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Real Name Jim   
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Nickname jimnms
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Signed On May 30, 2003, 01:18
Total Comments 2150 (Senior)
User ID 17277
 
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News Comments > Killing Floor: Free Week; Patch; Sale; More
4. Re: Killing Floor: Free Week; Patch; Sale; More Jul 4, 2013, 18:42 jimnms
 
Sacrifex wrote on Jul 4, 2013, 15:44:
I picked up the game a few sales back, but I was told the scene could be extremely vitriolic, so I never even went online with it. I have too many games left on the backlog to spend time getting yelled at when I'm trying to have fun.

Same reason I won't touch LoL, and the like.

Don't believe everything your told. I've had nothing but fun with the game playing online.
 
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News Comments > Ships Ahoy - The Walking Dead 400 Days
2. Re: Ships Ahoy - The Walking Dead 400 Days Jul 3, 2013, 18:57 jimnms
 
Is this the full 5 stories or just the first of the five? I'd rather wait for all of them to come out before picking it up if they're going to release them one at a time.  
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News Comments > Final Sven Co-op for Half-Life
5. Re: Final Sven Co-op for Half-Life Jul 3, 2013, 16:29 jimnms
 
ItBurn wrote on Jul 3, 2013, 10:22:
Had tons of fun with this. Wish it was for HL2.

There are a couple of coop mods for HL2 that I've played before. Synergy is one that still gets updates, but there was another one I played a while back with a friend, but I can't think of the name.
 
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News Comments > Saints Row 4 "Low Violence" Edition Plans?
14. Re: Saints Row 4 Jul 2, 2013, 22:31 jimnms
 
Ozmodan wrote on Jul 2, 2013, 15:24:
Well if the dumb ass developers had half a sense of what not to put in a game like this, they would not have this problem. Despite the rating, kids in their early teens will be playing this, whether their parents know it or not. It is not an aussie problem, it is immature developers not recognizing limits.

I don't want my gaming experience changed because one country's stupid laws doesn't let adults make their own decisions. I thought Australia had finally grown up when it added the R18+ classification, but I guess not.
 
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News Comments > On Sale
3. Re: On Sale Jul 2, 2013, 22:16 jimnms
 
Whenever FTL goes on sale anywhere, the developer site matches it. You'll get both a DRM free download and a Steam key since it's sold through The Humble Store.  
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News Comments > Saints Row 4 "Low Violence" Edition Plans?
6. Re: Saints Row 4 Jul 2, 2013, 13:48 jimnms
 
I saw a comment in another forum recently from Australians bitching about how games are more expensive in Aus. vs. the rest of the world. I imagine this is why. When developers have to rewrite their damn games to pass your nanny laws, you should have to pay more to cover the extra development costs.  
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News Comments > The Walking Dead: 400 Days Tomorrow
7. Re: The Walking Dead: 400 Days Tomorrow Jul 2, 2013, 13:42 jimnms
 
I only had one problem in the whole game series. It was in episode 2 I think, at the hotel. I thought I knew what I needed to do, but couldn't figure out to "tell" the game to do it. After several minutes of frustration I turned on the "cheat" that shows the click zones. It turned out that what I was trying to do was the right thing, but the click zone for what I was trying to do was not centered on the object I was trying to click (i.e. it was below and to the right of the object).  
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News Comments > Ships Ahoy - Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded
16. Re: Ships Ahoy - Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded Jun 28, 2013, 20:50 jimnms
 
nin wrote on Jun 28, 2013, 12:23:
Well, space isn't really an issue, but 4 gig sounds a lot close to what I would have guessed than 8.

Just because storage is cheap isn't a reason to be lazy and not compress game assets. If that 4.35GB compresses down to 750MB, it wouldn't hurt to leave some of it compressed. I could live with a few seconds longer startup to save 3GB of disk space.
 
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News Comments > etc.
8. Re: etc. Jun 28, 2013, 12:22 jimnms
 
Tumbler wrote on Jun 28, 2013, 11:26:
Origin serves little purpose other than an obstacle to play their games. It's not a big obstacle but if their website simply offered downloads of the games directly I can't say I'd miss origin.

You could say exactly the same thing about Valve. Can you name a place where I can buy a Valve game that doesn't require Steam?
 
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News Comments > Ships Ahoy - Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded
12. Re: Ships Ahoy - Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded Jun 28, 2013, 12:07 jimnms
 
nin wrote on Jun 28, 2013, 09:00:
I guess we'll see what it does when I (eventually) kick it off. The number I was seeing was on the screen where you double click the name of the game in your list and you get the popup about "this game requires X amount of space, space available: Y". Is that where you saw 4 gig?

Bizarre...

Yeah that's where it was. I knew from the KS update that it wasn't going to be available on Steam, but when I put the key in it looked like it was going to let me install it. When I clicked finish, it only downloaded a few KB, and when I checked the steamapps dir to see what it downloaded, it was just some jpg file.

