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User information for Sepharo

Real Name Sepharo   
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Nickname Sepharo
Email Concealed by request - Send Mail
ICQ None given.
Description I like games... Hi.
Homepage http://steamcommunity.com/groups/detroitgamers
Signed On May 29, 2003, 01:51
Total Comments 6644 (Guru)
User ID 17249
 
User comment history
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News Comments > etc., etc.
45. Re: etc., etc. Oct 17, 2014, 01:11 Sepharo
 
Don't know if you guys have seen this timeline. Somebody linked it on a non-gaming forum I'm on.

Make sure to scroll backwards too.
 
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News Comments > Evening Metaverse
17. Re: Evening Metaverse Oct 16, 2014, 04:04 Sepharo
 
PHJF wrote on Oct 15, 2014, 20:42:
Did you seriously just ask "How's The Wire?"

Thought the same thing at first.

"Hey guys I just heard about this Breaking Bad? Any good?"
 
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News Comments > Ships Ahoy - Legend of Grimrock II
11. Re: Ships Ahoy - Legend of Grimrock II Oct 16, 2014, 00:20 Sepharo
 
Lorcin wrote on Oct 15, 2014, 22:11:
Not really rocket science. They've made a game hard or long enough to be confident that it can't be realistically completed within 24 hours of launch. In case they get caught they've then promised to use the hither too unknown power of t'interweb to arrange for food to be delivered to a specific location.

This unknown wizardry of getting food delivered online is probably where they should base their next game. "The legend of laziness" a old school rpg where you fight the nagging fear you've entered a wrong address whilst fending off the probing questions of your wife.

lol you're killing me Rotfl
 
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News Comments > etc., etc.
31. Re: etc., etc. Oct 15, 2014, 14:19 Sepharo
 
InBlack wrote on Oct 15, 2014, 08:36:
panbient wrote on Oct 15, 2014, 06:31:
sdgundamx wrote on Oct 15, 2014, 03:28:
Basically, if GG has taught me anything it's not that there is a huge problem with gaming journalism, it's that there's a huge problem in many gamers themselves.

This. One million times this. And only this line.

Fuck that line. Its about as condescending as it can be, its hypocritical (assuming sdgundamx is a gamer himself) and its the worst sort of a general blanket statement you can make. Sort of like this one:

Hey guess what? There's a huge problem in many HUMANS themselves! Well DUH!

Let me remind everyone that gamers are human too and so are gaming journalists. Lumping everyone in some kind of category doesnt make you look smart, it makes you look stupid and prejudiced.

Change criticism of gaming to criticism of Islam and gamers to Muslims and you'll see what Anita and many journalists are doing wrong.

"Islam has serious problems that need to be addressed."
-some Muslims agree, some Muslims disagree, some send in death threats
"Muslims are sending me death threats! Muslims are intolerant, unwilling to discuss these issues. They attack the messenger. Muslims this! Muslims that!"

Hey stop lumping me in with the guys sending death threats.
 
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News Comments > The Evil Within Released
17. Re: The Evil Within Released Oct 14, 2014, 21:16 Sepharo
 
The Half Elf wrote on Oct 14, 2014, 20:54:
Let me ask ya this...

Name one regular on this site that has ever gone shit craving mad over a game and pushed it like he did with Evil Within?
Creston and Ray have gotten close with X3, but never to that degree. And yeah he did talk briefly about other topics, but out of his 45 posts as a whole, doesn't something sorta stick out when you look at his Evil Within related posts to everything else he posted?

At least I'd like to see him post about how shit poor the game is

We're old and jaded. Kids still get excited about games, sometimes irrationally so where they feel the need to defend even poor decisions. I wish I could still get that excited over stuff.

The main game I'm excited about I've already played and I'm ready to pay for it again on another platform.
 
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News Comments > Morning Metaverse
22. Re: Morning Metaverse Oct 14, 2014, 02:15 Sepharo
 
jdreyer wrote on Oct 14, 2014, 01:56:
Axis wrote on Oct 13, 2014, 23:08:
Hulu ads are more than acceptable, they are few, quick, and timed.

