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Real Name Jim   
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Nickname jimnms
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Signed On May 30, 2003, 01:18
Total Comments 2065 (Senior)
User ID 17277
 
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News Comments > DayZ Video Blog
10. Re: DayZ Video Blog Sep 9, 2013, 00:44 jimnms
 
I don't understand why they didn't go with the ArmA III engine for this. There were already early videos of ArmA III before they announced they were doing a stand alone game.  
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News Comments > etc.
6. Re: GOG Linux Sep 8, 2013, 18:45 jimnms
 
That seems a bit odd considering their stance on DRM. Linux is basically a DRM free OS, where Mac OS and Windows both contain DRM (activations, tying activation keys to hardware, etc.).  
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News Comments > Saturday Tech Bits
6. Re: Saturday Tech Bits Sep 7, 2013, 18:24 jimnms
 
Harlequin wrote on Sep 7, 2013, 14:03:
Until they remove the draconian DRM they have put in PSP since ver 11 (vr 10 the last 'clean' version which is what I use) I refuse to support(upgrade) Corel or their products anymore. Sad really because PSP was a great, cost effective alternative to Adobe with 90% of the same features.

They added the DRM BS in PSP 10, or PSP X I think they called it. I bought it at version 4 and every upgrade through version 9. They lost me as a customer after that. I still have my PSP 9 backed up, but I quit using it a long time ago. Now I use a combo of IrfanView, GIMP and Paint.NET.
 
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News Comments > Morning Legal Briefs
14. Re: Morning Legal Briefs Sep 7, 2013, 00:47 jimnms
 
nin wrote on Sep 6, 2013, 08:50:
Then I found out that WinAmp has a plugin that can sync to iPods. I still use WinAmp to play music, so I tried it and it worked.

Huh! I didn't know that...and I still use winamp, too. Is that included in the free versions, or one you have to buy (which, since I've used it forever, I guess I shouldn't be averse to)? Can you do custom playlists as well?

Might have to check that out - thank you!

I use the free version, and I believe the plugin is built in or installed by default. I don't know about doing playlists, since it was an iPod shuffle it doesn't do playlists, it plays everything by random (which is how 99.935% of the time I listen to my music).
 
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News Comments > Into the Black
4. Re: Into the Black Sep 6, 2013, 02:15 jimnms
 
We had a cricket explosion here a long time ago. It was insane, they were covering the streets, and cars just rolling over them making crunchy noises. Then the little town I went to college at there was a grass hopper invasion. They weren't the little common ones, these were huge 3-4 inch fuckers. The seemed to be smart enough to stay out of the street and off the sidewalks where they'd get crushed, but they covered buildings and parked cars. And they fly around so fast and being so big, it hurt like hell if one hit you. Luckily they only hung around for a couple of days before moving on.  
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Sep 6, 2013, 01:24 jimnms
 
nin wrote on Sep 5, 2013, 14:20:
I've never been a huge fan of itunes...I tried media monkey recently, and found that when I synced, it would basically hang on the last step, to the point where I'd have to unplug the phone and hope it worked...

My niece got an iPod shuffle for Xmas a couple of years ago. She brought it to me and a stack of CDs for me to put music on it. I currently have a couple of Sandisk players and just use WMP to sync to them, so I plugged in her iPod and just assumed I could use WMP to sync to it. Fuck apple and their BS only supported syncing to it from iTunes. I refused to put iTunes on my system and have it take over my music collection, so I had to look for an alternative. I already use a couple of Linux distros in Virtual Box, and was about to see if I could do it in Linux. Then I found out that WinAmp has a plugin that can sync to iPods. I still use WinAmp to play music, so I tried it and it worked. The only problem is that the shuffle doesn't have a display, instead it has a button to push and it's supposed to speak the song title and artist. That doesn't work, which I assume because it's something iTunes can only do.
 
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News Comments > Borderlands 2 DLC Next Week; GotY Edition Planned?
28. Re: Borderlands 2 DLC Next Week; GotY Edition Planned? Aug 28, 2013, 20:48 jimnms
 
nin wrote on Aug 28, 2013, 12:03:
I don't recall the exact timeframe, but on my last playthrough, it seemed like they'd come after me once a day...

Maybe it is a 24h cool down. They don't spawn on a fixed schedule though. After the cool down period expires it's just a random chance that they'll spawn when transitioning into certain cells.

