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Real Name Jim   
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Nickname jimnms
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Signed On May 30, 2003, 01:18
Total Comments 2176 (Senior)
User ID 17277
 
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News Comments > 75 New Steam Greenlights
6. Re: 75 New Steam Greenlights Jul 12, 2014, 03:45 jimnms
 
A lot of this shit is getting greenlit because the devs go on forums and reddit, etc. and get people to vote for their game with the promise of a free Steam key once its released. I'm going to start voting no on every one of those I see.  
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News Comments > MS Flight Simulator X for Steam This Year; "New Concepts" Coming
23. Re: MS Flight Simulator X for Steam This Year; Jul 10, 2014, 11:19 jimnms
 
ochentay4 wrote on Jul 10, 2014, 07:38:
Well, I tried X-Plane 9 (DRM Free by the way, and it comes with several DL DVDs for scenery) patched to latest version last december and fligth simulation felt great, of course I'm not an expert nor a pilot.

As far as I know X-Plane distributes it's software also for commercial simulation and they have released X-Plane 10 (also DRM Free for Home use)a while ago so I suppose it's greater than X-Plane 9.

See for yourself, try it and let us know!:
http://www.x-plane.com

I don't remember what version it was that I tried. It was right around or before FS2002 came out. I was working on my instrument rating, so the most important thing for me was accurate navigation, weather, scenery, cockpit instrumentation and accurate flight performance. The scenery in X-Plane was basically green ground and all but a hand full of airports were generic layout and it didn't have full navaid coverage.

I remember one of the selling points of X-Plane was that it simulated aircraft performance based on physics calculations on the aircraft model instead of using lookup tables like MSFS. However, MSFS had more accurate flight performance than X-Plane. The Cessna 172 (which is the plane I was training in), in MSFS I could use my actual aircraft's performance charts and it would perform almost exactly like it should. X-Plane felt cool to fly, but the actual performance was way off compared to the real plane. The Cessna 172 in X-Plane would climb too fast, cruise too fast and was way to sensitive on the controls.
 
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News Comments > MS Flight Simulator X for Steam This Year; "New Concepts" Coming
16. Re: MS Flight Simulator X for Steam This Year; Jul 10, 2014, 00:19 jimnms
 
ochentay4 wrote on Jul 9, 2014, 22:59:
I don't know why all the fuss on FSX. X-Plane is great, cheaper, and I still don't understand why isn't on Steam.

Unless X-Plane has had some drastic changes the last time I tried it, it was horrible compared to MSFS. Its scenery was bland and generic, the cockpits bland and generic and the flight modeling was a joke.
 
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News Comments > MS Flight Simulator X for Steam This Year; "New Concepts" Coming
11. Re: MS Flight Simulator X for Steam This Year; Jul 9, 2014, 22:12 jimnms
 
CJ_Parker wrote on Jul 9, 2014, 20:45:
A serious and 100% accurate (flight model, avionics, weather etc.) civilian flight sim would be the perfect fit for an open source crowdfunded effort since no single company could ever hope to create realistic global terrain and detailed airplanes within any reasonable amount of time.

FlightGear has been around for over 15 years and it's just now catching up graphically to FS2002/4. I don't know about flight models. I tried it way back before its 1.0 release.

FS9 was the last MSFS I bought. Like Windows, I skipped every other version. I had a lot of payware aircraft for FS9, some of which did get FSX patches, and had it heavily modded. I kind of fell out of the hobby, but I had been toying with the idea of picking up FSX, dusting off my flight sim gear and getting back into it. I might pick this up if the price is right.
 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Jul 7, 2014, 22:14 jimnms
 
Do hard drives and flash drives with child porn on them smell different?  
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News Comments > Out of the Blue
5. Re: Out of the Blue Jul 6, 2014, 16:35 jimnms
 
Orogogus wrote on Jul 5, 2014, 19:07:
From what I recall, the original main developer bowed out because his wife was diagnosed with cancer and his life went to pieces. The guy now in charge was originally brought in to get the game to a releasable state, and he felt that at this point a code rewrite/sequel would be the best option (which is what he wanted the KS for).

