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Real Name Kevin   
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Nickname |RaptoR|
Email Concealed by request - Send Mail
ICQ 257542
Description
Homepage http://www.andersonzone.com
Signed On May 22, 2003, 22:47
Total Comments 205 (Novice)
User ID 17169
 
User comment history
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News Comments > Titanfall Cheaters Must Play With Themselves
28. Re: Titanfall Cheaters Must Play With Themselves Mar 27, 2014, 04:06 |RaptoR|
 
ForgedReality wrote on Mar 26, 2014, 22:47:
|RaptoR| wrote on Mar 26, 2014, 22:29:
Just curious, but why do you rate it as overpriced and average?

For me, the novelty wore off very quickly, and then there wasn't much substance left to keep me coming back. It's highly overrated, and I have a lot of way more fun games to play right now that don't cost friggin $60.

Oh and then they go and fuck gamers over with $10 DLC that should have been included with the game instead of rushing out a game with less content than the average modern game. Typical EA.

It's not a terrible game, it's just not as great as their hype machine would have you believe.

Appreciate the reply. From what it looks like, they're giving new game modes away for free:


Earlier this month, Zampella confirmed that Respawn was going to add in new content that it wanted to ship at launch but had to put on the back-burner due to time constraints. He made no secret of the shooter’s free DLC, and confirmed that private matches will come for free, and that the game will not implement microtransactions.

The novelty also wore off for me, but it was replaced with fine tuning my play. I'm thoroughly enjoying it still, which is why I asked.

And I also think it feels closer to Unreal Tournament than Call of Duty. Personally had my fill of "tactical" shooters with CS 1.6, and have been jonesing for a more arcade feel to a mainstream shooter.

 
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News Comments > Titanfall Cheaters Must Play With Themselves
23. Re: Titanfall Cheaters Must Play With Themselves Mar 26, 2014, 22:29 |RaptoR|
 
ForgedReality wrote on Mar 26, 2014, 22:17:
HorrorScope wrote on Mar 26, 2014, 22:06:
jdreyer wrote on Mar 26, 2014, 20:26:
This is genius, actually.


Exactly what I was going to say.

+1 EA for once.

Um.. EA wasn't responsible for this. It was the devs. Fuck EA.

But actually, this is a pretty cool idea. Still won't get me to buy this overpriced, average game, but cool idea nonetheless.

Just curious, but why do you rate it as overpriced and average?
 
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News Comments > etc.
6. Re: etc. Jan 11, 2014, 18:36 |RaptoR|
 
Didn't understand the hate. Got into the beta this weekend... yeah this game is going to need some serious rework  
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News Comments > Demon Core Revealed
6. Re: Demon Core Revealed Dec 19, 2013, 16:35 |RaptoR|
 
The real demon core is a pretty crazy story to read about. It claimed the lives of two physicists (Harry Daghlian and Louis Slotin) during the manhattan project and eventually was used in a nuclear warhead test

http://en.wikipedia.org/wiki/Demon_core
 
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News Comments > Strife Closed Beta Underway
4. Re: Strife Closed Beta Underway Dec 18, 2013, 13:06 |RaptoR|
 
PAX 2013 was full of MOBAs. In a year or two, there'll be a glut of them on the market, and players will continually try and return to League/Dota2  
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News Comments > Space Hulk Free Campaign Released
9. Re: Space Hulk Free Campaign Released Oct 7, 2013, 13:40 |RaptoR|
 
InBlack wrote on Oct 7, 2013, 09:48:
What I would give for a proper Space Hulk sequel or even a remake/reimagining. A proper PC game though, like the first Space Hulk.

I mean this is a pretty faithful representation of the physical board game, which is what they were aiming for.

I'm a huge fan of the original DOS game, but this version is warming up to me. I just wish they spent a little more time on visuals, because it's not that significant of an upgrade from the DOS version running in dosbox

 
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News Comments > Unreal Engine 4 Trailer
1. Re: Unreal 4 Trailer Sep 25, 2013, 21:42 |RaptoR|
 
I read Unreal 4 and was like - fuck! sweet! When did Unreal 3 come out, though?

Then I realized it's Unreal ENGINE 4.

Ah, well.
 
