User comment history
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| News Comments > Rob Pardo on Jay Wilson and Diablo III |
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| 21. |
Re: Rob Pardo on Jay Wilson and Diablo III |
Jan 19, 2013, 21:37 |
Prez |
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| They're listening alright. They're listening to the sound of $600 million rolling in from the 10 million sales of Diablo 3. With that kind of validation for the deliberate regression of a once-great franchise they have no mandate to do anything differently. |
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| News Comments > Gas Powered Games Layoffs |
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| 34. |
Re: Gas Powered Games Layoffs |
Jan 19, 2013, 14:50 |
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jacobvandy wrote on Jan 19, 2013, 14:10:
Optional Nickname! wrote on Jan 19, 2013, 13:07:
Prez wrote on Jan 19, 2013, 09:01: I'd back a Supreme Commander 3 kickstarter in a heartbeat but "Wildman"? As much as I admire Chris Taylor and GPG and hope they survive 'Wildman' is just not exciting to me in the least, so I can't see myself backing it.
Curiously, with the supposed freedom from publisher constraints that Kickstarter offers why wouldn't they be interested in making SC3, a crowd favorite.
Why wouldn't any of the AAA established developers try to capitalize on their best properties? Kickstarter is currently topical and seemingly profitable right now and with the very long lead times (probably longest lead times for any specific retail item save Yachts) you would think that SC3 would be one of those first projects to be offered.
To offer new and untested IP, as an established AAA developer, instead of your known good IP, is an unnecessary waste of time. Yes, because real, passionate game developers have no creativity that they wish to express whatsoever! They love making the same game over and over again, that thing about publishers forcing them to do so is just a conspiracy theory! Point taken but given that they are completely out of cash and the survival of their company rests on the success of one kickstarter project it seems that opting for a completely new and untested property over an established franchise with a built-in audience is a HUGE risk. Admittedly SupCom didn't exactly sell by the boatload but it seems like more of a sure-thing to get funded by a ks project at the very least. |
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| News Comments > Gas Powered Games Layoffs |
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| 23. |
Re: Gas Powered Games Layoffs |
Jan 19, 2013, 09:01 |
Prez |
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| I'd back a Supreme Commander 3 kickstarter in a heartbeat but "Wildman"? As much as I admire Chris Taylor and GPG and hope they survive 'Wildman' is just not exciting to me in the least, so I can't see myself backing it. |
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| News Comments > New Evochron Mercenary |
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| 3. |
Re: New Evochron Mercenary |
Jan 18, 2013, 09:31 |
Prez |
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| There's no hand-holding but it isn't as impenetrable as a D.S. space sim. It is pretty engrossing once you learn the mechanics, which takes about an hour or two. |
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| News Comments > Jay Wilson Leaving Diablo III |
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| 25. |
Re: Jay Wilson Leaving Diablo III |
Jan 18, 2013, 03:05 |
Prez |
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Snapdad wrote on Jan 18, 2013, 01:10:
Creston wrote on Jan 17, 2013, 23:08: Fuck that loser, etc.
Bye, asshole! Thanks for fucking up what was maybe PC gaming's greatest franchise!
Creston What games have you made, asshole?
Oh, that's right, zero.
I guess you have that going for you. You've fucked up zero franchises (in your mind).
Wish you could say goodbye, etc.
"You've never made a game so you can't have an opinion!" logic always has been and always will be absolutely asinine. |
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| News Comments > Warface Closed Beta Underway |
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| 19. |
Re: Warface Closed Beta Underway |
Jan 17, 2013, 21:29 |
Prez |
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| I honestly can't think of a game that came with a more stupid sounding name. Like, ever. There was a (French?) MMO named "Dofus" that came close I suppose. |
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| News Comments > No Tomb Raider Prelaunch Demo |
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| 19. |
Re: No Tomb Raider Prelaunch Demo |
Jan 17, 2013, 20:24 |
Prez |
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| Before it was called Impulse it was called something like Stardock Central, and GalCiv was the first game I ever downloaded some time around 2003 IIRC. |
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| News Comments > Op Ed |
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| 15. |
Re: Op Ed |
Jan 17, 2013, 19:47 |
Prez |
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I certainly don't agree with all of his conclusions etc but his core point, that the games (media, music etc) we enjoy tells us a lot about who we are as people, is spot on.
I have long since believed that our choice of entertainment does not influence us but is just a reflection of who and what we are and, so I agree with that point. But his whole rambling article is leading up to the part where games "have a role in the larger problem of gun violence", which without any evidence presented to support it is BS as far as I am concerned. |
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| News Comments > No Tomb Raider Prelaunch Demo |
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| 17. |
Re: No Tomb Raider Prelaunch Demo |
Jan 17, 2013, 19:41 |
Prez |
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What did you do between 2000 and about 2008 when Steam and D2D really picked up, uh, steam? I have all my disks from that era, like Sup Com, Dawn of War, Neverwinter Nights, UT2004, Oblivion, etc. I embraced Steam first, but there was also Stardock Impulse, which gave me Galactic Civilizations (and kept me occupied for a LOOONG time). Supreme Commander and Dawn of War also released on Impulse long before they did so on Steam. I used to love Direct 2 Drive, which is where I bought Oblivion and Fallout 3. Toss in GOG, through which I have accumulated over 350 games and I have been overloaded with digital gaming bliss. I have pretty much thrown my lot in with Steam since, so with the exception of a few outliers (like Starcraft 2 obtained via Bnet) I use them as my gaming platform almost exclusively.
