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User information for Sepharo

Real Name Sepharo   
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Nickname Sepharo
Email Concealed by request - Send Mail
ICQ None given.
Description I like games... Hi.
Homepage http://steamcommunity.com/groups/detroitgamers
Signed On May 29, 2003, 01:51
Total Comments 6833 (Guru)
User ID 17249
 
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General Discussion > Bluesnews on Wikipedia
6. No subject Mar 20, 2015, 02:03 Sepharo
 
It's absurd.
The LAN party I grew up with has it's own Wikipedia page for years and yet we can't have a Blue's News one.

Never even thought to look this up before... and I look everything up!
 
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News Comments > Dying Light Killing It
18. Re: Dying Light Killing It Mar 19, 2015, 20:55 Sepharo
 
One of the interesting things about Dead Island was the analog weapon swinging. I heard that Dying Light doesn't have that. Can anyone that has played both give an opinion on that?  
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News Comments > Newell on Half-Life
71. Re: Newell on Half-Life Mar 18, 2015, 22:53 Sepharo
 
Flatline wrote on Mar 18, 2015, 18:34:
Verno wrote on Mar 18, 2015, 16:57:
Mr. Tact wrote on Mar 18, 2015, 16:42:
Apologies, don't feel like reading all the posts on this topic. I'm guessing someone must have already said this..

But what exactly has Valve been doing for the past 5 years?

Well they've worked on a lot of different things - TF2, Dota 2, Source 2 apparently, Portal 2, etc. Just not a lot in terms of singular output I guess. I'd really like to see L4D3 soon and I don't mind waiting for HL3. Anything with a 3 really haha.

It must be nice to be in their position but I have to admit that they really earned it.

TF2- Oh yes the hat thing.
DOTA2- Purchased the dev studio
Source2- Okay true they're pushing out a new engine.
Portal 2- Purchased the dev studio
L4D- Wasn't that a 3rd party dev studio they hired/purchased as well?

This argument has always been stupid but if you're going to use it at least get it right.

TF2 - fully Valve developed sequel to TFC which was also created by Valve employees who used to be modders of Team Fortress for QuakeWorld.

DOTA2 - fully Valve developed sequel to DOTA a WC3 mod (Valve hired one of the primary modders, some scandal around whether he "owned" DOTA or not).

Portal 2 - fully Valve developed sequel to Portal which was a fully Valve developed game created by Valve employees hired after Valve saw their DigiPen university class project Narbacular Drop.

L4D2 - fully valve developed sequel to L4D which originally began development under Turtle Rock Studios which was acquired by Valve during development (even before Valve acquired them all previous projects were expansions to Valve games).

CS:GO fully Valve developed sequel to CS:S a fully Valve developed sequel to CS a Valve property that originally started out as a HL mod, they hired the modders.

So the only game that spent any development time outside of Valve was L4D and it was created by a studio whose only work when they were "independent" was contracted by Valve. That studio went independent again and released Evolve.
 
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News Comments > Cities: Skylines Soars
115. Re: Cities: Skylines Soars Mar 18, 2015, 21:34 Sepharo
 
Yeah, when I see a car or a scooter I pause the game and check their starting point and destination. Mostly everyone should be walking or public transit except for industry.

I guess I should say when I see a lot of cars or scooters... Can't stop them all
 
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News Comments > Cities: Skylines Soars
110. Re: Cities: Skylines Soars Mar 18, 2015, 01:29 Sepharo
 
Creston wrote on Mar 18, 2015, 00:38:
Interesting. I always thought foothpaths were just for decorative purposes, I didn't realize people would actually USE them. Thanks for the tips

As far as the landfills, okay, that's what I do too. Incinerators are far better than landfills.

I would leave a cemetery around, though, as apparently not all citizens want to use a crematorium. (No idea whether that's actually true or not, but that's what one of the devs said.)

Yeah depending on how you lay your roads out the paths can be a big deal. If a guy can cut over the block or highway to get to work or the store then he doesn't have to drive all the way around. I've seen them walk a pretty long distance too, but you have to make sure it connects to a road or park. No landing the paths in center grassy areas that are otherwise surrounded by homes or they won't get used.

This comment was edited on Mar 18, 2015, 02:12.
 
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News Comments > Cities: Skylines Soars
86. Re: Cities: Skylines Soars Mar 17, 2015, 02:15 Sepharo
 
Creston wrote on Mar 17, 2015, 01:58:
descender wrote on Mar 16, 2015, 17:16:
split the traffic right at the start, and don't let it get back together.

