't physically do that without letting go of my ability to shoot (the keyboard and/or mouse). Anyway, of course I know the answer to my own question.. which is turning around just isn't an option if you want to be able to shoot, so you'll have your keyboard and/or mouse to actually turn your ingame body.. but I think it defeats the purpose of VR. At least it does to me.

Quinn,
The answer you are looking for is wireless motion controllers. I haven't heard anything from Oculus, but Valve will have official controllers to be used with their equipment.

Here's a link to a story about valve's controllers:
Valve Link

Here's a link to a 3rd party working on similar controllers:
http://sixense.com/wireless
 
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News Comments > Killing Floor 2 Specs & Additional Preorder Bonus
8. Re: Killing Floor 2 Specs & Additional Preorder Bonus Apr 16, 2015, 09:46 Strango
 
SpectralMeat wrote on Apr 16, 2015, 08:38:
Yep, these guys aren't rushing their games out. They are one of my favorite devs and I'll buy their games with max confidence...

I definitely use to feel this way about them until their botched Red Orchestra 2 release. I didn't even mind the bugged release, but their unfulfilled promise of a co-op campaign for RO2 has not been forgotten. It's not going to stop me from getting KF2 because I like the improvements I've seen over KF1, but any "planned features" they have will be looked at differently than before.
 
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News Comments > Project CARS Specs & 12K Support
23. Re: Project CARS Specs & 12K Support Apr 15, 2015, 17:22 Strango
 
jdreyer wrote on Apr 15, 2015, 16:29:
Maybe, but the cost of the 4K monitors and the PC with the 3 Nvidia Titans or 980s to run them is $5000-$10000. That's a pretty tiny sliver of PC gamers.

It's not like they spent a bunch of time developing for 12K. It's two separate features combined. Any racing sim worth it's salt is going to support triple monitors and it's not uncommon for upcoming games to support 4K resolution.
 
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News Comments > Project CARS Specs & 12K Support
6. Re: Project CARS Specs & 12K Support Apr 15, 2015, 09:59 Strango
 
I suspect it's actually 11520 x 2160 (Triple Screen 4K monitors).  
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News Comments > SteamVR Hardware Reveal Next Week
18. Re: SteamVR Hardware Reveal Next Week Feb 23, 2015, 22:09 Strango
 
HorrorScope wrote on Feb 23, 2015, 21:48:
What get me about a year or so ago, I thought they laid off the team, shared a little knowledge to OR, said some inherent problems not over come, perhaps I may even recall some of the laid off team doing something on kickstarter.

I think it was their Augmented Reality (AR) team that got laid off.
 
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News Comments > PC Grand Theft Auto V Delayed to March; Specs Revealed
43. Re: PC Grand Theft Auto V Delayed to March; Specs Revealed Jan 13, 2015, 14:48 Strango
 
Whiskers wrote on Jan 13, 2015, 14:26:
Max Payne 3 ran great on my last computer, so I'm hoping GTA V will run really well. If only you could skip the cutscenes in Max Payne 3....

Did you notice that there weren't any loading screens in Max Payne 3? They played the pre-rendered cut-scene movies while the next area was being loaded. I seem to recall that they made a post-release patch that allows you to skip the remainder of a cut-scene after the loading was complete.
 
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News Comments > Steam Holiday Sale Begins
36. Re: Steam Holiday Sale Begins Dec 18, 2014, 19:47 Strango
 
Wetworks24 wrote on Dec 18, 2014, 17:51:
METAL GEAR RISING: REVENGEANCE for $5.99 is tempting even if it isn't one of the main or flash deals.

Actually it is one of the timed deals. A while back steam started only showing one title from a series on the main page, but other titles were additionally discounted as well. Because the new Metal Gear game is on the main page Revengeance has a greater discount too. If you go to the store page for Revengeance you'll see it says Daily Deal: with less than 2 days remaining.
 
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News Comments > Sunday Tech Bits
1. Re: Sunday Tech Bits Nov 2, 2014, 10:13 Strango
 
I was about to comment within the Black November article that Saturday, November 5 was a bad date until I realized that article is from 2011 and not 2014.  
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News Comments > Star Citizen's Realistic Flight Explained
38. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 15:14 Strango
 
I understand what you're saying, but I think you'll find that this won't handle like other games. Your yaw turn speed will be slower in turn rate and slower in reaction time due to the way they are modeling individual thrusters and a ship's true (and dynamic) center of gravity.  
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News Comments > Star Citizen's Realistic Flight Explained
32. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 14:48 Strango
 
Tumbler wrote on Jun 19, 2014, 12:57:
What makes this even more hilarious, they IFCS is setup for hardcore simmers, is the default left right on the stick is Roll, not yaw. In space combat you need to have yaw there, roll is close to worthless...no idea why they thought people would be using roll. Maybe they thought the simmers would want to get blown up a lot and take FOREVER to get kills.

In case you missed it in the article there is an entire section on Yaw vs Roll where they explain why it is setup this way. The quick summary of it is roll allows you to turn harder due to more thrusters being utilized and that hard non-banked turns will stress the ship and possibly cause damage due to the horizontal G force.
 
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News Comments > Star Citizen's Realistic Flight Explained
16. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 12:36 Strango
 
There is a video in the linked story that shows off a couple of different modes of the flight control system. It looks like players should be able to customize the level of assist to suit the current condition and/or player skill.  
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News Comments > Project CARS E3 Trailer
5. Re: Project CARS E3 Trailer Jun 11, 2014, 22:43 Strango
 
jdreyer wrote on Jun 11, 2014, 22:01:
Creston wrote on Jun 11, 2014, 21:43:
A question for someone who has played both: Which one is more realistic/drives better? Project Cars or Assetto Corsa?

Is Project Cars really going for that hyper realism? I know Assetto Corsa is.

Here's a youtube link showing off the handling on a '60s era F1 car in the wet. Handling looks pretty high fidelity to me.

Project Cars Nürburgring Nordschleife rain Lotus 49

 
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News Comments > Far Cry 4 Co-op Support
7. Re: Far Cry 4 Co-op Support Jun 10, 2014, 15:15 Strango
 
Creston wrote on Jun 10, 2014, 15:01:
More interesting is the news that, apparently, on the PS4, you can co-op FC4 with people who don't own the game.

F2cooP?
 
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News Comments > Star Citizen Hits $45M
8. Re: Star Citizen Hits $45M Jun 8, 2014, 14:33 Strango
 
Task wrote on Jun 8, 2014, 14:00:
for all these flight or space sims coming out I can't decide which joystick to get:

Either an X-55 or a Warthog. I've had terrible luck with Saitek's joysticks, i think I had to replace an X-52 like 2 or 3 times, it was ridiculous.

I was just in a similar situation, but didn't want to spend the money on a Warthog. I ended up getting Thrustmaster's T.16000M and using my older X52 Throttle along with it (in games that support multiple controllers). So far it's been working pretty good and was a much cheaper solution.
 
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