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User information for Mikus_Aurelius

Real Name Mikus_Aurelius   
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Nickname Mikus_Aurelius
Email Concealed by request
ICQ None given.
Homepage http://
Signed On May 29, 2003, 00:55
Total Comments 191 (Novice)
User ID 17244
User comment history
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News Comments > Master of Orion Remake Plans
2. Re: Master of Orion Remake Plans Jun 9, 2015, 09:58 Mikus_Aurelius
After one trainwreck of a sequel and two decades of bland imposters, I'm convinced that game developers are just not smart enough to understand what made MOO (1 and 2) so compelling. (Hint: technologies and racial traits that are both diverse and ridiculously overpowered).

I'd bet 70/30 that the "balance pass" will strip out everything fun about the original.
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News Comments > Morning Metaverse
8. Re: Morning Metaverse Jun 2, 2015, 16:00 Mikus_Aurelius
eRe4s3r wrote on Jun 2, 2015, 10:28:
Define media

If it's anything readable, on a screen, on tv, on radio

Then yes, we do. Unless you work in a cave with no power

I think "consume" is the term to focus on. If you're using that screen to create or edit something, that's clearly not consumption. They probably also wouldn't count reading for the direct purpose of writing a report or reviewing a contract, but I don't know what their definition is.
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News Comments > Op Ed
11. Re: Op Ed Jun 2, 2015, 10:06 Mikus_Aurelius
I'm pretty sure the correct response is "agree to disagree." If you can't accept a good argument from a person because you happen to disagree with them about some unrelated issue, then you're going to miss out on a lot of good ideas.  
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits May 27, 2015, 22:32 Mikus_Aurelius
Paranoid Jack wrote on May 27, 2015, 21:50:
it sounds dead on from what I know of the country. They pirate and reverse engineer everything. They have more rip off products than any other country yet we still do most of our business with them?

Welcome to how new powers rise. I live half a mile from the first powered textile mill in America. Know how we got it? A guy went over to Britain, visited theirs, memorized what he saw, and made a copy when he got home.

We basically stole the whole industrial revolution from Britain. We shouldn't be shocked that the tables turned once we got on top.
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News Comments > Game Reviews
7. Re: Game Reviews May 19, 2015, 17:00 Mikus_Aurelius
ItBurn wrote on May 19, 2015, 14:53:
Task wrote on May 19, 2015, 14:31:
I read the whole thing just to check. The score given was the "Essential" award.

At one point at the end of the article, the author seemed to copy Polygon's take by using the buzzword "misogynistic." "set in a feudal world that is sometimes gruesomely misogynistic" - even though that's how Medieval life was (unfair and often brutal), Geralt is one person unable to change Human cruelty in society, and is depicted as such in the novels - similar vein to Game of Thrones.

There's nothing wrong with having misogynistic media or offensive media in general. There's nothing wrong in wanting to save a helpless princess. I don't want to live in a world where everything needs to be politically correct, not offend anyone and contain a person of every race and sex... There's all kinds of media and that's awesome.

The odd thing is that reason that we're told that depictions of misogyny are unacceptable is that they validate or even encourage misogyny in the real world. And yet every reader and writer at Polygon finds the idea that violence in videogames begets real violence laughable. Keep in mind that many videogames not only contain violence, but encourage and reward the player for committing it.

So in short, this new "depictions of mysogyny are wrong" is every bit as bullshit as "depictions of violence are wrong." I'm going to keep on enjoying games that contain both, while being peaceful and nonjudgmental (to the best of my ability) where it actually counts: the real world.

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News Comments > Total War Battles: KINGDOM Open Beta
6. Re: Total War Battles: KINGDOM Open Beta Apr 11, 2015, 01:07 Mikus_Aurelius
dj LiTh wrote on Apr 10, 2015, 21:38:
So you think Rome2 is a worthy successor of Rome1? Or a step forward for the series from Medieval2 or Shogun2? Do tell...

