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User information for HorrorScope

Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Homepage http://
Signed On May 28, 2003, 23:35
Total Comments 5140 (Guru)
User ID 17232
 
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News Comments > Minecraft: Windows 10 Edition Beta Announced
10. Re: Minecraft: Windows 10 Edition Beta Announced Jul 4, 2015, 15:58 HorrorScope
 
Oh fucking MS, because face it Win XP can't handle this shit. Thanks for the support.

"Minecraft is available on Windows, Mac, Windows Phone, iOS, Android, Xbox 360, Xbox One, PS3, PS4 and PS Vita, and now, Windows 10."


I have to assume the Windows only version of Minecraft works on Windows 10.

Is this the only windows version they are going to further develop going forward?
 
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News Comments > Independent Tech Bits
10. Re: Independent Tech Bits Jul 4, 2015, 13:47 HorrorScope
 
WaltC wrote on Jul 4, 2015, 13:40:
they're graduating people from high-school who cannot *read*, for goodness' sake...;) Says something about the quality of education these days...

That has gone on for many generations now. Some even have a college degree and cannot read, see athletes pushed through the system as they make money for their alma mater.
 
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News Comments > Star Citizen Adds $400 Ship
71. Re: Star Citizen Adds $400 Ship Jul 4, 2015, 13:11 HorrorScope
 
dsmart wrote on Jul 4, 2015, 12:14:
Just gonna leave this here. It's a long read. Enjoy

Interstellar Citizens

You conclude:
So I really do hope and pray that RSI can pull this off, because if someone like me, with all my experience, and who has spent half a lifetime trying, canít do it, and they, with all this money and star talent canít do it either; then itís safe to say that it simply canít be done. At least not in our lifetime.

Fair, but if they fail is doesn't mean it can't be done, it is just the way they tried or you tried wasn't the way to get there. To me a modular long term vision makes sense, it is sort of what RSI is doing, however let me add "with major backing", like a Blizzard. As much as RSI has rec'd in donations, it won't break the records for the highest cost for a game and whatever game has that record, it surely wasn't as expansive in scope as this is. I hope they can do it, not sure Chris is the guy to organize it, sort of doubt it. In your case, just not enough resources. You were fun character in the day, oh yes you were. Hopefully a bit more mellow and humble now.
 
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News Comments > Batman Console DLC This Month
19. Re: Batman Console DLC This Month Jul 4, 2015, 11:23 HorrorScope
 
Jerykk wrote on Jul 4, 2015, 06:37:
I, like everyone else, agree that WB fucked up the PC release and that they should fix it ASAP. However, from a financial standpoint, it doesn't make any sense for them to withhold DLC on every platform when customers on two platforms are happy with the game and are looking forward to the DLC. People enjoying Arkham Knight on PS4 and XBOne don't really care that the PC version is broken, just like PC gamers didn't really care that the PS3 version of Skyrim was broken.

That is correct, just sayin though...
 
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News Comments > Sword Coast Legends Videos
21. Re: Sword Coast Legends Videos Jul 4, 2015, 10:53 HorrorScope
 
Darks wrote on Jul 3, 2015, 23:19:
To answer one of your comments Horro about scripting. Our mod we made. the first one took us 19 months to make that game with a team of 6 people. me being the main person who did most of the work on the levels and detailing and some of the scripting .while others made Textures, portraits. scrips and tiles sets.

Right, that is part of my point. I'm not against and wish it had these things, however as one may have mentioned it's over for them because the game doesn't have a robust modding tool is silly.

It took that time and did you start the day of release? If I recall you didn't, EOB came out several years after release, could be wrong. The game already made its money the first few months, all the cool extra content almost no one played compared to the total number of customers. And you were smart playing on strings of memories past, using EOB as your focus. Think if it had a different map layout and called Thor God of Thunder? It would have probably been played 1/5th of who played your mod, like most, a small % of those who bought NWN.

Actually in SC's case, their toolset wizard, there is a greater chance people playing some of these since some will be done within a week of release and if decent some word of mouth could happen. That said, it won't be like a total conversion mod, it will feel cookie cutter most likely. Will that feeling be immediately or after running a dozen? We'll see.

