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Real Name Jim   
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Nickname jimnms
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Homepage None given.
Signed On May 30, 2003, 01:18
Total Comments 2153 (Senior)
User ID 17277
 
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News Comments > Fallout 3 Removes GFWL?
30. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 14:43 jimnms
 
What about those of us with boxed copies of FO3? I really doubt I will play FO3 again. GFWL wasn't used as DRM for FO3 though. It was there only for achievements and to sell DLC. I used an offline GFWL account and never once had to connect to GFWL (it was even blocked in my firewall). Other than the little popup during loading telling you what key to press to open the GFWL overlay, I didn't notice it there.

On my second play I had the GOTY edition and modded it. Using FOSE and the 4GB patch disabled GFWL anyway, so I had forgotten it was a GFWL title.
 
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News Comments > Fallouts Returning to Steam
31. Re: Fallouts Returning to Steam Jan 6, 2014, 13:51 jimnms
 
Jerykk wrote on Jan 5, 2014, 04:40:
If Steam is required to install the game (which is true of all games on Steam), it is DRM. Just like CD-keys and online activations and limited installs are DRM. If you want to install the game, you have to have a Steam account, the game has to be linked to your account and Steam has to be installed and running.

Only GOG is truly DRM-free, as once you download the game, you can do whatever you want with it. No accounts or third-party software necessary to install and run the game.

Once again, Steam is a store and a service, nothing more. Steamworks contains a DRM component that publishers can chose to use or not. There are many DRM free games sold on Steam that do not require Steam to be running to play it. Why is that so hard to understand? You can backup the game files after downloading, uninstall Steam and never use Steam again and still be able to play that game.

You keep saying crap like "If you want to install the game, you have to have a Steam account." Well if you want to install a game from GOG you have to have a GOG account!

There is no difference in buying a DRM free game from Steam or GOG? both require you to have an account to buy and download the game.

Edit: Fixed quote

This comment was edited on Jan 8, 2014, 19:01.
 
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News Comments > Fallouts Returning to Steam
28. Re: Fallouts Returning to Steam Jan 4, 2014, 19:48 jimnms
 
Jerykk wrote on Jan 4, 2014, 16:28:
Steam is definitely DRM. You have to create an account and any games you buy are tied to that account. That = DRM. Anything used to restrict usage of a game, whether it be a CD-key, a disc check, online activations, limited installs or an account requirement, is DRM.

That's not to say Steam is bad. Steam is awesome. But it is DRM.

Did you just skip the entire conversation? I posted this on the first page of the comments. Steam is a digital distributor, not DRM. Publishers can chose to use the Steamworks DRM component, and many do not. There are a lot of games on Steam that can run without Steam. I posted a link in that post, and Dev reposted it three whole posts before yours.
 
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News Comments > Fallouts Returning to Steam
17. Re: Fallouts Returning to Steam Jan 3, 2014, 19:27 jimnms
 
Razumen wrote on Jan 3, 2014, 17:04:
Newsflash, Steam is DRM, so no, he's not being paranoid, he's only literate.

Newsflash, Steam is a digital distributor, not DRM. Publishers can choose whether or not to enable the Steamworks DRM.
 
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News Comments > Fallouts Returning to Steam
11. Re: Fallouts Returning to Steam Jan 3, 2014, 16:24 jimnms
 
killer_roach wrote on Jan 3, 2014, 15:35:
Razumen wrote on Jan 3, 2014, 13:49:
Did the GOG versions included extra support to make them work on newer machines? Wonder if they'll just drop them on Steam as-is like some other devs have done with their older titles...

All the GOG versions ran just fine on Windows 7, although I think that was mostly just because the first two ran in DOSbox.

The original Fallout games are Windows native and needed no modification to run in newer Windows versions. Although with Fallout 2, when GOG updated to the version 2 installer, they included a mod that caused some problems for me and lots of other users. Removing the mod and running it unmoded worked fine or installing the high-res patch also worked. I kept my original installer from way back when I bought it in 2008 though.
 
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News Comments > Morning Legal Briefs
19. Re: Morning Legal Briefs Jan 2, 2014, 21:33 jimnms
 
Prez wrote on Jan 2, 2014, 12:07:
Too bad this country's founders didn't draw up rules that would prevent this sort of invasion of privacy...
2nd Amendment...
 
