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Nickname Ruffiana
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Jun 10, 2003, 16:04
Total Comments 894 (Graduate)
User ID 17414
 
User comment history
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News Comments > Perfect World's Cryptic Acquisition Complete
3. Re: Perfect World's Cryptic Acquisition Complete Aug 10, 2011, 14:38 Ruffiana
 
Cutter wrote on Aug 10, 2011, 11:02:
Ruh roh Raggy! This makes me nervous for Neverwinter.

Why?
 
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News Comments > Quoteworthy - id's Tim Willits on Always-on Gaming
73. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 13:40 Ruffiana
 
ASeven wrote on Aug 10, 2011, 13:25:
Ruffiana wrote on Aug 10, 2011, 13:12:

This is the future. Anyone not wearing blinders saw this coming a decade ago. Adapt, or get a new hobby. Cause no amount or raging in the comments of gaming news sites will change the minds of the suits ponying up the money to make our digital crack.

Thank goodness we actually have an alternative with the indies, huh? You know, those devs that treat gamers with respect and not as their private wallets. It's this kind of decisions that pushes gamers to indies, and thank god you're in the tiny majority in accepting this. Be with mainstream games, the rest of us will be having fun playing rreal fun games. You know, indies.

And good strawman use by throwing pracy. Notch doesn't care about it, he's become rich nonetheless.

Notch doesn't care about piracy because he's didn't invest hundreds of millions of someone else's money into making his game.

Come talk to me about Notch in 20 years when his ambitions have reached beyond what he's capable of personally bankrolling. Remember that id started off as an indy as well and its first games were shareware. People don't care about piracy if they're making money hand-over-fist. It's when they stop making a big return on the investment that they start looking at all those illegal copies in the hands of people who didn't give them a cent.

There's no reason outside of combating piracy to require a persistent connection to play a single-player game. None. Patching, DLC, initial authentication, all that can be done without a persistent connection. So if you think bringing piracy up is a sraw-man...I simply have no response. It's the primary reason, and all of the benefits are convenient side-effects of attempting to control piracy on one of the highest profile games that will be released this decade.

This comment was edited on Aug 10, 2011, 13:57.
 
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News Comments > Quoteworthy - id's Tim Willits on Always-on Gaming
72. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 13:37 Ruffiana
 
Verno wrote on Aug 10, 2011, 13:14:
Cause no amount or raging in the comments of gaming news sites will change the minds of the suits ponying up the money to make our digital crack.

You had some otherwise good points but this one is way off base. It's been shown time and time again that bitching does get things changed, particularly with regards to Blizzard games. They caved on a number of issues related to Starcraft 2 for example and it was a better experience for it.

Bitching...to them. Not bitching in the comments section of Blues News. As much as I've enjoyed this site over the years, I don't believe that any comments made about any news item has ever lead to a publisher or developer changing their minds about anything. Frankly, people aren't going to change the minds of a publisher about anything unless they're just not sure about it in the first place.

However, in this particular case, the die has already been cast. Diablo III will be a persistent internet game. It will come out, and it will still sell like caramel-covered hookers at a fat camp for nymphomaniacs. And that will completely erase any nervous feelings that publishers may have felt had about this new form of DRM based on the backlash for Ubisoft venture into this territory.

There's no limit to how far a publisher will go in pursuit of profit. They don't give a cold shit about gamers or games, they just care about making the most profit with the least amount of risk. That's modern business for you, and it's not isolated to the game industry. Just like the success of WoW sparked a glut of MMOs, this will release a landslide of single-player games that require an interent connection and authentication server. It gives them more security in releasing a product into the wild, it gives them an avenue for releasing future content as microtransactions, makes keeping the entire playerbase on the same codebase for customer support easier, it's a win-win for publishers...so there will be no going back.

At the end of the day, people just want their crack:
[url=]http://bi.gazeta.pl/im/0/7251/z7251130X.jpg[/url]
 
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News Comments > Quoteworthy - id's Tim Willits on Always-on Gaming
65. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 13:12 Ruffiana
 
Diablo 3 is a day 1 purchase for me. Don't care one whit about the requirements for a persistent connection. I've had more than enough experience with MMOs to know that games requiring an internet connection generally work just fine.

Rage...bit of a different horse. Just don't know enough about the game other than it kind of looks like a more serious and realistic Borderlands...maybe. If I were to buy it, wouldn't care about requiring a persistent connection to play.

I agree that this is the direction the industry is heading. You'll be seeing more games being released for free with content bundled up into neat little packages that can be sold for a few bucks...all tied to an online server/authentication. It's the best business model now adays. No mucking about with distribution, no worrying about used game sales, piracy...if a game is successful it's already set up to continue dumping more content in, which is much cheaper than developing a new game from scratch.