One thing I missed from FO3 were the random encounters. There's a mod that adds those back to FNV. It's customizable with MCM too. I had to disable it because it caused the game to lock up when traveling between Good Springs and Primm. It was a mod I added mid to late game, so it could have been a conflict with other mods I had added/removed.

Creston wrote on Aug 28, 2013, 14:02:
I think that perk only allows you to do magazines, not skill books?

There's two different ones. There is a perk that lets you make magazines, but one of the DLC that adds a recipe for books. I never hunt for books, if I find one I read it and take my skill points, but I don't do like some people and get a list of all the book locations and go collect them. I didn't use the recipes, so I'm not exactly sure how it worked. I know there were recipes for each book that you could get. I think it required 25 or something pre-war books, the clean kind, not the dirty or burnt ones, so initially its use was limited. But that book machine in OWB can be used to convert dirty and burnt books into clean books, basically giving you an almost unlimited supply of books to use for the recipe.

Creston wrote on Aug 28, 2013, 14:02:
They're not an issue anymore now as my sniper wastes them before they ever get close, but at level 6 I thought it was a tiny bit retarded. (even more so because the reason the Legion was mad at me was because I killed their small group that burned nipton to the ground, and nobody was there to watch it. How exactly did you know it was ME that did it? Fucking Caesar. He died screaming.)

Yeah I never liked how the factions instantly knew of your bad deeds. That's one thing I liked in Skyrim was that if you committed a crime without witnesses, there would be no bounty. If the crime was witnessed, but you eliminated the witness(es) before they could report to a guard, then there was no bounty. I hope they do something like that for the next Fallout with faction relations.
 
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News Comments > Borderlands 2 DLC Next Week; GotY Edition Planned?
25. Re: Borderlands 2 DLC Next Week; GotY Edition Planned? Aug 28, 2013, 12:01 jimnms
 
Creston wrote on Aug 28, 2013, 00:44:
I don't think it really was all that balanced out of the box. Even with the perk every other level, you become basically immortal (with Vanilla play) by level 15, with only Deathclaws still being somewhat of a challenge (and then only until you reach the Gun Runner's shop and buy a 50 caliber rifle.)

Sure, you can max more skills with the extra levels, but what does it matter when the only skills you actively need are

1) A weapon skill
2) Speech (to help you get through 80% of the quests.)

Every other skill just makes things easier, but isn't vital.

Every game made with that particular engine, be it Fallout, FNV, Oblivion, Skyrim, whatever, turns into a piece of cake once you get through the first 30-40% or so. (in FNV you basically just have to get to Novac. Get Boone, game over. Or rather, challenge over.)

If I remember, the vanilla FNV with an IN of 10 and the educated perk, you could only expect to max out 4 or 5 skills. The DLC would almost double that. That's not counting skill books, and with one of them basically giving you a skill book printing press you can easily max out everything.


Creston wrote on Aug 28, 2013, 00:44:
nothing that changes the game play. I'm also going to use the JSawyer mod.

That actually changes gameplay a bit. I also really recommend Project Nevada, because it actually makes the game harder.

I meant that I don't want to use mods that add a bunch of new content like weapons, perks, quests, locations etc. I want to keep the game close to vanilla, just tweak it and make it tougher. I considered PN, just the core, but it basically does what JSawer's mod does.


Creston wrote on Aug 28, 2013, 00:44:
Btw, tip to the wise: Avoid pissing off the Legion (or the NCR) until you're level 15 or so. After the latest patch, they buffed the assassins they send after you, and they're fucking insane. I was level 6 when I got four level 15 assassins after my ass. Reloaded that battle approximately 30 times. I once managed to kill 3 until the 4th killed me. Even lowering it to Very Easy was still a slog to get through it.

5 minutes later, I got another group. Yay.

In addition to them being ridiculously hard for low-level characters, they pack godly level weapons. So I had a .44 magnum and a Bush Gun at level 7... That's a tad overpowered...

I'm also walking around now with 80,000 caps because I get a group of four walking ATMs every 10-15 minutes.

They shouldn't be coming that often unless you have a mod that increases it. I think there's a cool down of 3 game days before there's a chance for another one to spawn. I was using a time scale of 12, which makes one game day equal to 2 real time hours. The default time scale is 30, which makes one game day go by in 48 minutes. But yeah, at later levels, with the quality of weapons they carry, you're getting 10,000 caps of loot from each hit squad. Of course playing the game with a lower carry weight is going to mean leaving most, if not all of that behind.