The game beyond any editors, will be what makes it a financial success or not. Editors are cool points and possible cult followers if done well, which can build long term hype, perhaps assist follow up sales. But I'm not sure it drives sales on the first release. Elder Scrolls it does now, but that was built over many versions and a lot of years. I do agree NWN was more of a focus there, but where did it lead? I guess not to enough sales, the engine was developed further in more games, but the tools were simply forgotten, probably over the %'s of who was really using/playing them.

This comment was edited on Jul 4, 2015, 13:16.
 
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News Comments > Batman Console DLC This Month
13. Re: Batman Console DLC This Month Jul 3, 2015, 21:15 HorrorScope
 
Kevin Lowe wrote on Jul 3, 2015, 21:01:
What does it matter when it was finished?

Ah well I think one of the points the mob had there was you took parts of the final game out and sold it to us again as DLC. So if it were done at the time the game was released that was a no-no. One may or may no agree with that, but I think that was a common comment on it.
 
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News Comments > Independent Legal Briefs
5. Re: re: FBI Offering 4.2 Million Jul 3, 2015, 21:10 HorrorScope
 
Hanneth wrote on Jul 3, 2015, 19:03:
They are just trying to find the people that know the truth with proof, lock them away, and throw away the key. THERE IS NO MONEY!!!

Funny, I was thinking that is what they are willing to pay as a headhunters fee.
 
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News Comments > Independent Tech Bits
6. Re: Independent Tech Bits Jul 3, 2015, 21:09 HorrorScope
 
There probably goes their chance at a division 1 football team.  
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News Comments > Sword Coast Legends Videos
19. Re: Sword Coast Legends Videos Jul 3, 2015, 20:56 HorrorScope
 
NewMaxx wrote on Jul 3, 2015, 20:18:
Hmm, reminds me of Storyteller Mode in Vampire: Redemption a little bit.

Yep, but the looks of this it will be easier to make content and use it live. But good call.
 
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News Comments > Sword Coast Legends Videos
18. Re: Sword Coast Legends Videos Jul 3, 2015, 20:55 HorrorScope
 
Well I'm going with it is what it is. Most games don't even have content creation tools for buyers. If the game didn't have any of this, it will still sell if good. Because they are offering a coop RPG with DnD in the name.

I'm grateful to a point that these dev teams even do any of this. You can see from things like Nexus how many download ad-dons, yes some, (few a lot) but overall it is a small % to overall sales, even Skyrim.

So if you had the script tools and if it were like NWN it would take you months to have anything, many months to have something of size, most players on to the next game and the million you sold, your now dealing with a handful of 1000's that will download your mod if good and who knows how many play it through.

Nice, but nothing that makes or breaks a game profit wise.
 
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News Comments > Batman Console DLC This Month
11. Re: Batman Console DLC This Month Jul 3, 2015, 20:50 HorrorScope
 
Rattlehead wrote on Jul 3, 2015, 20:44:
Bullshit, they've said on Twitter that there would be no DLC worked on until the PC version is fixed, and guess what? DLC released. Money talks, bullshit walks.

Or in the mess they've proven DLC really is done at release!
 
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News Comments > Sword Coast Legends Videos
15. Re: Sword Coast Legends Videos Jul 3, 2015, 19:47 HorrorScope
 
Cutter wrote on Jul 3, 2015, 19:04:
And most people responded with 'How was this NOT a given that people would want to build custom maps?' Maybe they can change it, but if they don't then Rick is right and its going to be an awfully short lived game.

Sort of like the last comment, then most games should have been short lived. I'm not so sure why we are assuming that this is a make or break feature. Perhaps a blow to content creation, but there is a whole game being sold here, game creation or not. But whatevahs.
 