I never heard anything about his wife getting cancer, just that he hired a guy to take over development of the game for a percentage of the profits. The developer, after realizing that his cut wasn't enough to live on while working on the game full time, called it quits and recommended either open sourcing the game or a complete rewrite.

I also don't remember Towns being on Kickstarter. I remember it causing a shit storm when it got on Steam because it was still in beta. This was before Steam had an Early Access program.

I got Towns in a bundle a long time ago. Back then it was on Desura, but they later gave everyone a Steam key. I played a little bit of it back then. It seemed like a neat idea, but was very buggy. I haven't played it since then either.
 
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News Comments > Saturday Tech Bits
12. Re: FAA Struggling To Deal With Drones, Cracks Down On Farmers And Realtors Jul 6, 2014, 16:18 jimnms
 
descender wrote on Jul 6, 2014, 13:14:
http://goo.gl/LZakw8

I don't think there is such a thing as "un-controlled airspace" in this country.

Class G airspace is uncontrolled.
Class G airspace includes all airspace below flight level 600 not otherwise classified as controlled. (AIM 3-3-1) There are no entry or clearance requirements for Class G airspace, even for IFR operations. Class G airspace is typically the airspace very near the ground (1200 feet or less), beneath Class E airspace.

Radio communication is not required in Class G airspace, even for IFR operations. Class G is completely uncontrolled.
 
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News Comments > Saturday Tech Bits
10. FAA Struggling To Deal With Drones, Cracks Down On Farmers And Realtors Jul 6, 2014, 12:55 jimnms
 
How many of you read the article? It has nothing to do with flying drones for fun, it's when people do it commercially for money.

If a realtor films buildings for fun using a remote controlled quadcopter that’s legal. But if she takes that same quadcopter and films buildings as part of her job, that is illegal. If a farmer flies a model aircraft over his cornfield doing barrel rolls and loops, that’s legal. But if he uses the same model airplane to determine how to conserve water or use less fertilizer that’s illegal.

I understand the FAA's stance on it, but then I also don't see them having the authority to do anything about it. If an aircraft is being used commercially, the pilot must have a commercial license and the aircraft needs proper certification. The same thing applies to cars and trucks too, but it's not as strictly enforced.

These "drones" (at least in the context of this article) are still just RC aircraft, and the FAA doesn't have the authority to regulate RC aircraft as long as they aren't being operated in controlled airspace.
 
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News Comments > Divinity: Original Sin Sells Like the Devil
43. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 12:03 jimnms
 
It looks like D:OS might be coming to GOG sooner than later. I guess they decided they want a piece of this pie.

I still haven't played the final release yet. I chose to get my Kickstarter key on GOG and have to wait for my physical box which will have my Steam keys. At the rate bugs are being found and patches coming out, I might wait a little longer until things settle down.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
37. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 20:57 jimnms
 
Darks wrote on Jul 1, 2014, 09:40:
Hey jimnms, the steam version is DRM free. you just run it through steam. there are no DLLs from steam in that version at all. I checked, I have the steam version. Not one dll to be found from steam.

I know the Steam version is DRM free, but my physical copy is the collectors edition and I still need to wait for it and use its Steam key to get the CE goodies on Steam. Since I have the extra key I want to redeem it on GOG.

That's kind of shitty that the public GOG release of the game is delayed until the end of August. I know they said it is to release with the GOG Galaxy thing, but there was some evidence posted in the forums that Larian made a deal to give Steam a 2 month exclusive.
 
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News Comments > Steamships Ahoy - Divinity: Original Sin
24. Re: Steamships Ahoy - Divinity: Original Sin Jul 1, 2014, 03:51 jimnms
 
I stopped reading a few posts in because it looked like I was about to read a spoiler. I'm not playing it until my physical copy arrives, and maybe wait for the first patch that they said would put in the companions and coop AI (which I don't think I'll use) that wasn't ready at release time.

The deal with redeeming your Kickstarter copy on GOG is that they changed the way the alpha/beta keys work, and a bunch of people got butt hurt over it. I sort of understand being a bit upset, but not to the degree some people are bitching. Originally the alpha/beta keys for Kickstarters were going to expire and you chose where you want your copy from, GOG, Steam or Larian Vault. They then decided to extend the alpha/beta Kickstarter keys to full versions, so people wouldn't have to re-download the game. If you wanted your copy from GOG instead, you have to log into your Larian Vault account, go to the Kickstarter backer page and choose it, which then revokes your Kickstarter Steam key and gives you a GOG key. The problem is, they dodn't have this working yet. People on the forums that didn't redeem the Kickstarter key for Steam early access have already been able to get GOG keys though.