Like it or not, piracy has lead to this. Right or wrong, publishers believe that piracy is a threat to the traditional business model and having an online game greatly reduces that. If nothing else, it will strip one excuse for failure away from publishers and developers. "Our game would have done well if it weren't pirated so much!"

This is the future. Anyone not wearing blinders saw this coming a decade ago. Adapt, or get a new hobby. Cause no amount or raging in the comments of gaming news sites will change the minds of the suits ponying up the money to make our digital crack.
 
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News Comments > Disney's Surround Haptics
4. Re: Disney's Surround Haptics Aug 9, 2011, 17:08 Ruffiana
 
Creston wrote on Aug 9, 2011, 11:22:
The possibilities are endless!

"The demand is, unfortunately, well... uhm... how do I say this... it's pretty much about zero."


Seriously, is anyone interested in this?

creston

Until it can provide an orgasm with porn, no.
 
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News Comments > DC Universe Online Server Merges Begin Today
11. Re: DC Universe Online Server Merges Begin Today Aug 8, 2011, 17:04 Ruffiana
 
Without any ire towards Sony or DCUO (not a player of any of their games), it's utterly ridiculous to launch an MMO in this day and age without shardless and scaleable server technology. Nothing says 'bad launch' like not having enough servers to handle the unpredictable load in the weeks after launch and nothing says 'dying MMO' like seeing news that they're 'merging servers'.  
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Aug 8, 2011, 13:17 Ruffiana
 
Silicon Avatar wrote on Aug 8, 2011, 13:05:
iD software kind of lost me sometime after Quake 2.

It's okay, they replaced you with 10 others.
 
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News Comments > Batman Skins Will Be Arkham City DLC
4. Re: Batman Skins Will Be Arkham City DLC Aug 6, 2011, 14:25 Ruffiana
 
But will the be free DLC, that's the point. Cause pre-ordering or buying through a specefic retailer is not a premium, it's just an unecessary hoop to jump through. If it's very time-limited exclusive content, I have no major problem with that.  
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Jul 29, 2011, 15:28 Ruffiana
 
Verno wrote on Jul 29, 2011, 14:23:
Plasma is a bit of an outlier in terms of price. Vendors have no choice but to compete on price because while plasma's typically have great PQ and black levels they also often have fucking ugly bezels, are heavier and still to this day use more power than comparable LED/LCDs. They have a negative stigma due to image retention and burn-in as well, many people think that they can't game on a plasma because the UI will burn in for example. Educating the public on that stuff takes years so its often easier to just break down the prices. That's mostly at the mid and low end of the market though. If you look beyond the entry level 3D plasma stuff, it's still very expensive.

And they're hot as shit. When our 55" plasma finally blew out, we replaced it with a 50" LCD. The ambient temperature in the room dropped significantly...especially for my family who watches TV most of the day in a non-air conditioned house.
 
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News Comments > Morning Consolidation
17. Re: 3d shows very poor returns Jul 29, 2011, 15:25 Ruffiana
 
mag wrote on Jul 29, 2011, 11:47:
Cutter wrote on Jul 29, 2011, 11:39:
LOL! Remember a few months back, Cres when some clown was trying to argue that 3D wasn't a fad and it was here to stay. Haha! I wish I could pull a Nelson on all those jerks who bought 3D TVs.


I actually want a 3D TV just so I can have an enormous display that can actually accept and display 120Hz inputs. Mmm, 120fps.

No engine is running at 120fps, but I am intrigued by the idea of using the current 3D tech to do coop gaming, full-screen, on the same TV. Any TV capable of 120hz should be able to do that, whether it's labeled "3D" or not.
 
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News Comments > Carbine Studios Reveal at Gamescom
4. Re: Carbine Studios Reveal at Gamescom Jul 29, 2011, 14:55 Ruffiana
 
Rumor has it Tim may no longer be with Carbine. A number of people apparently left on the day they announced. Still scrounging up details.  
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News Comments > Morning Metaverse
10. Re: Morning Metaverse Jul 28, 2011, 17:34 Ruffiana
 
Tumbler wrote on Jul 28, 2011, 16:02:
LOL at the Fox internet video paywall. Considering who their audience is I find it hard to believe those folks are going to stick with them for a monthly fee. Fox keeps it real, real amurica! You want me to pay you! TAXES YOU MOTHER FUCKERS!!!! YOU'RE RAISING TAXES!!!!

I don't understand how this isn't illegal. Seems to be exactly the sort of thing that monopoly laws are supposed to prevent.
 
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News Comments > From Dust DRM Also Always On?
41. Re: From Dust DRM Also Always On? Jul 28, 2011, 16:46 Ruffiana
 
Kajetan wrote on Jul 28, 2011, 06:54:
ASeven wrote on Jul 28, 2011, 06:01:
Fuck ubisoft and fuck anyone supporting this drm. The sooner ubisoft leaves the pc market the better.
Why should Ubisoft leave the pc market? They still make good money with pc games, because there are enough people out there, who use cracks or just endure the DRM, because they are emotional dependent on games.

