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User information for Olav Lognvik

Real Name Olav Lognvik   
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Nickname Slaughter
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.strategycore.co.uk
Signed On Jun 3, 2003, 08:36
Total Comments 97 (Suspect)
User ID 17330
 
User comment history
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News Comments > UFO: Aftermath Patch
23. Sorry :( Oct 16, 2003, 19:38 Slaughter
 
Sorry about that people. I snapped a little ;). Hope you have no hard feelings Rajajuju. I'm just so sick and tired of people that come barging into some forum, screaming something like "This isn't an exact copy of X-Com, I HATE IT!".

Why can't people use some serious arguments. I don't mind it at all if people say "In this game you can't enter buildings, construct bases and go to different levels. These differences compared to X-Com made it a bad game for me". That is constructive criticism, and I'm fine with that. But when people use the first phrase I mentioned too often, that ticks me off.

As for X-Com games in relation to UFO:Aftermath, there are two kinds. The one that play it for 10 minutes and hate it. The ones that gives it a fair chance, playing it for 20-30 hours, and aren't all that happy with it (that I find rather strange since they played it for so long ;)). And there's the X-Com fans that likes or loves it.

Anyway, the first category rarely gave the game a chance. They played it for 10 minutes and that's it. This game isn't for everyone, by all means, but you should still keep an open mind and give it a chance. You may end up liking it.

Anyway, if I'm to shortly summarize what I liked and didn't like:
- No more base construction is a good thing IMO, though many do not agree. Now it is more important where you place your different bases, since you have so many. I currently have 30, and will have more at the end.
- VERY nice combat system. You have all the time to plan etc. from TB, and the realism from RT. I mostly like TB games like X-Com and Fallout, but this system is better IMO.
- Very cool new "lean around the corner" feature. Adds a lot when you do the capture base and city missions. Seeing your soldier lean around the corner, fire, and lean back is great!

Not so good:
- The new interception movies look very cool, but taking away the control over the fights is ridicules!
- Animations are good, but the graphics aren't all that good.
- No enter buildings isn't that big of an issue for many as we thought it would be, but it's still not a good thing.

These are only a few examples of good and bad sides. Anyway, if you are interested in reviews, we have a list here: http://www.ufoaftermath.co.uk/?c=Reviews&p=Reviews

And sorry again to Rajajuju and the rest of you for my rather unprovoked attack ;).

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Patch
10. No subject Oct 16, 2003, 15:26 Slaughter
 
Then I'm happy to report that the game is doing quite well Rajajuju!

You know what I think? I think you are a bunch of sad FOOLS! This game is not perfect, no denying that, but do you think you trying to ruin it's sales will help the genre? Instead of suggesting to the developers what should be changed in a expansion/sequel, as well as telling them
what was good, you rant like this!

It's people like you that make sure we get more or less NO good games in this genre. You don't understand anything, do you? You know why there are so few games in this genre? Because the publishers think they will not sell! They think it's wasted time making a game like this. And thanks
to brain-dead individuals like you, that may very well become the truth!

If you get your heads out of your behind for a little while, and try to see some of the good sides of Aftermath, instead of the only the bad ones, you may come to enjoy it. Cause even if it isn't perfect, it's a good game. Shooting around corners, how I love that! Adds a whole
new dimension to base/city combat!

Anyway, if you would just keep your mouths shut for two seconds, and maybe even think for a short while, you may understand maybe just 5% of what I just said. And then us fans of small, squad based games like Jagged Alliance and X-Com may possibly get a brighter future. Thank you in advance!

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Patch
29. Re: D'oh! Oct 8, 2003, 10:16 Slaughter
 
Chips & Bits don't have the game until it's out in the US I believe, and Amazon.co.uk don't deliver to the US I believe. Take a look at the pre-order list, there are a few UK stores that deliver to US: http://www.ufoaftermath.co.uk/?c=aftermath&p=preorder

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Patch
27. Re: I have decided... Oct 7, 2003, 19:56 Slaughter
 
I did order UFO:A from Chips and Bits via your link, Slaughter.
That's my boy! It is Pete, the creator and owner of the site that gets the money. I only run the site. But he is paying for server space, so he sure needs it! The site have gone crazy since the release. There are A LOT of people online there all the time. Not that I'm complaining...
See you on your forums in a few days to let you know what I think...
Looking forwards to that! Hope you get what you want from the game.

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Patch
23. Re: I have decided... Oct 7, 2003, 08:35 Slaughter
 
They are exactly the same ones Paranoid, so don't you worry. There are several stores in our pre-order list that sends the game to the US by the way.