This is essentially the feeder I set up i described below.

Split the traffic right away. One path to industrial... use 1 ways streets connected by 2 way "ends" to create your "industrial box" and then have an exit go back to the highway. Along the exit, create a ramp that feeds back in before the original split. The trucks can wheel around your industrial area all they want, and then feed out successfully. The people working in the industrial area take the connector back to the splitter, and then go home via the residential feeders. I set up basically the same system for the residential feeder, and my traffic flows beautifully (and no trucks ever go in the residential area for the most part).

I essentially stole this idea from here: http://goo.gl/n5gLLL (A similar workshop entry: http://goo.gl/1N4tmQ)

I couldn't recreate his exact implementation so I had to fudge a few things (and added an extra loop back connector that he didn't use)... maybe I'll try to screenshot it later.

Cool links, thanks. My setup works until about 40K population, and then it starts to get overloaded. My biggest problem is always the fucking garbage trucks. The game seems to insist on sending 500 garbage trucks to and fro the same area, causing massive snarls.

I'll give these setups a try.

Are you using empty landfill? That should only be used sparingly and never more than one at a time or it will result in exactly what you said. Spread your incinerator plants like you would any other service, despite the fact that they can travel much farther. Despite the ability to raise funding on garbage to get more trucks I've found it better to simply spread more incinerator plants so they aren't clustering. Keep them away from persistent traffic jam areas too
 
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News Comments > Steam Top 10
13. Re: Steam Top 10 Mar 15, 2015, 19:53 Sepharo
 
I'm still on my first city, 20 hours in, and just hit 44K with 3.5 million in the bank. It could probably be a lot bigger but I spend a lot of time messing with walkways, busses, metros, etc. Lots of micro with an occasional pause to lay out a new massive neighborhood. Sometimes I just let the camera follow a citizen as they get around the city.

One frustrating thing is that people don't stay close to home. You lay a new zone with everything they could ever want and they're still traveling across the entire city to work in old downtown... but I guess that could be because of efficient public transit. I don't tend to see them driving when they're doing that.
 
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News Comments > Cities: Skylines Soars
72. Re: Cities: Skylines Soars Mar 15, 2015, 19:49 Sepharo
 
I was surprised a few times by the hydroelectric dam.
First I put it in and everything was good for a bit... Then suddenly I have no water, the dam lowered the water levels down stream and the pumps weren't reaching it any longer. So then I put the pumps upstream of the dam but then I didn't have enough electricity because I reduced the amount of water getting to the dam. Then much later after fixing all of that I noticed that I had flooded the low lying areas above the dam. You could see where the river was and then see newly flooded areas with trees sticking up along the sides of it.

Pretty cool stuff, I wasn't expecting to see the water level dynamically change and the game mechanics that come from that.
 
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News Comments > Cities: Skylines Soars
58. Re: Cities: Skylines Soars Mar 14, 2015, 12:11 Sepharo
 
915,450 965,545 Dota 2
531,368 534,086 Counter-Strike: Global Offensive
81,158 81,158 Team Fortress 2
71,814 75,607 PAYDAY 2
56,591 56,591 Football Manager 2015
51,329 51,329 Cities: Skylines
50,814 50,814 Sid Meier's Civilization V
47,648 47,648 Garry's Mod
40,711 40,711 The Elder Scrolls V: Skyrim
28,315 30,147 Counter-Strike

That's pretty major. The rest of the games on that list are institutions.
 
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News Comments > Cities: Skylines Soars
40. Re: Cities: Skylines Soars Mar 14, 2015, 00:09 Sepharo
 
I left everything at default for taxes and funding, only use wind turbines, build stuff as soon as it's available, and still have plenty of money... So while Creston has some very good tips I don't think you should have to do that  
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News Comments > Titanfall 2 Confirmed
41. Re: Titanfall 2 Confirmed Mar 13, 2015, 22:44 Sepharo
 
I've said it before and I'll say it again.
If you can get past the matchmaking and the lack of community and modding... Titanfall is one of the best MP FPS of all time.
 
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News Comments > Op Ed
41. Re: Op Ed Mar 13, 2015, 11:17 Sepharo
 
The author mentions problems, issues, diseases, how Greenlight is broken but for the life of me I can't find where he ever identifies what he means by all that.
 
