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Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Signed On May 28, 2003, 23:35
Total Comments 4787 (Master)
User ID 17232
 
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News Comments > Dragon Age: Inquisition Patched
13. Re: Dragon Age: Inquisition Patched Mar 23, 2015, 15:41 HorrorScope
 
I'm starting to think I should wait for the Colossal Order version.  
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
64. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 22, 2015, 09:45 HorrorScope
 
loomy wrote on Mar 21, 2015, 18:57:
the keyboard versus gamepad debate is much ado about nothing. this kind of game has always been good with a gamepad. where did it start? mario 64?

you're running around button mashing. aiming is assisted. of course it's going to be good for a gamepad.

I think some people might be complaining about the controller support when they really mean to say that they're ignorant and want everything to be "their way"

Aim assist is cute!

Im sure in world will work well with km. Where too many struggle with on the port is ui/inv. Not efficient at all for a mouse.

But comments should come as no surprise this argument happens everytime when questioned. A lot of people play on the pc just to use a mouse and keep from a controller.

This comment was edited on Mar 22, 2015, 09:52.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
33. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 13:37 HorrorScope
 
Wallshadows wrote on Mar 21, 2015, 10:51:
I don't really see the issue with a third-person game being better on a controller. Everything feels much tighter as far as button spacing is concerned.

The win is the mouse can mouse view with blazing accuracy with pixel perfect precision. That cannot be done on a game controller, that is and has always been the point. About button spacing, if you have that issue, then I can see measuring the two, blazing accuracy and button spacing. But to those that don't have a problem with buttons (and more of them) on a PC, that isn't an equalizer at all. It's just additional blazing accuracy with a mouse, with no loss.

Withcher isn't a sports game, a brawler or a platformer and imo and it is just that, a game that would only be enhanced by proper pc controls.

But again, it is one joe's opinion and translated at that.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
32. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 13:30 HorrorScope
 
harlock wrote on Mar 21, 2015, 13:06:
I guess nobody played Witcher 2? it was much better with a controller too

its a 3rd person game with real-time twitch combat, and environmental traverse like climbing, jumping.. etc...

of course it works better with a controller... and the fact that people consider that some sort of problem? yeh, its fucking ridiculous to me - but that fits because most of the idiots around here also share that quality


Most of us hold that quality, why hang with idiots?

I have no problem with real-time twitch, jumping and climbing, there is some sore of consensus out there that K/M doesn't hang with a controller in that way? There are reasons why there isn't much cross platform gaming, because one side would spank the other and we know which side that is.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
31. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 13:22 HorrorScope
 
Tom wrote on Mar 21, 2015, 12:42:
HorrorScope wrote on Mar 21, 2015, 11:25:
Right, I think going right to crap port at this point is a bit fast. But I love how you go the other way, "I'll judge by playing it", assuming that is after you bought it. The point is to know what to buy and not first, not buy and then learn you shouldn't have.
Whoa whoa. Who says I'm going to buy and then learn I shouldn't have? Maybe I'll play the demo on NVIDIA GRID or something.

Or more likely, just watch some [relatively] regular folks playing on YouTube first.

But then you'll be "Learning by watching", you said playing and you aren't using Grid, right?
 
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News Comments > Into the Black
4. Re: Into the Black Mar 21, 2015, 11:51 HorrorScope
 
That is a spider that broke the contract, which is punishable by certain death.

Human/Spider Contract Section 1:
"You can be there, as long as I never see you".

I would shoot that one with a .44, then head over to Home Depot.
 
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News Comments > New Diablo III Season Next Month
9. Re: New Diablo III Season Next Month Mar 21, 2015, 11:33 HorrorScope
 
I call playing the part as Gilligan!  
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
18. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 11:30 HorrorScope
 
Axis wrote on Mar 21, 2015, 11:11:
Wallshadows wrote on Mar 21, 2015, 10:51:
I don't really see the issue with a third-person game being better on a controller. Everything feels much tighter as far as button spacing is concerned.

Only platforming games can be considered 'superior' on a controller for the most part, and even then it's due to the focus on controller that makes it so -- any game competently designed with mouse and keyboard is superior in every aspect.

Now I know people may be more comfortable on a controller, and that's fine - for consoles. For PC, if you can't come up with a "superior" control scheme with a mouse/keyboard, you just don't care to do so.

