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Real Name Jim   
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Nickname jimnms
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Signed On May 30, 2003, 01:18
Total Comments 2232 (Senior)
User ID 17277
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Dec 1, 2013, 19:08 jimnms
 
Dirwulf wrote on Dec 1, 2013, 15:44:
I wonder how many people actually finished the main story in Skyrim. I have 71 hours invested in that game, and I didn't even get close. Maybe 71 hours isn't that much. I just got bored with the game. It's the same shit over and over and over and over and over...

I can top that. I have 377 hours without finishing it. Not all of that is actual game play. A lot of that is testing mods screwing around.

The main quest felt weak to me and I never felt the need to get on with it. When the game was released, a friend of mine was playing at the same time and kept talking about these awesome dragons battles he was having, while I had yet to see a single one. I didn't realize that the dragons didn't show up until after that first scripted encounter with one during the main quest. It seems more like the game wants to steer you into the civil war quest line than completing the dragonborn shit.

Skyrim is the first Elder Scrolls game I've played significantly. I played a few hours of TES IV after getting Fallout 3 and hearing people call it Oblivion with guns. I had never played an Elder Scrolls games before, so I picked up Oblivion and Morrowind during Steam a sale.

Don't get me wrong, I like Skyrim, but in typical Bethesda style, it seems like a lot of things were half assed, not fully though out, unpolished and unfinished.

I stopped playing it out of frustration over several little things that built up to a breaking point. The skill trees aren't well thought out. Some skill trees are completely useless to take, and the progression through some others are just retarded. The smithing skill tree is a good example. At first glance it seems to be split into light and heavy armor sides. Except there is one skill for heavy armor half way around the light armor side. Then to get dragon smithing requires unlocking the heavy armor side, which has both light and heavy armors. I think they did fix it so the dragon smithing now unlocks from both sides in a later patch which also addressed some exploits with the smithing.

I was playing a light armor character and it pissed me off when I unlocked the "light armor side" and realized I had to unlock the heavy armor side of the skill tree to get dragon armor. I fired up the creation kit and fixed it so I could take dragon smithing from the light armor side. I ran back to my house where I had stored dragon bones and scales hoping to make myself a kick ass set of dragon armor. I realized I was short a few bones or scales for a full set, so I consulted the UESP wiki to see how many I needed. It was while reading that when I discovered some under the hood game mechanics cap the damage resistance of armor at 80% no matter how high its armor rating. A DR of 80% equals an armor rating of 570 or something like that. The glass armor I was already wearing had an armor rating of over 700. FFS I could create and improved set of leather armor that was over 570. This made sense in earlier games because armor degraded, so having higher armor rating gave a buffer before your armor degraded enough for you to start taking extra damage. But Bethesda decides to dumb down Skyrim and remove item degradation without bothering to re-balance the armor system.

Having realized I wasted skills in the smithing tree was the final straw. I quit out of frustration with the game. I've gone back to it a few times. I'll update my current mods, install some new ones, play around a little, but then never stick with it.

The smithing thing alone wasn't what caused me to quit. Like I said, there were other little things that bothered me about the game, it was just that one finally pushed me to the quitting point. Other things like being able to complete the quest line for the mage college and become the highest ranking mage in all of Skyrim, and I can't even light a fart with a fireball spell. I'm welcomed into the thieves guild even after failing the first task of picking someone's pocket. I get caught, sent to jail, and when I get out, they still invite me to their secret hideout.

Bethesda needs to take notes from the way Obsidian did factions in Fallout New Vegas. You couldn't work for and please them all. You could try to stay neutral to them all, but eventually you piss one or more (or all) of them off and there's no turning back after that. Piss off a faction and that shuts off doing any quests for them. With Skyrim, you can do everything in one play through, with the only possible exception being the side you pick for the civil war quest.

There are now a lot of mods that fix and balance the skill trees and address some of my other complaints. Most of these require starting a new game, so I'm now torn between starting a new game with these mods or continuing my current game. I'm still leaning toward continuing my game because I do want to pick up the DLC if it ever goes on a real sale, and I will do a second play through with the DLC.
 