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News Comments > Ships Ahoy - Cities: Skylines
30. Re: Ships Ahoy - Cities: Skylines Mar 11, 2015, 21:06 Sepharo
 
I played for about 3 hours last night.
Really liking it so far... and dat polish
 
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News Comments > etc., etc.
24. Re: etc., etc. Mar 11, 2015, 01:12 Sepharo
 
Verno wrote on Mar 10, 2015, 14:56:
Sepharo wrote on Mar 5, 2015, 23:59:
The only wireless things I have are my cellphone and tablet.
Wired mouse, keyboard, headphones.
There's an ethernet cable between my computer and router.

Who wants to deal with batteries and data loss.

Oh my god....

My comment was about a wireless controller, one that originates from the console world. I use wired connections for everything else for the record but it is a total waste to pay $60 and not at least get the option for wireless out of the box when talking about a controller.

This isn't about MLG Counter-Strike whatever.

Holy overreaction. I was just describing my setup. Wasn't really addressing your comment. I don't care what you use
 
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News Comments > Steam Top 10 [Updated]
11. Re: Steam Top 10 [Updated] Mar 8, 2015, 19:52 Sepharo
 
I need Cities Skyline in my life.  
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News Comments > Star Citizen FPS Module Nears
22. Re: Star Citizen FPS Module Nears Mar 7, 2015, 23:29 Sepharo
 
harlock wrote on Mar 7, 2015, 22:36:
Wallshadows wrote on Mar 7, 2015, 20:34:
Ah! I recall seeing some posts of his once in a while when I lurked here before first signing up as well as on VE but then he just sort of disappeared. Feels like I missed out on a lot!

i started coming to Blues to keep up with the Q2 modding scene, back in 97ish... because all the best info was here... and yeh, derek smart used to post quite a bit back in the early 00s - basically arguing and getting into flame wars with anyone who commented on his shit battlecruiser game, of which there were many permutations.... as he chased that golden ring - on his lakefront property with his two dogs lolololol

i think his lawyers finally got him under control

playing fetch with the moon rock
sorry Derek, Mr. Smart, Derek Smart
 
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News Comments > Star Citizen FPS Module Nears
17. Re: Star Citizen FPS Module Nears Mar 7, 2015, 20:32 Sepharo
 
Wallshadows wrote on Mar 7, 2015, 20:14:
Dangerous question but how did it come to be that Derek Smart was a member of the Blues community in the first place?

He's known for engaging with the fans / detractors. This was/is the popular PC gaming news site. There used to be more developers. There are still some but most aren't using a green name anymore.
 
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News Comments > Evening Tech Bits
17. Re: Evening Tech Bits Mar 7, 2015, 18:39 Sepharo
 
Mr. Tact wrote on Mar 7, 2015, 16:53:
Well if that's true I wish it would have the effect of getting me better raises. Haven't seen a raises over 2% in a decade. Three of seven of the team have left already...

You're a developer? I've been getting biannual, usually 7% at a time. I started low though but that's expected for a new college graduate, and I'm in my 6th year now.
Time to move to (Metro) Detroit.
 
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News Comments > Evening Tech Bits
15. Re: Evening Tech Bits Mar 7, 2015, 16:13 Sepharo
 
Cutter wrote on Mar 7, 2015, 09:20:
There is no tech worker shortage in America or anywhere else.

There's a shortage here in the Detroit area. My company and others have to aggressively go after experienced developers and new college graduates and then still struggle to retain them. It's not like we're dysfunctional or anything either, it's just really competitive. They've got a recruiting thing going on right this moment at the brewery nearby, to drum up interest before graduation this spring.

Also for the past 3 years my phone has been ringing at least once a day sometimes more with 3rd party recruiters trying to place me. "Are you interested in this job I have lined up?" "No." "Where do you work now? Do you have friends that are interested? Is this your current email? How much do you make?" They rattle all that shit off while you're trying to politely end the call. That's for when I accidentally answer otherwise it's a bunch of voicemails to delete. They seem desperate.

Also all the articles about Facebook, Apple, Microsoft, Tesla, Google poaching each others employees. Same thing happens with the small guys like us. We have handshake agreements with small new companies downtown that have taken 5 at a time from us in the past.

So yes, anecdotally and according to plenty in the industry, there is a shortage.

This comment was edited on Mar 7, 2015, 16:20.
 
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News Comments > Evening Legal Briefs
32. Re: Evening Legal Briefs Mar 7, 2015, 09:45 Sepharo
 
In regards to your #3... What exactly did you prove?  
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6833 Comments. 342 pages. Viewing page 4.
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