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User information for Mikus_Aurelius

Real Name Mikus_Aurelius   
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Nickname Mikus_Aurelius
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 29, 2003, 00:55
Total Comments 152 (Novice)
User ID 17244
 
User comment history
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News Comments > PlanetSide 2 Beta For All Keyholders
12. Re: PlanetSide 2 Beta For All Keyholders Aug 25, 2012, 22:12 Mikus_Aurelius
 
PHJF wrote on Aug 25, 2012, 19:56:

Every key works now. You dont need a email just login.

There is no way to download the client.

http://www.planetside2.com/download
 
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News Comments > PlanetSide 2 Beta Imminent
10. Re: PlanetSide 2 Beta Imminent Jul 31, 2012, 12:20 Mikus_Aurelius
 
I don't think the priority keys are being let in this week anyway. They said that they're starting beta with current PS1 subscribers, then former PS1 subscribers, then the keys, then everyone else.  
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News Comments > Microsoft Flight Grounded
4. Re: Microsoft Flight Grounded Jul 26, 2012, 10:54 Mikus_Aurelius
 
Never mind that they left out dynamic scenery, which has been in the franchise since what, 1990? I'm happy to shell out for compact but highly detailed regions, if they don't feel completely dead.
 
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News Comments > Raimi Off World of Warcraft Film
7. Re: Raimi Off World of Warcraft Film Jul 18, 2012, 13:03 Mikus_Aurelius
 
Wallshadows wrote on Jul 18, 2012, 12:03:
Just throw a bunch of money at Peter Jackson until he says yes.

Didn't he get 15% of LOTR or something? Peter Jackson is gonna do whatever Peter Jackson wants to do, for the rest of his life.
 
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News Comments > Guild Wars 2 Golden Rules
8. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 16:34 Mikus_Aurelius
 
Zadig wrote on Jul 4, 2012, 13:20:
That sounds utterly meaningless.

I'm a total GW2 fanboy and I agree that this is just fluff. Good game or bad game, every developer has a writer on staff that can write some flowery prose about their design goals. You know who else talks about how much they love and respect their players? Blizzard and EA.

Maybe you already believe that the GW2 devs are on the right track, in which case articles like these are just patting themselves on the back. If you're skeptical though, this article should do absolutely nothing to dispel your doubts.
 
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News Comments > 33% of Gaming Kickstarters Funded
9. Re: 33% of Gaming Kickstarters Funded Jun 22, 2012, 10:32 Mikus_Aurelius
 
Beamer wrote on Jun 22, 2012, 07:37:
Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.)

That's a problem with any (non-Blizzard) game, though. Gamers always have to decide between buying immediately at full price or delaying gratification, whether they pay kickstarter or a traditional publisher.
 
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News Comments > PlanetSide 2 Night Ops Trailer
22. Re: PlanetSide 2 Night Ops Trailer Jun 21, 2012, 19:17 Mikus_Aurelius
 
CJ_Parker wrote on Jun 21, 2012, 18:45:
It will go away when me and my nightvision hack are done giving you a lubeless rimjob, pal

Maybe someone needs to explain to this guy what a rimjob is?
 
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News Comments > Guild Wars 2 Stress Test Next Week
19. Re: Guild Wars 2 Stress Test Next Week Jun 21, 2012, 15:23 Mikus_Aurelius
 
Frijoles wrote on Jun 21, 2012, 15:11:
Wonder if they're turning off various bits of hardware to force everyone on to a single system where they can watch the results. That'd make more sense for stressing something, and they could watch/tweak it during a regular workday.
That's what I assumed too. Any number of players can stress a system if you take enough of the infrastructure offline.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
3. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 20, 2012, 09:54 Mikus_Aurelius
 
I find it interesting how much of the D3 hate comes from the game being hard at high difficulties. Besides the always online stuff (which is indeed bullshit) the main complaints I've heard in the last 2 weeks are:

1) I can't get geared for inferno
2) I actually have to kill things to get loot, instead of smashing barrels
3) Dying is too expensive

Blizzard clearly telegraphed that inferno was supposed to be punishing and unfair but now it makes up the majority of complaints about the game. They probably should have just put a game over screen after you kill Hell Diablo and left it at that.

 
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News Comments > Civilization V: Gods & Kings Trailer
5. Re: Civilization V: Gods & Kings Trailer Jun 13, 2012, 12:24 Mikus_Aurelius
 
StingingVelvet wrote on Jun 13, 2012, 12:02:
Played this a lot at release and it drove me nuts that the AI never attacked across water. Take over your continent and then ignore everyone was a workable strategy every time. Maybe they patched that, I dunno.

Oh they did. I also found the combat fun in Civ5 if you turned the difficulty up to the point that you were always fighting heavily outnumbered. I really couldn't go back to the Civ4 stackfest, but apparently that's just me.
 
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News Comments > Guild Wars 2 Beta This Weekend
20. Re: Guild Wars 2 Beta This Weekend Jun 6, 2012, 19:44 Mikus_Aurelius
 
Verno wrote on Jun 6, 2012, 14:14:
That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me.

It may affect people with alts more, but I rarely stuck around an area to see the same DE twice. I don't think I ever saw one 3 times. The plus of dynamic events in my mind is they aren't all: monsters spawn, kill them. They have all the diversity of static MMO quests: attacking monsters, defending from monsters, killing bosses, collecting, escorting, and just silly stuff. I was under the impression that Rift's invasions were a lot more homogenous (didn't play it though so correct me if I'm wrong).
 
