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Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Homepage http://
Signed On May 28, 2003, 23:35
Total Comments 4996 (Master)
User ID 17232
 
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News Comments > Sword Coast Legends Video
21. Re: Sword Coast Legends Video Mar 20, 2015, 16:40 HorrorScope
 
Cutter wrote on Mar 20, 2015, 16:27:
Agreed. I still prefer my CRPGs isometric. I agree with Hor though, full 3D full 360 pan. I haven't tried it with DOS yet as I'm afraid it might screw stuff up.

It doesn't, the script works best as just a zoom out much farther, but you can move it anywhere you want, but it is short of the needed controls to work elegantly from more of a first.

As to the other conversation (not at you), slippery slope angle, everything in life could be taken to that level. There is a big jump to make to think there would be a first person only game from them and why? Why lock the camera that way? Being 3d... play as you like.
 
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News Comments > Sword Coast Legends Video
18. Re: Sword Coast Legends Video Mar 20, 2015, 15:36 HorrorScope
 
Julio wrote on Mar 20, 2015, 14:57:
Please no FPS. Isometric is perfect. I don't want to see them go full DA2.

You probably didn't see Sawyers Pod yesterday, he talked about taking info from forums and right here is a point of his. I want over the shoulder/first person as an option, you don't want the angle. But he is open to things like that as options/toggles to make more people happy, in his case it isn't a 3d engine, so it doesn't fie PoEt.

But why you have to be so hard "No FPS"? I was clear it was an option. For example there is a cheat-engine mod for camera for D:OS it is pretty good, but not as good as if it were in the game as an option.

What does it matter to you how I play it? I'm saying I'd play it top down for one vibe, but like Diablo to Borderlands, similar games in many ways, but when you change perspective (as an option) the feel is totally different and so what I suggest is an option in a game that is 3d to allow me to go into a view like that, see NWN, it was allowed there and I loved playing it FPS/near FPS.

*Darks, thanks for line. Trying to sign up there, but the system must be slow, confirmed email, but still saying I'm not active when trying to log in.

This comment was edited on Mar 20, 2015, 15:54.
 
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News Comments > Sword Coast Legends Video
16. Re: Sword Coast Legends Video Mar 20, 2015, 14:48 HorrorScope
 
Task wrote on Mar 20, 2015, 13:49:
I like how this looks like Dragon Age, but top down with D&D/Baldur elements. And that's awesome.

It also looks like a true 3d engine like D:OS. I've stated my case over at D:OS and we'll see where that goes in the future, but...

If you have a 3d engine, just put in an option for us to control the camera full bore. Over shoulder, first person. Don't be embarrassed if the assets aren't totally perfect, make it a option. But playing the game that way is a whole different vibe. And as much as I like my iso, there are not a lot of FPS full bore dungeon crawlers out there.
 
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News Comments > Sword Coast Legends Video
12. Re: Sword Coast Legends Video Mar 20, 2015, 12:40 HorrorScope
 
Darks wrote on Mar 20, 2015, 12:35:
HorrorScope wrote on Mar 20, 2015, 11:53:
Are we going to be able to run the main campaign coop? Or will that be for only user generated content or DM run content?

Yes, its already been confirmed by the devs in a pod cast that the entire campaign is playable with 4 players Coop.

Nice, so if faster that will be a better way to play vs 1 controlling 4. So far nothing not to like about this one.
 
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News Comments > Logistics Company Simulator Released
5. Re: Logistics Company Simulator Released Mar 20, 2015, 12:14 HorrorScope
 
Bradley wrote on Mar 20, 2015, 10:59:
If you want to play a REAL logistics simulator, play Factorio.

Real as in fantasy? Not saying bad, but I don't remember giant cock-roaches destroying tracks due to smog.

How about thee grand-daddy? Transport Tycoon 2! Or getting a job at UPS.

EDIT: LOL Sawyer's Locomotion is new to Steam and on sale.

This comment was edited on Mar 20, 2015, 19:11.
 
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News Comments > Sword Coast Legends Video
10. Re: Sword Coast Legends Video Mar 20, 2015, 11:53 HorrorScope
 
Are we going to be able to run the main campaign coop? Or will that be for only user generated content or DM run content?  
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Mar 20, 2015, 10:43 HorrorScope
 
Shineyguy wrote on Mar 20, 2015, 10:01:
Verno wrote on Mar 20, 2015, 09:51:
MLB 14 The Show support shutting down in June?

