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Real Name Jim   
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Nickname jimnms
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Signed On May 30, 2003, 01:18
Total Comments 2161 (Senior)
User ID 17277
 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Jan 13, 2014, 21:31 jimnms
 
So what happens to all of the companies that paid the troll toll? Can they sue the troll to get their money back? I really hope so, and I hope they do.  
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News Comments > Steam Top 10
34. Re: Steam Top 10 Jan 13, 2014, 21:25 jimnms
 
LesCaster wrote on Jan 13, 2014, 13:12:
True. The problem is that there enough people out there that will buy incomplete games thus ensuring that the practice continues. So, if it's the selling of unfinished games that one is opposed to, which I happen to be, then my not buying it won't really "solve" the problem.

There isn't much difference between buying early access and Kickstarter type projects. At least with early access there is a product that you can begin playing right away, some even have demos. The money going to an early access game is sort of like a pledge because it's supposed to be going toward farther development of the game, but you get to begin playing the early alpha/beta right away rather than wait 1-2 years before seeing anything.
 
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News Comments > Morning Legal Briefs
8. Re: G+ Jan 13, 2014, 12:21 jimnms
 
Ant wrote on Jan 13, 2014, 09:22:
YouTube requires it though!
Only if you want to post comments on videos.
 
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News Comments > Steam Top 10
24. Re: Steam Top 10 Jan 12, 2014, 19:21 jimnms
 
xXBatmanXx wrote on Jan 12, 2014, 14:04:
Beelzebud wrote on Jan 12, 2014, 13:52:
2014 is going to be the year that "early access" either proves itself, or crashes and burns like an airship called Titanic Hindenberg.

There is a lot of games right now that people are waiting on, and most of them got delayed (ha) to this year. Personally I'm done buying these until a few of the ones I did buy get finished up.

I nearly bought DayZ until I read that they think they'll be able to call it beta a year from now. Great for the ppl that don't mind, but count me out.

Yea, I think I am done with early access. Once I play the hell out of it - I probably won't come back when the game is "finished". I don't see early access being good for gaming.

I think it depends on the game. I've only bought two early access games on Steam, one of which is Kerbal Space Program. Although it's still in early alpha, it's more stable and complete than many "finished" games. It's also fun as hell, and I can't stop playing it. Even if I do eventually burn out before release, I've already gotten more than my moneys worth out of it. I'm currently at 180+ hours and I haven't even traveled to any other planets yet, so there's still plenty to do.

Minecraft, though it wasn't the first "early access" game, it's probably the most successful, and I guess everyone's trying to get in on that. I bought Minecraft while it was in beta and played the hell out of it during beta and for quite a while after release. I originally played it with a couple of friends at first, but continued to play it solo after our schedules changed and we could never get coordinated to play together. I kind of burned out on it a few releases ago though. It seems that development has accelerated on it since it's "official" release. Each major release, which seem to happen about every 3 months, add new features to the world, which you can only get access to by starting a new game, or traveling far enough in an existing game where new terrain gets generated. I mainly got tired or having to start over to get access to the new stuff.
 
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Jan 10, 2014, 04:23 jimnms
 
Beamer wrote on Jan 9, 2014, 14:07:
All Google accounts are Google+ now, aren't they? Or is it just all Gmail accounts (but I thought all Gmail accounts were Google accounts.)
Google accounts and gmail accounts aren't automatically Google+, but they ask you so damn often, most people either finally accept it so it quits asking or accidentally click the accept button when they're in a hurry and log into gmail. I access my gmail accounts using Thunderbird over IMAP, so I don't see the gmail interface that often. I have one for public use and one for private use. I had to log into my private use gmail account today to update a spam filter, and it tried to get me to sign up for Google+. I declined, but there's this big "sign up" button on the top right of the gmail web interface.
 
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News Comments > Fallout 3 Removes GFWL?
50. Re: Fallout 3 Removes GFWL? Jan 8, 2014, 19:07 jimnms
 
Dev wrote on Jan 8, 2014, 00:52:
As I recall, GFWL was basically entirely optional in FO3, unless you got the DLC through it.

Even if you bought the DLC through GFWL, those were DRM free as well. You could move the files from wherever GFWL put them into the Fallout 3\Data directory and enable them with the launcher or a mod manager.
 
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News Comments > Fallout 3 Removes GFWL?
44. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 23:50 jimnms
 
noman wrote on Jan 7, 2014, 18:58:
I have FO3:GOTY boxed version and it can be played without ever logging on to GFWL. For that matter, once patched using standalone updates, the game can be run without disc as well, by using the fallout3 executable directly instead of the launcher application.

It's the best version of the game when run in this manner - not saddled with Steam, GFWL or any other DRM mechanism.

I think it's always been like that. I had the original boxed version from release day, then I bought the GOTY boxed version later because it was $5 cheaper than buying all the DLC. The disk check was only on the launcher, and neither one required the disk when running from the Fallout3.exe.
 