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News Comments > Black Friday Legal Briefs
5. Re: Black Friday Legal Briefs Nov 30, 2013, 19:30 jimnms
 
A couple of thoughts occurred to me while reading that article. One, why the fuck does the software cost $1.35 million per server and $5,000 per device? My best guess is because when the govt. gets involved, prices get inflated. Second, why the fuck is the govt. paying this much for software when it has the people at US Army Corp of Engineers that write software to do this shit. I have a friend that works at the USACE that does exactly that. He writes the software that runs simulations to find the most efficient way to move shit around.  
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News Comments > Saturday Tech Bits
4. Re: Saturday Tech Bits Nov 30, 2013, 18:59 jimnms
 
JeffD wrote on Nov 30, 2013, 15:01:
Ozmo, please tell me you did not just say that. That is exactly %100 of what bill gates thought when he said why would you need more than 640k memory.
Bill Gates never said that though.
 
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News Comments > Steam Autumn Sale
59. Re: Steam Autumn Sale Nov 28, 2013, 10:21 jimnms
 
Krovven wrote on Nov 28, 2013, 05:43:
Bats got me Skyrim! Thanks bud!

What mods can folks recommend?
I'd like to get a mod that rebalances weight of items and the amount of weight I can carry. What's the best weight mod?
What is the best map mod (not markers, just the graphics)?

I'm not really interested in any graphics mods as my computer is old and decrepit. So unless it's a graphics mod that looks awesome and makes the graphics better...I probably can't run it.

I've currently installed:
- SKSE (obviously)
- The Cartographers Map Markers
- SkyUI
- Undead Books Glow
- Better Quest Objectives
The first thing you should get is the Unofficial patch.

I really need to finish Skyrim. Every now and then I update my mods intending to finish. I'll play around in it to make sure the mods are working, run around and kill shit, not do quests and not save, but then I don't come back to finish the game.

I just took a quick look at what mods I have installed. Most of the mods I have installed are visual improvements that effect performance, or add immersion:

I can't stand the 3D map, so I use Warburgs 3D Paper World Map. Unfortunately you can't get around the map being 3D, so that mod does its best to work around that by locking the view to top down to give it the appearance of a 2D paper map.

A few misc. mods I picked out of the list that shouldn't effect performance:
Book Covers Skyrim
Immersive HUD
Realistic Needs and Diseases
Run For Your Lives

What are you looking for in weight rebalance (carry more or less)? I'm not using any at the moment since you can already carry a ridiculous amount of crap. If you want to carry more, your carry weight increases when you upgrade your stamina. I think there are some perks that let you carry more, and some that reduce armor weights, and you can carry more by finding and activating the Steed Stone. If you're just wanting to carry more you can cheat and use the console commands to increase your carry weight.

I've bookmarked one called Realistic Carry Weight for my next game to make it harder. There are a ton of weight mods, just search for weight on the Skyrim Nexus.

There's post on Reddit with a good list of mods too.
 
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News Comments > Morning Screenshots
5. Re: Morning Screenshots Nov 22, 2013, 17:00 jimnms
 
Remember they said they weren't going to do prone or kneeling? Look at the guy with the rifle, he's kneeling. I wonder if that's just the aim/fire animation or if they decided to put in kneeling.  
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News Comments > Fallout 4(?) "Nuclear Winter" Teased
23. Re: Fallout 4 Nov 22, 2013, 16:51 jimnms
 
Task wrote on Nov 22, 2013, 10:26:
The 2299 site has nothing to do with Fallout 4. The Bethesda people said so themselves, unless they lied.

The symbol below the countdown timer is the VaultTek logo. When the site first went up, looking at the source code for the page you would see it was running a javascript named fallout. They've since changed the page and the Morse code though.
 
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News Comments > RAGE Free Weekend
17. Re: RAGE Free Weekend Nov 22, 2013, 01:05 jimnms
 
Does this free weekend include the single player?  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Nov 22, 2013, 00:59 jimnms
 
I would rather see Winamp die than go to Microsoft. Why can't they give it back to Nullsoft? I still use Winamp, and will use this last version until it no longer works, unless something better pops up before then.  
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News Comments > Evening Metaverse
4. Winamp Nov 20, 2013, 23:04 jimnms
 
I still use Winamp as my primary music player. I don't know why, but music played through it sounds better than anything else I've tried. Nothing is cooler than Winamp + MilkDrop. Who's going to whip the llama's ass now?  
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News Comments > Black Mesa Goes Commercial
31. Re: Black Mesa Goes Commercial Nov 20, 2013, 16:14 jimnms
 
Prez wrote on Nov 20, 2013, 13:03:
I never tried the Black Mesa mod because I wanted to wait for the remade Xen portion but it looks like the free version of that is never coming now. Oh well, the whole package will be able to be had for a pittance on a Steam sale sometime in the future - I'll wait til then I guess.