Some people seem to really like Rome2 now. Shallow campaign mechanics can be outweighed by a much prettier and still quite competent battle engine. Rome 1 had a lot of weird campaign ticks too. Total war games have rarely been good strategy games, but they're great battle simulators.
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News Comments > Morning Safety Dance
11. Re: Morning Safety Dance Apr 7, 2015, 14:56 Mikus_Aurelius
eRe4s3r wrote on Apr 7, 2015, 14:27:
And as a German I frankly don't care the what and hows. NSA / GCHQ spies on me, that means the USA and UK are enemies and not allies.

It's a good thing that no serious decision-maker subscribes to this world view. Germany spies on/in allied countries too.
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News Comments > Dragon Age: Inquisition Patch 5 Will Add Party Storage; Mouselook
1. Re: Dragon Age: Inquisition Patch 5 Will Add Party Storage; Mouselook Mar 2, 2015, 19:58 Mikus_Aurelius
Did they ever fix the PC tactical UI? At launch, it looked like they were trying to emulate controller sticks on the keyboard instead of, you know, clicking where you wanted someone to go.  
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News Comments > Paradox Vets Plan Galactic Inheritors
6. Re: Paradox Vets Plan Galactic Inheritors Feb 5, 2015, 07:59 Mikus_Aurelius
Burrito of Peace wrote on Feb 4, 2015, 20:46:
Who owns the rights to Master of Orion now?

MOO3 was published by (the new) Atari. I assume if anyone bought it from them, we'd be seeing the results.
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News Comments > Ship Ahoy - Crusader Kings II: Way of Life
3. Re: Ship Ahoy - Crusader Kings II: Way of Life Dec 16, 2014, 19:24 Mikus_Aurelius
harlock wrote on Dec 16, 2014, 10:22:
Desalus wrote on Dec 16, 2014, 10:06:
More paid content...just what this game needs. I believe this is the 9th expansion, along with the 36+ minor DLC!

yeh i havent played this in years, mainly because they keep releasing significant additions all the time

probly gonna wait for a few more years and then buy the "super ultimate mega bundle" that has everything included... shit will probably be 100GB by then too

The thing is, this isn't just new maps or unit packs like most strategy games get. Paradox adds big new mechanics with each expansion. I think they have a fanbase who are happy to pay essentially a subscription to keep development going, and see how good a game they can squeeze out of this engine. Their subreddit has people with hundreds or thousands of hours played. $100 is a pretty good deal for that amount of playtime. I have a lot more sympathy for DLC-driven development when its handled this way.
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News Comments > Limit Theory Video
6. Re: Limit Theory Video Dec 14, 2014, 15:25 Mikus_Aurelius
jdreyer wrote on Dec 14, 2014, 14:14:
Yeah, you're spot on IMO. I think averaging 4 hours a sleep per night for two years is starting to wear on him a bit. He wants to launch Q2 2015, but it feels at this pace it's at least a year away.

Still the continuous progress is impressive for a single person and the organic environments look fantastic, but the artificial ones need a ton of work.

I am wondering what the actual gameplay will be like though.

He needs to learn to say "when it's done," because that's obviously the kind of developer he is. He got kickstarted for $180,000 and his only expenses is his personal upkeep. He lives in some southern state and appears to have few vices, so living is cheap. He should be able to chug on for 7-10 years before the money is gone.
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News Comments > CitesXXL Announced
3. Re: CitesXXL Announced Dec 11, 2014, 19:29 Mikus_Aurelius
These are the guys who have been milking the Cities XL engine for 6 years while unable to fix its many defects. I have zero confidence they can make a decent game.

I'm holding out for Cities Skylines. At least Colossal Order have shown they can code a decent engine and a an excellent transport simulation.
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News Comments > Peter Molyneux Hitting The Trail
16. Re: Peter Molyneux Hitting The Trail Dec 2, 2014, 13:31 Mikus_Aurelius
Flatline wrote on Dec 2, 2014, 12:44:
I have about 20 rather successful kickstarters under my belt, but then again I mainly have kickstarted board games. Usually by that point the mechanics are done or just about done and all that is needed is tweaking or balancing/polishing.

The only two software kickstarters I have backed are Star Citizen/Squadron 42 and Shadowrun Returns.

Technically I've recently backed the Twilight Struggle playdeck game, but in reality I dropped the 120 bucks I did on the extremely limited edition of TS that GMT is putting out.

