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User information for Olav Lognvik

Real Name Olav Lognvik   
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Nickname Slaughter
Email Concealed by request - Send Mail
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Homepage http://www.strategycore.co.uk
Signed On Jun 3, 2003, 08:36
Total Comments 97 (Suspect)
User ID 17330
 
User comment history
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News Comments > Gold - Hammer & Sickle
3. Re: RpgRpgRpg Nov 2, 2005, 15:24 Slaughter
 
There are no PKs in H&S  
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO Aftershock to Land in N.A.
34. Re: Booyah! Oct 28, 2005, 10:06 Slaughter
 
@Paranoid: Glad to hear you finally got the game! I sure hope you enjoy it, but if you liked Aftermath I think it's quite likely you will (if the bugs doesn't ruin it). And I hear you on the time issue! I have several plastic wrapped games at the shelves myself, and I fear they'll stay that way for quite some time.

Anyway, looking forwards to hearing your reactions in the game
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO Aftershock to Land in N.A.
19. Re: No subject Oct 27, 2005, 14:31 Slaughter
 
@all: VoodooV mention X-COM, and think it's amazing that no one topped it. I agree, and even though Silent Storm was good, it's no X-COM. But this isn't so only with X-COM. Look at Fallout! Fallout 2 was good as well, but after that no one has topped that one either. And as Riker says, how about Deus Ex? So many classics that still hasn't been topped. I think too much focus on graphics, and the lack of innovation due to RTS and FPS, is the primary reason.

@Malakai: There are sure things in Aftershock that is worth criticising, but I don't agree with all your points. Hope you don't mind I comment a few of them

The diplomatic side of things is quite nice. Being able to get fresh recruits (cyborgs, humans or psionics) is handy especially during the earlier part of the game when sometimes you end up fighting a lot of enemies much tougher than you. The only problem is that say if you're trying to attack a province over in North America and a faction asks for help over in Northern Africa sometimes it can be hard getting back in time to help them. And that causes a huge drop is relations between the player and the faction asking for the help.
This problem is there intentionally. Because it takes some time to move the Laputa over the globe, where to place it is part of the strategy. You can also improve the Laputa through research.
The actual combat side of things reminds me a lot of JA1/2 except it's real-time with a smart-stop system. Now the smart-stop system is quite good, but jesus can it be annoying. Sometimes it stops for no real valid reason, and then sometimes it doesnt stop at all. The number of times i've come out of the landing craft with about 6 enemies walking around in plain sight without the game pausing to let you know an enemy has been spotted is bpast my own counting.
You can control the automatic pauses in the options screen. This goes for both the strategic pauses and the tactical pauses. I set it so that the game pauses and camera moves ONLY when I spot a new enemy. No other events makes the game pause by itself.
Now the most annoying part of the game i find is the research. Everything that is important (any armour, general weapon plans and other such necessities) can take literally 5 days to complete ingame. Now it doesnt sound much, but when you're attacking almost every other hour it takes forever to get anything. There is one way to combat this, and that is to build more research facilities but when you have say a limit of 4 building spaces in one base and a required knowledge level of 5 to build a lab that leaves you able to only build 2 labs (2 slots taken to get the knowledge level in that base up to what is needed). Ok it halves the time required to research things with 2 labs, but even so that's still 2 and a half days and when you require something within 9 hours, it gets rather annoying.
Again, this is to make it harder. Research takes time after all, and because it takes time you have to carefully choose what to research.
One thing though they have done extremely well is the character growth side of things. Instead of numbers they use words (awful, poor, average, good, excellent, heroic, super heroic) to describe a characters ability in a certain area. Now although you can only influence 6 major areas, these major ones influence the smaller areas. It works well indeed, especially when coupled with the ability to train your soldiers. The training obviously gives characters extra traits as it were, like troopers being able to dodge bullets at lvl 2. If you play it long enough you can get a character trained in as many disciplines as you want. I have a guy fully trained as a commando and trooper and he is almost god-like in his abilities. Tis very handy.
There is a limit of three trainings per soldier. I am sure they get really nasty with three full trainings as you describe however :). But for the most case the trainings makes it so that you have to specialize snipers, stalkers and so on. That's an improvement over Aftermath.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO Aftershock to Land in N.A.
10. Where to get it in the US / Canada? Oct 27, 2005, 11:53 Slaughter
 
Hi folks

If you're impatient, you can get the game from GoGamer.com in the US (import) and Gameplay.co.uk in Canada. If you are patient, wait for Tri Synergy.