There's always a slight stutter in the game when they spawn. I got to know this stutter well. As soon as it happens, crouch into sneak mode. There's usually one Legion guy that runs ahead of the others, he's weaker than the others, so a sneak critical head shot will kill him. The others will panic and flee for a bit, then wander around idle. You can hunt them down and pick them off or just avoid them.

If you change the time scale, you also have to adjust the hardcore rates. It's odd because as you use a lower time scale, it causes the hardcore needs to increase. I didn't notice this because the first thing I did on my first game was set the time scale to 12. It wasn't until I added a dynamic time scale mod in my last game I noticed it. I switched to another time scale mod that was supposed to dynamically adjust the hardcore rates too. I ended up having problems with it and just went back to a fixed time scale of 12.

That's another thing I'm not going to do on my next game is add/change mods during the game. On my last game I sort of modded it as I played. This caused a few problems later on, so once I pick what mods I'm using for the next game, I'm not changing anything.

I liked OWB at first, but it seemed to drag on too long. I actually began to wish it would be over with so I could go back to the Mojave Desert. Lonesome Road I will pretend never happened.

Creston wrote on Aug 28, 2013, 00:44:
I actually felt the same about OWB, especially because I was level 45 when I went there, and everything had 600+ hitpoints. Scorpions that can take five shots from a .50 cal rifle are just retarded. (even more fun are the Cazadors with 500+ hitpoins...)

Project nevada has now rebalanced the DLC, so hopefully it'll be less retarded.

Haven't played Lonesome Road yet, planned to do it on this playthrough. is it that bad?

I never used the .50 in the game. I had one, fully moded and various ammo types, but I left it in my player home. The weight of the rifle and ammo just wasn't worth carrying it. The sniper rifle with it's higher critical chance and critical damage, loaded with JSP hand loads was more effective and weighed a lot less. With a silencer and a sneak attack critical it could bring down a death claw with one head shot and not alert his buddies.

I think I was around level 25 when I played OWB. Another thing I didn't like about the FNV DLC is that in addition to the level cap increase, the XP gained in the DLC scaled up with your level. It basically guaranteed that you leveled up at least 5 times in the course of the DLC. JSawyer's mod reduces the XP rewards from the DLC. Since I'll be playing an energy weapon character next, I really should visit OWB. I played it to completion last time, so if I do play it, I'll just rush through the main quest and leave. I'm also going to use a mod that allows all of the DLC weapons to be sold by vendors and gives a chance for NPCs to spawn with them, so I still may skip it.

Since you haven't played Lonesome Road, I can't explain why I didn't like it without spoiling it. The map is linear, but there are a few places where you can go off the beaten path and discover some secrets. But I kind of liked the map, so that wasn't why I didn't like the DLC.
 
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News Comments > Borderlands 2 DLC Next Week; GotY Edition Planned?
22. Re: Borderlands 2 DLC Next Week; GotY Edition Planned? Aug 27, 2013, 23:09 jimnms
 
Creston wrote on Aug 27, 2013, 11:03:
Yeah, it's pretty terrible. My Siren already has every useful power maxed out, and in fact already had them maxed out since level 55 IIRC. So yay, 12 new levels of useless powers, and (let's face it) useless health upgrades.

Since I'm replaying FONV at the moment, there's a good example of doing it right. Increase level cap by 5 per DLC, AND give new perks for those higher levels (as well as some new perks for lower levels.)

BL did it the wrong way.

I felt that raising the level cap in FNV ruined the balance of the game. One of FO3's flaws was that even the vanilla game gave too many skill points. It was already possible to max out all skills, but then the Broken Steel DLC raised the level cap and made it possible to max out all skills even before reaching the level cap, which would cause the game to freeze on the level up screen if you had maxed them out. On PC there was a console command to get through it, but if you played it on a console, you were screwed.

FNV was almost perfectly balanced out of the box, then they had to go and ruin it with the level cap increases with the DLC. I just finished a game a few months ago, which was my first time playing it with DLC. I think my character had an IN of 6 at the start, then I bought the implant from the clinic to make it 7. Then you get +2 IN when starting Old World Blues, but you lose 1 IN (which is still +1 from before starting) if you chose to have your brain put back in place of the implants. By the time I hit the level cap of 50 I had maxed out all but 3 skills.