Not being able to stream many of the episodes unless you are in front of an actual PC is their problem.

We get around it by outputting the PC to the HDMI on our TV, but it's just ridiculous that you can't simply stream those same ones from Roku or other streaming device. And of course there's plenty of ways to get around ads on the PC as well, and not on a roku or other device which defeats their business model.

THATS what Hulu needs to "consider" -- all shows streamable or say no thanks to the network/show and let them flounder on cable.

Netflix is king. Amazon prime we barely use except for an occasional kid show and shipping of course. Hulu has the TV shows, but their streaming model (shows on PC and not on stream devices outside of PC) is their problem, not the ads.

I don't know how you can stand paying a monthly subscription and have to sit through commercials.

Even better. Pay for it and then don't even use it. That's how I roll.

D;
 
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News Comments > Star Citizen Nears $58M
23. Re: Star Citizen Nears $58M Oct 12, 2014, 17:15 Sepharo
 
Creston wrote on Oct 12, 2014, 17:11:
The part where they flew through the city on their way to dock, was that free-form flying, or was it a predetermined path? Because if that was free-form, I think I just had a little accident in my pants....

I assume it wasn't freeform considering the amount of times the landing assistance was mentioned.
 
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News Comments > etc., etc.
21. Re: etc., etc. Oct 10, 2014, 00:29 Sepharo
 
Mad Max RW wrote on Oct 9, 2014, 12:53:
You know the coward in question will never stand up and apologize. That's just how they're raised. I hope he's reading this now. You are nothing. A nobody. A failure. Now cry yourself to sleep and get up tomorrow to cry some more. Wait for the next fake story about inequality to pop up and only then will you come out of hiding. Pretend to care. Deflect. Dismiss. Keep doing your little act and we'll continue to reveal what kind of person you truly are.

Haha don't go proving them right too hard now. You don't want to strain yourself.
 
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News Comments > Gooseman Outs Half-Life 3 and L4D3 Development?
46. Re: Gooseman Outs Half-Life 3 and L4D3 Development? Oct 9, 2014, 01:30 Sepharo
 
Steazy wrote on Oct 8, 2014, 20:56:
*I'm an idiot*
 
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News Comments > Op Ed
61. Re: Ships Ahoy - Watch Dogs; First Reviews Oct 4, 2014, 18:42 Sepharo
 
Beamer wrote on Oct 4, 2014, 17:54:
Sepharo wrote on Oct 4, 2014, 15:35:
Beamer wrote on Oct 4, 2014, 01:32:
Sepharo wrote on Oct 3, 2014, 23:15:
Beamer wrote on Oct 2, 2014, 12:21:
Do you guys really think that Facebook will end up breaking even on this one. How many pairs need to be sold (25 million, if they make $100 profit per pair, which seems high) or how many apps/in-app purchases need to be sold?

This is a really short-term and naive way of looking at the purchase.
It's akin to saying "Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"

Yeah, I do.
They're doing a trilogy of films up front. Figure they're probably going to cost $1 billion combined to make and market, but Disney is probably expecting them to bring in $800 million globally apiece. Assume they take 50% of that, and they've got $1.2 billion. Toss in another billion apiece in home sales and TV rights, which we'll again assume 50% is profit. Make a Boba Fett spinoff that takes in half that, and you're even without even doing merch.

Look at Marvel. $4 billion dollars five years ago. They've made that back in films that have Iron Man alone.

Also, short sighted? I never said the time frame they need to get that money back. But, the longer it goes on, the more they need to make, again, time value of money.

"Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"
You reply: "They're doing a trilogy of films up front."


You missed the point of the comparison. Obviously the $4 billion wasn't just for a Episode 7 it was for the entire franchise / intellectual property. Just like Facebook purchasing Oculus Rift isn't just for the initial retail headset (and related products) but for a big-name entry into an entire new paradigm.