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News Comments > XCOM: Enemy Unknown Interview
7. Re: XCOM: Enemy Unknown Interview May 11, 2012, 15:11 Mikus_Aurelius
 
InBlack wrote on May 11, 2012, 10:12:
Oh god, the last answer to the last question actually made me cringe.

Jesus, classes? unlocking abilities? Really? I can see it now, my lvl 7 Psychic Soldier casting Psychic Frost Nova on a bunch of gobl...erm greys.

Fucking hell. I was so psyched for this game. Not so much anymore.

I had the same initial reaction to the RPG elements in the latest Total War game (picking upgrades for generals/agents rather than just seeing what random bonuses they gain over time). However, I enjoyed the game more for it. Even though it sounded artificial on paper, it was more fun to play with. I'll reserve judgement on whether such a system works in XCOM until I try it for myself.
 
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News Comments > Morning Previews
51. Re: Morning Previews May 1, 2012, 09:24 Mikus_Aurelius
 
Verno wrote on May 1, 2012, 09:00:
I'm curious, what are the events and stuff like? Is it generic kill mobs type stuff or is there a bit more variety? I'm having a hard time imagining someone doing more than the Rift style crap but would love to hear if ANet went any further creatively in quest design.

Most events could be categorized as
1: Kill a wandering boss
2: Invade a monster camp, kill them and take over
3: Invade a monster camp and smash their stuff/rescue people
4: Escort
5: Defend a human camp from waves of attackers
6: Defend a finite set of objectives from being killed/stolen/kidnapped in an attack
7: Collect a bunch of items from monsters or world objects

But I think if that's all you're seeing it as, you'll have a hard time understanding what's compelling in the game. Taking a fort from the centaur feels different than smashing up an ogre camp. Defeating a huge flame golem feels different than a rampaging giant boar. You're in a new area with new enemies and a new story and personally, that let me get past the underlying coding and enjoy the experience. I wasn't thinking, "oh another #2," I was thinking, "how do I beat this centaur chief?" and "I wonder what will happen once we take the camp."

I don't think it's for everyone, but it's definitely a significant improvement over any static or public quest system I've seen.
 
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News Comments > Morning Previews
18. Re: Morning Previews Apr 30, 2012, 14:50 Mikus_Aurelius
 
I was really disappointed in the first few levels as well. There weren't enough interesting events, and I couldn't find enough to do to keep my level in line with the content I was finishing.

Once I got into the 7-15 range, I had a lot more fun. The events were more substantial, and I always had a lot to do. The 15-25 zone was especially fun, but I only spent an hour there. I'm pretty sold on the game now, but they do need to fix the friends in overflow problem.

Alamar wrote on Apr 30, 2012, 12:30:
'Action' combat system... My ass... The combat felt no different than any other massive... You select a target, turn on your auto attack (make sure you're in range), and occasionally hit one of your other very limited (number of, that is) abilities...

I played a warrior and guardian, almost exclusively melee, and I had to dodge a ton or I died. I think ranged can just stand and spam, which is less fun and also imbalanced. Being up close with mobs 3-4 levels above me, I had to watch for their special attacks and negate them, or lose half my life. Did it require the reflexes of a FPS? Not quite, but I enjoyed it.
 
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News Comments > Diablo III Witch Doctor Trailer
4. Re: Diablo III Witch Doctor Trailer Apr 24, 2012, 10:34 Mikus_Aurelius
 
I was really skeptical about D3, but I really liked the stress test. Obviously the difficulty isn't there in the first 10 levels, but a bunch of the mechanics people have decried turned out to really work for me.  
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News Comments > Guild Wars 2 Pre-Purchases Grant Beta & Early Access
19. Re: Guild Wars 2 Pre-Purchases Grant Beta & Early Access Apr 10, 2012, 13:21 Mikus_Aurelius
 
Cutter wrote on Apr 10, 2012, 13:11:
The best they can do in Canada is EB fucking games? Whilst I love Anet, NCSoft has to be the worst publisher out there. They need to rid themselves of that particular albatross around their neck.

That albatross that paid 250 salaries for 5 years to make an MMO with half a dozen unique and untested mechanics? I'd say they could do worse.
 
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News Comments > Orcs Must Die! 2 Announced; Adds Co-op
7. Re: Orcs Must Die! 2 Announced; Adds Co-op Apr 2, 2012, 11:51 Mikus_Aurelius
 
Based on our experience with Torchlight, I expect we'll see this sequel in early 2015.  
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News Comments > Steam Top 10
9. Re: Steam Top 10 Apr 1, 2012, 23:17 Mikus_Aurelius
 
Fall of the samurai is excellent, btw  
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News Comments > Tribes: Ascend Beta Updated
2. Re: Tribes: Ascend Beta Updated Mar 27, 2012, 23:40 Mikus_Aurelius
 
The knives only do 375 in the video, which is less than half damage on a light. No comment on the other stuff though.  
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News Comments > More on Guild Wars 2 Microtransactions
32. Re: More on Guild Wars 2 Microtransactions Mar 23, 2012, 01:46 Mikus_Aurelius
 
Teddy wrote on Mar 22, 2012, 23:31:
Who said they let you rez in combat?

There's video of people doing it in the last beta weekend. I think it's the explorable dungeon run.
 
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152 Comments. 8 pages. Viewing page 4.
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