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User information for Mikus_Aurelius

Real Name Mikus_Aurelius   
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Nickname Mikus_Aurelius
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 29, 2003, 00:55
Total Comments 161 (Novice)
User ID 17244
 
User comment history
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News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues
11. Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues Mar 5, 2013, 10:15 Mikus_Aurelius
 
I may have to cave and get this after watching some let's plays. I'm a sucker for building games and even with its flaws it looks better than anything I've seen in years.

Does anyone know the latest on how to block Origin from scanning your system and phoning home? I've never installed Origin before. My own googling gave some suggestions, but many were over a year old and perhaps outdated.
 
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News Comments > Cities in Motion 2 Trailer
1. Re: Cities in Motion 2 Trailer Jan 28, 2013, 20:54 Mikus_Aurelius
 
First one was promising, but the traffic models were unforgiving, while the economic models were too easy.

I'm interested to see how the sequel tweaks those.
 
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News Comments > Omerta City of Gangsters Demo
3. Re: Omerta City of Gangsters Demo Jan 24, 2013, 09:47 Mikus_Aurelius
 
These guys seem to be doing everything right: DRM free sales on GOG, demo in advance of release.

I liked a lot of what they did with Tropico, but hated some of it too. I'm interested to try the demo and read some reviews.
 
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News Comments > Firefly Universe Online
6. Re: Firefly Universe Online Jan 5, 2013, 18:53 Mikus_Aurelius
 
I wonder how much money changed hands? I expect they want a cut of the IP they killed a decade ago in their infinite wisdom.

Fuck you, Fox. Forever.
 
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News Comments > Creative Assembly Making Warhammer Games
5. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 11:20 Mikus_Aurelius
 
Could be cool. Better not siphon any of the talent off Rome 2 though!  
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News Comments > Gollop on X-COM Remake
38. Re: Gollop on X-COM Remake Nov 28, 2012, 19:33 Mikus_Aurelius
 
Thanks for elaborating. I still think that which stats are "fair" and which are "bullshit" is relative and a matter of opinion. I think I could easily say that normal is "bullshit" because they nerfed the aliens, relative to classic. Classic tactical as a whole is manageable with proper tactics. If classic aliens were any less dangerous, it wouldn't be interesting for me personally. Some players are even able to handle the "bonuses" in impossible (not me).



I do think it was a mistake for them not to include a difficulty level between normal and classic, because that seems to be where a lot of their player base wants to play.

Creston wrote on Nov 28, 2012, 18:49:
Galciv II still has the best AI I've ever seen in a strategic game. And as far as I know, it doesn't cheat. Playing that on the top 2 difficulty levels is basically asking to get your ass handed to you on a silver platter.

That's interesting to hear. I still think its the exception rather than the rule, and if I refused to play any game where difficulty levels changed game stats/mechanics, I'd miss out on many good games.

Finally a couple corrections on game mechanics, just to be helpful (I hope)

- The 5 alien limit is in normal, not classic (I'm pretty sure)

- More powerful aliens appear by time, not by player power. I've had mutons appear when I had plasma, and when I was still on ballistic weapons. If you don't tech up and get your soldiers killed, you'll be facing muton elites with rookies and assault rifles.

- It's totally possible to win the game without pushing sats hard. My current game my sats by month were 2, 4, 5, 5, 7, 12, 14 (alien base in month 3). Maybe it's not the optimal strategy, but it worked fine.

This comment was edited on Nov 28, 2012, 19:41.
 
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News Comments > Gollop on X-COM Remake
32. Re: Gollop on X-COM Remake Nov 28, 2012, 17:50 Mikus_Aurelius
 
Creston wrote on Nov 28, 2012, 10:39:
It's just too bad that the challenge comes from the AI cheating and purely random shit happening to you that you can't do anything about. It's not a difficulty where the AI simply plays smarter than you do; it just cheats instead.
Creston

I honestly don't understand this complaint about this or any other game. I'm not saying it's invalid. But basically, an enemy that has 30% chance to crit on normal has a 40% chance to crit on classic. Is this "cheating?" Why are the enemy statistics on one difficult level considered "fair" and on another "cheating?" The game is asymmetric, it's not like their sectoids are better than your sectoids. I'm happy to entertain a fuller explanation of this complaint, but for now I guess I just don't get it.

