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User information for Mikus_Aurelius

Real Name Mikus_Aurelius   
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Nickname Mikus_Aurelius
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On May 29, 2003, 00:55
Total Comments 182 (Novice)
User ID 17244
 
User comment history
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News Comments > Ship Ahoy - Crusader Kings II: Way of Life
3. Re: Ship Ahoy - Crusader Kings II: Way of Life Dec 16, 2014, 19:24 Mikus_Aurelius
 
harlock wrote on Dec 16, 2014, 10:22:
Desalus wrote on Dec 16, 2014, 10:06:
More paid content...just what this game needs. I believe this is the 9th expansion, along with the 36+ minor DLC!

yeh i havent played this in years, mainly because they keep releasing significant additions all the time

probly gonna wait for a few more years and then buy the "super ultimate mega bundle" that has everything included... shit will probably be 100GB by then too

The thing is, this isn't just new maps or unit packs like most strategy games get. Paradox adds big new mechanics with each expansion. I think they have a fanbase who are happy to pay essentially a subscription to keep development going, and see how good a game they can squeeze out of this engine. Their subreddit has people with hundreds or thousands of hours played. $100 is a pretty good deal for that amount of playtime. I have a lot more sympathy for DLC-driven development when its handled this way.
 
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News Comments > Limit Theory Video
6. Re: Limit Theory Video Dec 14, 2014, 15:25 Mikus_Aurelius
 
jdreyer wrote on Dec 14, 2014, 14:14:
Yeah, you're spot on IMO. I think averaging 4 hours a sleep per night for two years is starting to wear on him a bit. He wants to launch Q2 2015, but it feels at this pace it's at least a year away.

Still the continuous progress is impressive for a single person and the organic environments look fantastic, but the artificial ones need a ton of work.

I am wondering what the actual gameplay will be like though.

He needs to learn to say "when it's done," because that's obviously the kind of developer he is. He got kickstarted for $180,000 and his only expenses is his personal upkeep. He lives in some southern state and appears to have few vices, so living is cheap. He should be able to chug on for 7-10 years before the money is gone.
 
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News Comments > CitesXXL Announced
3. Re: CitesXXL Announced Dec 11, 2014, 19:29 Mikus_Aurelius
 
These are the guys who have been milking the Cities XL engine for 6 years while unable to fix its many defects. I have zero confidence they can make a decent game.

I'm holding out for Cities Skylines. At least Colossal Order have shown they can code a decent engine and a an excellent transport simulation.
 
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News Comments > Peter Molyneux Hitting The Trail
16. Re: Peter Molyneux Hitting The Trail Dec 2, 2014, 13:31 Mikus_Aurelius
 
Flatline wrote on Dec 2, 2014, 12:44:
I have about 20 rather successful kickstarters under my belt, but then again I mainly have kickstarted board games. Usually by that point the mechanics are done or just about done and all that is needed is tweaking or balancing/polishing.

The only two software kickstarters I have backed are Star Citizen/Squadron 42 and Shadowrun Returns.

Technically I've recently backed the Twilight Struggle playdeck game, but in reality I dropped the 120 bucks I did on the extremely limited edition of TS that GMT is putting out.

Boardgames are really the ideal kickstarter product, and the complete opposite of videogames. Kickstarter is safest when the creative work is done, and you're just trying to get physical stuff made. With a boardgame, you're backing the very high probability that a factory in china can print a ton of cardboard and put it in a box. With a videogame, you're backing the very low probability that a particular group of people will invent and program an experience in a limited amount of time and that it will be fun.
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Nov 25, 2014, 12:08 Mikus_Aurelius
 
People are pissed because it takes a whole day to adjudicate a complaint on a platform that is, by default, open to all content?

The activists of our generation are such enormous whiners that even when I agree with their cause (which in this case I certainly do), I think they're idiots. The good news is, when we finally convince the corporations that control our media to be our nannies, the sane people can just unplug the TV.
 
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News Comments > Total War: ATTILA in February; Special Edition Detailed
6. Re: Total War: ATTILA in February; Special Edition Detailed Nov 25, 2014, 07:32 Mikus_Aurelius
 
BIGtrouble77 wrote on Nov 24, 2014, 22:18:
How open world are these games? Is it pretty much just following a campaign?

The strategy layer is your basic 4x, like a more focused Civ. The battles you fight are determined by what happens there.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Nov 11, 2014, 16:50 Mikus_Aurelius
 
Cutter wrote on Nov 11, 2014, 11:49:
Everyone who does Thanksgiving or something similar does it in early October - when the actual harvests are done and farming is over for the winter - but not the US. Will you friggin guys get on the same page as everyone else already?

Sorry to hear you decided to live in a place with a shit climate. Where I live, we keep pulling delicious food out of the ground until early December.
 
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News Comments > Elite: Dangerous on December 16
5. Re: Elite: Dangerous on December 16 Nov 7, 2014, 13:50 Mikus_Aurelius
 
I know the backers aren't necessarily getting all the code, but this seems early to me. The galaxy is beautiful. The flight model is great. But I don't see the kind of dynamic events that would make this a plausible simulation of finding your way in a dangerous world run by powerful factions. So far the only "fleet battle" you can find is very static and very placeholder.  
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News Comments > Morning Tech Bits
9. Re: Morning Tech Bits Nov 3, 2014, 13:44 Mikus_Aurelius
 
HorrorScope wrote on Nov 3, 2014, 12:01:
I would love to be able to program and relax, however I wonder if it will be that easy. They will probably tell us we are still ultimately responsible and then we'll have the issue of a long drive it handles it 99% of the time, but I have to stay alert 100% of that time for that 1%. That is going to be rough.