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News Comments > Space Hulk: Deathwing Announced
9. Re: Space Hulk: Deathwing Announced Sep 3, 2013, 14:13 |RaptoR|
 
I loved Space Marine, it was a refreshing AAA look at WH40k. The Space Hulk that was released recently is pretty awesome, but that's because I love the board game and old DOS rendition. Outside of that, it's not a really good title truth be told  
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News Comments > Magic 2014 — Duels of the Planeswalkers Released
3. Re: Magic 2014 — Duels of the Planeswalkers Released Jun 26, 2013, 23:30 |RaptoR|
 
Given that 90% of your post history is negative, I don't hold much hope in a reasonable conversation with you.

That said, from the Steam page:

* Deck building: Open virtual booster packs of Magic cards to build decks and battle in single-player and multiplayer modes.

* Sealed Play Mode; introduces deck building

That mode is brand new to DOTP 2014, and allows you to custom build your deck. You're correct that in previous versions you were only really allowed to sideboard in cards to pre-constructed decks that were limited, but that's not true to 2014.

Moving on, regarding your comment that the game doesn't even work properly: there are only 2 threads in the first few pages of the Steam discussion around the game crashing on launch. Personally, it launches fine on my two machines.

Is the game perfect? No. There are legitimate criticisms, such as the sealed deck slot limitations. But the game serves as a great introduction into Magic for those who haven't been playing for years, provides a great pick-up-and-play option for Magic vets, is available on all gaming platforms (the iPad version is my favorite), and it's remarkably cheap.

I would hope that in the future, before you take to a public forum to criticize a game that many folks put a lot of effort into making, that you take the initiative to play it first.



mootant wrote on Jun 26, 2013, 21:07:
Ah Magic the gathering 20xx +1 (No idea why they add a year to each game for the past 3 years)
Terrible game, you think you would get a Magic card game that is balanced, nope! You are DEAD wrong.
Lets see what is wrong, oh yes you can't customise your deck, sure change a few cards around but no real customisation.
Decks are broken, weak, imbalanced or downright stupid.
They charge you to unlock decks, oh and if you reinstall the game you LOSE ALL your progress.
No fast forward button, tedious animations.
AI cheats (well basically since you cant customise decks and everything is locked, you are stuck with shitty decks vs AI with better decks)
Game doesn't even work properly, half the people have launch problems.
Limited decks, yes you have to PAY to get dlc which are just more limited decks. Magic 2012 is the same as Magic 2013 which is the same as Magic 2014...exact same game and engine EXCEPT different decks and cards. So why would you keep buying the new game? OH YES, you can't customise the decks or cards, so basically you are paying for the same game, same dlc cards for slightly different imbalanced, predetermined card decks.
Just stay away from this broken rubbish game, wait for a game like Hex or the real magic the gathering game, this game oozes with imbalance, money grabbing leeches and sub par quality.
 
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News Comments > Baldur's Gate III Battling Through "Legal Hell"?
14. Re: Baldur's Gate III Battling Trough Jun 24, 2013, 12:40 |RaptoR|
 
InBlack wrote on Jun 24, 2013, 10:21:
eRe4s3r wrote on Jun 24, 2013, 10:16:
Why does nobody say what exactly the problem is? It's nothing a major shit-storm couldn't solve I am sure.

Ill take a wild guess. The Forgotten Realms license. Or more importantly the greedy fucks at Wizards of the Coast who want a piece of the action and Atari who cant afford to pay them off.

Definitely a wild guess, with typical wild guess accuracy. Your culprit is Atari, not WotC in this case.
 
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News Comments > Out of the Blue
26. Re: Out of the Blue Jun 11, 2013, 16:51 |RaptoR|
 
People have very short memories. Sony is out for the early "HOORAY" and support.

Remember backwards compatibility on the PS3 and how that was flushed down the toilet 6 months later?

How about Linux and an open platform?

Publishers have been given access to the technology and will pressure Sony to comply. I expect (and the rumblings already indicate as much, with Sony saying DRM will be up to publishers in a follow up) that this tech will be on the PS4 within a year.