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News Comments > GOG.com Drops Fallout Games
55. Re: GOG.com Drops Fallout Games Jan 2, 2014, 15:09 jimnms
 
BitWraith wrote on Jan 2, 2014, 09:14:
Holy crap is this true. I've been a PC gamer my entire life. One of my very favorite games is Pool of Radiance (1990 I think?) That sucker had a code wheel that shipped with it. There was no internet back then, so if you lost that thing, and had not made a copy of it, you were screwed.

DRM is nothing new. I can't tell you how many games I have in my collection that have some form of DRM that predates the internet: Discs that you cannot copy (even for backups), manual lookups (printed on red paper so it cannot be photocopied), weird code wheels... It was definitely the wild wild west back then, and if you lost your manual etc, you had no recourse to play your game.

So, in my much older and wiser mind, Steamworks is the least obtrusive DRM I have ever experienced.

Those were the good old days weren't they? I had Pool of Radiance too and remember than damn code wheel too. Eye of the Beholder was almost as bad. You had to find a page with a symbol on it, find paragraph X, line Y, word Z. I had a racing sim that you had to find a word on a page and paragraph at the start of the game. Even worse were the ones that did it in game. If you mistype or get the wrong word, game over, no save for you.
 
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News Comments > GOG.com Drops Fallout Games
54. Re: GOG.com Drops Fallout Games Jan 2, 2014, 15:03 jimnms
 
Creston wrote on Jan 2, 2014, 11:55:
Jerykk wrote on Jan 1, 2014, 20:13:
Fixed? what needs to be fixed? The GOG version was already fully compatible with modern OSes and hardware. Maybe by "fixed," they mean that they are removing the ability to kill children.

Sigh. He gives the answer literally five tweets down:

no. Have to remove interplay publisher stuff. Terms of service. Legal. That kind of thing.

To be fair, that reply tweet wasn't posted until 6 hours ago and wasn't there when Jerykk first linked to it.
 
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News Comments > GOG.com Drops Fallout Games
33. Re: GOG.com Drops Fallout Games Jan 2, 2014, 01:22 jimnms
 
Jerykk wrote on Jan 1, 2014, 23:32:
jdreyer wrote on Jan 1, 2014, 23:29:
@ Jerykk, By "fixed" I don't think he's talking about the game, but rather the agreement between the distributor and the publisher to sell it.

I hope that's the case. Would be lame if they censored the games.

The GOG version of Fallout is the censored EU version, which is odd because the GOG version of Fallout 2 is the uncensored US version. It's easily fixed though, there's a link in the GOG forums to the "fix." Are the versions on Steam both the uncensored US versions?
 
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News Comments > GOG.com Drops Fallout Games
27. Re: GOG.com Drops Fallout Games Jan 1, 2014, 21:41 jimnms
 
javajeff wrote on Jan 1, 2014, 20:48:
Steam is DRM. This means your account is locked to all your games at once. Two of your games cannot be running at the same time. With retail games, you can install each game on a different computer. The only way to do this with steam is to have a different Steam account for each game. Now this can change if that game sharing feature is enabled.
http://store.steampowered.com/news/11436/

Steam is a digital distributor, Steamworks is DRM. Not all games sold on Steam use Steamworks DRM. A lot of games available on Steam don't have DRM. This means you can copy the game to another computer and run it without needing Steam at all.

You can also run games from the same Steam account on as many computers as you want, as long as only one is online. I do this all the time, even with MP games. I have a 2nd PC that my niece uses to play games. I install the games, put Steam offline and she plays them at the same time as I'm playing games with Steam on my computer. I even run the same game at the same time to do LAN play.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Dec 30, 2013, 12:10 jimnms
 
My first computer was a TRS-80 CoCo II. I got into consoles until I inherited a 386 DX 25MHz with an 80MB drive and 4MB of RAM. When it was new it was a beast.  
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News Comments > On Sale
11. Re: On Sale Dec 28, 2013, 17:37 jimnms
 
If you missed the Legend of Dungeon sale the other day, it's on sate today at the Humble Store for $1.49 (same price as Steam's sale). I wish I knew they were going to do that because with Humble Store you get both a Steam key and DRM free copy.  
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News Comments > Boxing Day Interviews
15. Re: The Dec 27, 2013, 18:50 jimnms
 
eRe4s3r wrote on Dec 27, 2013, 15:01:
Yeah, but I am lazy, I visit GOG like once every 2 months. I totally agree with you on steams update policy by the way... but Steam is easy to use for downloading and installing stuff. GoG isn't. I have a 200gb Folder with GOG-setup exes and browsing that and making sure everythings the latest version is annoying as heck.

