User comment history
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| News Comments > Blizzard Promises Diablo III Players Death |
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| 17. |
Re: Blizzard Promises Diablo III Players Death |
Feb 10, 2012, 12:59 |
Fion |
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Yes I akin the D3 beta area to Diablo 2 start - Blood Raven. Rarely is it difficult, rarely do you have to use a potion, etc.
That said they did just boost the beta's difficulty. Monsters now have slightly more HP and do a little more damage now. It still isn't hard, but I'm findings mobs are packing together more, which requires a little finesse instead of blind rushing everything, and the elites require quite a bit more to take down and packs of them are fairly common and can be somewhat difficult.
Thankfully since patch 10, the game has become much more 'diablo' flavored, the combat, the monsters, it all 'feels' diablo where it was feeling a bit to much like WoW before that. Looking forward especially to see what they do with the new skill system.
In the end, with confirmed Q2 release now, I'm very much looking forward going from normal to hell mode (and 60) with the same 3 friends I ran through Diablo and Diablo 2. |
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| News Comments > Activision; Stems WoW Losses; Diablo III Slips |
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| 17. |
Re: Activision; Stems WoW Losses; Diablo III Slips |
Feb 10, 2012, 01:18 |
Fion |
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Dev wrote on Feb 9, 2012, 21:42: This graphic tweak really helps make the games graphics not look like ass.
http://us.battle.net/d3/en/forum/topic/3967848172?page=1
The difference between the default muddy/blurry graphics and the sharper effect offered with this mini mod is night and day. Nice. Now if only they'd say.. implement 1998 style static/dynamic lighting, (like Diablo 2 has), the game would really stop looking like ass. Static shadows drive me nuts. For god's sake the spell fx don't even generate their own light! |
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| News Comments > Activision; Stems WoW Losses; Diablo III Slips |
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| 16. |
Re: Activision; Stems WoW Losses; Diablo III Slips |
Feb 10, 2012, 01:12 |
Fion |
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They 'only' lost 100k subscribers because WoW players (and several of them I count as friends) are dumb enough to pay for the game for a year just to get Diablo 3 for free. Not realizing perhaps that you could pay for D3, three times over in a year of $15 a month.
One of my friends is bored to death of the game but he won't leave simply because he has payed for the year. Funny thing is he doesn't give two shits about Diablo 3, he just wanted the mount so he and his wife payed for six accounts (them and their children and each has a second account) just so they could all have the mount, even though they never even play the game anymore. But of course because he signed up for the Annual Pass, he cannot cancel any of their accounts even if he wanted to. It's rather ridiculous.
This comment was edited on Feb 10, 2012, 01:59. |
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| News Comments > Skyrim Hi-Rez Pack & Creation Kit |
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| 44. |
Re: Skyrim Hi-Rez Pack & Creation Kit |
Feb 7, 2012, 17:50 |
Fion |
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| HD texture pack seems to only change some textures. Gear, clothing, weapons, etc look fantastic now. But most surface textures are only very slightly changed, with a few exceptions like rocks, stone walls, etc. Over all I think I'll still use graphics mods, but most likely only for non-character textures. |
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| News Comments > Guild Wars 2 Press Beta |
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| 12. |
Re: Guild Wars 2 Press Beta |
Feb 7, 2012, 13:40 |
Fion |
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I think GW2's hype is different from many other MMOG hype. (I'm not just saying this as a Fan of Anet, here me out lol). The reason for that is Anet is very good about going into detail about their game when they release news on a facet of it. They don't announce anything or reveal anything until it is somewhat polished and then they let people play that feature at conventions.
Think about what you get from many other MMOGs when it comes to hype. Remember WAR? Every week we'd see a new video that consisted of screenshots, and a guy telling us how amazing and magical his game was. We'd see cool flow charts of what game play type B was all about but it was 'never' demonstrated and when you got to play it at the conventions it was always 15 minutes of a single starting zone and even that was strictly controlled (just like the SWTOR demo's were).
With GW2 each feature has been highly detailed, played by the fans and participated in by the community. You can go to any convention and play the game for hours, without limits, with any class. You can craft, gather, PvP, PvE, explore, participate in long chained dynamic events and more. It's why Anet reliably wins every single 'best of show' or 'best MMOG of show' at every convention they attend.
A good example of this will be the reveal of WvWvW, hopefully at PAX East this year. When it's announced we'll get videos detailing the gameplay, not videos of a guy hyping a game with some screenshots and fancy flowcharts but actual gameplay videos. Then at the conventions hundreds of people will PLAY and experience World vs World themselves. Not just a tightly controlled 15 minute hashed demonstration but nearly an hour at a time, however they wish to experience it, how ever many times they wish to come back and play another 40 minute slot. From there they will share what they've experienced with the community, etc.