I could play right now since I have a Kickstarter key I used for apha access, but I want to redeem that one on GOG to have a DRM free backup (in case of a Steampocalypse), and because my physical copy comes with two Steam keys in it.
 
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News Comments > Steam Top 10
10. Re: Steam Top 10 Jun 29, 2014, 23:16 jimnms
 
I've skipped buying the DLC the last two or three sales because I only need two of them, and it seems shitty to me to have to buy the legendary edition to get them, even though it's cheaper that way. I think I'm still going to hold out, but there's still ~14 hours for me to cave and change my mind.  
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News Comments > Summer Sales Ending
27. Re: Summer Sales Ending Jun 29, 2014, 23:04 jimnms
 
nin wrote on Jun 29, 2014, 19:32:
Did anyone ever attempt to update the textures on that one? Even running d3d, the screenshots look pretty rough, by todays standards.

You need to run it in OpenGL to set it to the maximum settings. I think the game looks pretty damn good for its age. Try HSFX IL-2 Mod though.

Anyone that likes IL-2, I think would like Rise of Flight. I have three extra keys from the Indie Gala ROF bundle if anyone is interested in a little trade. It has the base ROF game and two DLC, Legendary Bombers and furious wings. Playing on the MP campaign servers is pretty damn fun. There are AI flights going on and people can join in and fly for either side.

xXBatmanXx wrote on Jun 29, 2014, 20:44:
Hay guys, remember to post your Summer cards and sell them or use them before noon CST tomorrow. I sold all of mine for 20-25 cents this AM and they are already down to 15. :)

Hay is for horses. I sold my remaining cards this morning because I figured after the card race was over the price would tank. I wasn't interested in any of the rewards for crafting the summer badge, so I crafted one level and traded them for other game cards. I think I completed 15 other game badges by trading the summer cards for 2 or more regular game cards. I maxed out one badge and almost got a full set of foil cards for one game (KSP). I have one more that I can complete. I have enough cards, I just need to swap out one last duplicate, but after the card race ended today the trading scene has died out.

I lucked up and got a foil card drop the first day my team (pink) won, and I got another foil card drop today when we won again. Between those and the summer cards I had left this morning, I have almost $5 in my Steam wallet. Not long after I sold them, the prices started dropping.
 
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News Comments > Summer Sales Ending
26. Re: Summer Sales Ending Jun 29, 2014, 23:01 jimnms
 
It feels like I bought a lot, but I just checked my receipts and I didn't buy as much as I thought. I bought one game from GMG and two from GOG. I only bought three games from Steam, but I picked up a lot of little DLC. I guess the cheap DLC I picked up is why it feels like I bought so much more than I did.

I passed on Skyrim DLC. They give 75% off the base game, but only 50% on the DLC. I already have one of the DLC. It's cheaper to get the Legendary Edition than buy the two DLC I need, but it just rubs the the wrong way having to re-buy something I already have. There's still 14 hours left, so I might cave in. I may not though, because by the time I get around to playing Skyrim again the DLC will probably finally get a better discount.

There's still a coulple of things I'm on the fence about picking up now or waiting on. I'm leaning toward waiting, but there's enough time to sleep on it and get it in the morning if I change my mind.
 
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News Comments > Divinity: Original Sin Beta Toolkit
10. Re: Divinity: Original Sin Beta Toolkit Jun 27, 2014, 23:01 jimnms
 
I'm really looking forward to this, but I'm not going to play it at release. For one, I have to wait for my physical boxed copy to arrive, but mainly, they already said they are shipping the game with some features not implemented, which will get added in later. They said patches won't break save games after release, but some new features that get patched in won't be accessible unless you start a new game.  
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News Comments > Game Reviews
4. Spintires Jun 26, 2014, 02:24 jimnms
 
I watched a live stream with the devs of Spintires the day it was released. It made me want to go out and buy it, but I had to hold myself back though. The MP looks like a lot of fun. That's what they were doing in the stream. There were three of them attempting to pickup and deliver some logs while answering questions from viewers. Two of them were driving the log trucks and one was following in a support truck to assist and pull them out when they got stuck. As difficult as it looked with three of them trying to deliver the logs, I don't know how fun it would be in SP.