Then later just past noon it began downloading the whole game, I guess it saw it as an update. The Steam download was only 760MB, but after install it's 4.35GB.
 
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News Comments > Ships Ahoy - Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded
9. Re: Ships Ahoy - Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded Jun 28, 2013, 06:20 jimnms
 
nin wrote on Jun 27, 2013, 20:50:
Grabbed my code tonight from the KS - 8.7 gig on steam! Damn!

Something's wrong with that! I plugged in my Steam key this morning before it was available on Steam and it showed 4.3GB, but it wouldn't download. I grabbed DRM free download, which is only 750MB. Right after it was released at noon CDT, Steam began downloading it, and it only downloaded around 760MB. I just checked the directory in Steam and it is 4.35GB.

EDIT: Just out of curiosity extracted the DRM free installer and it is also 4.35GB. They could have kept some of the game files compressed to save disk space.

This comment was edited on Jun 28, 2013, 06:38.
 
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News Comments > Steam Cards Leave Beta - Summer Sale Hint?
19. Re: Steam Cards Leave Beta - Summer Sale Hint? Jun 24, 2013, 20:33 jimnms
 
Mr. Tact wrote on Jun 24, 2013, 14:07:
Alright -- someone give me the short version explanation of what these "Steam Trading Cards" are. I have not been paying attention.
It's a cheap cash grab for Valve. You can only earn half of the cards by playing the game. The rest you have to get by trading or buying them from the market (which Valve gets a cut).

I don't understand how it's supposed to work. If you can only unlock half the cards for a game, then how do you get the other half by actually trading them? If another person trades the half they have, then they can't unlock the badge. They did add booster packs, but it's a small chance to drop that goes up the higher your "level."

Once you collect all the cards and craft the badge, are the cards consumed or can you still trade them? I haven't collected a full set of cards to craft a badge, so I don't know. It would make since if you keep the cards after crafting the badge, otherwise it seems that only half of a game's owners can get the full set.

Oh and I still have two beta invites if anyone wants them.
 
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News Comments > Star Citizen - Life Time Insurance Last Chance
99. Re: Star Citizen - Life Time Insurance Last Chance Jun 23, 2013, 22:37 jimnms
 
Flatline wrote on Jun 23, 2013, 21:47:
In a sandbox environment "winning" more or less means "getting to do what you want".

If it takes X number of hours of boredom mining asteroids and hauling inexpensive freight from point A to point B in order to make enough money to afford a ship that lets you play how you want, and then someone else who wants to play the way you want to play pulls out a credit card and skips those X hours, I'd say that's "pay to win". Or if it wasn't a transaction, and it was say... a code or a hack, it'd be cheating. So how about instead of pay to win it's pay to cheat?

I'd call that PN2P (Pay Not to Play). They've mentioned several times on forum discussions that they don't want users to have to grind. You will still have to work your way up to afford better ships, but that journey should be a fun experience. If someone wants to drop a load of real money in the game to get a better starting ship, that's not going to have any effect on you, and that money goes to further expand the game for everyone. Citizenship and reputation can't be bought, so they still have to play the game to earn that.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 Jun 23, 2013, 21:50 jimnms
 
Creston wrote on Jun 23, 2013, 19:59:
The quests look the same no matter if they are main or side. The reason it's hard to find is because you just found a note when doing that fetch quest that says to meet someone in the inn at Riverwood. So go there and it should continue.

Creston

Ok, I've done that part too. I think that was one of the last things I did before I took a break.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Jun 23, 2013, 17:43 jimnms
 
MoreLuckThanSkill wrote on Jun 23, 2013, 17:17:
Ugh, regular skyrim is back in the top 10, or is that the Legendary version?

That's a good question since you can still buy the regular Skyrim for $30 vs $60 for the "Legendary Edition." I'm hoping the DLC will be on sale this summer, although I still need to finish the base game. I took a break from the game, but haven't gotten back to it yet.

While we're on the subject, might as well ask since I just thought of it. I fired up Skyrim a few weeks ago thinking of get back to it. I updated the mods I was using and added a few new ones, dicked around a bit, but that was it. I was looking in the journal to refresh my memory of where I was. I remember I had finished off some side quests, and decided it was at a good place to take a break. I haven't done much of the main quest, which I had planed to do when I returned from my break. I thought the main quests showed up in bold or somehow looked different than other quests in the journal, but they all look the same to me. Am I missing something or was I imagining things?

As far as the main quest, I think I only did about 3 parts of it past the first dragon killing. I went up the mountain to the old farts, did their fetch quest, and I think that was it. After that I just went off exploring and doing side quests.
 
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News Comments > Star Citizen - Life Time Insurance Last Chance
87. Re: Star Citizen - Life Time Insurance Last Chance Jun 23, 2013, 15:42 jimnms
 
gsilver wrote on Jun 23, 2013, 09:17:
My stomach turns every time I see more of this F2P money gouging.

I want to play a fun space sim, but feel deeply uncomfortable with games that punish the player either by money or time.

