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User information for Mikus_Aurelius

Real Name Mikus_Aurelius   
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Nickname Mikus_Aurelius
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 29, 2003, 00:55
Total Comments 161 (Novice)
User ID 17244
 
User comment history
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News Comments > Saturday Mobilization
5. Re: Saturday Mobilization Jul 12, 2014, 20:35 Mikus_Aurelius
 
jdreyer wrote on Jul 12, 2014, 18:36:
Modern computerized learning systems are extremely useful and effective. Unlike the classroom experience, they can be precisely tailored to the individual student. They include game-like elements like goals, achievements, and virtual rewards to encourage lesson completion.

This depends pretty heavily on the classroom you visit. Computer aided curriculum is certainly a step up from ancient teaching methods and substandard teachers that many students are exposed to. For the amount they cost, educational apps are the best mass-upgrade our public education system is likely to get.

What DangerDog says about CEOs though is right, even through upper elementary and middle school. Engaging apps just aren't great for your attention span, whether you're 5 or 45. If you can afford to send your kids to a place where they work independently, get human feedback, and do it without flashing pixels in their faces (research projects are probably an exception), then you probably should.
 
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News Comments > Diablo III to "Heal" Broken Achievements
9. Re: Diablo III to Jun 11, 2014, 10:37 Mikus_Aurelius
 
descender wrote on Jun 11, 2014, 10:27:
The other problem here is that the achievements in D3 are just grindy and completely uninspired. Only about 1 per class requires any actual thought or effort to accomplish.

I think this is the issue. Achievements can be fun if they challenge you. Oddly enough, world of warcraft had this about right (back when I last played). Some achievements are gimmes, some are grinds, and some take serious skill. You go for the ones that interest you, and it IS impressive to see people sporting the rewards from the really hard ones.
 
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News Comments > Evening Crowdfunding Roundup
8. Re: Evening Crowdfunding Roundup Jun 6, 2014, 19:31 Mikus_Aurelius
 
jdreyer wrote on Jun 6, 2014, 04:52:
Mikus_Aurelius wrote on Jun 5, 2014, 22:34:
I just played a game of this with my wife an hour ago.

The VASSAL module has always been a headache and a half for me, so I've been waiting for this one.

Your WIFE? Is she a man? I mean no disrespect, but this is a serious grognard's game. She must be unusual to be into this.

I think some serious grognards would take issue with that. Twilight Struggle is about the lightest card driven wargame on the planet.

I guess the lesson is that whatever game you happen to enjoy, someone somewhere enjoys something heavier, longer and more intimidating.
 
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News Comments > Evening Crowdfunding Roundup
5. Re: Evening Crowdfunding Roundup Jun 5, 2014, 22:34 Mikus_Aurelius
 
I just played a game of this with my wife an hour ago.

The VASSAL module has always been a headache and a half for me, so I've been waiting for this one.
 
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News Comments > Ships Ahoy - Distant Worlds Universe
2. Re: Ships Ahoy - Distant Worlds Universe May 23, 2014, 23:27 Mikus_Aurelius
 
Maybe with the sequel they'll drop the insane pricing scheme and the proprietary storefront at launch, instead of after the last expansion.

They'd have made a lot of money on this gem if they'd been on steam from the beginning.
 
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News Comments > Tropico 5 Preorders Soar
15. Re: Tropico 5 Preorders Soar May 21, 2014, 13:13 Mikus_Aurelius
 
It looks like the perennial difficulty issues haven't been fixed. This guy played the preview build at max everything for an hour and he's coasting along:

https://www.youtube.com/watch?v=G2AvQg5E8tw&list=UUbx1TZgxfIauUZyPuBzEwZg

I really don't see why they bother having sliders if they're going to make a game you can't lose.
 
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News Comments > Offworld Trading Company Announced
6. Re: Offworld Trading Company Announced May 19, 2014, 21:43 Mikus_Aurelius
 
ShakaUVM wrote on May 19, 2014, 21:19:
Sounds interesting, but paying $80 for Early Access is in laughable territory.

I don't think we're the target audience. The Alpha backers on Planetary Annihilation and Elite Dangerous (to name a couple I've followed) don't seem to be complaining.

I laugh at people who spend $40,000 on a car too, but it doesn't seem to bother them.
 
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News Comments > Hegemony Rome: The Rise of Caesar Rises Next Week
3. Re: Hegemony Rome: The Rise of Caesar Rises Next Week May 10, 2014, 10:24 Mikus_Aurelius
 
The first Hegemony had a really pleasing map and economic model. The combat felt so underwhelming though. I hope they've reworked the engine to make combat more exciting.  
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News Comments > WildStar Beta Open To All
36. Re: WildStar Beta Open To All May 8, 2014, 16:43 Mikus_Aurelius
 
Creston wrote on May 8, 2014, 15:32:
I'm curious as to how many people that will actually bring to the table, though? Enough to sustain an entire MMO?

I've seen a couple people bring up the idea that a hardcore only MMO can't survive. I'm not sure I buy it. There's plenty of precedent for MMOs with a few hundred thousand subscribers being healthy for years. In general, I think niche MMO's can make it, whether that niche is the hardcore, kids, space sim junkies, RPers, whatever.

That said, a developer should match its budget to a realistic estimate of the subscriber base. If the Wildstar devs pitched a hardcore MMORPG, NCsoft should have given them a niche game budget.