I have a plan to play it at least once more. I'm going to leave the DLC enabled, but put the level cap back to 30 (and not by taking that stupid trait that caps it at 30 and gives you immunity to chem addiction). I'm not going to heavily mod it, just some texture and environmental things to improve visuals, nothing that changes the game play. I'm also going to use the JSawyer mod. I already have a character planed out. I usually do a speech type character on my 3rd game, but with the level increase I ended up maxing out speech late in that last game. I'm thinking I'll still go for speech early, even barter which I've never bothered to put any points in. There were some barter speech checks, and I'm also going go with a low strength (3 or 4), so with JSawyer mod's lower carry weight, barter will come in handy with the limited loot I can carry to sell. My only combat skill will be energy weapons. The only two DLC I'll probably play again will be Honest Hearts and Dead Money.

I liked OWB at first, but it seemed to drag on too long. I actually began to wish it would be over with so I could go back to the Mojave Desert. Lonesome Road I will pretend never happened.
 
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News Comments > Morning Legal Briefs
19. Re: Morning Legal Briefs Aug 26, 2013, 20:29 jimnms
 
"Although a motive for the shooting is unknown at this time investigators have learned that the juvenile suspect was playing a video game on the Play Station III 'Grand Theft Auto IV,' a realistic game that has been associated with encouraging violence and awards points to players for killing people, just minutes before the homicide occurred."

Ultra realistic? Ucrazy Isn't GTA the biggest selling game franchise of all time? If it encourages violence, why aren't more gamers violent criminals?
 
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News Comments > XCOM: Enemy Within Announced
39. Re: XCOM: Enemy Within Announced Aug 22, 2013, 18:50 jimnms
 
InBlack wrote on Aug 22, 2013, 03:47:
jimnms wrote on Aug 21, 2013, 14:38:
I might pick this up if they also fix the first one. I like XCOM, but I stopped playing it after getting so far into the game and it started bugging out. I was hoping it would be patched, but it doesn't look like that's going to happen.

I get different shot percentages depending on what screen I'm looking at. In the tactical view, the alien icons on the bottom when I hover over it, it shows a different percentage than when I'm in the firing mode. The tactical view might show a high percentage, but when I go to take a shot it then shows a low percentage, and other times it's reversed. I don't know which one is right. At first it was only happening to certain soldiers, but eventually it started happening to them all.

I also had a bugged sniper that couldn't see shit. He was a reward for doing a mission, so he already had a high rank. I upgraded him with squad sight, but he never had a shot on anything. It wasn't just squad sight shots, even enemies that obviously should be within his direct line of sight he couldn't see. I'm not talking about having low percent chance to hit like above, he just flat out couldn't see them, so I couldn't even take a shot at all.

Then there are times when I move a soldier to a position that looks like I should have a clear shot at an alien, but then when I get there my soldier doesn't even see them. Then on the alien turn, they are able to hit my soldier from their positions without moving. It was after losing two of my good veteran soldiers to this crap that I (virtually) shelved the game to wait for a patch. Has there even been a single patch for the game since release? I know there hasn't been a patch since I bought it.

There are other minor things like invisible holes in walls that can be fired through. It works both ways though. If your soldier is in overwatch they'll shoot at an enemy through it, except the enemy has an advantage in knowing where these holes are, so they can maneuver into a firing position or set up in overwatch to take advantage of it.

Wow, I never noticed any of those. Must have been lucky...

You must be. The official forums and the Steam forums were full of people complaining about them the last time I checked.
 
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News Comments > XCOM: Enemy Within Announced
27. Re: XCOM: Enemy Within Announced Aug 21, 2013, 14:38 jimnms
 
I might pick this up if they also fix the first one. I like XCOM, but I stopped playing it after getting so far into the game and it started bugging out. I was hoping it would be patched, but it doesn't look like that's going to happen.

I get different shot percentages depending on what screen I'm looking at. In the tactical view, the alien icons on the bottom when I hover over it, it shows a different percentage than when I'm in the firing mode. The tactical view might show a high percentage, but when I go to take a shot it then shows a low percentage, and other times it's reversed. I don't know which one is right. At first it was only happening to certain soldiers, but eventually it started happening to them all.

I also had a bugged sniper that couldn't see shit. He was a reward for doing a mission, so he already had a high rank. I upgraded him with squad sight, but he never had a shot on anything. It wasn't just squad sight shots, even enemies that obviously should be within his direct line of sight he couldn't see. I'm not talking about having low percent chance to hit like above, he just flat out couldn't see them, so I couldn't even take a shot at all.

Then there are times when I move a soldier to a position that looks like I should have a clear shot at an alien, but then when I get there my soldier doesn't even see them. Then on the alien turn, they are able to hit my soldier from their positions without moving. It was after losing two of my good veteran soldiers to this crap that I (virtually) shelved the game to wait for a patch. Has there even been a single patch for the game since release? I know there hasn't been a patch since I bought it.

