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User information for Kevlar

Real Name Kevlar   
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Nickname Kevlar
Email kevlar_2003@hotmail.com
ICQ None given.
Description
Homepage http://
Signed On Jun 18, 2003, 20:41
Total Comments 15 (Suspect)
User ID 17497
 
User comment history
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News Comments > BF3 Back to Karkand Release Dates
26. The real change-log; Client R3 + Server R11 on 6DEC Dec 2, 2011, 23:08 Kevlar
 
CHANGELOG OF UPCOMING CHANGES:
FROM THIS FORUM TACTICAL GAMER

From MikaelKalms

Hi all,

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.

Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, itís in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
 
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News Comments > Investigating the Gaming Disease
9. Re: No subject Mar 10, 2006, 00:50 Kevlar
 
Cancer, Diabetes, Lung Disease, Heart Disease, AIDS...

And oh yeah.....VIDEO GAME PLAYING DISEASE!

WHAT A JOKE!

 
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News Comments > Ghost Recon: Advanced Warfighter Date Narrowed
17. REWORKED?!?!? Mar 6, 2006, 22:22 Kevlar
 
AM I READING THIS RIGHT????

We shared the storyline and setting of the XBox 360, but all the rest had to be reworked, to appeal to a GR1 audience while at the same time taking into account the new PC specific features. The other major differences are, of course, full first person control, and PC-specific multiplayer modes.


????!!!!!!!!!!

PC VERSION IS JUST A REWORKING OF THE CONSOLE? WOW THANKS UBISUCK!!!

 
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News Comments > Evening Q&As
5. Re: Dark Messiah Mar 3, 2006, 08:45 Kevlar
 
More PIMPING Ghost Recon for UBI-SUCK?

WHILST THEY DELAY TO INFINITY THE PC VERSION OF THIER GAME ONCE AGAIN?

Vous Etes Merde, UBISOFT

 
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News Comments > Ghost Recon Q&A
3. Re: Story? Mar 2, 2006, 09:28 Kevlar
 
Soldiers in the field want to go home? What a surprise.

Anyway, F-- UBISOFT F--- TOM CLANCY....

WHERE IS THE PC VERSION!!?!?!

 
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News Comments > The Early Show
1. UBISOFT Vous etes merde Mar 1, 2006, 10:36 Kevlar
 
As I sit here typing on my PC, reading a website on a PC, about a game for a CONSOLE, a "TEASER" clip for a CONSOLE, after yesterday UBISOFT announces a delay to "SOMETIME" in Q2 for the PC version of the game, I have to ask UBISOFT..

WHO THE F--- DO YOU THINK YOU ARE?

F--- Y--- and the horse you rode in on!!!

I HOPE YOU FILE BANKRUPTCY AND DIE IN A DITCH BEGGING FOR MONEY.

 
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News Comments > Ghost Recon: Advanced Warfighter PC Delayed Again
20. Re: No subject Mar 1, 2006, 01:52 Kevlar
 
THEY LIED.

AGAIN.

REMEMBER GR2?

DEVELOPMENT MONEY = MEETING TIME DEADLINES..

THEY PUT DEVELOPMENT MONEY WHERE THEY THINK IT IS IMPORTANT TO THEM......CONSOLE SALES

THUS, PC GAMES ARE NOT IMPORTANT TO UBI.


 
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News Comments > Ghost Recon: Advanced Warfighter PC Delayed Again
1. Ubisoft, Vous Etes Merde Feb 28, 2006, 12:47 Kevlar
 
Ubisoft needs to ask itself whether it can survive with ZERO PC sales. That's either its outright strategy, or it might as well be, either way, that is what its going to get.

 
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News Comments > Sunday Safety Dance
26. Re: No subject Jan 3, 2006, 11:17 Kevlar
 
You say it, thus it is so?

If I say
the sky is polka-dotted doesnt make it so.

HAHAHA FIRST YOU SAY ITS COMPLETELY ILLEGAL....THEN ONLY LEGAL IN RUSSIA...WHATS NEXT?

You don't LIKE IT, maybe?

Doesnt mean it is ILLEGAL.

They pay royalties and operate under the law, like any online seller of songs...

http://www.mp3search.ru/legal.html

Sorry.

But, I guess since some anonymous online poster SAYS its illegal, that means it is!!!

You're a joke.

This comment was edited on Jan 3, 11:23.
 
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News Comments > Sunday Safety Dance
23. Re: No subject Jan 2, 2006, 23:42 Kevlar
 
Yes, it is legal.

They legally acquired the product.

They are legally selling the product.

Thus, we are legally buying the product.

Thank you and please, have a nice, nice, day.



 
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News Comments > Sunday Safety Dance
19. Re: No subject Jan 2, 2006, 10:24 Kevlar
 
They are not all MP3 format, look for yourself.

http://www.mp3search.ru

Competition from the back of a van, or a website in Russia, is reality. It's legal. Legal in russia, thus you are not purchasing stolen goods. You pay. It's not stolen.

It is competition.

LONG LIVE THE *FREE* MARKET CONCEPT!

This comment was edited on Jan 2, 10:31.
 
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News Comments > Sunday Safety Dance
12. Re: Coldplay album already on internet, Jan 2, 2006, 01:28 Kevlar
 
Why? Because this site is .10 cent songs with quality equal to CD quality, better even?

That's basic economics. Free Market.

http://www.mp3search.ru

This comment was edited on Jan 2, 01:28.
 
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News Comments > Sunday Safety Dance
10. Coldplay album already on internet, burn Jan 1, 2006, 21:50 Kevlar
 
http://www.mp3search.ru/album.html?id=29493

Enjoy, I think its like a dollar

 
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News Comments > Ground Control II Bonus Map
4. Ground Control 2 RULES Dec 19, 2004, 15:43 Kevlar
 
For like 5 minutes until they patched it, massing under shields was a valid tactic, now they made it so that you can bombard through shields...no more turtles.

The same is awesome with a new map every week! Very nice. This map, NASHORN ROCK, is one of the best yet.

Worth patching and playing again. (especially since some people still try to turtle and their turtle lasts 2 seconds...haha)

 
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News Comments > X≤ - The Return Delayed
17. X2 Dec 19, 2004, 15:40 Kevlar
 
What is this game about>?

 
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