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Real Name Jim   
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Nickname jimnms
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Signed On May 30, 2003, 01:18
Total Comments 2410 (Senior)
User ID 17277
 
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News Comments > Evening Safety Dance
1. Mozilla Moving Toward Full HTTPS Enforcement in Firefox May 5, 2015, 21:00 jimnms
 
I'm all for moving to full encryption, but this is going to break a lot of shit. I already use the HTTPS Everywhere addon, but it breaks a lot of sites. Anytime I have trouble getting a site to work properly, 99.98% of the time if I disable HTTPS Everywhere it fixes it. Steam is messed up with HTTPS Everywhere enabled. It happily lets you browse using HTTPS, but a parts of the site break when you do. On store pages you can't add things to your wish list, and community pages load screenshot thumnails but not the full image when you click on it.  
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News Comments > GeForce Witcher 3 & Arkham Bundles
2. Re: GeForce Witcher 3 & Arkham Bundles May 5, 2015, 20:42 jimnms
 
I just bought a 970 a few days ago. I'm not into the Batman games, but I could have traded it for something. I redeemed Witcher 3. I haven't played the first two, but I got The Witcher 2 free from GOG and bought the first one for $1.50 on sale, so maybe I'll bump them up on the long list of shit to play.  
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News Comments > GOG Galaxy Beta
5. Re: GOG Galaxy Beta May 5, 2015, 20:19 jimnms
 
I got an Alpha invite a few days ago, but I haven't tried it yet. I probably won't use it though. I just download the game's installer and extras and back them up to an external HD.  
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News Comments > Saturday Legal Briefs
2. Re: Saturday Legal Briefs May 2, 2015, 15:32 jimnms
 
The “hidden city” ticketing technique involves buying an airline ticket between two cities with a connection, but ditching the rest of the trip. Say you want to fly from Las Vegas to Philadelphia but find a ticket from Vegas to Boston—with a connection in Philadelphia—that's cheaper. You land in Philly and prance out of the airport, retaining the savings.

What about your luggage? Any checked bags will automatically be loaded on the plane to Boston leaving you stuck in Philadelphia without your stuff.
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Apr 29, 2015, 15:00 jimnms
 
I've never known a dog that ate pretzels. My dog will eat anything if you present it as a treat, but still not pretzels. One other odd thing he won't eat is a certain dog food. I don't remember which one though. The dog food I used to feed him was discontinued and replaced by another type by the same brand. When I first brought it home and fed it to him, he refused to touch it. It wasn't out of protest for changing food because there was another type I would get if the store didn't have his usual. He liked that type too much and ate it faster and it was also more expensive. After he didn't eat it for a day I had to go buy his backup food. I tried mixing it with the new food so it didn't go to waste, but he didn't fall for it because he would pick out the nuggets of the food he liked leaving only the new stuff behind. That's gotta be some pretty bad food when a dog that eats his own puke refuses to eat something called dog food.  
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News Comments > Kerbal Space Program Version 1.0 Launches
17. Re: Kerbal Space Program Version 1.0 Launches Apr 28, 2015, 14:53 jimnms
 
MindStalker3 wrote on Apr 28, 2015, 07:51:
Now you must ask yourself, did Squad accidentally find the right balance between fun and challenge with its "choice" of approx 4500 deltaV? Or is there a better value that could be more fun for the typical user.

I don't know if SQUAD picked 4500 dV or if it just worked out that way. It wasn't that hard before, especially with the engine tweaks and new 3.75m parts introduced in .23.5. FAR made it easier to get to orbit in terms of dV requirement. Unless you had the realistic ISP scaler mod, you could get things in orbit with tiny rockets. It turns out the new KSP is even easier now than FAR, even though KSP now has more realistic ISP built in.

I had time to fire it up for a few minutes a little while ago, so I decided to find out the bare minimum I could use to get three Kerbals in space, which I did before in a previous version. It turns out I can get to orbit with 3000 m/s of dV, maybe less.

This craft is what it previously took to get 3 Kerbals to orbit, and you had to fly it just right to make 75k orbit and have a little fuel left over to de-orbit. Now this is all it takes, which is exactly half the fuel and has 3100 m/s of dV. I had to run at 60% throttle to avoid going too fast and I made a 75k x 130k orbit (because I accidentally hit full throttle [z] instead of cut throttle [x] when finishing my burn), and I still had plenty left over.
 
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News Comments > Kerbal Space Program Version 1.0 Launches
13. Re: Kerbal Space Program Version 1.0 Launches Apr 28, 2015, 07:04 jimnms
 
This is probably my favorite game ever, but I stopped playing after .24 to wait for release. Now that it's released, I think I'm going to wait a little while longer. Mainly because there are some mods that need updating, but also because it still has some bugs and needs some tweaks.