So in those cases, glad to pass! I don't give developers an inch when it comes to controls, FOV, resolution, or frame locks on the PC port. If any of them fail to "do it right" I refuse to buy and make it known for other PC gamers.


With a few genre exceptions that is correct. There is no reason why Witcher shouldn't be even a better experience with a mouse. If true, which I do question, they'll hear about that in time.
 
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News Comments > The Witcher 3 Day One Patch & Other Details Revealed
17. Re: The Witcher 3 Day One Patch & Other Details Revealed Mar 21, 2015, 11:25 HorrorScope
 
Tom wrote on Mar 21, 2015, 10:29:
There's no evidence here that it's a crap port. If you just wanna be negative for the sake of being negative, have at it - it's quite a tradition here. Personally I'll judge it for myself by playing it. They have a pretty good track record with the previous two games IMO.

Right, I think going right to crap port at this point is a bit fast. But I love how you go the other way, "I'll judge by playing it", assuming that is after you bought it. The point is to know what to buy and not first, not buy and then learn you shouldn't have.

I think the comment however does sticks out, but it is one joe saying it. We'll see. If he is right, then to me that is a big knock and I don't want to find that out after I buy it.


 
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News Comments > Evening Safety Dance
1. Re: Evening Safety Dance Mar 20, 2015, 20:43 HorrorScope
 
Well certainly, we've learned there are infinite hacks. It is how fast do you want to close up a few holes, knowingly you still have an infinite amount left. You can not have a security patch each month and think there is any kind of real security in the system. Swiss Cheese points to Windows when it wants to show people what a lot of holes look like.  
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News Comments > Morning Consolidation
19. Re: Morning Consolidation Mar 20, 2015, 17:33 HorrorScope
 
Jivaro wrote on Mar 20, 2015, 15:47:
The Top Spin tennis series has a game from 2008 that still has it's servers running.

Right, because they are Top Spin Tennis.

Yeah a year is pretty tight, 2 years to me does seem more reasonable. But hell if you are big into those game, you are buying the new one each year and again cheap gaming if you are that into it.
 
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News Comments > Sword Coast Legends Video
21. Re: Sword Coast Legends Video Mar 20, 2015, 16:40 HorrorScope
 
Cutter wrote on Mar 20, 2015, 16:27:
Agreed. I still prefer my CRPGs isometric. I agree with Hor though, full 3D full 360 pan. I haven't tried it with DOS yet as I'm afraid it might screw stuff up.

It doesn't, the script works best as just a zoom out much farther, but you can move it anywhere you want, but it is short of the needed controls to work elegantly from more of a first.

As to the other conversation (not at you), slippery slope angle, everything in life could be taken to that level. There is a big jump to make to think there would be a first person only game from them and why? Why lock the camera that way? Being 3d... play as you like.
 
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News Comments > Sword Coast Legends Video
18. Re: Sword Coast Legends Video Mar 20, 2015, 15:36 HorrorScope
 
Julio wrote on Mar 20, 2015, 14:57:
Please no FPS. Isometric is perfect. I don't want to see them go full DA2.

You probably didn't see Sawyers Pod yesterday, he talked about taking info from forums and right here is a point of his. I want over the shoulder/first person as an option, you don't want the angle. But he is open to things like that as options/toggles to make more people happy, in his case it isn't a 3d engine, so it doesn't fie PoEt.

But why you have to be so hard "No FPS"? I was clear it was an option. For example there is a cheat-engine mod for camera for D:OS it is pretty good, but not as good as if it were in the game as an option.

What does it matter to you how I play it? I'm saying I'd play it top down for one vibe, but like Diablo to Borderlands, similar games in many ways, but when you change perspective (as an option) the feel is totally different and so what I suggest is an option in a game that is 3d to allow me to go into a view like that, see NWN, it was allowed there and I loved playing it FPS/near FPS.

*Darks, thanks for line. Trying to sign up there, but the system must be slow, confirmed email, but still saying I'm not active when trying to log in.

This comment was edited on Mar 20, 2015, 15:54.
 
