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Nickname Ruffiana
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jun 10, 2003, 16:04
Total Comments 894 (Graduate)
User ID 17414
 
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News Comments > EA: "A Billion People Gaming Today"
16. Re: EA: Dec 9, 2009, 18:26 Ruffiana
 
I feel vindicated every time someone talks about how much time their child "wastes" playing video games because I was that child and it lead directly to my career.

I give my parents shit about it all the time.
 
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News Comments > EA: Retails Sales to Decline 11% This Year
17. Re: EA: Retails Sales to Decline 11% This Year Dec 9, 2009, 18:20 Ruffiana
 
I believe we already discussed this and there is a lot of room for error in that article.

Oh I'm sure the 3:1 ratio is open for debate, but make no mistake that marketing and hype have a huge impact on total sales of a game.

Is it right? Does that fact me me happy as a gamer? No, of course not. But the fact is making games is a business. This is really no different than movies, television, music, or any form of media. Crap often does financially well for being well marketed and great stuff ends up unknown and a failure financially from lack of marketing.

Sometimes good stuff is well marketed and often bad stuff is not marketed and things align like they should, but it's not as directly tied to the subjective quality of a game like we would like it to be.
 
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News Comments > EA: Retails Sales to Decline 11% This Year
16. Re: EA: Retails Sales to Decline 11% This Year Dec 9, 2009, 18:13 Ruffiana
 
When games cost the same digitally as they do for the boxed version, I get the boxed version. These days I tend to pick games up a while after release for a lower sale price via online distribution. I prefer a lower price over a boxed copy for the vast majority of games that I play.

That's interesting...it suggests that you put some kind of nominal valuable on the tangible product of a box, manual, and physical copy of the digital media.

Have you ever thought about where your breaking point on that is? At which point does the digital copy of a game become cheap enough to lure you away from buying a boxed copy?
 
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News Comments > EA: Retails Sales to Decline 11% This Year
14. Re: EA: Retails Sales to Decline 11% This Year Dec 9, 2009, 18:10 Ruffiana
 
So 11% drop, yet they continue to drop MILLIONS into marketing and less into development. hmmmm.

http://www.gamesindustry.biz/articles/marketing-influences-game-revenue-three-times-more-than-high-scores

More cold chills down my spine for the future of gaming.

This comment was edited on Dec 9, 2009, 18:14.
 
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News Comments > EA: Retails Sales to Decline 11% This Year
13. Re: Evening Consolidation Dec 9, 2009, 18:08 Ruffiana
 
11% Goes right with the unemployment numbers. Good job Obama! /Golfclap

Did you miss this part?

"..Digital has more than made up for it..."

'More than made up for it' heavily implies that they an increase in digital sales that more than made up for an 11% decline in boxed goods.

Fewer boxed sales, much more digital sales = increase in total sales.

11 is also the number of eggs in a carton, once you remove the one that you can go suck.
 
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News Comments > 3D Blu-ray Next Year
9. Re: 3D Blu-ray Next Year Dec 9, 2009, 18:04 Ruffiana
 
Until they can figure out a way to make images appear in 3D without requiring eyewear, it'll never catch on. It'll always be a gimmick  
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News Comments > Out of the Blue
23. Re: Out of the Blue Dec 9, 2009, 17:02 Ruffiana
 
I really wish that the FCC would step in and force Fox "News" to label their programming appropriately. They've admitted themselves that their news network is primarily an editorial and opinion programming, with only a very small segment of their overall lineup actually dedicated to genuinely reporting the news.

I don't want them to change their programming or network...but if you're going to call yourself news you should at least be able to get the damn facts right, before adding your slant to them. Some of the things they portray on their show as news are downright lies and gross misrepresentations.
 
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News Comments > EA: "A Billion People Gaming Today"
13. Re: EA: Dec 9, 2009, 16:49 Ruffiana
 
This is a totally reasonable number, when you account for what "gaming" means in it's broadest sense. A billion people world wide playing some sort of electronic game...whether it's a handheld device, console, PC, cell phone, netbooks, iPhone, web games, etc. There are a ton of platforms for people to play games on these days.