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News Comments > Fallout 3 Removes GFWL?
33. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 15:00 jimnms
 
Panickd wrote on Jan 7, 2014, 11:25:
eRe4s3r wrote on Jan 7, 2014, 10:57:
Obligatory: I liked Fallout 3 better But yeah, when it comes down to it Bethesda is one of the few companies making games I actually enjoyed playing. Lots of time spent in Fallout 3 and NV with tons of mods. Though I gotta say.. the next game by Beth better be 64bit trough and through and not use Gamebryo

Fallout 3 is one of the few games where I've actually had my attention locked to it from beginning to end. It was a great story. New Vegas was good but not great and riddled with annoying bugs that made it pretty obvious that Bethesda didn't make it (Obsidian has a habit of taking their stuff to about 85-90% of the way to perfect and then going, "Meh. Good enough!").

But whatever Bethesda does next I can almost guarantee you they won't be killing off Gamebryo. Even if they take it 64 bit, even if they rewrite a lot of aspects to drag it kicking and screaming into the next generation I am sure they'll be sticking with it (under different names, of course). They're not a burn it to the ground and start over sort of developer. But then very few are.

Funny, I feel like Bethesda games are 85-90% complete (if that much). I love the original Fallout games, and I liked Fallout 3. I thought it was a good story in the Fallout universe, but I felt it was half a assed attempt by someone that never played the originals. Maybe they read a strategy guide of Fallout and thought they could do a good enough job.

The world was beautiful in a post apocalyptic way, but it was little things like the weapons using the wrong ammo and finding fully stocked grocery stores yards away from towns/camps. Seriously, did no one think to go loot that place in 200 years? Ammo was weightless and there was way too much pre-war food, which served no purpose in the game. It did have minor healing properties, but you couldn't walk two feet in the game without tripping over a stimpak. Fallout 3 was a good story in the Fallout universe, but a poorly balanced game.
 
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News Comments > Fallout 3 Removes GFWL?
30. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 14:43 jimnms
 
What about those of us with boxed copies of FO3? I really doubt I will play FO3 again. GFWL wasn't used as DRM for FO3 though. It was there only for achievements and to sell DLC. I used an offline GFWL account and never once had to connect to GFWL (it was even blocked in my firewall). Other than the little popup during loading telling you what key to press to open the GFWL overlay, I didn't notice it there.

On my second play I had the GOTY edition and modded it. Using FOSE and the 4GB patch disabled GFWL anyway, so I had forgotten it was a GFWL title.
 
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News Comments > Fallouts Returning to Steam
31. Re: Fallouts Returning to Steam Jan 6, 2014, 13:51 jimnms
 
Jerykk wrote on Jan 5, 2014, 04:40:
If Steam is required to install the game (which is true of all games on Steam), it is DRM. Just like CD-keys and online activations and limited installs are DRM. If you want to install the game, you have to have a Steam account, the game has to be linked to your account and Steam has to be installed and running.

Only GOG is truly DRM-free, as once you download the game, you can do whatever you want with it. No accounts or third-party software necessary to install and run the game.

Once again, Steam is a store and a service, nothing more. Steamworks contains a DRM component that publishers can chose to use or not. There are many DRM free games sold on Steam that do not require Steam to be running to play it. Why is that so hard to understand? You can backup the game files after downloading, uninstall Steam and never use Steam again and still be able to play that game.

You keep saying crap like "If you want to install the game, you have to have a Steam account." Well if you want to install a game from GOG you have to have a GOG account!

There is no difference in buying a DRM free game from Steam or GOG? both require you to have an account to buy and download the game.

Edit: Fixed quote

This comment was edited on Jan 8, 2014, 19:01.
 
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News Comments > Fallouts Returning to Steam
28. Re: Fallouts Returning to Steam Jan 4, 2014, 19:48 jimnms
 
Jerykk wrote on Jan 4, 2014, 16:28:
Steam is definitely DRM. You have to create an account and any games you buy are tied to that account. That = DRM. Anything used to restrict usage of a game, whether it be a CD-key, a disc check, online activations, limited installs or an account requirement, is DRM.

That's not to say Steam is bad. Steam is awesome. But it is DRM.

Did you just skip the entire conversation? I posted this on the first page of the comments. Steam is a digital distributor, not DRM. Publishers can chose to use the Steamworks DRM component, and many do not. There are a lot of games on Steam that can run without Steam. I posted a link in that post, and Dev reposted it three whole posts before yours.
 
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News Comments > Fallouts Returning to Steam
17. Re: Fallouts Returning to Steam Jan 3, 2014, 19:27 jimnms
 
Razumen wrote on Jan 3, 2014, 17:04:
Newsflash, Steam is DRM, so no, he's not being paranoid, he's only literate.

Newsflash, Steam is a digital distributor, not DRM. Publishers can choose whether or not to enable the Steamworks DRM.
 
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News Comments > Fallouts Returning to Steam
11. Re: Fallouts Returning to Steam Jan 3, 2014, 16:24 jimnms
 
killer_roach wrote on Jan 3, 2014, 15:35:
Razumen wrote on Jan 3, 2014, 13:49:
Did the GOG versions included extra support to make them work on newer machines? Wonder if they'll just drop them on Steam as-is like some other devs have done with their older titles...

