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Nickname Sugarman
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jun 10, 2003, 17:00
Total Comments 235 (Novice)
User ID 17415
 
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News Comments > Some Star Citizen Refunds
56. Re: Some Star Citizen Refunds Aug 21, 2015, 17:41 Sugarman
 
So many of you have no idea what you're talking about, you ride the "hate SC" train to it's fullest, only soaking up misinformation, bs speculation, negative articles, and the opinions of the sad old hermit's that lurk the blue's news comments. There is literally a mountain of information if you have the time to go through it all, then you can make your own decision.

If you don't approve, don't fund it, don't play it when it's out or even in it's alpha, just go away. When you agree with Derek Smart on anything you have to take a step back and wonder, am I also delusional, living in my own fantasy created reality, one where I'm important and have a positive effect on pc gaming. That man needs an extended vacation in one of the best mental health institutions we have to offer. His games are a joke at best, i'm sorry, I wish he made better games for the sake of pc gaming, but he doesn't.

99.9% of those posting here do not make pc games, they play them, well, most, I think some only live to spread negativity. Yet 100% of us know, the majority of games get delayed, this is a fact of life. SC crowdfunding is an overwhelming success, it holds the record for most crowd funded game, and most crowd funded project to date! It will be completed, late, definitely. It's scale is superior to anything out there, and I think that's why there is an abundance of people out there who question it's possibility.

I will tell you this one fact, there are a shitload of us old well off gamers who won't allow it to fail, we've always wanted this game, and if we have to throw more money at it, you bet we will, because we're bored and we have the money to spare. And if not, we all have some pretty damn good lawyers.
 
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News Comments > Evening Tech Bits
8. Re: Evening Tech Bits Aug 18, 2015, 03:38 Sugarman
 
Oh, and the Vodoo Banshee card!  
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Aug 18, 2015, 03:37 Sugarman
 
Anyone remember the i740 card from Intel, now that was a real performer right there!  
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Aug 18, 2015, 03:35 Sugarman
 
I also remember something about 3dfx mentioning 32bit color wasn't really necessary. Maybe because their cards couldn't render 32bit color correctly or efficiently, and the new kid on the block "Nvidia" had no trouble with this.  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Aug 18, 2015, 03:02 Sugarman
 
Canopus Pure3d 6mb pci card original owner here, $179 original price, it was the future....  
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News Comments > Into the Black
2. Re: Into the Black Aug 18, 2015, 03:00 Sugarman
 
My dad did this exact thing years back somewhere around Denver. He did a lot of coke back in the day...a lot.

He also pushed a car out into traffic because he forgot it was in front of his semi. I got him approved for disability, for everyone else's safety.
 
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News Comments > TITAN X GPU Unveiled
12. Re: TITAN X GPU Unveiled Mar 4, 2015, 20:34 Sugarman
 
It is funny that I've spent that much on Star Citizen yet the most I've ever spent on a video card is around $350. I never buy anything right when it comes out, I usually wait for the price to go down. But I do have 3 R9 series cards right now, each in a different pc. This way I always have a couple extra gaming pc's "I have 4" if friends stop by and we decide to do a little pc gaming. I didn't buy all the cards at the same time, probably over the course of 5-6 months, my pc gets upgraded first then my old parts usually trickle down to the other gaming pc's I have.  
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
92. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 11:01 Sugarman
 
And they're likening it to "Agent Smithing", when you log in to take a spot on a buddy or corp mates ship, you'll take place of the AI/NPC manning whatever position you've been given on that ship. And everyone gets paid, if you're crew then you get a cut of the profits.  
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
91. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 10:56 Sugarman
 
Wow I never knew you were such a humanitarian. Godspeed, rich man! Buy more virtual spaceships, for humanity!.

Isn't there supposed to be a "Good news everyone" in there somewhere?
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
90. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 10:54 Sugarman
 
My point is, you don't need to spend a dime other than what it takes to gain access. Get in an org, make some friends, crew their ships or fly their extra ships as an escort, have fun, everyone will have something to do. Or we can all just complain about whatever.  
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
88. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 10:48 Sugarman
 
The difference is smoking doesn't give them an advantage over you does it? The problem with this model is its classist. We have enough of that bullshit IRL the last place we want to see it is in games. Games are supposed to be fair otherwise what's the point in playing? It's like you and I starting a game of Monopoly when you already own half the properties with hotels on them. You've already got disposable income that most people don't, isn't that enough? Do you have to constantly lord it over those who don't? How much is enough? How many yachts can you water-ski behind, Gordon?

It doesn't give as much of an advantage as you'd think, maybe at first when the game comes out. Those of us who can't play for 20+ hours per week yet have the disposable income to spend may have a bit of an advantage at first, but that will dissapear. And why are we always pitting everyone against each other, you can loan your ships, you'll need a crew to more effectively run your ship. Real players will always be better than AI in this case. Can't afford more than the starter ship yet your friend or corp mate has a plethora of multi-crew ships, then take a spot on his ship or ask to borrow one of his, I don't see how this is a bad thing at all. And it just so happens pledging for ships is how this game is being funded, and contrary to what most of you think or say it seems to be working out quite well.