4.7 billion people watched the Bejing olympics. Internet users passed 1 billion this December. Last March, Nintendo DS broke 100million sales world wide...that's a single platform accounting for 1/10th of that number.

Not like he's suggesting that there's 1 billion people playing EA games worldwide. Why so keen to dispute that estimate?

This comment was edited on Dec 9, 2009, 16:53.
 
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News Comments > EA on "Pirates As A Marketplace"
29. Re: EA on Dec 9, 2009, 01:23 Ruffiana
 
The sky is falling the sky is falling. Don't look at the 57 billion dollars of revenue, the sky is falling!

Revenue is not profit.

Just as games are not economically equivelant to movies...or worse, cars.
 
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News Comments > EA on "Pirates As A Marketplace"
20. Re: EA on Dec 8, 2009, 22:02 Ruffiana
 
Maybe in a few years those year on year itterations of games EA is so famous for will simply become single BIG bits of DLC.

Those mass market games will continue to be viable money-makers under the current business model for quite some time. EA certainly seems to think this as well.

What's at stake here is everything that's not the next version of Madden, Tiger Woods, GTA, or Call of Duty. Sadly, all of the stuff that I personally like to play.
 
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News Comments > EA on "Pirates As A Marketplace"
19. Re: EA on Dec 8, 2009, 22:02 Ruffiana
 
I think nothing short of free blow jobs from movie stars would please gamers here. Gamers seem perpetually disatisfied with everything.

And worse, incredibly toxic. People aren't content to just not like something, they go out of their way to convince as many other people that they can of why their opinion is the correct one.

Not that it really seems to matter. Apparently the key to a game selling incredibly well is simply marketing and hype. Quality, word of mouth, ratings, etc...all secondary to having a ton of ads.

That makes me sad as a developer and a gamer.
 
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News Comments > EA on "Pirates As A Marketplace"
18. Re: EA on Dec 8, 2009, 21:59 Ruffiana
 
Maybe in a few years those year on year itterations of games EA is so famous for will simply become single BIG bits of DLC.

I think mass market games will continue to be viable money-makers under the current business model for quite some time. EA certainly seems to think this as well.

What's at stake here is everything that's not the next version of Madden, Tiger Woods, GTA, or Call of Duty. Sadly, all of the stuff that I personally like to play.
 
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News Comments > EA on "Pirates As A Marketplace"
15. Re: EA on Dec 8, 2009, 21:45 Ruffiana
 
Everything I've read, and heard about EA, some from inside sources, makes me think EA falls into the excessive 'bad' greed category. They seem more interested in how much money the upper echelons are making than providing a product, 'supporting the artists', or expanding their business. Sometimes the executives' income depends on those things sometimes not. But I'm not sure I've ever heard of the CEO or anyone else at EA for that matter taking a pay cut to avoid having to layoff workers. They actually probably get a bonus for that. They're willing to reap personal rewards when the company is doing good, but they aren't willing to make personal sacrifices when its doing bad.

This is more symptomatic to publicly traded companies, legal standings of corporations, and the stock market than EA in particular.

When you become fiduciarily responsible to share holders to provide them the largest return on their investment, it changes your priorities. CEOs jobs become "maximize profits at all costs", even at the costs of long term health of the corporate entity they're working for. Executives are hired and incentivized to do just that. You've got to get pretty far down the chain before someone starts thinking that the best way to be profitable is to put out a good product. There is great deal of naivete and oversimplification with that mindset.

The last year and half should have made this evident to everyone.

EDIT: I'd also like to add my original message was mostly aimed at how ridiculous it was to try and sell DLC as some great anti-piracy measure rather than a profitable business model.

That's a given. I think the reference may have been to the particular distribution and authorization model being used for the DLC in question.