Oh, and the combat system of UFO:Aftermath is great! I have always hated RT, and loved TB (Fallouts, X-Coms and so on). But this "new" hybrid they have made is NEAT! Never thought I'd say this, but it's better than TB!

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Patch
16. This game is NEAT! Oct 6, 2003, 20:39 Slaughter
 
I think UFO:Aftermath is great! It took me quite a while to get into it, but now it's getting better with every passing hour. But since I run a fansite for UFO:Aftermath, I suspect it's not my review you want... So let me instead point you to our review section:
http://www.ufoaftermath.co.uk/?c=Reviews&p=Reviews

As you can see, the reviews are mostly good.

But let me give you a fair warning. If you buy this game thinking that it is VERY close to X-Com, you may end up disappointed. I am having as much fun with this one as with the X-Com games, but it plays fairly different. So do yourself a favour and think of this game not as a sequel, but as a game in the same genre. And it takes a few hours to get into it.

As for a demo, I think you can expect one in a week or two, but I know nothing for sure...

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Out of the Blue
167. Condolences... Sep 20, 2003, 07:37 Slaughter
 
My condolences on your loss Blue!

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Out of the Blue
36. Best wishes!!! Sep 18, 2003, 08:56 Slaughter
 
Best wishes to your mother, you and the rest of the family!

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Gold
30. Re: Demo? Sep 13, 2003, 05:24 Slaughter
 
I never read that Beamer, and I've read every preview out for the last year or so (goes with my "job"...;)). But I guess they may have said that very early.

As for previews being positive and unreliable, I agree. Reason I still trust it is that we've had a dialogue with several of the previewers in the forum, and thus I trust it more. But I guess waiting for reviews and word of mouth is the most reliable source.

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Gold
28. Re: Demo? Sep 12, 2003, 22:07 Slaughter
 
Sorry, didn't mean to blame you for anything VoodooV, just wanted to clear things up. And it's good for ALTAR that X-Com fans are drawn to the game, but it's important to make them understand it's only a similar game, and that it will not play THAT close to what X-Com did. As I think you said before, they shouldn't expect X-Com 4.

As for the demo Paranoid, I don't know when the magazine will be out exactly, but this news item sheds some light on it: http://www.ufoaftermath.co.uk/forums/index.php?s=5eae7f26167e3b3202c4d506a50c3a29&showtopic=287

As well as our interview with Cenega:

UFOA.co.uk: Are you making plans/deals for selected websites to host the demo?

Cenega (Brian): Not yet – with the agreements with PC Gamer – they will have the demo before anyone else. Hope fully the demo will be available for other media shortly after that – as for websites, the only problem could be the size of the game – might be a bit of a monster to download!

Sonia: All the territories have plans to use that demo in one way or another. Some more details are available if needed…

You can read the whole thing here: http://www.ufoaftermath.co.uk/?c=interviews&p=020803

So it seems that the demo will be out sometimes around the end of September, close to game release.

And no, I haven't tried the game or demo yet. I was offered to have the alpha and beta sent to me, but refused at first. Wanted to wait for the final game. Then I changed my mind, and I hope to have the beta soon...

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Gold
25. Re: No subject Sep 12, 2003, 20:13 Slaughter
 
I have no idea where you get all these "facts" from, but it's time to clear some stuff up.

Soldiers: You can name your soldier whatever you want, and there's a close to unlimited pool of soldiers (like someone said). Only diffrence from X-Com is that there are more managment of each soldier, more stats and skills. You can have two teams (of 7 soldiers) in training at all times, and recruit as many others as you like.

X-Com stuff: ALTAR never claimed this was the spiritual successor to X-Com. They admited that there were quite a few similarities however. Mythos on the other hand called DC:FR a spiritual successor to X-Com.

Combat (not RTS): If you have played Laser Squad Nemesis you are closer to the combat system in UFO:Aftermath than with a RTS game. You set up a que of orders, and start the game. If anything happens, like the sighting of a new alien, the game pauses, and you can change the orders. And so on. Your soldiers have no AI, so don't worry about the AI taking the fun away. If this system is good or not I can't answer, but most previewers praice it.

Storyline: You can play this game as long as you like (like the X-Com games). There are some small storyline missions, but you are not pushed into anything. The first review did complain that the storyline wasn't a large enough part of the game in fact (and gave it 86% ;)). Pc Zone gave it 82% and the 'Essentials award' (will be out in about two weeks I believe).

Demo: The demo will first appear in the UK version of PC Gamer in the October issue (out soon I believe?). Then, shortly after, it will come online (200 MB).

Release-date: It will be out in the UK September 26th, and a week or two after that in most other parts of the world (Canada included). That is if things go as planned...