I watched some of the pre-release 1.0 streams on KSPTV over the weekend. The aerodynamic model was one of the biggest things the game needed work on. It looks good, but now they really need to nerf the power of the engines since the new atmosphere makes it way to easy to pick up speed now. I saw people build large planes that could takeoff and reach Mach 3 before the end of the runway. Rockets that previously would just make orbit are now going so fast they are blowing up due to overheating.

The old KSP aerodynamics required about 4500 m/s of dV to make orbit. I used FAR when I played, which made the atmosphere more realistic. This also cut down the dV to achieve orbit to 3500 m/s. To compensate I used a mod by the same author called realistic ISP scaler (or something that) which made the engines more realistic and reduced the thrust of engines in the lower atmosphere bringing the dV requirement to reach orbit back to about 4500 m/s. The rull change notes sound like they incorporated the realistic ISP scaler concept into the game, but it looks like the engines are still way too powerful.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
49. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 06:42 jimnms
 
This whole mess has really put a bad taste in my mouth to ever go back to Skyrim. I'm probably in the minority since I didn't really like Skyrim. I started off liking it, but it wore off after a while. Steam says I have nearly 600 hours in Skyrim, yet I have not managed to finish it. A lot of that "play" time was grinding skills to level up, and some more was testing mods to make the game more enjoyable.

I had never heard of the Elder Scrolls games until Fallout 3 came out and everyone was calling it Oblivion with guns. I later bought Oblivion and Morrowind when they went on sale because of that, but all I have played of them were the intro part. Skyrim is my first real taste of the Elder Scrolls.

The game looks great, but the quests are generic and boring. They are all go to [location] do [action] return for reward. There are no optional objects or multiple solutions or outcomes for completing the quest. The only quest that I came across where you had any sort of choice was the civil war quest, and I didn't feel the need to get involved in that.

Then there are quests which should be locked or change based on your character, like the College of Winterhold quest for example. I'm playing a non-mage character, yet when I complete their quest I'm the archmage of the college, and did so without casting any magic. I should have even been allowed in the college as a non-mage, or if they let me help, at least change the outcome of the quest so that I'm not granted the title of archmage. Then even after becoming the archmage of the college, that prick in Whiterun keeps telling me I should join the college.

At first I thought idea of skills leveling as you use them was interesting, but it didn't take long for me to change my mind. Because of this leveling system, there is no character building, and it eventually becomes a grind. When I reached level 50 I only had two skills maxed out. I used single handed weapons, shields, bows and light armor. Smithing was the first skill I maxed out and it really was a long grind to get. I would mine or buy ore to make ingots, kill animals to make pelts or buy them to turn into leather, then spend several minutes making shit to level up. Then because I was just making junk I wouldn't use just to level up the skill, I then sold what I could, but I could never sell all of it since the vendors didn't have a lot of gold. Eventually I just ended up dropping the stuff on the ground.

The only way to level up your armor skill is to get hit, because that skill levels up depending on the amount of damage absorbed by your armor. I generally try not to avoid getting hit in fights, so in order to level up my armor skill, while clearing out a dungeon I found a low level skeleton that could hardly hurt me. My health regenerated faster than it could damage me, so I left my character standing there with a skeleton beating on it while I went and made a sandwich. I came back and ate my sandwich while I watched my armor skill level up.

After I finally maxed out all the skills I did use, there were still some perks I wanted to take in those skills. In order to get more perks points, I had to level up, and in order to level up I would have to level up skills I don't use which would mean grinding to level up those skills.

I'd much rather have a traditional XP system that lets me decide what skills to upgrade and build my character out how I want.
 
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News Comments > Steam Ending Paid Mods; Providing Refunds
40. Re: Steam Ending Paid Mods; Providing Refunds Apr 28, 2015, 05:36 jimnms
 
We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

They really don't get it when they say shit like that. Dota, Counter-strike, DayZ, and Killing Floor were all free mods that happened organically. The developers of those mods weren't motivated by money. They made those mods because they wanted to create something they wanted to play that didn't exist. They were rewarded for creating such popular mods with jobs to create full games based on their mods.

I wonder if the tanking reviews for Skyrim had anything to do with it. Skyrim went from 98% positive to 83% and their Metacritic user score went down to 80% within a day after this announcement.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Apr 27, 2015, 15:27 jimnms
 
I finally pulled the trigger on a GTX 970. Despite the whole "3.5GB" thing, the benchmarks show very littler performance gain on a 980 to justify the extra $200. I'm still going to build a new system, but the upgrade in GPU will let me coast a little while longer and not rush into it.  
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News Comments > etc.
9. Re: First paid mod pulled Apr 25, 2015, 04:15 jimnms
 
I knew something like this was bound to happen. I said in one of my other posts that most mods use ideas and assets of other mods. Most mods are kind of like open source, they allow other modders to use their stuff if credit is given. I'm going to quote myself from another post:
Most mods though are created by mod teams or by individuals building on other mods or ideas of others. If you take a look at Wet and Cold's Nexus page and look at the bottom, the author credits several people. Wet and Cold was created based on another mod called Get Wet which was abandoned. It uses assets from several other mods and was translated into other languages by many other people. For this person to now charge for the mod is like a slap in the face to everyone listed in those credits. I assume the new version of Wet and Cold sold on Steam Workshop must have removed the assets borrowed from the other mods because most of them specifically forbid assets from their mods being used in mods that are sold.
 