Boardgames are really the ideal kickstarter product, and the complete opposite of videogames. Kickstarter is safest when the creative work is done, and you're just trying to get physical stuff made. With a boardgame, you're backing the very high probability that a factory in china can print a ton of cardboard and put it in a box. With a videogame, you're backing the very low probability that a particular group of people will invent and program an experience in a limited amount of time and that it will be fun.
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Nov 25, 2014, 12:08 Mikus_Aurelius
People are pissed because it takes a whole day to adjudicate a complaint on a platform that is, by default, open to all content?

The activists of our generation are such enormous whiners that even when I agree with their cause (which in this case I certainly do), I think they're idiots. The good news is, when we finally convince the corporations that control our media to be our nannies, the sane people can just unplug the TV.
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News Comments > Total War: ATTILA in February; Special Edition Detailed
6. Re: Total War: ATTILA in February; Special Edition Detailed Nov 25, 2014, 07:32 Mikus_Aurelius
BIGtrouble77 wrote on Nov 24, 2014, 22:18:
How open world are these games? Is it pretty much just following a campaign?

The strategy layer is your basic 4x, like a more focused Civ. The battles you fight are determined by what happens there.
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News Comments > Out of the Blue
15. Re: Out of the Blue Nov 11, 2014, 16:50 Mikus_Aurelius
Cutter wrote on Nov 11, 2014, 11:49:
Everyone who does Thanksgiving or something similar does it in early October - when the actual harvests are done and farming is over for the winter - but not the US. Will you friggin guys get on the same page as everyone else already?

Sorry to hear you decided to live in a place with a shit climate. Where I live, we keep pulling delicious food out of the ground until early December.
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News Comments > Elite: Dangerous on December 16
5. Re: Elite: Dangerous on December 16 Nov 7, 2014, 13:50 Mikus_Aurelius
I know the backers aren't necessarily getting all the code, but this seems early to me. The galaxy is beautiful. The flight model is great. But I don't see the kind of dynamic events that would make this a plausible simulation of finding your way in a dangerous world run by powerful factions. So far the only "fleet battle" you can find is very static and very placeholder.  
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Nov 3, 2014, 13:44 Mikus_Aurelius
HorrorScope wrote on Nov 3, 2014, 12:01:
I would love to be able to program and relax, however I wonder if it will be that easy. They will probably tell us we are still ultimately responsible and then we'll have the issue of a long drive it handles it 99% of the time, but I have to stay alert 100% of that time for that 1%. That is going to be rough.

There have been studies that the more you automate a task, the more impossible it is to pay attention. I think we'll find that cars have to go straight from very light automation (parking, highway cruising) to driving 100% of the time. Anything in between would be a safety nightmare.

People are already talking about the legal framework for liability. Almost no one is suggesting that it should lie with the customer.
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News Comments > Diablo III Bonus Weekend
6. Re: Diablo III Bonus Weekend Oct 31, 2014, 08:03 Mikus_Aurelius
InBlack wrote on Oct 31, 2014, 03:32:
This game is fucking boring. Rifting to get that drop you need, just so you can rift quicker is fucking boring. Boring boring boring. Even in hardcore. Know what killed this game? 4 player games. It should have been 8. Know what else? No level progression. All this talk of ladders is fucking bullshit, bullshit when you have level caps. Paragons dont cut it sorry. Oh and dont me started on the PvP and the bind on account...Im sorry I even fell for the loot 2.0 patch and wasted a few months of my life on this piece of shit...

I think it's their attempt to replicate the mapping endgame from Path of Exile. The problem is that there is a progression in Path of exile maps. Maps go up in level, and you can roll harder and harder mods on them if you're inclined.

I get that grinders have some hostility towards Diablo 3, but as someone with limited playtime (I'm Paragon level 21) I'll get a good 30-40 hours out of this game before I move onto something else. And loot 2.0 means I've seen a decent number of cool legendary effects along the way.
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News Comments > Europa Universalis IV Art of War Released
1. Re: Europa Universalis IV Art of War Released Oct 30, 2014, 19:59 Mikus_Aurelius
This expansion looks great, but the game is apparently very broken right now. Wait for the fix in a few days.  
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191 Comments. 10 pages. Viewing page 1.
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