All the GOG versions ran just fine on Windows 7, although I think that was mostly just because the first two ran in DOSbox.

The original Fallout games are Windows native and needed no modification to run in newer Windows versions. Although with Fallout 2, when GOG updated to the version 2 installer, they included a mod that caused some problems for me and lots of other users. Removing the mod and running it unmoded worked fine or installing the high-res patch also worked. I kept my original installer from way back when I bought it in 2008 though.
 
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News Comments > Morning Legal Briefs
19. Re: Morning Legal Briefs Jan 2, 2014, 21:33 jimnms
 
Prez wrote on Jan 2, 2014, 12:07:
Too bad this country's founders didn't draw up rules that would prevent this sort of invasion of privacy...
2nd Amendment...
 
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News Comments > GOG.com Drops Fallout Games
55. Re: GOG.com Drops Fallout Games Jan 2, 2014, 15:09 jimnms
 
BitWraith wrote on Jan 2, 2014, 09:14:
Holy crap is this true. I've been a PC gamer my entire life. One of my very favorite games is Pool of Radiance (1990 I think?) That sucker had a code wheel that shipped with it. There was no internet back then, so if you lost that thing, and had not made a copy of it, you were screwed.

DRM is nothing new. I can't tell you how many games I have in my collection that have some form of DRM that predates the internet: Discs that you cannot copy (even for backups), manual lookups (printed on red paper so it cannot be photocopied), weird code wheels... It was definitely the wild wild west back then, and if you lost your manual etc, you had no recourse to play your game.

So, in my much older and wiser mind, Steamworks is the least obtrusive DRM I have ever experienced.

Those were the good old days weren't they? I had Pool of Radiance too and remember than damn code wheel too. Eye of the Beholder was almost as bad. You had to find a page with a symbol on it, find paragraph X, line Y, word Z. I had a racing sim that you had to find a word on a page and paragraph at the start of the game. Even worse were the ones that did it in game. If you mistype or get the wrong word, game over, no save for you.
 
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News Comments > GOG.com Drops Fallout Games
54. Re: GOG.com Drops Fallout Games Jan 2, 2014, 15:03 jimnms
 
Creston wrote on Jan 2, 2014, 11:55:
Jerykk wrote on Jan 1, 2014, 20:13:
Fixed? what needs to be fixed? The GOG version was already fully compatible with modern OSes and hardware. Maybe by "fixed," they mean that they are removing the ability to kill children.

Sigh. He gives the answer literally five tweets down:

no. Have to remove interplay publisher stuff. Terms of service. Legal. That kind of thing.

To be fair, that reply tweet wasn't posted until 6 hours ago and wasn't there when Jerykk first linked to it.
 
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News Comments > GOG.com Drops Fallout Games
33. Re: GOG.com Drops Fallout Games Jan 2, 2014, 01:22 jimnms
 
Jerykk wrote on Jan 1, 2014, 23:32:
jdreyer wrote on Jan 1, 2014, 23:29:
@ Jerykk, By "fixed" I don't think he's talking about the game, but rather the agreement between the distributor and the publisher to sell it.

I hope that's the case. Would be lame if they censored the games.

The GOG version of Fallout is the censored EU version, which is odd because the GOG version of Fallout 2 is the uncensored US version. It's easily fixed though, there's a link in the GOG forums to the "fix." Are the versions on Steam both the uncensored US versions?
 
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News Comments > GOG.com Drops Fallout Games
27. Re: GOG.com Drops Fallout Games Jan 1, 2014, 21:41 jimnms
 
javajeff wrote on Jan 1, 2014, 20:48:
Steam is DRM. This means your account is locked to all your games at once. Two of your games cannot be running at the same time. With retail games, you can install each game on a different computer. The only way to do this with steam is to have a different Steam account for each game. Now this can change if that game sharing feature is enabled.
http://store.steampowered.com/news/11436/

Steam is a digital distributor, Steamworks is DRM. Not all games sold on Steam use Steamworks DRM. A lot of games available on Steam don't have DRM. This means you can copy the game to another computer and run it without needing Steam at all.

You can also run games from the same Steam account on as many computers as you want, as long as only one is online. I do this all the time, even with MP games. I have a 2nd PC that my niece uses to play games. I install the games, put Steam offline and she plays them at the same time as I'm playing games with Steam on my computer. I even run the same game at the same time to do LAN play.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Dec 30, 2013, 12:10 jimnms
 
My first computer was a TRS-80 CoCo II. I got into consoles until I inherited a 386 DX 25MHz with an 80MB drive and 4MB of RAM. When it was new it was a beast.  
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News Comments > On Sale
11. Re: On Sale Dec 28, 2013, 17:37 jimnms
 
If you missed the Legend of Dungeon sale the other day, it's on sate today at the Humble Store for $1.49 (same price as Steam's sale). I wish I knew they were going to do that because with Humble Store you get both a Steam key and DRM free copy.  
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2161 Comments. 109 pages. Viewing page 9.
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