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News Comments > Sword Coast Legends Videos
14. Re: Sword Coast Legends Videos Jul 3, 2015, 19:46 HorrorScope
 
harlock wrote on Jul 3, 2015, 17:52:
HorrorScope wrote on Jul 3, 2015, 17:20:
harlock wrote on Jul 3, 2015, 15:44:
i dont know how many of you were DMs, but making maps is like the first thing you do for dungeon crawls... its not just essential, its quintessential

so yeh, skipping this BULLSHIT

That's fine, but you must have a small list of games, because that being cool, hardly exists and well there is a lot of other parts to this game. None of the current ISO's have any of this either and well a lot less than this.

wtf are you talking about.. im talking about actual RPG games, like pen and paper shit

Well I'm talking video games.
 
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News Comments > Sword Coast Legends Videos
11. Re: Sword Coast Legends Videos Jul 3, 2015, 17:20 HorrorScope
 
harlock wrote on Jul 3, 2015, 15:44:
i dont know how many of you were DMs, but making maps is like the first thing you do for dungeon crawls... its not just essential, its quintessential

so yeh, skipping this BULLSHIT

That's fine, but you must have a small list of games, because that being cool, hardly exists and well there is a lot of other parts to this game. None of the current ISO's have any of this either and well a lot less than this.
 
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News Comments > Sword Coast Legends Videos
10. Re: Sword Coast Legends Videos Jul 3, 2015, 17:19 HorrorScope
 
Darks wrote on Jul 3, 2015, 15:19:
Hey dude, where are you reading that follow up info from? their site?

Yes, they are replying a bit to those with concerns.
 
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News Comments > Sword Coast Legends Videos
7. Re: Sword Coast Legends Videos Jul 3, 2015, 14:43 HorrorScope
 
Darks wrote on Jul 3, 2015, 13:59:
but its still consolized shit.

Well that isn't going to change, they followed up with...

"Very few things are completely off the table, in time."
 
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News Comments > Sword Coast Legends Videos
5. Re: Sword Coast Legends Videos Jul 3, 2015, 13:36 HorrorScope
 
Fion wrote on Jul 3, 2015, 12:49:
I guess my hope that this game will offer a custom tool system as comprehensive as NWN2 was a pipe dream.

Yeah that isn't happening.

DEV:
To be completely clear, we don't currently support laying out the dungeon in a tile by tile fashion. But it does also appear to be the #1 request, which is understandable.

This comment was edited on Jul 3, 2015, 13:41.
 
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News Comments > Sword Coast Legends Videos
3. Re: Sword Coast Legends Videos Jul 3, 2015, 12:49 HorrorScope
 
Cutter wrote on Jul 3, 2015, 12:33:
Random map generation only. Sigh.

As one from their main forums said. Why would we expect a full blown editor/language since it is coming to consoles, game and toolset? Knowing that totally limits what it will do.
 
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News Comments > Sword Coast Legends Videos
1. Re: Sword Coast Legends Videos Jul 3, 2015, 12:15 HorrorScope
 
Well for cookie cutter setup this looks promising, pretty excited to see if it flys well.

Content Creation tools like the ones built into mmo's (Neverwinter), have the breaking issue of, being a mmo everything has to always try to be in some type of balance, you can't go too hard, can't drop loot you want etc. Way too many restriction due to the nature of a MMO. Being a mmo there is always the competitive pull and people would make quests for loot speed runs, developer then has to reprogram/nerf, all the mmo balance BS, which ultimately makes it bland and boring. Being personal server based, you don't have those limitations and that is a big limitation not to have, could be the difference between boring and great.

Things that look good beyond just the basic cookie placement is modifying monsters with unique stats/skills/appearance, playing DM as others play the quest from the hero side of it, a meter to control what you place and do live things with. And finally taking control of any monster as the DM and fighting, the human AI will give the encounter a fresh feeling to players.

Yeah no word at all about a scripting language, which as we know would make it boundless, but for a Wizard type tool and how it plays with a live GM, not being bound to mmo balance... not bad.
 
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News Comments > Swords Coast Legends Stream Today
5. Re: Swords Coast Legends Stream Today Jul 2, 2015, 12:11 HorrorScope
 
Yeah I'm not expecing a robust script language to make mods. Sort of a wizard-wyswyg setup. Perhaps best ever made, but will probably have a same'ish feel for anything made with it.  
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5140 Comments. 257 pages. Viewing page 9.
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