And that (New) tag on GOG for downloads, goes away the second you view the page. Because checking whether I actually downloaded the update is rocket science, apparently...

The new flag has always stayed there for a while even after I've downloaded the updates. I don't know what the timeout is set for, but at one point it was staying so long people were complaining in the forums that it wouldn't go away after downloading updates.

I'm subscribed to their sale news letter. They have weekly sales, and when I get the email I go to the site to check out the sale, so I see weekly if/when my games have updates.
 
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News Comments > On Sale
11. Re: On Sale Dec 27, 2013, 15:49 jimnms
 
The Humble Store has Receiver on sale for $2.  
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News Comments > Boxing Day Interviews
13. Re: The Dec 27, 2013, 03:53 jimnms
 
Julio wrote on Dec 27, 2013, 03:25:
eRe4s3r wrote on Dec 26, 2013, 22:24:
Though I shudder to think what other service we'd be forced to used. GoG doesn't have a working update system and doesn't even have a client.

I'd be pretty happy with using GOG for all my games, so a DRM free world without Steam would be just fine if GOG was the alternative.

When you go to the GOG site and are logged in, it tells you if any of your games have updates available. The GOG downloader will also notify you of updates. GOG usually puts out a patch, then after a while replace it with a new installer that is fully up to date. I'm fine with manual updates, especially with modded games. I can't believe Steam doesn't give you the option to not install an update. How hard would it be to just turn off updates and have it notify you when you launch a game that isn't up to date?
 
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News Comments > Boxing Day Interviews
9. The "cult" of Steam Dec 26, 2013, 20:26 jimnms
 
From the article
I think Valve is single-handedly keeping PC gaming going; they’re a major contributor. If Valve went away suddenly, I don’t know what would happen to PC gaming as a whole, but it would affect the entire culture. It’s about their culture, their influence that they generate around Steam… They’ve grown a cult around PC gaming, which is really cool.

I never really though of that before. If Valve never created Steam, what would PC gaming be like today. Would it still be disks and disk checks or other DRM, or worse, would it even still exist?

If Valve went away today, tomorrow or next year, I don't think PC gaming will die, since Steam has already proven that the PC gaming platform is still alive. It would change things, but there are already other digital retailers to go to. I think Steam is too big to go away though. If Valve decided to get out of the business, there would be a long line of people wanting to buy it from them, but lets hope that never happens.
 
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News Comments > Boxing Day Interviews
8. Re: Into the Black Dec 26, 2013, 20:14 jimnms
 
Wow, that post was longer than I expected. Anyway, I just checked and the mod was finally updated today! I guess it's back to KSP for me. The mod I was waiting for is called Remote Tech 2. It makes satellites not only useful, but required for operating unmanned remote craft as you need them to relay the signal. You also need them for career mode if you intend to transmit science data back. The signal needs to be able to reach the Kerbal Space port. I was hoping something like this was going to be implemented with the 0.22 patch that introduced career mode and transmission of science data. It also has a simple flight computer so if you need a remote craft to make a maneuver when it's going to be out of comm., like on the back side of a planet or moon that will block the signal, you can program it to make the maneuver. It's not fancy and automated, you have to tell it what pitch and heading to turn to and how long to fire the engine(s). You can give it a specific time to make the maneuver or a countdown time.  
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News Comments > Boxing Day Interviews
7. Re: Into the Black Dec 26, 2013, 19:51 jimnms
 
NegaDeath wrote on Dec 26, 2013, 17:38:
I played it awhile ago and stopped when I finally successfully got a Kerbel into orbit. I didn't make any plans to get him back DOWN again but he knew what he was getting into. At least I'm pretty sure they told him that. Anyways the rocket didn't explode or slam into the ground at unthinkable speeds so I'm putting a notch in the win column. I'll come back to it someday.

The first thing I did was probably what 99% of players do. Stick a bunch of stuff together and launch it straight up. Then I decided to see if I could first get a satellite into orbit (before I started risking Kerbal lives). I managed to do it on my first try. I didn't read any tutorials or watch any videos, so I didn't really even know how to get in orbit, I just guessed. From what I've seen of shuttle and rocket launches, they tend to go up for a bit then pitch over. My rocket used solid rocket boosters on the first stage and a regular rocket after that. I didn't know when to pitch over, so I just waited for the SRBs to burn out, then turned 45° and kept going until I had an orbit. It wasn't a nice circular orbit, but it was an orbit. I detached the satellite, then went to de-orbit the rocket and it wouldn't fire.