I didn't mind that they released it without the Xen levels. I don't know how many times I've played the original HL, but after the first time in the original and once more in HL:S, I've always stopped playing when I reach Xen.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
57. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 20:22 jimnms
 
InBlack wrote on Nov 13, 2013, 06:52:
jimnms wrote on Nov 13, 2013, 05:06:
Creston wrote on Nov 12, 2013, 11:50:
SpectralMeat wrote on Nov 12, 2013, 10:00:
I did not get this expansion (canceled this preorder as well ) but I still had a 4Gb patch to download last night.
Not sure if they've made some changes to the main game as well?

They did. They fixed some bugs (teleport bug amongst others), made some optimizations (apparently) and I think the changes for the RNG were ported over to the original game as well.

Has there been an official patch notes detailing what was fixed? I never finished the game because it bugged out on me. I was getting conflicting hit chances depending on what I was looking at. The target icons on the bottom of the screen would show one value while when in targeting to take the shot I got another value. At first it was only effecting one particular soldier, then it spread to others and eventually my whole team. At first it was just only showing 1% chance on the icons, but seemed to be showing the correct percentage in targeting mode. Then it started showing two different values, so I had no idea which one was right.

I also had a soldier that was a reward for a mission that was bugged. He was a high ranked sniper, which I gave him squad sight. No matter what, he never had a shot at anything, it was like he was blind and couldn't see them, even when an enemy was in the open right in front of him.

I'll try firing this up this weekend and see if it fixed my game. I really hope I don't have to start over. While I made some regrettable decisions, with it being my first game, I think I was doing good and wanted to play it out.

Squad sight was bugged, but they fixed that in the first patch for the game.

I didn't buy the game on release. This is the first time since I bought it that I've seen a patch for it.
 
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News Comments > Wasteland 1 on GOG.com
10. Re: Wasteland 1 on GOG.com Nov 13, 2013, 20:14 jimnms
 
Mad Max RW wrote on Nov 13, 2013, 07:10:
GL1zdA wrote on Nov 13, 2013, 04:48:
Mad Max RW wrote on Nov 12, 2013, 21:31:
I already unlocked it on Steam and tends to crash a whole lot more than the old DOSBox version I've been playing for years.
They are still using DOSBox for this version.

I know. But for some reason this updated version is less stable. Even Brother None acknowledged it and they are working on a fix.

The wasteland.exe is some modified form of DOSBox. I just rooted around in the game directory and noticed the original DOS files are in the \Wasteland\ROM\Data directory, but the wl.exe is in \Wasteland\ROM. If you copy/move wl.exe to the Data directory you can run the original DOS version with DOSBox. You don't get any of the new features like in-game paragraphs or VO though.

I tried using DOSBox command line options with the wasteland.exe, but it doesn't respond to them. The DOSBox hot keys also don't work, like pressing CTRL-F10 to release the mouse. I was hoping to be able to use command line options or a dosbox.cfg to make it run windowed by default without disabling Aero, and be able to release the mouse.
 
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News Comments > Ships Ahoy - XCOM: Enemy Within
44. Re: Ships Ahoy - XCOM: Enemy Within Nov 13, 2013, 05:06 jimnms
 
Creston wrote on Nov 12, 2013, 11:50:
SpectralMeat wrote on Nov 12, 2013, 10:00:
I did not get this expansion (canceled this preorder as well ) but I still had a 4Gb patch to download last night.
Not sure if they've made some changes to the main game as well?

They did. They fixed some bugs (teleport bug amongst others), made some optimizations (apparently) and I think the changes for the RNG were ported over to the original game as well.

Has there been an official patch notes detailing what was fixed? I never finished the game because it bugged out on me. I was getting conflicting hit chances depending on what I was looking at. The target icons on the bottom of the screen would show one value while when in targeting to take the shot I got another value. At first it was only effecting one particular soldier, then it spread to others and eventually my whole team. At first it was just only showing 1% chance on the icons, but seemed to be showing the correct percentage in targeting mode. Then it started showing two different values, so I had no idea which one was right.