As for UFO: Aftershock being good or bad, most people at the official boards seems quite positive. The downside is that it has a lot of bugs, while the upside is that most aspects of the game is quite a bit better than Aftermath. Personally I haven't played long enough to come to a conclusion, but so far I've been very impressed. The AI still isn't perfect, but better than in Aftermath, and pretty much everything else is much better.

As for reviews, they range from 7 out of 10 to 90% and a Gold Award. I don't think the "large sites" has reviewed it yet though.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
44. Re: UFO Imports Oct 16, 2005, 08:12 Slaughter
 
@Paranoid: I haven't played the full game but an hour yet (a month or so ago), so I can't really give a good comparison. When I played the full game I mostly met more Reticulans/Transgenants at the same time, and thus it was another sort of fighting. If you read my preview you pretty much know what I experienced with the full game.

As for the things you didn't like, the late spotting of aliens might be because of low perception stats or good stalking skills on the aliens. Especially the Flaster seems to be more or less impossible to detect before it's licking your feet. But since I spent too little time with the full game I don't really know.

As for the Cyborg, I guess it could be due to good armour on the aliens? Again, I can't tell for sure. We'll just have to wait for reviews and the full game to see.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
39. Re: Sweet Oct 15, 2005, 14:32 Slaughter
 
@UttiniDaKilrJawa: Aftershock has semi destructible buildings. You can shoot through all walls, blow up car wrecks and so on. You can however not blow holes in the floor like in Silent Storm, and the "skeleton" of the building will always remain.  
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
36. Re: Sweet Oct 15, 2005, 08:13 Slaughter
 
@Shadowcat: The version you download from Fileplanet (Special Edition) can be run in Windows XP without Dosbox. Read more about how here:
http://www.strategycore.co.uk/forums/index.php?showtopic=3696

Oh, and the Windows XP version of TFTD can be found at The Underdogs.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
35. Re: Sweet Oct 15, 2005, 08:09 Slaughter
 

@UttiniDaKilrJawa: The soldiers has three different colours in their health bar - black, red and grey. Grey is just shock and the likes that they will recover from. Same with the aliens. It's therefore important to shoot an alien dead, or it might get up again. First time it goes down it is usually just stunned. As for the other colours, red can be healed in the field, but your soldiers might die from it IF they are not treated. Black is severe damage, and restitution in the base is the only thing that can heal it.

UFO: Extraterrestrials is the other X-COM inspired game. It is more or less a remake: http://www.ufo-extraterrestrials.com/

@Ledge: The first one was UFO: Enemy Unknown in Europe, and X-COM: UFO Defense in the US as you found out. Then came X-COM: Terror From The Deep (TFTD) and X-COM: Apocalypse. After that came Enforcer and Interceptor, but let's keep the conversation cosy

Here's a list of all X-COM inspired projects:
http://www.strategycore.co.uk/xcom/pg/links
This comment was edited on Oct 15, 08:10.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
21. Re: Sweet Oct 14, 2005, 21:07 Slaughter
 
@UttiniDaKilrJawa: You hold down the middle mouse button to rotate the camera as you wish. You can decide exactly what events will make the game pause in the tactical options panel. You can choose which level to see with the arrows at the top of the interface (there are four lines over each other indication the "level"). Hope that helps  
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
19. Re: Sweet Oct 14, 2005, 20:53 Slaughter
 
@SquirrelZero: I was surprised by the lack of weapon sounds as well, but it has to be a demo bug. The first mission (with the UFO) had more or less no weapon sounds, but on the second missions I suddenly heard them. Strange.

As for X-COM, you can download the XP compatible version of UFO: Enemy Unknown from Fileplanet
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
17. Re: Sweet Oct 14, 2005, 20:31 Slaughter
 
@VoodooV: Well, the demo doesn't give you much of an impression of the AI. You meet only very few creatures in it, and they are mostly by themselves. ALTAR said they had worked harder on the AI this time, making sure the aliens coordinated their attacks and retreated when injured. Didn't see much of it in the demo, but I did experience the retreat when I briefly tested the full game a few weeks ago. In the end my guess is that the AI will not be fantastic, but better than in Aftermath.  
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
13. Re: Starforce Oct 14, 2005, 19:23 Slaughter
 
I've wanted to like this game since I heard about it but it looks like the original, it smells like the original. It is the original. And the original sucked.
Well, as I haven't played the demo much yet, nor the full game, I sure can't say it will be great. It will add quite a few of the elements that people missed from Aftermath (base building, prone, entering buildings), but it's still the same combat system - many will never like it. What I am saying however is that it takes a little getting used to, so people should give it more than 5 minutes.