Oh, I did miss the 7.
But Disney expects to have made all that money back within 5 years.

And, again, I never once said that Facebook needs to make it back immediately. The bottom line is, do you think they'll sell that many units in any period of time at all?

You asked how many pairs need to be sold. That's like asking how many Star Wars 7 tickets need to be sold. And you're still asking the same question again... This isn't about units. It's about brand and really in this case paradigm. Facebook has a jump on VR now, they have the first company actually making feasible VR units and a talent pool of excited engineers and managers who were involved before the money was. This would be like Ford or GM buying Tesla years ago and then people chiming in saying, "Oh man they'll never make their money back, how many Roadsters are they going to have to sell?"

Frankly I'm surprised someone as supposedly smart as you in this area is failing to see it.

This comment was edited on Oct 4, 2014, 18:47.
 
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News Comments > Op Ed
59. Re: Ships Ahoy - Watch Dogs; First Reviews Oct 4, 2014, 15:35 Sepharo
 
Beamer wrote on Oct 4, 2014, 01:32:
Sepharo wrote on Oct 3, 2014, 23:15:
Beamer wrote on Oct 2, 2014, 12:21:
Do you guys really think that Facebook will end up breaking even on this one. How many pairs need to be sold (25 million, if they make $100 profit per pair, which seems high) or how many apps/in-app purchases need to be sold?

This is a really short-term and naive way of looking at the purchase.
It's akin to saying "Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"

Yeah, I do.
They're doing a trilogy of films up front. Figure they're probably going to cost $1 billion combined to make and market, but Disney is probably expecting them to bring in $800 million globally apiece. Assume they take 50% of that, and they've got $1.2 billion. Toss in another billion apiece in home sales and TV rights, which we'll again assume 50% is profit. Make a Boba Fett spinoff that takes in half that, and you're even without even doing merch.

Look at Marvel. $4 billion dollars five years ago. They've made that back in films that have Iron Man alone.

Also, short sighted? I never said the time frame they need to get that money back. But, the longer it goes on, the more they need to make, again, time value of money.

"Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"
You reply: "They're doing a trilogy of films up front."


You missed the point of the comparison. Obviously the $4 billion wasn't just for a Episode 7 it was for the entire franchise / intellectual property. Just like Facebook purchasing Oculus Rift isn't just for the initial retail headset (and related products) but for a big-name entry into an entire new paradigm.
 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs Oct 3, 2014, 23:21 Sepharo
 
"Hey make sure we mention identity theft to perk up the ears of the public and congress."  
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News Comments > Op Ed
57. Re: Ships Ahoy - Watch Dogs; First Reviews Oct 3, 2014, 23:15 Sepharo
 
Beamer wrote on Oct 2, 2014, 12:21:
Do you guys really think that Facebook will end up breaking even on this one. How many pairs need to be sold (25 million, if they make $100 profit per pair, which seems high) or how many apps/in-app purchases need to be sold?

This is a really short-term and naive way of looking at the purchase.
It's akin to saying "Do you think Disney is going to make $4.05 billion profit on Star Wars 7 tickets and merchandise?"
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Sep 28, 2014, 18:38 Sepharo
 
Creston wrote on Sep 28, 2014, 17:39:
Blue, there's a "betty crocker cake mix" quiz ad that throws up pop-ups. Just as an FYI. It closes readily enough, but pop-ups typically make people quickly reach for the adblocker again.

Why are you searching for cakes?

I've got an ad for Restasis eye drops right now.
Computer I haven't taken those in years.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Sep 27, 2014, 16:02 Sepharo
 
I had to turn the air back on because I likes it cold.  
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
37. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 21, 2014, 02:07 Sepharo
 
Xil wrote on Sep 21, 2014, 01:35:
in their "Double Fine Action Bulletin- Issue 4" which they send out last few hours they just posted this:

Spacebase 1.0 Coming Next Month

Speaking of games hitting 1.0, Spacebase DF-9 is coming up on its 1.0 build next month! The new build is going to contain over a monthís work of bug fixing and polish, as well as a few nice new features that will help round out the full game experience. Namely, an objectives system that will help guide you towards some high level goals while building out your base and a nice new tutorial to help ease new players into things.