Prez wrote on Jun 23, 2013, 09:57:
I don't care about any of this F2P MMO crap. The singleplayer portion needs to be good all by itself because that's all I'll ever play. From how little mention it gets in interviews and previews I highly doubt it will be anything but a glorified tutorial.

You should take a little time and go browse the forum. Go to the general forum and there are a couple sticky topics that should answer most of your questions. I was on the fence about this, but now I'm considering backing this after reading up on it.

Playing online in the persistent universe (PU) is optional. Squadron 42 is a single player military type campaign. It's optional, but completing it earns you citizenship in the universe. There will be other ways to earn citizenship, but even citizenship is optional:

Citizenship can be earned in the game. Most people will do this by entering the universe via the Squadron 42 stand-alone game. Service in the military will earn you Galactic credits, perhaps a ship, and citizenship at a level that varies depending on choices you make during the Squadron 42 game.

Citizenship has Galaxy-wide implications. If you send out a distress call when attacked, NPC elements will respond faster if you have a high citizenship level. Players with low or negative citizenship levels may have trouble entering and being serviced in heavily-policed areas. Players with high citizenship levels may get the cold shoulder or immediately attacked in outlaw/pirate areas.

Your citizenship level will change depending on the choices you make in game. Take jobs at the request of the government and your citizenship level will rise. Consistently and successfully respond to distress calls and your citizenship level will rise. Traffic in narcotics, slavery or perform piracy and your citizenship level will drop.

The game is mostly PvE, but there will be PvP. The game will have a slider in the options to tell the PU server how much, if any, you want. I did read that operating in some of the outer areas of civilized/policed space you will still encounter PvP, but you'll also have to deal with NPC pirates and mercs. Since the game isn't based around PvP, I don't see how it can be called P2W. It's more like P2GaBS (Pay to Get a Better Start).
 
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News Comments > Star Citizen - Life Time Insurance Last Chance
55. Re: Star Citizen - Life Time Insurance Last Chance Jun 23, 2013, 02:02 jimnms
 
I've had the Star Citizen page open in a browser tab for weeks (maybe months) trying to decide if I want to get in on this. Everything I've read about the online persistent part sounds awesome, but I had several questions about the game that I needed answering before I make up my mind. I just spent a couple of hours reading the forums and found answers to most of them. One of them involved how it handled PvP. It looks like there will be a slider in the options to tell the server how much PvP you want to encounter, but they also say that in certain areas (outside of civilized/policed space) it may not be possible to avoid PvP.

I haven't found answers to all of my questions yet, like how does what you do in the online persistent universe effect your offline experience and vise versa? If you're participating in the online persistent world and you decide to sell/trade the ship you get from your pledge, what happens if you decide to play offline or on a private server? Is that pledge ship available to you when you start a new game offline or join a private server for the first time?

Also how are the recurring in game fees (insurance, hangar fee, etc.) handled when you don't play for a while? If you don't play for several weeks, will you log in to find all or a large chunk of your money gone because of these fees?
 
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News Comments > Borderlands 2 Tiny Tina's Assault on Dragon Keep Footage
34. Re: Borderlands 2 Tiny Tina's Assault on Dragon Keep Footage Jun 22, 2013, 20:35 jimnms
 
Rattlehead wrote on Jun 21, 2013, 22:55:
Have you tried the 2nd playthrough? It's much more difficult, and once you beat the main campaign everything scales. Also, 3rd playthrough is extremely difficult. I recommended 3rd playthrough with a friend, as you will die..alot.

I really don't feel like playing it again, just like the first BL. Why do I need to play it 2-3 times before it gets challenging? If I were to play it again, I'd want to do it as a different character.

BL2 was better than the first BL with quest leveling. It seemed that in BL2, quests were set to your level when you get them, unlike BL1 where they seemed to be fixed no matter what. There were a few times in BL2 where I was getting my ass kicked constantly on a quest, so I had to go do some side quests to level up and come back. They did a good job on the main game, so why didn't they do this for the DLC quests?
 
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News Comments > etc., etc.
6. Re: etc., etc. Jun 21, 2013, 23:59 jimnms
 
They must not have played each game for very long. The article didn't say exactly how many games they played, but it listed 8 specific titles.  
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News Comments > Borderlands 2 Tiny Tina's Assault on Dragon Keep Footage
30. Re: Borderlands 2 Tiny Tina's Assault on Dragon Keep Footage Jun 21, 2013, 20:24 jimnms
 
This does look cool. I hope it will scale to your current level when starting it. I started one of the DLC after finishing the main game, I think I'm at level 35 or something, but when I started the DLC everything was fixed at level 30. I could just casually walk around and not even have to shoot back because the enemies couldn't even take down my shield. I got bored and quit, and that was the last time I played Borderlands 2 (but I still fire it up to enter shift codes even though I probably have 200 keys by now).  
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2150 Comments. 108 pages. Viewing page 15.
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