Anyway, we'll see if it sucks or not soon enough, but I hope you're wrong ;). What other board(s) are those?
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Aftershock Demo
8. No subject Oct 14, 2005, 18:41 Slaughter
 
There are some valid points to your critique there SquirrelZero, but the pause thing can be changed in options. You decide yourself what should make the game pause. I usually set it to pause when a new alien is discovered, and nothing else, as I am really annoyed with frequent pauses to the gameplay. I also believe you can shut down the soldier voice for different events (like having no target and so on).

Anyway, the tactical combat isn't X-COM, but if I were you I would still play around a little with it. I didn't like the Aftermath combat to begin with, but after playing it for about an hour I started enjoying it. Still prefer turn-based, but it's not bad. May be that you will never experience what I did, but you should give it a second chance IMO.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Gold - UFO: Aftershock
36. Re: Release Day For North America? Oct 4, 2005, 10:34 Slaughter
 
Hi Paranoid :). How are you doing?

As for the release date, Cenega still haven't managed to get a US publisher/distributor for UFO: Aftershock. Hopefully they'll get one soon, but it's not easy. Most US publishers ask "What is it? What genre does it belong to?". Well, it's not easy to place Aftershock in a specific genre, and the US publishers fear everything they can't call RTS, FPS and so on.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Gold - UFO: Aftershock
18. Re: JA2?? Oct 3, 2005, 15:04 Slaughter
 
Yeah, you're right sponge. And that was the site I was thinking about  
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Gold - UFO: Aftershock
16. Re: JA2?? Oct 3, 2005, 14:49 Slaughter
 
@DanL: Yes indeed. Problem is that I don't know if it's okay to download it. The X-COM games are in the abandonware group, and the law says it's illegal to download abandonware I think. Reason I link to the download at Fileplanet is that I doubt they would break the law, and that they therefore probably have Atari's permission to host the download of X-COM: UFO Defense.

As for the site hosting the CE of Terror From The Deep I'll not link to it here. Not sure the admins here at Blue's think it's okay, as the so called abandonware is sort of a greyzone of the law. I'll PM it to you and leave it up to you to decide if it's okay. I think it is, as people should enjoy the lovely X-COM games that can't be bought in a store at any rate, but the law doesn't agree I think.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Gold - UFO: Aftershock
11. Re: JA2?? Oct 3, 2005, 13:56 Slaughter
 
Okay, let's see. The original developers of X-COM: UFO Defense are not working on any UFO game. The Gollop brothers just finished a turn-based game for the GBA called Rebelstar: Tactical Command: http://www.gamespot.com/gba/strategy/rebelstartacticalcommand/index.html

Then there is UFO: Extraterrestrials, a turn-based game being developed by fans of X-COM. It will be out in Q1 2006 most likely.

This one is the sequel to UFO: Aftermath, and it isn't as close to the X-COM formula as UFO: ET, though heavily inspired by it. Unlike Aftermath, Aftershock has base management, buildings you can enter and so on.
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Gold - UFO: Aftershock
4. Re: Good? Oct 3, 2005, 11:53 Slaughter
 
@Creston: Heretic! There is no such thing as "Too many UFO games"!

@DanL: You also have another option for playing the original UFO: Enemy Unknown (X-COM: UFO Defense) here: http://www.strategycore.co.uk/forums/index.php?showtopic=3696
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > Sunday Q&As
7. Re: X-Com under XP with a 6800 GT Oct 2, 2005, 18:31 Slaughter
 
@Paranoid: You should find all the information you need in this thread:
http://www.strategycore.co.uk/forums/index.php?showtopic=3696

Hope that helps
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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News Comments > UFO: Extraterrestrials Delayed Again
15. Atari owns the rights... Sep 30, 2005, 11:50 Slaughter
 
Our "friends" over at Atari still owns the rights for X-COM. I guess they'll be hugging them close to their chest until they die

As for Aftershock, I am fairly confident it will be much better than Aftermath. They have added base management, prone, inside buildings and much more that fans missed. Take a look at the latest preview here, as it is very good: http://www.pro-g.co.uk/previews/pid/123/131/
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
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