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News Comments > Morning Tech Bits
3. Re: Solitaire Apr 24, 2015, 22:24 jimnms
 
Pigeon wrote on Apr 24, 2015, 10:03:
The game itself only plays in a full screen metro-interface, has achievements and the occasional prompt for micro-transactions. At least I can ignore all the prompts to login to Microsoft's crappy apps service.

Micro-transactions in solitaire? Maybe I'm not a greedy accountant/ceo type because I just can't think of a way to add micro-transactions to solitaire.
 
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News Comments > Skyrim Free Weekend
58. Re: Skyrim Free Weekend Apr 24, 2015, 20:47 jimnms
 
I feel sorry for the poor sap(s) that have the job of approving mods for monetizeation. Just look at the [url=https://steamcommunity.com/workshop/browse/?appid=72850&browsesort=forsale_pendingapproval§ion=readytouseitems&requiredflags[0]=paiditems&browsefilter=forsale_pendingapproval&p=1]Paid Items Under Review Section[/url]. The majority of them are joke items. A few gems worth checking out:

  • Steam Main Menu Replacer
  • Literally Nothing
  • Rubbish! Bucket DLC

  •  
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    News Comments > Steam Launches Paid Mod Support
    124. Re: Steam Launches Paid Mod Support Apr 24, 2015, 19:22 jimnms
     
    Medwynd wrote on Apr 23, 2015, 19:24:
    jimnms wrote on Apr 23, 2015, 14:38:
    Even though it has been a while since I played Skyrim, I just checked out three random mods that I use that appeared in the pay list on Steam. All three of those mods are now pay what you want, with a 99 cent minimum, and are no longer available on the Nexus. It looks like users aren't happy about it either based on the bad ratings and comments being posted.

    I only see 19 mods out of 25254 mods for Skyrim on Workshop that are paid mods, all of which I have never heard of or used.

    Which ones in particular did you see that were off nexus and now paid on steam? I just updated all my mods for Skyrim on monday so I am all good still.

    I was writing that in a bit of a hurry. I meant to say I checked out three random mods on the paid mod list, two of which I use. It turns out I only use one, Wet and Cold. I thought I used iNeeds, I did test it out, but I use Realistic Needs and Diseases instead. Both Wet and Cold and iNeeds are still on Nexus, but they are older unsupported versions. The other mod I looked at was one of the weapon mods. It was probably created just for the launch of paid mods on Steam and never was on Nexus.

    If a mod author wants to charge for their mod, it's their right to do so, but this whole thing seems like Valve and Bethesda exploiting modders to me. Valve and Bethesda already profit from mods due to the increased sales of the base game that mods generate. Now they kindly allowing mod creators to charge for their work, but keep 75% for themselves.

    Most mods though are created by mod teams or by individuals building on other mods or ideas of others. If you take a look at Wet and Cold's Nexus page and look at the bottom, the author credits several people. Wet and Cold was created based on another mod called Get Wet which was abandoned. It uses assets from several other mods and was translated into other languages by many other people. For this person to now charge for the mod is like a slap in the face to everyone listed in those credits. I assume the new version of Wet and Cold sold on Steam Workshop must have removed the assets borrowed from the other mods because most of them specifically forbid assets from their mods being used in mods that are sold.
     
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    News Comments > Steam Launches Paid Mod Support
    31. Re: Steam Launches Paid Mod Support Apr 23, 2015, 15:54 jimnms
     
    Holy crap the internet is exploding over this! They're deleting and disabling comments already and banning people left and right.

    I'm wondering who is responsible for this dumb ass idea, Steam, Bethesda or both. I'm betting a deal was made with a lot of the popular mod makers to remove or stop updating their mods on The Nexus. I don't think it's a coincidence considering how many of the pay for mods on Steam are no longer on The Nexus or don't have the latest version.

    Someone brought up an interesting point in the forums. A lot of these pay only mods require the use of other mods, like SKSE, MCM, SkyUI, etc. SKSE and SkyUI don't have anything in their permissions that prohibits selling a mod that uses their mods, but then selling mods wasn't possible when they put those out.

    Edit: This guy predicted this would happen three years ago.

    This comment was edited on Apr 23, 2015, 16:03.
     