What the fuck? It's not even a year old yet. Holy shit Sony.

Sony is probably pulling an EA. Ending support for this game because it's yearly follow up is coming out soon.

Doesn't EA give more than a year?
 
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News Comments > Sword Coast Legends Video
3. Re: Sword Coast Legends Video Mar 20, 2015, 10:27 HorrorScope
 
Cutter wrote on Mar 20, 2015, 09:51:
Promising. However we really need to see the editor and GM functions in action. Combat is way too effing fast atm. It looks more like an ARPG than the PnP it's supposed to be true to.


I think up next is the DM video, but there has always been this large gap between a TB/Pause RPG and ARPGs. Remember that war back in the day when Diablo came out vs the BG crowd? All you do is left click!!!! ARPG's are very fast and meat grinders, too little story/branching. Fun yes, but now perhaps too many on the market, there to me is a gap between BG and ARPGs.

This seems to have all the rest, like the banter and how the story narrates as you move along (System Shock 2 for Iso) so if it were a bit faster than the average, with the rest of the RPG trimmings, well it is fairly untapped and should work. We'll have to see where this goes. Being a 2015 release is surprising.

One thing I think I'm going to love with PoEt is they have a slow mode, so it doesn't have to be full pause, have to see how that plays out.
 
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News Comments > Into the Black
4. Re: Into the Black Mar 19, 2015, 23:39 HorrorScope
 
nin wrote on Mar 19, 2015, 21:34:
MoreLuckThanSkill wrote on Mar 19, 2015, 21:20:
Also, Michael Biehn, what is he like 65 now? Good luck, Blomkamp! Don't fuck it up too badly!

I love his quote:

"It's official. I will be reprising my role as 'Cpl.' (Not for long...) Dwayne Hicks. With the go-ahead, Hicks will return with Ripley in mid 2017. Perhaps Hicks and Ripley well eventually get to second base in this one."




Right because face it, that is harder than Ripley kicking alien ass.
 
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Mar 19, 2015, 11:54 HorrorScope
 
ForgedReality wrote on Mar 19, 2015, 02:44:
It's official. Waiting for Pascal. My GTX580 is fine for now.

Pascal, pfff. Volta is where it is at. 2:00 mins.
 
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News Comments > Cities: Skylines Soars
116. Re: Cities: Skylines Soars Mar 18, 2015, 21:46 HorrorScope
 
Sepharo wrote on Mar 18, 2015, 21:34:
Yeah, when I see a car or a scooter I pause the game and check their starting point and destination. Mostly everyone should be walking or public transit except for industry.

I guess I should say when I see a lot of cars or scooters... Can't stop them all

Unamerican! No leisurely driving in your city. Now they need SS to enforce the law.
 
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News Comments > Sword Coast Legends Livestream Tomorrow
3. Re: Sword Coast Legends Livestream Tomorrow Mar 18, 2015, 21:40 HorrorScope
 
Watching videos it seems like a classic and not console targeted.

It has a 12 slot action bar, that doesn't mean console to me.

This comment was edited on Mar 18, 2015, 21:58.
 
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News Comments > Sword Coast Legends Livestream Tomorrow
1. Re: Sword Coast Legends Livestream Tomorrow Mar 18, 2015, 20:03 HorrorScope
 
Man that game looks damn promising to. Getting to a point of too much that I can't decide what to do next.  
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News Comments > Steam EU Refunds Now Available [Updated]
50. Re: Steam EU Refunds Now Available [Updated] Mar 18, 2015, 19:24 HorrorScope
 
Kajetan wrote on Mar 18, 2015, 19:00:
HorrorScope wrote on Mar 18, 2015, 18:06:
I can tell you devs where not happy as most computer clubs turned into "disk copying" clubs.
Yes, the poor, poor gaming industry. Barely managed to survive with their yearly two digit growth rates and record profits, until they became bigger than the music industry. Oh, how they suffered!

There was suffering on the PC side of it (Atari/Apple/Commodore/Amiga/PC), on the console high-end there weren't disk copying parties, it was cartridge based.

That was when I was in the game and it was an issue, but it was a small market, small teams and a very modest sales were still ok'ish. But don't for a second think that wasn't a problem, it was huge.
 