I've been playing games a long time. I've gotten over the fact that game AI will never scale infinitely, and instead strategy games will challenge me by presenting opponents that are stronger instead of more intelligent. Certainly this has been the case in every strategy game I've ever played on a computer, except maybe Chess. Again, are there games I'm missing with smarter and smarter AI to challenge the best players?

My personal criticism of the game is that it needs much more operational pressure in the mid and late game. The first couple months of classic feel about right, but after you get a decent income, and eventually full satellite coverage, the aliens never really do anything to break your momentum. The tactical game similarly becomes trivial once you have mid level soldiers and gear. If I survive the first month, I generally finish the game with maybe 1-2 more casualties total.
 
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News Comments > Steam Top 10
30. Re: Steam Top 10 Oct 22, 2012, 14:34 Mikus_Aurelius
 
Creston wrote on Oct 22, 2012, 11:22:
I REALLY wish they hadn't gone the bullshit "Enemies get bonusses to hit and to critical damage on Classic mode" route. I've tried Classic twice now, and I just get too frustrated with Sectoids pulling off insane shots from across the level that critical hit my guy who is in full fucking cover.

I started in Classic and with no idea what normal is like, it just makes the game feel lethal. It you remember the original, aliens would one-shot your guys left and right for the first few months. There was no concept of a critical there, but plasma weapons were stacked to wreck your guys. It feels the same in Classic, people are just gonna die. When you get suppression fire and some body armor, you start to feel like a badass. I don't think I lost anyone besides expendable rookies for the last 10 missions of my ironman game.
 
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News Comments > XCOM: Enemy Unknown Reviews
24. Re: Was just at Target... Oct 8, 2012, 14:48 Mikus_Aurelius
 
The Half Elf wrote on Oct 8, 2012, 14:45:
If GMG offered refund for Steam games I would have picked it up.
IT'S NOT FAIR!

I bet it requires steam activation. You'd still be stuck waiting til midnight to play.
 
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News Comments > PlanetSide 2 Beta For All Keyholders
12. Re: PlanetSide 2 Beta For All Keyholders Aug 25, 2012, 22:12 Mikus_Aurelius
 
PHJF wrote on Aug 25, 2012, 19:56:

Every key works now. You dont need a email just login.

There is no way to download the client.

http://www.planetside2.com/download
 
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News Comments > PlanetSide 2 Beta Imminent
10. Re: PlanetSide 2 Beta Imminent Jul 31, 2012, 12:20 Mikus_Aurelius
 
I don't think the priority keys are being let in this week anyway. They said that they're starting beta with current PS1 subscribers, then former PS1 subscribers, then the keys, then everyone else.  
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News Comments > Microsoft Flight Grounded
4. Re: Microsoft Flight Grounded Jul 26, 2012, 10:54 Mikus_Aurelius
 
Never mind that they left out dynamic scenery, which has been in the franchise since what, 1990? I'm happy to shell out for compact but highly detailed regions, if they don't feel completely dead.
 
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News Comments > Raimi Off World of Warcraft Film
7. Re: Raimi Off World of Warcraft Film Jul 18, 2012, 13:03 Mikus_Aurelius
 
Wallshadows wrote on Jul 18, 2012, 12:03:
Just throw a bunch of money at Peter Jackson until he says yes.

Didn't he get 15% of LOTR or something? Peter Jackson is gonna do whatever Peter Jackson wants to do, for the rest of his life.
 
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News Comments > Guild Wars 2 Golden Rules
8. Re: Guild Wars 2 Golden Rules Jul 4, 2012, 16:34 Mikus_Aurelius
 
Zadig wrote on Jul 4, 2012, 13:20:
That sounds utterly meaningless.