So my next goal was to get a satellite in orbit without leaving debris behind. I decide to read the official wiki and watch a few videos on getting to orbit first. It took me three more tries to get it right. Now I had 4 (useless) satellites in orbit and three pieces of junk. My OCD kicked in and I decided I needed to do something about that junk. You can delete objects from the command center, but that feels like cheating. So I set another goal for myself to design something to go up and knock junk out of orbit. I decided that if I could do it consistently two times then I would allow myself to delete junk from the command center and I could just pretend it was done right. My first two attempts while successful in knocking the junk out of orbit, also had problems. Then my 3rd design worked so well (and me getting better) that after knocking its target out it had enough fuel and battery left to go get a second one.

I had met the goal I set for myself, but I was having fun. I think I enjoy designing and building things more than flying them. I then decided to design a reusable craft to go get the rest of the satellites and junk. It would have solar panels to recharge the battery, and I would be able to re-fuel it. When I was done cleaning junk I would leave it in orbit to be ready when needed.

That was pretty much the first 75 hours or so in KSP for me. I then went to the Mun, twice. The first just to see if I could do it. I was confident I could do it after all of that junk cleaning, so I sent Kerbals on the first try. They got there and landed, took back off, but then ran out fuel during the burn to return to Kerbin. The Kerbals were left in a very high orbit. I still had mono-propellant for the maneuvering thrusters, so I decided to try and use them. After using every last drop of mono-propellant it brought the return trajectory just into Kerbin's atmosphere. The atmosphere slowed them down a little, but they had to go around 4 or 5 more times to slow them down enough to re-enter and land. I went back a second time with a rover. This time I brought enough fuel to get home.

I haven't been anywhere else yet. A day or two after my last Mun mission the new version came out with the improvements to the career mode. I had planned to start a career mode and install a few mods when that version was released anyway. I haven't played it since then because I've been waiting on one mod to be updated before I get back to it. All but that one mod was either already compatible or quickly updated. I've almost been tempted to just go without it, but it's the main mod I want to use.
 
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News Comments > On Sale
24. Re: On Sale Dec 21, 2013, 01:21 jimnms
 
xXBatmanXx wrote on Dec 20, 2013, 15:00:
Anyone got input on Project Zomboid? Loks like a fun game. Takes what I love about zombie and these types of games and molds them into an old school format.....

I bought it about a year ago when it was only on their site and Desura. I had a lot of fun with it back then. It was fun sneaking around, crafting, looting, exploring etc. I never did get far enough to build a base or fortify a shelter. My only complaint back then was the loot was static, you would always find the same items in the same places. They were quick with new builds back then, and then kind of faded. Now that they're on Steam it's seen several updates, but I haven't played it recently.

The last time I played it was a big update right before they went on Steam and it was almost a completely different game. They ramped up the difficulty to the point where I didn't have fun. There were too many zombies, so as soon as I stepped out of whatever building I spawned, I was immediately swamped. They were way too aware and I couldn't sneak past them and couldn't lose them once they started chasing me. There is a sandbox mode where you can tweak everything from the type of zombies (fast/slow), to their awareness and the number and frequency of spawn though.

I did fire it up after activating my Steam key, but I didn't have time to start a game. There have been more updates since then and a new map. I think they added the story mode back, or they were talking about it. There is a demo, but I don't know how up to date it is compared to the version owners have.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Dec 20, 2013, 18:46 jimnms
 
Cutter wrote on Dec 20, 2013, 12:57:
Or they could bathrooms in next to the elevator so people use them instead of the elevator. But that would make sense. No, put in a $10,000 dollar urine monitor instead. Fucking bureaucrats. Rolleyes

It would probably cost more than $10,000 to install a bathroom. You can't just pop one anywhere you want in an existing structure because they need to have access to the water and sewer lines.

As the article mentioned though, I wonder if they could save some money just by putting up signs to deter people. They should do a study before spending $10k per elevator. Place just a sign in another popular peed in elevator, and if it reduces the problem just as well, problem solved. Hell make it more convincing by putting a fake looking sensor in there too.
 
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2153 Comments. 108 pages. Viewing page 9.
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