I'll loan you a ship when the game is out Cutter, pick one, 890, Freelancer MIS, Gladius, Super Hornet, Constellation Phoenix, Reclaimer, Mustang, Retaliator, Redeemer, Carrack, pick one, they're all insured. There's no way I can fly them all at once.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
86. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 10:29 Sugarman
 
The issue was the fact that the scope of the project keeps expanding and seems to be looking at the funding as a revenue stream (that will keep providing money) rather than start-up capital (to get the job that was pitched done). It went from being "we're hoping to get X amount of money to make Y game" to "we'll keep adding to Z game until we stop getting money then you'll get what you get".

As it stands now the game will continually be updated/expanded, use EVE or WOW for an example, I don't see how this is a bad thing. This funding has to come from somewhere, people have to eat and pay rent, there has to be a sustained source of income. It's just sad that the "free to play" games have ruined our perspective on this, because we all know how free those end up being.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
83. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 10:16 Sugarman
 
How much does someone spend in a year that smokes 1-2 packs of cigarettes per day, or someone who drinks often, or someone who uses drugs often?

There are plenty of people out there that spend far more than I have on things that I feel are ridiculous, but that's their decision, and even if I think it's a complete wast of money I realize it's really none of my business.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
82. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 10:00 Sugarman
 
I don't really see it from a perspective that many of you do. If it ends up being the game I've always wanted to play and it is as fun as I hope it will be, then it's not really about the money, it's about my enjoyment. This is something that you can't always easily place monetary value on.

I'm willing to take a chance on it, it's as simple as that. There are some individuals who have pledged 40k so far for the same reason. If it turns out as good as we all hope then many of you will benefit from those of us who've funded SC beyond what most believed was possible.

Nothing like this has been done before, of course there will be many who doubt the possibilities. If it ends up a success then I won't rub it in anyone's face or say "I told you so", but if you're willing to give it a try then I'd invite you to man a station or a turret on my 890 Jump and have some fun, after all, this is what it's all about.

There is so much information to take in right now that it's nigh impossible unless you sat down for two weeks straight and watched every video and read all the information CIG has presented to us, because of this is why I believe there to be such a flock of naysayers. But if you really understood the scope of people behind this project then you'll see there is no way it can fail, far too many with far deeper pockets than me won't let that happen. This is the game they've always wanted to play, and there are plenty who are 40-65 years old who've been waiting on something like this for 20 years.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
74. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:42 Sugarman
 
What is it you really need to get out Julio, were you abused as a child, did your wife leave you?

What does the amount I've pledged have anything to do with being a fanboy? I see it as an investment in entertainment, if it doesn't pan out then I guess it was a bad investment, no matter, I think I'll survive.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
73. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:36 Sugarman
 
A mug and his money are easily parted.

It's not like I've splurged and used all I have and now I'll be eating from the dollar menu for the next year. It's called disposable income, it may seem like a lot to some, as it would have to me years ago, maybe some of you should learn to save and work a little harder instead of trolling others full time. I've also gifted 2 ships with alpha access to complete strangers because they seemed to be good people who had fallen on hard times, or in one instance they were merely a poor college student.

Also, what control have I stated I think I have over anything? I like the game, I like it's ideas, I think it's going to be something revolutionary and groundbreaking when it gets to a polished state. If not, no big deal, I've gambled before and I know the risks.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
70. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 06:20 Sugarman
 
There's nothing keeping the peons from grouping up on me. And why would I want to shoot them down in the first place? I know it's now the trendy thing to do, making others miserable, but it's not in my interests.

And if I've earned it through hard work then why shouldn't I get to reap a little of life's rewards. I'm pledging more to make the game better, but instead of saying "hey, thanks for that", you merely paint me as some fanatical fanboy.
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
66. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 05:33 Sugarman
 
Actually I'm in for over $3200. As I've said before, I've spent far more over a weekend in Vegas. Spent twice that on modifications to my current BMW on just a few upgrades. If I tallied up all the money I've spent on fast cars I'd say it's somewhere near 40k right now, and that's only on the upgrades, none of that is for the purchase price of the car.

If it's ok with you I'll continue to spend money on my hobbies that are important to me. If I have it to spend/waste then what business is it of yours to say how I spend it?
 
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News Comments > Star Citizen at $73M; Rental Equipment Credits Controversy
64. Re: Star Citizen at $73M; Rental Equipment Credits Controversy Feb 22, 2015, 05:07 Sugarman
 
No matter how you look at it, there will always be the trolls coming out from their nests/caves to rain negativity on every single aspect of anything. The more ambitious and ground-breaking the more the trolls are rallied.

It's not that they really care if this game is good/bad/successful, it's that there are many eyes and ears in tune, and therefore they have a larger audience of which to spew their dialect of diarrhea upon the masses. They don't want to see the positive in anything, because on the inside they are miserable, and until they are able to make everyone else as miserable as they are they won't be happy.

Back to your cave troll, solicit your douchebaggery elsewhere.
 
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News Comments > Sunday Tech Bits
2. Re: Sunday Tech Bits Feb 15, 2015, 16:11 Sugarman
 
I call some type of VR headset. Everyone else is doing it.  
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235 Comments. 12 pages. Viewing page 1.
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