I'm a total GW2 fanboy and I agree that this is just fluff. Good game or bad game, every developer has a writer on staff that can write some flowery prose about their design goals. You know who else talks about how much they love and respect their players? Blizzard and EA.

Maybe you already believe that the GW2 devs are on the right track, in which case articles like these are just patting themselves on the back. If you're skeptical though, this article should do absolutely nothing to dispel your doubts.
 
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News Comments > 33% of Gaming Kickstarters Funded
9. Re: 33% of Gaming Kickstarters Funded Jun 22, 2012, 10:32 Mikus_Aurelius
 
Beamer wrote on Jun 22, 2012, 07:37:
Another more critical number, though one wholly untrackable, is what percentage of people feel they got the value they put in (i.e., they paid $15 two years before a game came out and realized they would have been better off paying $7.50 two months after it came out.)

That's a problem with any (non-Blizzard) game, though. Gamers always have to decide between buying immediately at full price or delaying gratification, whether they pay kickstarter or a traditional publisher.
 
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News Comments > PlanetSide 2 Night Ops Trailer
22. Re: PlanetSide 2 Night Ops Trailer Jun 21, 2012, 19:17 Mikus_Aurelius
 
CJ_Parker wrote on Jun 21, 2012, 18:45:
It will go away when me and my nightvision hack are done giving you a lubeless rimjob, pal

Maybe someone needs to explain to this guy what a rimjob is?
 
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News Comments > Guild Wars 2 Stress Test Next Week
19. Re: Guild Wars 2 Stress Test Next Week Jun 21, 2012, 15:23 Mikus_Aurelius
 
Frijoles wrote on Jun 21, 2012, 15:11:
Wonder if they're turning off various bits of hardware to force everyone on to a single system where they can watch the results. That'd make more sense for stressing something, and they could watch/tweak it during a regular workday.
That's what I assumed too. Any number of players can stress a system if you take enough of the infrastructure offline.
 
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News Comments > EU Diablo III Patch Live; Repair Costs Draw Fire
3. Re: EU Diablo III Patch Live; Repair Costs Draw Fire Jun 20, 2012, 09:54 Mikus_Aurelius
 
I find it interesting how much of the D3 hate comes from the game being hard at high difficulties. Besides the always online stuff (which is indeed bullshit) the main complaints I've heard in the last 2 weeks are:

1) I can't get geared for inferno
2) I actually have to kill things to get loot, instead of smashing barrels
3) Dying is too expensive

Blizzard clearly telegraphed that inferno was supposed to be punishing and unfair but now it makes up the majority of complaints about the game. They probably should have just put a game over screen after you kill Hell Diablo and left it at that.

 
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News Comments > Civilization V: Gods & Kings Trailer
5. Re: Civilization V: Gods & Kings Trailer Jun 13, 2012, 12:24 Mikus_Aurelius
 
StingingVelvet wrote on Jun 13, 2012, 12:02:
Played this a lot at release and it drove me nuts that the AI never attacked across water. Take over your continent and then ignore everyone was a workable strategy every time. Maybe they patched that, I dunno.

Oh they did. I also found the combat fun in Civ5 if you turned the difficulty up to the point that you were always fighting heavily outnumbered. I really couldn't go back to the Civ4 stackfest, but apparently that's just me.
 
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News Comments > Guild Wars 2 Beta This Weekend
20. Re: Guild Wars 2 Beta This Weekend Jun 6, 2012, 19:44 Mikus_Aurelius
 
Verno wrote on Jun 6, 2012, 14:14:
That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me.

It may affect people with alts more, but I rarely stuck around an area to see the same DE twice. I don't think I ever saw one 3 times. The plus of dynamic events in my mind is they aren't all: monsters spawn, kill them. They have all the diversity of static MMO quests: attacking monsters, defending from monsters, killing bosses, collecting, escorting, and just silly stuff. I was under the impression that Rift's invasions were a lot more homogenous (didn't play it though so correct me if I'm wrong).
 
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161 Comments. 9 pages. Viewing page 4.
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