There have been studies that the more you automate a task, the more impossible it is to pay attention. I think we'll find that cars have to go straight from very light automation (parking, highway cruising) to driving 100% of the time. Anything in between would be a safety nightmare.

People are already talking about the legal framework for liability. Almost no one is suggesting that it should lie with the customer.
 
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News Comments > Diablo III Bonus Weekend
6. Re: Diablo III Bonus Weekend Oct 31, 2014, 08:03 Mikus_Aurelius
 
InBlack wrote on Oct 31, 2014, 03:32:
This game is fucking boring. Rifting to get that drop you need, just so you can rift quicker is fucking boring. Boring boring boring. Even in hardcore. Know what killed this game? 4 player games. It should have been 8. Know what else? No level progression. All this talk of ladders is fucking bullshit, bullshit when you have level caps. Paragons dont cut it sorry. Oh and dont me started on the PvP and the bind on account...Im sorry I even fell for the loot 2.0 patch and wasted a few months of my life on this piece of shit...

I think it's their attempt to replicate the mapping endgame from Path of Exile. The problem is that there is a progression in Path of exile maps. Maps go up in level, and you can roll harder and harder mods on them if you're inclined.

I get that grinders have some hostility towards Diablo 3, but as someone with limited playtime (I'm Paragon level 21) I'll get a good 30-40 hours out of this game before I move onto something else. And loot 2.0 means I've seen a decent number of cool legendary effects along the way.
 
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News Comments > Europa Universalis IV Art of War Released
1. Re: Europa Universalis IV Art of War Released Oct 30, 2014, 19:59 Mikus_Aurelius
 
This expansion looks great, but the game is apparently very broken right now. Wait for the fix in a few days.  
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News Comments > Sunday Safety Dance
3. Re: Sunday Safety Dance Sep 28, 2014, 19:32 Mikus_Aurelius
 
NKD wrote on Sep 28, 2014, 14:06:
How does it compare to adjusting something on your dash, reading a book, putting on makeup, turning around to slap at your misbehaving kid, daydreaming, holding a conversation with a passenger, or staring at a roadside advertisement?

Fortunately there are people who study these things. I don't recall the full results, but for instance, having a conversation with a passenger actually improves safety slightly. It's essentially just another pair of eyes.

Almost every day I find myself behind someone who is driving one-handed so he or she can text continually. Since the police seem uninterested, and people don't give a shit about safety, we need to get self-driving cars on the road ASAP. They really couldn't be any worse.
 
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News Comments > etc.
10. Re: etc. Sep 27, 2014, 20:23 Mikus_Aurelius
 
Quboid wrote on Sep 27, 2014, 19:27:
If you're spending this much, you probably have pedals.

I see people mentioning pedals for their Elite setups but I don't see the point. Nothing in the spacecraft control scheme behaves remotely like rudder pedals on a terrestrial aircraft.

Sometimes I think these sim guys just want their joystick to be bigger than the next guy's.
 
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News Comments > Total War: ATTILA Announced
2. Re: Total War: ATTILA Announced Sep 25, 2014, 19:30 Mikus_Aurelius
 
Franlkly, I love the Total War paradigm. I love Roman history. I loved Rome 1. If Rome 2.5 is what we need to get a decent modern game in the period, I'll cough up.



After I see the user reviews.
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Sep 10, 2014, 14:57 Mikus_Aurelius
 
Ozmodan wrote on Sep 10, 2014, 13:07:
I suppose if you run around with your phone in your hand all day, it probably works for you.

Based on my morning commute, people won't even put down their phones to drive. Maybe it's big enough to come equipped with an airbag.
 
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News Comments > Activision Taking Take-Two?
1. Re: Activision Taking Take-Two? Aug 31, 2014, 12:42 Mikus_Aurelius
 
I guess Beyond Earth will be the last decent game out of Firaxis then. Too bad, I really like their work.  
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News Comments > Total War: ROME II Emperor Edition
1. Re: Total War: ROME II Emperor Edition Aug 29, 2014, 19:29 Mikus_Aurelius
 
I tried this game after the last patch and the battles are quite fun now. I still couldn't stomach the campaign though. There just aren't any interesting choices.

If they really are overhauling politics and buildings, then I think I might finally enjoy this game.

In the meantime, I haven't preordered a game in over a year, all thanks to CA.
 
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News Comments > Volition Reveal Friday
1. Re: Volition Reveal Friday Aug 27, 2014, 10:14 Mikus_Aurelius
 
Wake me up if it's Freespace 3.  
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News Comments > Morning Interviews
2. Re: Morning Interviews Aug 21, 2014, 13:53 Mikus_Aurelius
 
eRe4s3r wrote on Aug 21, 2014, 12:40:
Their solution to the stagnating sandbox problem is.. to sell us more DLC? I hope I misunderstood

Nothing in this AMA talks about how dynamic the city simulation is. Very disappointing.

I think he answered about adding new mechanics via DLC because he isn't close enough to the dev process to know, but this is also a top issue for me (if not THE top).

In most city sims I'm sitting on a huge pot of money in no time. In real life, taxpayers would be demanding a break, and employees would be agitating for a raise. In real life, industries die out, and as the middle class expands, they flee to the suburbs. Traffic problems get worse and the solutions we employ in most games (just build tunnels/subways!) are enormously expensive, moreso than most games claim.
 
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News Comments > Grand Ages: Medieval Announced
6. Re: Grand Ages: Medieval Announced Aug 11, 2014, 16:22 Mikus_Aurelius
 
eRe4s3r wrote on Aug 11, 2014, 14:54:
Grand Ages Rome was pretty dang decent

Really? I spent the whole time wishing I was playing Caesar 4.
 
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182 Comments. 10 pages. Viewing page 1.
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