I think I actually bought a retail CD of Guild Wars when it first released so I may have actually bought retail more recently than 2000, but that's the only exception I can think of. |
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| News Comments > Out of the Blue |
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| 7. |
Re: Out of the Blue |
Jan 17, 2013, 15:25 |
Prez |
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Cutter wrote on Jan 17, 2013, 12:28:
nin wrote on Jan 17, 2013, 08:45:
Doomsday Clock Holds at 5 'Til Midnight. Thanks Cutter and Alan Moore. Yeah, as soon as I saw Doomsday Clock I thought of Watchmen. I though first of Berry MgGuire's Eve of Destruction. Then I thought of Conan when all of Thulsa Doom's followers chanted "Dooooooom". I found myself hoping it was 5 minutes slow. |
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| News Comments > Op Ed |
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| 12. |
Re: Op Ed |
Jan 17, 2013, 11:11 |
Prez |
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Golwar wrote on Jan 17, 2013, 08:02: It always baffles me when the kind of logic is mentioned that we are violent creatures, so why care about violence in our environment at all? Good question. I think it has some to do with our ability to empathize. EDIT: That, and knowing there will be punitive consequences due to violence in a society that has laws against it in order to maintain some semblance of order.
It is true that games surely ain't the major factor or reason for gun violence. But does anyone really doubt that they have no impact on the youth at all? Not even the slightest? I haven't seen any evidence of it myself, nor have I seen any evidence to support the causality people always infer. At best it seems to be a possible correlation. But a cause? The evidence is just not there.
I've always been opposed to hyper-realism in shooters or extra over the top brutality in games to add some spice. If that is all that makes a game special enough to appeal gamers, than there is something going wrong. If you are correct that there is "something going wrong", I would say that the prevalence of ultra-realistic violence in games ( and movies, and TV shows, and books, and music) would only be a symptom of it, not a cause.
This comment was edited on Jan 17, 2013, 11:30. |
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| News Comments > No Tomb Raider Prelaunch Demo |
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| 7. |
Re: No Tomb Raider Prelaunch Demo |
Jan 17, 2013, 10:59 |
Prez |
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Just how bad are the QTE's? It's all I hear about in regards to this game anymore.
And on the subject of digital-only, I never would have noticed. I haven't bought a retail game disc since 2000. |
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| News Comments > Op Ed |
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| 1. |
Re: Op Ed |
Jan 16, 2013, 21:51 |
Prez |
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The Cracked article author is indeed fucking cracked. How you are supposed to connect that a videogame teaches what a gun looks and sounds like when it fires as well as some basic mechanics of using it with his assertion that media "plays a role" in gun violence is something he conveniently fails to illustrate. He makes some decent points throughout but he lost me with his self-important ramblings.
This comment was edited on Jan 16, 2013, 21:57. |
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| News Comments > Out of the Blue |
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| 35. |
Re: Out of the Blue |
Jan 16, 2013, 19:09 |
Prez |
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| So she was a porn star in the past. And that matters why? It's only a 'distraction' to the hyporcrites who think teachers should be squeaky clean role models while they watch hours of porn on the net at home, which is how she was found out in the first place. |
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| News Comments > Evening Consolidation |
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| 11. |
Re: Evening Consolidation |
Jan 15, 2013, 22:52 |
Prez |
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| I guess I am weird - I played Dead Island in singleplayer for 99% of my 30 hours of playtime and had a blast. Riptide is an insta-buy for me barring any release day calamities. |
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| News Comments > Evening Consolidation |
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| 9. |
Re: Evening Consolidation |
Jan 15, 2013, 22:27 |
Prez |
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Agree Wallshadows. While it isn't my thing, I can see fans of all things zombie wanting one of these for their collection. But of course the "habitually offended by everything" crowd can never let a good self-important nobility crusade go to waste, so you can't have one! Never mind that movie studio effects artists have things 10 times as garish and evocative all over their studio; we are going to pick on game makers because they are extra bad! Or something. |
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| News Comments > On Sale |
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| 4. |
Re: On Sale |
Jan 15, 2013, 21:00 |
Prez |
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Rocksmith is extremely engaging for any musician of any level and a pretty good training tool in its own right. There are some things that make for a less-than-ideal training environment by being too cludgy (like the riff repeater and passage accelerator trainer) but all in all it will definitley make anyone willing to put in the time a solid guitarist. You will get out of it what you put into it really.
Due to licensing issues the song list is more skimpy than I'd like (there are notable omissions that ought to be no-brainers like Led Zeppelin, Pink Floyd, Jimmy Hendrix, ACDC, etc.) but most of what's available is pretty good.
This comment was edited on Jan 15, 2013, 21:05. |
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| News Comments > BioShock Infinite PC Details & Specs |
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| 36. |
Re: BioShock Infinite PC Details & Specs |
Jan 15, 2013, 18:49 |
Prez |
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| I am still excited by Infinite. Under normal circumstances I could easily see paying full price for it barring any unforeseen disasters with DRM or poor QA testing. As any of my Steam friends who pays attention can attest to, having a backlog of games is normally no obstacle to me happily continuing on acquiring more games at a breakneck pace. It becomes harder to justify doing so, however, when the money situation gets a little hairy like it has for me in the last 8 to 12 months. So anything getting released in the next 6 months may well be put off to a Steam, Amazon, or GMG sale simply due to money and time constraints. |
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11218 Comments. 561 pages. Viewing page 12.
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