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Mar 18, 2015, 18:43 HorrorScope
 
I would have loved Google glass, the problem I saw was the fucking $1500 price point. For a bill or maybe two, yes. IMO they never really even tested if there was a standard consumer market. This stupid concern grew where people where scared to be recorded, as though they aren't already, like what is all these smart phones in the air doing, screenshots and movies? Hell the fuck ello? But ok, take it off in some places, but in many other places it would have been cool to record while you trot around. They were not intrusive imo.  
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News Comments > Steam EU Refunds Now Available [Updated]
48. Re: Steam EU Refunds Now Available [Updated] Mar 18, 2015, 18:06 HorrorScope
 
Suppa7 wrote on Mar 18, 2015, 17:38:
I hate the direction gaming took and anyone who likes it is retarded or unaware of gamings amazingly open past.

I go all the way back to day one. The only open past was because they didn't know how to close it, they still struggle today. I can tell you devs where not happy as most computer clubs turned into "disk copying" clubs.
 
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News Comments > Steam EU Refunds Now Available [Updated]
46. Re: Steam EU Refunds Now Available [Updated] Mar 18, 2015, 17:15 HorrorScope
 
Common Sense Return time <1 hour game time. If you are having stability problems or something is just very off for you, put in checkbox2 for a no-hassel refund, think Amazon quality. Right there customer service scores would go up a lot. So if they are really concerned about that... start there.  
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News Comments > Gone Gold - Pillars of Eternity
53. Re: Gone Gold - Pillars of Eternity Mar 18, 2015, 17:13 HorrorScope
 
Axis wrote on Mar 18, 2015, 16:22:
I've always been a huge fan of in-depth mechanics for my rpg turn/pause based games -- the closer they were to ADnD, the more I enjoyed them for the most part. Since DnD set the standard, it's better to go with what the majority already are familiar with then "redesign the wheel". DDO is really the only good DnD game out there, I still fire it up once in awhile.

I'm pretty open minded regardless, but gameplay has to be solid.

As for combat timers, I use cheatengine's speedhack on D:OS, I have absolutely no patience these days, so I always speed up the running, cutscenes, etc on games I can use it on.


Same with Cheatengine to speed up TB, but really that should be part of the options in game with any TB. Great I'll go normal speed for a while, but once I got it down and seen all there is to see, now I want to work fast. It is imo a big part of moving TB forward, quick efficient interfaces.

And right on with DnD but you know that is a large barrier for many.
 
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News Comments > Gone Gold - Pillars of Eternity
51. Re: Gone Gold - Pillars of Eternity Mar 18, 2015, 15:56 HorrorScope
 
Quinn wrote on Mar 18, 2015, 14:02:
I'm pretty sure it has to do with patience and the degree of how much you care. I understand the concept of requirements to ware certain armors or use certain spells, but -- while I cannot remember the details -- if I remember correctly in those games it wasn't just Strength or Intel but a whole bunch of other shit that wouldn't make sense to anyone who hadn't sat on a D&D table or devoured the manual.

Right.
THACO
DC
AC
Saves
SR



That is what I'm hoping is improved upon, I'm almost certain they will be since those things were from a bygone era and pc gaming has evolved.

I should start asking questions about the game, like:
Is there scripting for your NPC's on your team like BG?
What type of auto-pause options are there?
Are there combat speed sliders? (D:OS need that desperately)

This is part of why I'm not a K-razy Pause Based system player. If your game has pause base, then you need to know about these things, because they are tremendous aids for control and not being a total burden. It is about managing a fight. Or do you say F it, play on easy and just play the game in pure real-time? Now that is one reason I like Pause, you basically can have two different combat engines, one pure real, the other pause tactics throughout.

FWIW back in DDO. I swear that is the only MMO that can do it for me, but right back to a large learning curve which I'm pretty much past, but I always think "Man how many people just quit it because of all these rules to understand?". They could make a DDO 2 and just make a lot of the rules systems much more common and not touch the rest, well and have another large expansion added. The dungeons/interactivity is the special sauce for this game, and a nice slice of unique character builds.

But mechanics and number crunching in this game, it takes some time and for a newbie, real patience.
 
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News Comments > Steam EU Refunds Now Available [Updated]
27. Re: Steam EU Refunds Now Available Mar 18, 2015, 11:24 HorrorScope
 
nin wrote on Mar 18, 2015, 11:03:
SpectralMeat wrote on Mar 18, 2015, 10:57:
I don't understand how Origin/EA can offer refunds for 24hrs but Steam can not.

Because "can't" and "won't" are totally different things.


Goes back to Steam Support... Wow, EA has something better than Steam. To me that should be embarrassing enough to make it "all hands on deck!".
 
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