Bullshit. The vast majority of gamers wouldn't know DRM from their asses, and in this day and age when people are used to playing games on Facebook, MMOs, multiplayer Call of Duty, the average gamer doesn't realize what's going on behind the scenes.

They're already used to having a permanent internet connection and games not working when the internet goes down and it's nothing more than a temporary, minor frustration that a rational person is more than capable of handling in a rational way.
 
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News Comments > Op Ed
19. Re: Op Ed Jul 26, 2011, 22:00 Ruffiana
 
Beamer wrote on Jul 26, 2011, 18:29:
Why develop yourself when you can acquire others to do the development for you? That's basically been both how Activision and Microsoft have run their game development systems.

Yes, and how Apple made their cell OS.
Acquiring someone isn't a subsitute to R&D and I'm surprised you're alleging that. Acquiring people isn't a bad thing. It's a form of R&D. Why reinvent the wheel, so to speak? If you can acquire a good team cheaper than building one why build it?

It's how you use them that is bad.

And IBM and Microsoft, and pretty much any tech company with any shred of success.
 
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News Comments > Op Ed
18. Re: Op Ed Jul 26, 2011, 21:59 Ruffiana
 
In my fantasy we through Bobby Kotick and Jack Thompson into a room and lock the doors...see what happens.  
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News Comments > On Risen 2 DRM
31. Re: On Risen 2 DRM Jul 26, 2011, 17:25 Ruffiana
 
Icewind wrote on Jul 26, 2011, 14:10:
StingingVelvet wrote on Jul 26, 2011, 13:37:
verrul wrote on Jul 26, 2011, 12:27:
I really dont get why people get so up in arms over the most non-invasive DRM out there.

Well for one thing your claim it is the most non-invasive is not a fact. For people like me who have no desire to have Steam constantly running on their PC it is in fact very invasive compared to some other DRM methods. Whereas a recent game like Dragon Age 2 requires a one-time online activation to my EA account and can then be run on its own offline whenever I want, Steam requires me to boot up the Steam client every time I want to play. That right there makes Steam more invasive.

People who claim it is the easiest and least invasive DRM method are usually people who have it running all the time and don't have to deal with it's long boot time every time they play a game.

All that aside though I don't really care in the end. DRM free versions of everything are online for when I need them, if I ever do.

Internet and PC neophytes like you crack me up, Velvet boy.

Long boot times? How slow is your PC? Are you running something from the stone age?

Steam *is* the least invasive out there. Plus unlike any other DRM, you can buy games for less than 5 bucks when they are 10x that in retail.

I love laughing at the anti-steam pussy sniffers like you. All the cock-sucking little pansy ass fuckers that think Steam is some boogy man out to rape their virgin assholes.

Fucking pussy.

Nothing drives home a rational point like sprinkling it with profanity. I think you forgot to call him a gay fag and really nail your point.

On no wait, you did. Well done.
 
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News Comments > Brink Postmortem
12. Re: Brink Postmortem Jul 25, 2011, 13:48 Ruffiana
 
Warskull wrote on Jul 25, 2011, 13:38:
The voice acting? There are so many other, massive problems with the game. The fact that they don't address them in the slightest tells me either they are in denial or don't understand how they screwed up. Either way, it indicates we'll probably never see a good game from them again.

I know, right? Why the fuck is the writer talking about all of the problems related to writing during a post-mortem at a developer's conference, rather than all of the other problems that have nothing to do with writing whatsoever?
 
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News Comments > Faxion Online Team Layoffs
5. Re: Faxion Online Team Layoffs Jul 19, 2011, 12:27 Ruffiana
 
9/10ths is a fraction, right? Meaningless PR-speak.  
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News Comments > Torchlight Sells a Million
17. Re: Torchlight Sell a Million Jul 7, 2011, 11:43 Ruffiana
 
Only 1 million and just now? Kind of surprising really. I thought this game was a run-away hit.  
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News Comments > Deus Ex: Human Revolution Leak Lawsuit
62. Re: Deus Ex: Human Revolution Leak Lawsuit Jul 6, 2011, 19:38 Ruffiana
 
Creston wrote on Jul 6, 2011, 18:55:
Parallax Abstraction wrote on Jul 6, 2011, 17:52:
So the general consensus is that it's everyone's fault except the piece of shit thieves who stole and leaked an incomplete product and that this clearly means the game will sell better, even though there's not a shred of evidence to that effect? It's beginning to sound a lot like TechDirt.

You also don't have a shred of evidence to the effect that it will cause the game to sell WORSE. So I'm not really sure what your point is.

Creston

Argument from ignorance. Making the assertion puts the burden of proof on people making that claim offer some evidence of its truth.
 
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894 Comments. 45 pages. Viewing page 13.
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