To those who havenít been paying much attention during Early Access, thereís a whole lot of awesome new content thatís gone in over the past year. To catch you up on things, we put together a slick new image to show off all the great work thatís gone into the game that can be viewed on the gameís blog right over here.

Spacebase DF-9 is available now through spacebasedf9.com and the Steam store!

...... ?

What's the confusion? That's what this article is about.
 
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News Comments > Op Ed
73. Re: Op Ed Sep 21, 2014, 00:07 Sepharo
 
Beamer wrote on Sep 20, 2014, 23:10:
The analogy she uses is movies. Pulp Fiction is a very violent movie, and it's loved. No one really complains about it being hyperviolent. But that's in part because there are so many other movies out there that don't have the same themes. In video games, that isn't true.

Oh please. In this comparison are you really trying to say that the majority of games are hyperviolent / sexist? And you think people don't have a problem with movies being hyperviolent? There are groups that do but they're not being given any attention by the press industry covering films.
 
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PC Gaming > Post your FPS config - old school
20. No subject Sep 19, 2014, 21:56 Sepharo
 
xXBatmanXx wrote on Sep 17, 2014, 17:29:
RMB - Jump
HAHAH WTF!?

I remember there used to be a lot of guys using RMB or MWheel for jump.
 
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News Comments > MS/Mojang $2.5B Deal Confirmed
134. Re: MS/Mojang $2.5B Deal Confirmed Sep 19, 2014, 21:51 Sepharo
 
jdreyer wrote on Sep 18, 2014, 20:50:
Prez wrote on Sep 16, 2014, 15:50:
I get all that, I really do. I guess it's just the number itself - 2.5 BILLION dollars - that just seems surreally absurd to me for a digital boxy sandbox toy. If the brand has legs it may prove to be a sound investment but if it is a fad soon to be on the wane (as I suspect), MS may be screwed.

I don't think it's a fad. Every time I step away from MC, I come back 6 or 12 months later and get hooked all over again. My kids play constantly, and it's fun to play with them. Like Tetris, MC is a timeless design that has the potential to hook successive generations. That, and the worldwide name recognition is what MS paid $2.5B for.

Well Cutter said it's a fad and he's never wrong. It's a fad that's been wildly popular across all demographics for 4 years straight and was just bought for $2.5 billion.
 
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News Comments > MS/Mojang $2.5B Deal Confirmed
74. Re: MS/Mojang $2.5B Deal Confirmed Sep 15, 2014, 15:18 Sepharo
 
Beamer wrote on Sep 15, 2014, 12:11:
Flatline wrote on Sep 15, 2014, 11:29:
Beamer wrote on Sep 15, 2014, 11:03:
Interesting, what Notch is basically saying is that, when the Minecraft EULA thing came out, people were dicks to him. Then he watched the Phil Fish video and saw how much they love being dicks to Phil Fish (who is, himself, a dick.)

So he sold his studio.


I get it, it's fair. Minecraft became bigger than Notch, and with that happening, it made Notch bigger than Notch feels Notch is. But getting $2.5 billion dollars won't change that. If Microsoft fucks things up, Notch will be blamed. If Notch makes some small shitty game he enjoys making but few enjoy playing (because it's the kind of small, shitty game he enjoyed making), people will call him an idiot on Twitter. That spotlight is on him for an extremely long time.

If Notch is the majority shareholder I guess he got close to a billion dollars from the deal.

With that kind of money he could completely change his identity, buy a private staffed island, run fiber out to it from wherever, and still have like half a billion dollars left over to live on while he just... did stuff.

I think he'll survive if MS fucks this one up.

More accurate - he can now fund Psychonauts 2 without worrying.

Oh shit yeah! Forgot about that. Hope he's on the phone with Tim right now.
 
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6644 Comments. 333 pages. Viewing page 2.
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