In the end, compared to other MMOGs with a release 3-6 months from this point in development, we know an astounding amount of detailed information about GW2. It includes nearly every aspect of the game, experienced at conventions, etc. From class details, to structured PvP. It's why a thread on MMOG.com detailing the facts that we know about the game so far is 50k words long and why there is already a detailed character creator on the web with all the facets of characters, skills, traits, etc (though we know less about traits) all taken strait from gameplay experience at conventions.
In the end that is why GW2's hype is so high. Because already, thousands of people have played the game, some rather extensively.
This comment was edited on Feb 7, 2012, 13:57. |
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| News Comments > Guild Wars 2 Press Beta |
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| 6. |
Re: Guild Wars 2 Press Beta |
Feb 6, 2012, 23:27 |
Fion |
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Press beta this month, beta 'weekends' like GW1 and SWTOR in March & April.
Game really is showing signs of releasing soon. Hopefully before summer. A May/June release would be awesome
Cant wait for Feb 20th when the media can actually talk about their experiences! |
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| News Comments > Out of the Blue |
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| 6. |
Re: Out of the Blue |
Feb 6, 2012, 12:54 |
Fion |
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The Giants are notorious for kicking it into overdrive the last minute or two of a game. Anyone who thought it was all wrapped up last night with a minute left (especially Patriots fans) should have known better.
WOOT GIANTS! |
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| News Comments > Skyrim Hi-Rez Pack Tuesday? |
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| 2. |
Re: Skyrim Hi-Rez Pack Tuesday? |
Feb 5, 2012, 16:02 |
Fion |
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I'm not exactly sure what that has to do with Carmack, Creston.. but it would be nice. I mean there are some pretty sweet texture and model mods out there already, but I'd think an official pack would look even nicer. |
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| News Comments > Hold Your ME3 Save Games |
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| 11. |
Re: Hold Your ME3 Save Games |
Feb 4, 2012, 20:36 |
Fion |
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| I hate when books contain massive spelling, grammar or even worse, lore errors (the last especially in books based on a game, tv show, etc). |
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| News Comments > Hold Your ME3 Save Games |
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| 9. |
Re: Hold Your ME3 Save Games |
Feb 4, 2012, 18:26 |
Fion |
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I'm gonna be replaying Me and ME2 before this hits just so all three are fresh in my mind when ME3 hits. So I'll hold on to my saves for what ever DLC or time travel twist is introduced. |
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| News Comments > RAGE OS X Released; Windows Version Patched |
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| 9. |
Re: RAGE OS X Released; Windows Version Patched |
Feb 2, 2012, 22:52 |
Fion |
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now available at the Mac App Store...
/shivers
As to 'megatexture' hype. The tech could be used to produce an amazing game, graphically. Rage would have been that game if Id wasn't forced to wrap the entire engine into the shit that is console hardware. |
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| News Comments > More The Old Republic Stats |
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| 12. |
Re: More The Old Republic Stats |
Feb 2, 2012, 12:53 |
Fion |
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I'm with LgFriess, it's very 'KOTOR' in leveling. Unfortunately yea, at 50 the core game completely changes to WoW style raiding, which I knew was going to happen but I was still baffled about.
In the end I'm still switching to GW2 when it hits. I'm happy it won't have raiding frankly and I hope it is successful enough to get this damn genre out the boring mind numbing grindfest that is 'raiding' as end game. |
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| News Comments > TERA Preorders; Closed Beta Schedule |
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| 6. |
Re: TERA Preorders; Closed Beta Schedule |
Feb 1, 2012, 21:14 |
Fion |
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| After learning off the whole Lineage debacle I'm thinking TERA is vaporware. The company is trying to make enough money to cover their layers fee's after the court squashes the title. |
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| News Comments > More Diablo III Cuts |
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| 6. |
Re: More Diablo III Cuts |
Jan 27, 2012, 20:59 |
Fion |
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Cutter wrote on Jan 27, 2012, 20:56: Translation: 'We realized we can monetize the shit out of these so we'll add them in later to the cash shop along with everything else.'
Perhaps. There is a gear stat in the game that increases gold pickup radius, I don't wonder if they got rid of the cool scroll so people would use gold pickup radius gear.. which is all but useless as it stands now compared to virtually all other gear lol.
I can see where your coming from. I'm waiting for the post release 'get your scroll pack DLC with the scroll of companion! Only $29.99!'
To reply to Jerusahat, the companion scroll system has been in game for ages and working fine. It was a fun little mechanic that was also very handy.
This comment was edited on Jan 27, 2012, 21:07. |
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2761 Comments. 139 pages. Viewing page 14.
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