Anytime someone says "impossible to", I always think of the Titanic.

This comment was edited on Dec 8, 2009, 21:54.
 
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News Comments > EA on "Pirates As A Marketplace"
13. Re: EA on Dec 8, 2009, 21:13 Ruffiana
 
Ruff, you are correct. But i still would like to see EA and Activision go right out of business. I don't support them, and in the future never will. I'll admit i had chopper command for the atari 2600. If a game even mentions DLC before it comes out, that equals no sale from me.

I have no problem with DLC. Not even day 1 DLC because I know that DLC does not necessarily equate to content that would have gone in the game for free otherwise. What is a more likely is that this is content that was cut from the game sometime before pre-alpha/alpha stages in order to meet the milestone deadlines as defined by the budgets.

You may not be aware of it, but games are not something that are continually built upon and added to until the day before they go for sale at Gamestop. Quite a while before that pre-established ship date, the content going into a game is completely locked down so that it can be tested, bugs identified and fixed, etc. The process is even more lengthy for consoles as each console manufacturer has a specific set of requirements (Technical Certification Requirements) that every single game has to meet...and that process of scrutinizing a game to make sure it will meet the propriety TCR docs, submitting it for review, and then waiting waiting for the console manufacturer to review and report a pass or fail takes a while. Imagine that for a game going out on multiple SKUs (simultaneous PC, XBox 360, PS3 release)

It's not at all unreasonable that somewhere between locking down the content so it can be prepared for final gameplay testing even before beta tests and TCR submissions, before gold master where a game is ready to be duplicated, boxed up, and shipped out to retailers around the world. Long before the final "ship date" where boxed copies actually end up on shelves for sale. A developer could finish up content that was previously cut, or even develop completely new content in a pipeline that they are intimately familiar with, test in a rapid and isolated format, and prepare for digital distribution at roughly the same time the game becomes available for sale.

You see it as greed, I see it as a way for a developer to get additional money from a publisher to provide more content than we would otherwise get as gamers. But then I do have an insider's view of just how much the industry as a whole is struggling with business model whereas you just think everyone is out to rip you off.

Sadly, any malicious attempt to harm the business of publishers is just going to trickle down and hurt the developers. These aren't faceless suits, driving around in Ferraris, swigging martini's...these are working stiffs like you, like everyone else with homes, families, and bills to pay.

I'm not saying you should buy games you don't like or don't want to play, or even that you shouldn't make a moralistic stand and refuse to buy games with intrusive DRM measures or whatever bugaboo you have...but hoping that people lose their jobs because they're not catering to your personal whims...that just makes you a shitty person.

This comment was edited on Dec 8, 2009, 21:30.
 
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News Comments > EA on "Pirates As A Marketplace"
12. Re: EA on Dec 8, 2009, 20:56 Ruffiana
 
Why yes i do have a job, a public sector job. As in, there is no profit for the company\city to be made by me working there

You do realize that public sector jobs are financed via taxes?

There's a big difference between a state-sponsored job, financed through taxes, providing vital services for the public and a corporation looking to make a profit by selling luxury goods to consumers. No business can run without a source of revenue to fuel it.

If you want to make the argument for transforming health care form a profit oriented industry to a non-profit service oriented one...I'd be right there with you. I believe people should have a basic right to health services and it should be affordable as possible.

But games don't even come close to falling under that same category.

This comment was edited on Dec 8, 2009, 21:24.
 
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News Comments > EA on "Pirates As A Marketplace"
10. Re: EA on Dec 8, 2009, 20:14 Ruffiana
 
Or companies can stop trying to nickle and dime us. It is Greed, Pure and simple. Why do companies need to grow? Millions\Billions a year is not enough for them. The last time i checked, if you have mostly everything you want but want more = Greed.

I believe that's the foundation of socialism.

Greed would be this belief that entertainment is an unalienable right rather than a luxury.