I also had a soldier that was a reward for a mission that was bugged. He was a high ranked sniper, which I gave him squad sight. No matter what, he never had a shot at anything, it was like he was blind and couldn't see them, even when an enemy was in the open right in front of him.

I'll try firing this up this weekend and see if it fixed my game. I really hope I don't have to start over. While I made some regrettable decisions, with it being my first game, I think I was doing good and wanted to play it out.
 
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News Comments > Wasteland 1 on GOG.com
6. Re: Wasteland 1 on GOG.com Nov 13, 2013, 04:07 jimnms
 
As a Wasteland 2 backer, I chose to redeem my WL2 GOG. I think it's pretty damn awesome that they were able to do this and update the game to add the text and voice over, however, it's not without its problems. It runs full screen, and seems to stretched even though I have my GPU set to preserve aspect ratio of full screen games. Pressing ALT-Enter will switch to windowed mode, but it doesn't release control of the mouse. I've tried pressing ALT-TAB, but I the only way I can get it to release the mouse is to go full screen and back to windowed. In full screen the mouse is crazy sensitive, but not as bad windowed. I also don't like that it disables Aero in windowed mode. I haven't had any problems with it yet, but I haven't played it for very long.

I have played the original in DOSBox without problems, and it runs fine windowed without disabling Aero themes.
 
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News Comments > Evening Metaverse
8. Re: Evening Metaverse Nov 9, 2013, 23:00 jimnms
 
eRe4s3r wrote on Nov 9, 2013, 01:30:
May I just add here, the new youtube comment thing fucking sucks.
+1
 
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News Comments > Morning Metaverse
15. Re: Morning Metaverse Nov 8, 2013, 14:01 jimnms
 
Beamer wrote on Nov 7, 2013, 19:49:
jimnms wrote on Nov 7, 2013, 19:43:
jacobvandy wrote on Nov 7, 2013, 12:19:
Beamer wrote on Nov 7, 2013, 11:05:
IE also takes up multiple instances in your task manager, with no real way of knowing what any are. Chrome and FF only start one

No that's Chrome; I have like a dozen instances right now just looking at one tab. I launched IE for a minute and it had two.

In IE, that's an option that defaults to off (at least in the last version of IE I used). If I remember correctly, it's called open new windows/tabs in new process or something like that.

You're also confusing instances on the task bar with instances in the task manager.

No, I know what you are talking about. When you open another IE window or tab it spawns another instance of iexplorer.exe. That is an option in IE that used to default to off, but the last version of IE I used was whatever comes pre-installed with Win7. I never really even used that, but I have uninstalled IE from my machines though.
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Nov 7, 2013, 19:43 jimnms
 
jacobvandy wrote on Nov 7, 2013, 12:19:
Beamer wrote on Nov 7, 2013, 11:05:
IE also takes up multiple instances in your task manager, with no real way of knowing what any are. Chrome and FF only start one

No that's Chrome; I have like a dozen instances right now just looking at one tab. I launched IE for a minute and it had two.

In IE, that's an option that defaults to off (at least in the last version of IE I used). If I remember correctly, it's called open new windows/tabs in new process or something like that.
 
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News Comments > Saturday Metaverse
4. Re: Saturday Metaverse Nov 3, 2013, 04:49 jimnms
 
nin wrote on Nov 2, 2013, 13:27:
What issue are you seeing? The only thing that drives me nuts about YT right now is having to manually set the screen rez on every video, instead of a global setting saved somewhere (or am I missing one???).

There is, sort of, but since the change to the site a few days ago it seems to do what it wants. Why the fuck did they condense all of the screen size options under one icon. It's not like there was a lack of room. Now it's thee clicks to change anything where before it was one. Also when switching to full screen it seems to want to play out what is already buffered before changing to HD, which on a lot of videos is the half or more of it. It used to switch within a few seconds, but now I have to switch to full screen, then back the video up, and even that doesn't work every time. If a video is embedded on another site, you can put it full screen and it starts out playing HD, so why can't we get that to work on YouTube itself?
 