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    News Comments > Steam Launches Paid Mod Support
    16. Re: Steam Launches Paid Mod Support Apr 23, 2015, 14:38 jimnms
     
    Fuck you Valve! Nexus Mods has had a donate button forever, and I'm OK with that. Steam should have just added a donate button or a pay what you want or not at all model. I don't see any good coming out of this.

    I don't use Steam Workshop for mods anyway because of its auto update system. Skyrim is especially sensitive to mod changes. Some mods require you to go through specific steps before updating to a newer version, and I've even seen some mod updates require a new game.

    Even though it has been a while since I played Skyrim, I just checked out three random mods that I use that appeared in the pay list on Steam. All three of those mods are now pay what you want, with a 99 cent minimum, and are no longer available on the Nexus. It looks like users aren't happy about it either based on the bad ratings and comments being posted.

    If I paid 99 cents for every mod I use right now, it would cost more than I paid for the fucking game at release.

    Fuck you Valve! Oh, did I say that already? What do you want to bet that people are going to respond to this by leaving bad reviews for Skyrim.

    FUCK YOU VALVE!
     
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    News Comments > Kerbal Space Program Next Week
    5. Re: Kerbal Space Program Next Week Apr 21, 2015, 20:18 jimnms
     
    jdreyer wrote on Apr 21, 2015, 13:32:
    Female Kerbals? I blame Sarkeesian.

    She didn't have anything to do with it. If anything, she'll probably call KSP misogynistic because you can kill female Kerbals, even though people have been building creative machines to kill Kerbals since the first release.

    nin wrote on Apr 21, 2015, 13:45:
    Other than name, I wasn't aware Kerbals were gender specific...

    This is from the official KSP wiki:
    Presently, all incorporated Kerbals seem to be male judging from their masculine names and general appearance. C7— a developer at Squad— has said that, “There were no plans to add female Kerbals,” also noting that they don't have any specific sex in his mind at present. Arguments have been made though, that while no gender has been officially expressed, a clear masculine/male gender bias has been placed on the models. Later in development, though, Maxmaps— a public relations manager— has repeatedly said on Squadcast and in a Reddit AMA that female Kerbals, were in the developmental plan. He dubbed them “Girbles”, although the official term is Kerbal and that Girbles is just like a project name.
     
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    News Comments > Evening Safety Dance
    1. Re: Evening Safety Dance Apr 21, 2015, 20:01 jimnms
     
    Shouldn't the title of that article be: Congress cannot be taken seriously on cybersecurity?  
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    News Comments > Grand Theft Auto V Maxed Settings Video
    46. Re: Grand Theft Auto V Maxed Settings Video Apr 20, 2015, 23:08 jimnms
     
    I discovered what was causing my random stuttering. It only occurs when I have it on Self Radio, but it doesn't do it with every song. It seems to be a common problem judging by the results of Googling "GTA 5 Self Radio Stutter." This blows because I don't like any of the built in radio stations. Some of them have a few decent songs mixed in with a lot of crap.  
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    News Comments > Grand Theft Auto V Maxed Settings Video
    31. Re: Grand Theft Auto V Maxed Settings Video Apr 20, 2015, 14:28 jimnms
     
    My old first gen i5 750 and GTX 660 run it OK with most settings on high and some on normal. My frame rate during the day is fine, but at night it drops and gets a little stutter to it. Which is odd because that contradicts some of the articles I've read about tweaking the graphics that say performance at night should be better because the game reduces the detail distance at night. Certain weather conditions at dawn/dusk also cause the frame rate to drop too.

    I overclocked the CPU to 3.8GHz and it smoothed out, but I still get some seemingly random frame drops every now and then. I think the game might have a memory leak because it only seems to crop up after I've been playing a while.

    I've noticed the game never seems to use more than 90% of my CPU, when it was running stock @ 2.66GHz and now overclocked to 3.8GHz. The same goes for the GPU, it only uses 80-90%. I have 12GB of RAM, but it seems like the game only uses about 8GB.

    Before committing to a full upgrade I thought I would go ahead and order a new GPU first. I was about to pull the trigger on a GTX 970 last night, but the upgrade gods had a different plan. I was looking at one of the higher overclocked models on Newegg that was $389 marked down to $359 with a coupon code, and Amazon had another one that was only 50GHz slower on sale from $349 to $315. I finally decided to order the cheaper on on Amazon, but then a freak wind storm came out of nowhere and knocked the power out. I have a UPS that gives me 30-40 minutes on battery, but the cable went down with the power.

    It was close to bedtime anyway, so I just went to bed. I got up this morning and went straight to the computer to order the GPU, but the one on Amazon was sold out. I went to order the other one from NewEgg, but that deal expired. Furious2
     
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    2410 Comments. 121 pages. Viewing page 4.
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