They did say the world was somewhat persistent, so if you're playing alone and get stuck, you can switch to another vehicle back at a garage and go help yourself out. They also said the terrain was persistent, so if you continue to drive over the same spot digging ruts that it will get deeper and deeper.

A lot of people complain about lack of wheel support, but without a first person cabin view I don't see the point of using a wheel. I do hope they add both though.
 
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News Comments > Steam Summer Sale
62. Re: Steam Summer Sale Jun 20, 2014, 00:48 jimnms
 
LurkerLito wrote on Jun 19, 2014, 19:46:
jimnms wrote on Jun 19, 2014, 17:37:
They said that the Steam version will not use DRM, so once you download it, you can copy it to any other computer of yours and run it without Steam.
Hmm you sure about that? I am pretty sure Steam made steam DRM a requirement for any new games on the service after a few years back. Some games like skyrim IIRC, got by this by making only the launcher use the steam DRM, but you could launch the main exe and it bypassed steam, but in later update Steam made it mandatory on everything and they had no choice but to lock up all the exes. MP doesn't really matter to me but the steam workshop might be one of those features I'd want to use. While I don't mind steam, if given a choice it's always DRM-Free for me, so either way I am buying the GoG version.

I'm pretty sure Steam hasn't made DRM a requirement, unless they've done it very recently. The PCGaming Wiki's List of DRM Free Games on Steam shows lots of titles less than a year old.

I looked for the post on Larian's forums regarding Steam and DRM, but I can't find it. It might have been in one of the Kickstarter updates though. I posted the question, maybe I'll get an answer soon.
 
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News Comments > Fallout, Fallout 2, and Fallout Tactics Return to Steam
27. Re: Fallout, Fallout 2, and Fallout Tactics Return to Steam Jun 20, 2014, 00:07 jimnms
 
According to a post on the GOG forums:
From the Readme files;

Fallout 1:
This Bethesda Softworks release of Fallout 1 contains the original Interplay 1.2 White Label version of the game. To maximize compatibility on modern systems, we have included the Fallout 1 High Resolution Patch version 4.1.8 by “Mash” Matt Wells.

Fallout 2:
This Bethesda Softworks release of Fallout 2 contains the original Interplay 1.02 version of the game. This release has been pre-patched with sfall version 2.19a and the Fallout 2 high resolution patch version 4.1.8.

They still should let GOG begin selling them again.
 
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News Comments > Fallout, Fallout 2, and Fallout Tactics Return to Steam
25. Re: Fallout, Fallout 2, and Fallout Tactics Return to Steam Jun 19, 2014, 19:29 jimnms
 
Mad Max RW wrote on Jun 19, 2014, 18:28:
I don't know about the "new" Bethesda stamped releases, but the previous Interplay owned Steam versions actually stole a fan created modification from No Mutants Allowed that had been around for years.

GOG did the same thing for Fallout 2. The original GOG release was unmodified, but then they switched to their v2 installer, they included SFall with it. I (and many others) had a problem with the new version and had to remove the mod to get the game to work.
 
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News Comments > Star Citizen's Realistic Flight Explained
46. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 18:13 jimnms
 
Creston wrote on Jun 19, 2014, 14:58:
jimnms wrote on Jun 19, 2014, 14:49:
Here's a video of a guy explaining "The Physics Of Flying 'Space Fighters'" using Kerbal Space Program.

https://www.youtube.com/watch?v=XYPxJtra1ws

That's not just "a guy", that's Scott Manley, who is like the Kerbal Space Program Guru. (Which may have something to do with the fact that he either currently is, or was at one point, working for NASA as a rocket scientist or whatever they're called now.)

Tl;dr Scott Manley is brilliant, and is ALWAYS RIGHT.

I didn't think many people here would know who Scott Manley is.
 
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2176 Comments. 109 pages. Viewing page 3.
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