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News Comments > Valve: Steam Offline Mode "Designed to be Indefinite"
38. Re: Valve: Steam Offline Mode Nov 2, 2013, 17:57 jimnms
 
Suppa7 wrote on Nov 2, 2013, 01:11:
jimnms wrote on Nov 2, 2013, 01:03:
At home I've played Portal 2 and Civ V on the LAN using the same account with one client set offline, and both of those use Steamworks for MP. After going offline, you have to go in the Settings/Friends and change the profile name to something different.

I'm sorry but you are misremembering, people don't complain about non-existent problems. You connected to the internet at some point and didn't have those boxes off for 3 months. Or some of those games do not have the forced internet login option turned on in steamworks. I can post screenshots if you wan't. I took screenshots when it happened for people like you who claim steam isn't DRM and doesn't lock out games.

I'm not misremembering anything. I set a firewall rule on the 2nd PC to block Steam from accessing the internet so my niece won't accidentally go online, which would knock me offline. Steam has stayed offline for months and never once forced me to go online. The only time that PC is turned on is when she comes over and plays a game on it. It stays off for weeks at a time, sometimes over a month.

I can play games on a LAN just fine with Steam offline. The QuakeCon BYOC LAN party lasts 4 days, and very few people had a problem. Those that did have a problem either forgot to set it to offline mode before packing up or tried to go online with it, which won't work.

Offline Steam also works without manually setting it offline, though if you know you're going to be offline for a while it's best to set it offline manually. Last year when hurricane Issac hit, I lost power for a couple of days, but I was without internet for a week. I didn't set Steam offline because I live far enough inland that we didn't expect more than a lot of rain. I didn't have any trouble with Steam or any Steam games during that time.

No one is saying Steam isn't DRM, although not every game on Steam uses Steam's DRM. There are a lot of DRM free games sold on Steam that you can run without Steam by launching the game's .exe.

I also never said Steam didn't have problems with offline mode before. I pointed out that one time they did introduce a bug that broke offline mode completely and took their sweet time fixing it too. That was a year or more ago, and I haven't had any recent problems with it on any of my systems.

Your conspiracy that Steam is spying on you when set offline is false. The firewall logs connection attempts by blocked programs, and I see no attempt by Steam to connect since it has been offline on the 2nd PC. You don't get achievements when offline, and any game time played while offline isn't recorded to your account when you go back online.
 
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News Comments > Valve: Steam Offline Mode "Designed to be Indefinite"
24. Re: Valve: Steam Offline Mode Nov 2, 2013, 01:03 jimnms
 
Suppa7 wrote on Nov 1, 2013, 23:44:
Slashman wrote on Nov 1, 2013, 23:36:
Suppa7 wrote on Nov 1, 2013, 22:41:
No it's them PR'ing covering their ass. It has a specific month timer, if you don't login to steam for a month you can't go into offline mode.

I know because I've encountered it. It's WAY TOO specific to be a bug, it's a DRM feature to ensure that gabe can monitor your playtime when you play offline games.

So why doesn't everyone get it?

Because most people don't ever shut off their computers for a month and try to play a game. You have to try to play a game in offline mode without ever once opening steam while you had internet. If you once opened steam while connected to the net, steam resets the timer.

It's not like it matters too much with cracks, but still it's just more evidence steamware is crapware. There is no reason you shouldn't ever be able to play LAN games without an internet connection for instance. Steamworks prevents that because it is DRM.

** I should note it doesn't apply to all games, but 90% of games on steam where the developer chose deep steamworks integration. Any game that won't start without logging into steam (which is quite a bit).

My second PC had Steam offline for 3 months or more without ever asking to connect, and like I said in my previous post, it's blocked from accessing the internet through the firewall to prevent my niece from accidentally going online.

I've been to QuakeCon three times and set Steam to offline before going. They do have an Internet connection at the BYOC, but Steam doesn't work when you have 3000+ people trying to connect from the same external IP address. If you don't set Steam offline before shutting your system down and packing it up, you're SOL unless you have a phone you can tether to it, or find someone there that will let you use theirs. I played TF2, L4D and many other games on the LAN with Steam offline.

At home I've played Portal 2 and Civ V on the LAN using the same account with one client set offline, and both of those use Steamworks for MP. After going offline, you have to go in the Settings/Friends and change the profile name to something different.
 
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2232 Comments. 112 pages. Viewing page 15.
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