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News Comments > Sword Coast Legends Video
16. Re: Sword Coast Legends Video Mar 20, 2015, 14:48 HorrorScope
 
Task wrote on Mar 20, 2015, 13:49:
I like how this looks like Dragon Age, but top down with D&D/Baldur elements. And that's awesome.

It also looks like a true 3d engine like D:OS. I've stated my case over at D:OS and we'll see where that goes in the future, but...

If you have a 3d engine, just put in an option for us to control the camera full bore. Over shoulder, first person. Don't be embarrassed if the assets aren't totally perfect, make it a option. But playing the game that way is a whole different vibe. And as much as I like my iso, there are not a lot of FPS full bore dungeon crawlers out there.
 
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News Comments > Sword Coast Legends Video
12. Re: Sword Coast Legends Video Mar 20, 2015, 12:40 HorrorScope
 
Darks wrote on Mar 20, 2015, 12:35:
HorrorScope wrote on Mar 20, 2015, 11:53:
Are we going to be able to run the main campaign coop? Or will that be for only user generated content or DM run content?

Yes, its already been confirmed by the devs in a pod cast that the entire campaign is playable with 4 players Coop.

Nice, so if faster that will be a better way to play vs 1 controlling 4. So far nothing not to like about this one.
 
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News Comments > Logistics Company Simulator Released
5. Re: Logistics Company Simulator Released Mar 20, 2015, 12:14 HorrorScope
 
Bradley wrote on Mar 20, 2015, 10:59:
If you want to play a REAL logistics simulator, play Factorio.

Real as in fantasy? Not saying bad, but I don't remember giant cock-roaches destroying tracks due to smog.

How about thee grand-daddy? Transport Tycoon 2! Or getting a job at UPS.

EDIT: LOL Sawyer's Locomotion is new to Steam and on sale.

This comment was edited on Mar 20, 2015, 19:11.
 
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News Comments > Sword Coast Legends Video
10. Re: Sword Coast Legends Video Mar 20, 2015, 11:53 HorrorScope
 
Are we going to be able to run the main campaign coop? Or will that be for only user generated content or DM run content?  
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Mar 20, 2015, 10:43 HorrorScope
 
Shineyguy wrote on Mar 20, 2015, 10:01:
Verno wrote on Mar 20, 2015, 09:51:
MLB 14 The Show support shutting down in June?

What the fuck? It's not even a year old yet. Holy shit Sony.

Sony is probably pulling an EA. Ending support for this game because it's yearly follow up is coming out soon.

Doesn't EA give more than a year?
 
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News Comments > Sword Coast Legends Video
3. Re: Sword Coast Legends Video Mar 20, 2015, 10:27 HorrorScope
 
Cutter wrote on Mar 20, 2015, 09:51:
Promising. However we really need to see the editor and GM functions in action. Combat is way too effing fast atm. It looks more like an ARPG than the PnP it's supposed to be true to.


I think up next is the DM video, but there has always been this large gap between a TB/Pause RPG and ARPGs. Remember that war back in the day when Diablo came out vs the BG crowd? All you do is left click!!!! ARPG's are very fast and meat grinders, too little story/branching. Fun yes, but now perhaps too many on the market, there to me is a gap between BG and ARPGs.

This seems to have all the rest, like the banter and how the story narrates as you move along (System Shock 2 for Iso) so if it were a bit faster than the average, with the rest of the RPG trimmings, well it is fairly untapped and should work. We'll have to see where this goes. Being a 2015 release is surprising.

One thing I think I'm going to love with PoEt is they have a slow mode, so it doesn't have to be full pause, have to see how that plays out.
 
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News Comments > Into the Black
4. Re: Into the Black Mar 19, 2015, 23:39 HorrorScope
 
nin wrote on Mar 19, 2015, 21:34:
MoreLuckThanSkill wrote on Mar 19, 2015, 21:20:
Also, Michael Biehn, what is he like 65 now? Good luck, Blomkamp! Don't fuck it up too badly!

I love his quote:

"It's official. I will be reprising my role as 'Cpl.' (Not for long...) Dwayne Hicks. With the go-ahead, Hicks will return with Ripley in mid 2017. Perhaps Hicks and Ripley well eventually get to second base in this one."




Right because face it, that is harder than Ripley kicking alien ass.
 
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4787 Comments. 240 pages. Viewing page 13.
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