This current business model for games is unsustainable. Everyone is struggling with how to make more money right now because it takes money to develop a game, and every generation of engines or hardware technology means it takes more and more money. You see it as corporate greed, I see it as an entire industry trying to figure out how to evolve a business model that is no longer functioning.

You may not care about now much money it takes to a make a game, but the people who are putting up their money as investors or publishers certainly do. And if they continue to feel like the risk versus potential return on investment is crappier than investing in alpaca farming...guess where they're going to invest their money, and guess who's not going to see any new games?

The fact that EA, one of the largest most profitable publishers out there, has said they're shifting focus to developing established franchises should have sent cold chills down the spines of everyone who considers themselves a gamer. This was a public admission that the industry is slowly realizing it can't function on the Hollywood/movie model because brick-and-mortar sales do not function in the same way as box-office ticket sales. You can't resell your ticket after you're done watching a movie. You can't make 1,000 copies of your movie ticket and give it away for free. Movies would not be made the way they are today if all they had to rely on was the secondary market of DVD sales/rentals.

In the end, it won't matter who's right or wrong, what's legal or not legal...we simply won't have the type of games we have had up to this point. I don't believe this is a trend that is reversible now. The course is already set. Either games themselves will change, or the business model around games will change. Or, in EA's case...both.
 
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News Comments > Henriksen in AvP
1. Re: Henriksen in AvP Dec 8, 2009, 17:49 Ruffiana
 
http://www.sideshowtoy.com/placed/040805henriksen_17.jpg

Definite chick magnet...Rrrrrrowwwrr!
 
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News Comments > Swift Leaves Valve, Joins Airtight Games
16. Re: Swift Leaves Valve, Joins Airtight Games Dec 7, 2009, 21:34 Ruffiana
 
You know, not having actually worked at Valve, I have no idea whether or not it's a good place to work. Yes, they make good games, and at least some of the people there undoubtedly make quite a bit of coin. But I don't know who, how much, how many hours a week they end up working, how much creative freedom they have...especially the people who aren't senior level people with many years of veteran status.

For all we know, it's a sweatshop where they churn through college interns every 3 months. And everyone else is primarily paid with the privelage of being able to say they worked for Valve.

It wouldn't be the first big name developer to treat it's more junior employees like dirt.
 
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News Comments > Star Trek Online Preorder Bonuses
8. Re: Star Trek Online Preorder Bonuses Dec 7, 2009, 21:05 Ruffiana
 
Some of that stuff sounds pretty useful to have tied to a specific pre-order. I hope the rest of that stuff can be made available at some point in the game. After all, you're not really paying extra money for a pre-order.

Veteran reward fodder perhaps?
 
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News Comments > Dragon Age: Origins Patch
26. Re: Dragon Age: Origins Patch Dec 7, 2009, 20:47 Ruffiana
 
Well I finally started playing this. Pretty slick but the characters have a strong air of BioWare's trademark inability to create anything other than inorganic characters. The hours of conversation which would otherwise be quite enjoyable and well voiced are stifled in that I always have the pervasive sense these characters are little more than statues. They really need to find some new animators and get them a bigger budget.

Out of curiosity...who's doing it better? Cause as far as I'm concerned, Bioware is at the top of the game as far as writing, characters, and dialogue is concerned.

In reference to memory leaks and load times...I've experienced this myself. Load times undeniably increase for me over time, and worse I have a recurring issue of the game crashing out to the desktop...specifically during random cut-scenes. I don't believe either of these are hardware related. The crashing is just too specific to cut-scenes to make me think it's not something in the game, and I've heard too many reports of memory leaks and load times, especially with alt-tabbing in and out of a full screen game.

I also have this rare instance of the graphics going haywire, filling my screen with huge triangles and other garbage. I've just chalked that up to an overheating video card (really only game I have this issue in though).

All those problems aside, it's still been a good game and I'm on my 2nd playthrough.

This comment was edited on Dec 7, 2009, 20:58.
 
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894 Comments. 45 pages. Viewing page 29.
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