 
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News Comments > Civilization: Beyond Earth Getting AMD Mantle Support
8. Re: Civilization: Beyond Earth Getting AMD Mantle Support Apr 15, 2014, 20:30 Mikus_Aurelius
 
Gadzooks wrote on Apr 15, 2014, 18:18:
Marketing Gimic is gimicky.

Move along.

Maybe. I've never seen Firaxis bragging on graphics tech. I doubt they'd commit the dev time, if it weren't improving the play experience.
 
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News Comments > Civilization: Beyond Earth Getting AMD Mantle Support
4. Re: Civilization: Beyond Earth Getting AMD Mantle Support Apr 15, 2014, 12:18 Mikus_Aurelius
 
jacobvandy wrote on Apr 15, 2014, 11:38:
I have no idea what you're talking about.

But Civ is far more reliant on CPU than GPU. You will improve your FPS more, and cut down a lot on time between turns, with a better processor. It's practically a 2D game in terms of its visual load; when you have a huge game going and you're scrolling around the map, it's more your data processing capabilities (CPU/RAM/disk) that are the limiting factor, not rendering all the tiny, repeating, and not-very-detailed 3D models.

Yup, anything to move graphics load from the CPU to GPU is welcome for this genre.
 
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News Comments > Civilization: Beyond Earth Revealed?
13. Re: Civilization: Beyond Earth Revealed? Apr 12, 2014, 14:45 Mikus_Aurelius
 
One thing I love about Firaxis: they wait to reveal until the game is pretty well cooked. I think XCOM revealed about 9 months before release, and it looks like we have a similar wait for this.

Super.
 
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News Comments > Star Citizen Gameplay Trailers
47. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 21:24 Mikus_Aurelius
 
HorrorScope wrote on Apr 11, 2014, 20:58:
I'm not much a guildy, but if I were ever wanting to be in one, it would be one in Star Citizen with the main goal to go after people that spent big $$$ on certain ships. I would just find pleasure in that.

I think the real money ships come with lifetime insurance. That would take a lot of the fun out of it.
 
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News Comments > Star Citizen Gameplay Trailers
46. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 21:22 Mikus_Aurelius
 
[VG]Reagle wrote on Apr 11, 2014, 20:28:
Meanwhile, the game looks like it was made in 1999 with a second rate engine....

I'm sure you're exaggerating, but you reminded me how much fun I had in 1999 playing Xwing Alliance and Freespace 2. I wonder how many more times I'll dust those off and play through them before this releases.
 
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News Comments > Op Ed
6. Re: Op Ed Apr 10, 2014, 10:48 Mikus_Aurelius
 
InBlack wrote on Apr 10, 2014, 10:38:
Have you guys even read the article? Im going to be the devil's advocat on this one but he makes a lot of fair and reasonable points.

His points are reasonable because he's refuting his own straw man.

The only widely held complaint he refutes is the exploitation of kids, to which his answer is: the government only found $32million worth. But then, the FTC thought Bernie Madoff was unworthy of investigation too, didn't they.
 
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News Comments > Op Ed
1. Re: Op Ed Apr 10, 2014, 09:59 Mikus_Aurelius
 
I'm glad I brought my straw man along when I clicked that link, cause he kicked the shit out of it.

Does anyone really care if a bunch of housewives and kids enjoy repetition, skinner boxes, and casinos? I sure don't. I'm only going to be grumpy about the F2P model when my favorite PC developers get axed by a publisher who sees more money in making games that aren't fun (to me).
 
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News Comments > Tropico 5 in May
7. Re: Tropico 5 in May Apr 3, 2014, 08:48 Mikus_Aurelius
 
dj LiTh wrote on Apr 3, 2014, 08:35:
3 and 4 is kind of where the series lost me TBH, i'm hoping like others that this will be a big enough departure.

I liked some of the new infrastructure ideas of 3 (roads and cars), but the industries they added were too profitable, and the presidential speeches they added made it too easy to win elections.

I remember losing Tropico 1 a bunch (on sufficiently hard settings). I'd like to have that experience with all the modern bells and whistles.
 
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News Comments > Game Reviews
3. Re: Game Reviews Mar 31, 2014, 12:55 Mikus_Aurelius
 
Cutter wrote on Mar 31, 2014, 11:37:
Good to see AoW3 is getting 8/9s across the board. Ugh another half hour to release. Can't believe they didn't allow for a pre-load though.

Come back and give us a user review. I've given up on paid reviewers for strategy games. They are often satisfied by imbalanced games with easy choices and pretty lights.
 
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Mar 21, 2014, 20:37 Mikus_Aurelius
 
Qbex . wrote on Mar 21, 2014, 11:49:
On the flipside Intel without competition on high end, I expect bonkers prices for those chips.

Intel has been without high end competition for awhile. I think the lack of demand for PCs is the bigger price control than AMD. I remember buying a nice i5 for under $200 that had much better game performance than anything AMD offered at the time. The good news is that their mid-range processors will probably continue to be kickass and affordable.
 
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News Comments > Steamships Ahoy - Cities in Motion 2: European Cities
2. Re: Steamships Ahoy - Cities in Motion 2: European Cities Mar 11, 2014, 23:29 Mikus_Aurelius
 
Cutter wrote on Mar 11, 2014, 20:34:
Someone get this and tell me how it is.

Yes please.

I couldn't get into CiM2 because the cities felt so generic (a real step backwards from the first one). This seems like something that might fix that problem.
 
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161 Comments. 9 pages. Viewing page 1.
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