There are other minor things like invisible holes in walls that can be fired through. It works both ways though. If your soldier is in overwatch they'll shoot at an enemy through it, except the enemy has an advantage in knowing where these holes are, so they can maneuver into a firing position or set up in overwatch to take advantage of it.
 
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News Comments > EA Offering Origin Game Guarantees
59. Re: EA Offering Origin Game Guarantees Aug 20, 2013, 16:47 jimnms
 
Prez wrote on Aug 20, 2013, 15:35:
This is kind of an iffy thing to do when games are so short these days. I can see the thought process with a game that is multiplayer-centric (Battlefield series) or one that is intended to be a time sink (Simcity), but in a day when singleplayer games are routinely shorter than 8 hours I can see the chance for lots of abuse here. Still, it seems as though EA is making an attempt to improve its relationship with gamers (and more importantly for them its badly tarnished image) so that is indeed forward progress for them.

Personally the only reason I can see for wanting a refund is if the game is unplayable, either because the game itself is broken or my system is incapable of running the game at a playable clip.

I'm assuming that since it's currently limited to EA developed and published titles only that they have a way to tell if a SP game has been played to completion and can still deny a refund to someone that has finished it.

I don't understand why Steam doesn't have any sort of refund policy, especially now that they track game play time. They could give refunds if you've logged less than 6 hours on the game. That's more than enough time to determine if the game works, do a little troubleshooting if it doesn't, but not enough time to complete a game.
 
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News Comments > EA Offering Origin Game Guarantees
45. Re: EA Offering Origin Game Guarantees Aug 20, 2013, 12:52 jimnms
 
Axis wrote on Aug 20, 2013, 12:24:
Having just bought the Origin Bundle, I can officially say Origin is complete and utter shit.

As soon as I saw I needed to download a browser plugin to run BF3, I knew these guys were complete amateurs. I'll run a shitty version of Steam (called "Origin) reluctantly, but I'll be damned if I'm gonna load more and more shit I don't need.

I uninstalled Origin immediately. I just never give a shit, I have too many hobbies to begin with -- easy uninstall.

The browser plugin is for BF3, it has nothing to do with the Origin client.
 
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News Comments > EA Offering Origin Game Guarantees
43. Re: EA Offering Origin Game Guarantees Aug 20, 2013, 12:42 jimnms
 
This is great news, and I hope it pressures Steam to offer some sort of refund policy. Having a no refund policy is my biggest complaint about Steam, even though there are very few times I've wished I could get a refund on a Steam purchase. I was able to get a refund once, and that was for GTA IV. They basically said they would do it this one time as a courtesy, but don't expect to get a refund ever again. That was when I decided never to buy a new release from Steam. Most of my Steam games have been purchased from 3rd party sites mainly because of better deals. I figure if I'm stuck with it, I might as well pay less for it.  
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News Comments > On Sale
6. Re: On Sale Aug 20, 2013, 05:54 jimnms
 
I haven't bought the bundle, I have no problem with Origin, I'm just not interested in the games. I read on another forum that with the games in the bundle that are redeemable on Steam, you can right click the game in Steam, view CD key, and use that key to activate yet another Origin copy. Basically you get a Steam key and two Origin keys.  
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News Comments > Steam Top 10
35. Re: Papers Please Aug 19, 2013, 16:06 jimnms
 
Dmitri_M wrote on Aug 19, 2013, 08:44:
It's peculiar to me that people are so stuck on linearity in games. I rarely play a game through twice to discover whether things are linear or not. If it's what the designer intended and I'm having a good time does it matter that it's linear?

It depends on the game. If you lose the game and re-start enough, eventually you'll start to remember who should be denied and for what reason.

In a way this game could be like FTL if it were random encounters. Imagine if every one of FTL's encounters were the same every time.

xXBatmanXx wrote on Aug 19, 2013, 14:00:
I also create Excel spreadsheets for games like Fallout (old and new), Two Worlds, and Skyrim. I like to keep notes and lists of things I want to do or come back to. Story arcs, etc.

I did that too. Now instead of a pencil and notebook I use my notebook computer to keep notes on. In FO3, FNV and Skyrim I keep notes on where I stash loot, or if I come across some loot that I can't carry, I write down what and where it is so I can come back and get it later if it's something I need.
 