Houses: Can not be entered, and that is bad. The game is however balanced for this, and previewers say that there's so much debree in the streets, obstacles in woods etc. that it doesn't really matter. We'll see what the reviewers say soon enough...

If there are more questions, shoot

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Gold
4. Re: No subject Sep 11, 2003, 21:43 Slaughter
 
Think I can guarantee that you'll like this one if you liked X-Com Halsy. But I'll have the beta soon I believe, so I can give some feedback then (the game will be out soon after though...).

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Gold
3. Re: No subject Sep 11, 2003, 21:40 Slaughter
 
Amen to that ReDeeMeR!

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Preview
14. Re: Looking not so good... Jun 3, 2003, 16:54 Slaughter
 
1: I don't really find this to be a problem. I never used more with success in the originals anyway. I used the same crew all the way to make sure I got some soldiers with SERIOUS TU counts, and then in the end I could do many missions with one soldier and a tank. But I can see how players using other strategies find this to be a problem.

You should remember one thing though. This is NOT a sequel to those games, and is therefore built and balanced in a different manner. The mission structure are made for seven soldiers, and I therefore think that will be no problem.

2: Not too happy about that myself. But as Mr. Martin Klima explains, this setting is different from that of the X-Com games. In X-Com there were for the most part spread houses, rural like looking. You seldom got the feeling of being in the middle of a large city. In UFO:Aftermath you will enter large cities in ruins where you can destroy things like fences, walls and houses. And it will look like a city, not some rural village.

And remember one more thing. If this game succeeds, we may get a sequel with this implemented. That may also lead to other companies wanting to make this kind of games, maybe even leading to another X-Com game. And that's our ultimate goal, isn't it?

3: As you say, due to the story, this is how it has to be. And do you really think it's such a problem? I mean, Fallout wasn't very colorful either. And I don't know about you, but I LOVED Fallout!

FR:DC (Freedom Ridge: Dreamland Chronicles) was looking very promising. Sadly that's all it did. From what I understand they didn't finish all that much wasting A SERIOUS amount of money, and I think most of, if not all of the screens were rendered. Then again, that's only the rumor I've heard, so it may very well not be true.

There were X-Com Genesis too. You should read the interviews with David Ellis over here: http://dynamic3.gamespy.com/~thelastoutpost/articles.php Very interesting read about another "could have been great" X-Com game.

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Preview
11. Re: let us pray Jun 3, 2003, 11:06 Slaughter
 
And if you'd like to read some E3 previews, here's a list:

Mike Nino: http://www.ufoaftermath.co.uk/?c=aftermath&p=e3impressions
The most significant single thing I learned was that the game looks much better in person than the screen shots had led me to believe.

Paul Younger: http://www.loadedinc.com/e32003/page.php?temp_view=page.php&id=143
Visually it looks great and the gameplay style should capture the imagination of gamers

Andrew Park: http://www.gamespot.com/pc/strategy/ufoaftermath/preview_6028571.html
UFO: Aftermath will feature a relatively powerful 3D engine that will let you zoom in on and rotate about the world

Allen "Delsyn" Rausch: http://www.gamespy.com/e32003/preview/pc/1002877/
First the graphics have been vastly improved

Erling Ellingsen: http://www.gamer.no/art.php?artikkelid=82
Grafikken i spillet holder en god standard
This means "The graphics of the game holds a good standard".

Sorry for the graphics quotes. I had this discussion with someone that thought the graphics looks really bad, and that it will be the downfall of the game. I therefore quoted from every preview I knew about from E3, where they had a beta preview, and it seems everyone that has tried it liked the graphics :). And I should know that this is all the E3 previews since I post at a AM fan site

Let me underline the fact that I care way more for gameplay than graphics by the way. Don't want you to get me wrong I'm just doing my best to convince the graphics junkies as well

Greetings from Olav

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Preview
10. Re: let us pray Jun 3, 2003, 10:57 Slaughter
 
You're right about the buildings Ryan. But all in all I think the features cut is well worth the new random generating 3D engine etc. I'm fairly sure you will not be disappointed by this game.

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftermath Preview
5. Re: Looks Great. Jun 3, 2003, 04:45 Slaughter
 
If you want a complete list of X-Com games, you can take a look here: http://www.x-com.co.uk

As for UFO:Aftermath information, there's a good deal of it here: http://www.ufoaftermath.co.uk

If you want another Tactics Paranoid, I think Aftermath can be close enough to have you enjoy yourselves. It is very similar to X-Com though, so if you like those games, you'll love this one for sure

 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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97 Comments. 5 pages. Viewing page 5.
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