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News Comments > Steam Top 10
20. Papers Please Aug 19, 2013, 02:34 jimnms
 
After watching a few videos and playing the demo, I have some questions. Is the main story linear? I think all but one video I saw was of the demo/beta that I played, and it seemed that the events all happened in the same order in the videos and when I played the demo. I know there are different challenge modes unlocked after playing the story that are random, but it would be nice if the game were more randomized during the story.

Also, are you paid by the number of people processed or the number let in? There were people that wouldn't give you all of the documents at first, and if you pointed it out they would give you the rest. One video the guy just denied them without penalty, but when I played it I asked for the rest of the documents. If you're paid by the number processed, it seems denying them would be easier than going through the trouble to ask them for the rest of their papers.

There was one more, but dammit I forgot now.
 
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News Comments > Morning Safety Dance
18. Re: Morning Safety Dance Aug 13, 2013, 17:52 jimnms
 
eRe4s3r wrote on Aug 12, 2013, 21:42:
30k doesn't ruin anyone.... jammed gps on a airplane on autopilot CAN ruin several hundred of people, for life.

A jammed GPS won't ruin anyone's life except the idiot using one. That's why they put a couple of people in the cockpit that are, um..., I forget what they're called... oh yeah, pilots. Aircraft generally aren't on autopilot near airports either, unless it's IMC. Auto pilots are only used to a certain point in an instrument approach before a human pilot has to take over. Even then the most precise landing system relies on a ground based radio called an ILS. There are GPS approaches, but if the GPS signal drops below a certain point, the procedure is to abort the landing.

I'm not saying it's OK to use a GPS jammer, but he didn't put anyone in danger. If you don't want to be tracked, there are easier ways to block a GPS than an expensive jammer. It doesn't take much to block a GPS signal. Cover the antenna with some aluminum foil, or just disconnect the antenna.
 
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News Comments > Grand Theft Auto Online Trailer and Previews Thursday
25. Re: Grand Theft Auto Online Trailer and Previews Thursday Aug 12, 2013, 18:51 jimnms
 
GTA: SA was my first GTA, well other than GTA1. A friend talked me into giving it a try, so I did. I still have the original disk, the one with the "hot coffee" in it. I later bought a GTA Complete pack on Steam several sales ago (before GTA IV ever came out), and I just couldn't play GTA III and Vice City. It wasn't because they were hard, it's because the controls were so shitty compared to SA. I hate 3rd person games enough as it is, but with the free camera in SA and IV, it is playable. In III and VC, the camera is fixed, and there is some weird mouse acceleration going on that made aiming impossible.

I don't remember story missions GTA SA being any harder than IV. I don't remember failing or having trouble with missions in either game, except for the RC missions in SA, those were a bitch. I completed SA to 100% twice, using only KB + Mouse. I never bothered to complete IV to 100% because the reward for 100% in IV wasn't worth it.

A lot of people bitch about the social shit in GTA IV, but to me that was easier to handle than in SA. It's completely optional in both games, but in GTA IV it's easier to maintain if you want the perks a friend provides. In GTA IV, once you get to the level where they give you their perk, you don't have to do anything with them anymore. When they call you, just agree to what they want, then call them right back and cancel, and your rep with them doesn't change.

In GTA SA, the only two girlfriends I bothered with were the nurse and cop, so you could keep your stuff if you die and get out of jail free without losing your weapons. Getting them to date you was a bit of a challenge, because I think one liked you skinny and the other liked you fat. You either had to collect those damn oysters or wear nice clothes and find a car that boosts your sex appeal stat enough. Once you started dating them and got their perk, it was a bitch to maintain because you had little control over it. If you don't take them out after a while, they call you and you have to drop what you are doing and go take them out or you risk getting dumped and losing their perk.

I guess a couple of things made IV a little easier. Getting killed in IV didn't remove your weapons like in SA (unless you are dating the nurse). The auto save is nice, so you didn't have to go to a safe house and manually save. I thought losing wanted levels was a little easier in SA too. There were those pickups that removed a star, but I think as long as you were 4 stars or less, just staying out of sight long enough would make it go away. You could drive into a pay-n-spray in full view of the cops and lose any wanted level, and you could go into a safe house and save to lose the wanted levels. In IV, at least you had to be out of sight before a pay-n-spray removed your wanted level. There were easy ways to lose wanted levels in IV, just not as many. Getting into the underground subway would let you get out of the search radius without being seen, but that only worked on the one island with the underground subways. I think you could still go in a safe house, save then load the game to remove wanted levels too.
 
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