 
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News Comments > Chasm Kickstarted; Demo Available
2. Re: Chasm Kickstarted; Demo Available May 6, 2013, 13:40 |RaptoR|
 
There was an old school shooter named Chasm. It was pretty beast back in the day. I got excited for a follow up for a moment there... this looks pretty spiffy too, I suppose.  
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News Comments > John Carmack On Linux Gaming Support
30. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 11:18 |RaptoR|
 
yuastnav wrote on Feb 6, 2013, 11:01:
Yes, a web browser version of a game from 1999 that caters to the decreasing number of gamers who like extremly fast twitch shooters is a honest try.

Riiiight.

The reason why I am not playing Quake Live that often IS because it's a browser plugin. Playing ioquake is much more efficient and much easier than playing Quake Live.


Quake, Quake 2, and Quake 3 had native linux binaries, but it's cool to focus on a browser-based version of Quake 3 to drive home your (invalid) point
 
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News Comments > Gone Gold - Aliens: Colonial Marines
24. Re: Gone Gold - Aliens: Colonial Marines Jan 16, 2013, 20:38 |RaptoR|
 
played it at pax three times. aliens are not slow or helpless lol marines won maybe once the entire convention  
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News Comments > Out of the Blue
30. Re: Out of the Blue Jan 10, 2013, 14:37 |RaptoR|
 
eRe4s3r wrote on Jan 10, 2013, 13:54:
Mhh, I did not know that. I expected when Obama got all this coverage for his Obamacare.. the comments meant something like Healthcare Insurance we have here in Germany. Or is it really the case that Germany got the best healthcare system in the world? I mean the system here is pretty.. well, expensive (in a sense, you can call it a sort of income tax) but nobody here is ever financially ruined because he fell ill. Though it will definitely be a financially drain on you if you end up requiring 10 different prescriptions that are non-standard (ie, not under coverage) and you end up requiring the social security payments (they are relatively low).

Mhh, this makes me realize that you Americans must have misunderstand my rant then. To me, going to work with flu is a CHOICE you have to MAKE. It is not something you *have* to do or that someone can force you to do. But if you are not insured for the lost income then... wow that is retarded. How come there is no rebellion yet?

I still hate all humans hehe, but at lest I can understand why you go to work with flu now.

For your understanding, if you have a real flu (not a cold, an actual proper flu) any doctor in Germany will give you a week off from work. This is also why Germany tends not to have large epidemics... at some point people get worried and go to a doctor who blanket takes them off work. But if you are signed out by a doctor you should really take that serious, and not make a vacation, throw parties or dance naked on your balcony, you can get fired for that ;p

By the way, there are some rules to that insurance obviously.. but I am not entirely sure what they are.. I never was sick for longer than a week. Only once, but that was before my working (or freelancing) days... ^^

This makes me so jealous of the rest of the world

Definitely not the case here in the US. We are given a set number of sick days a year... at GE, it was 14. Because that number is so low, most people don't take off for "trivial" illnesses like the flu because it leaves them exposed if they run into something a little more serious.

Some companies don't give any sick days at all (Charter Communications) and instead you are forced to take your vacation time (which is VERY limited, Charter only gives 7 days a year).

If you're out longer than that (say you need an invasive surgery), you'll go on short term disability and you get a fraction of your actual pay. For most who make only a little more than the cost of living, this is not a viable option.

Obamacare solves a lot of things as far as getting insurance for people, but it doesn't fundamentally change the way medical care is given in the states. Qualifying for insurance in the states means you have to be 100% healthy or you'll get extorted, and a lot of pre-existing conditions are excluded anyway.

The vast majority of health insurance in the states is provided by your employer. It's not financially reasonable to obtain insurance without the group discounts an employer provides. So if you are laid off or go without work for 2-3 months, your insurance lapses. For someone that has a condition like diabetes or high blood pressure, getting insurance becomes an incredible nightmare. You will be denied for pre-existing conditions OR your illness won't be covered, and that's just downright criminal. Obamacare effectively forces insurance companies into covering patients with pre-existing conditions.

We may have some of the best surgeons and doctors in the world, but the cost is insanity. Early on in my career, I had a kidney stone surgery that cost me $12,000 for a half-day stay in the hospital and lithotripsy treatment. That is WITH INSURANCE. It's a nightmare and being unfortunate enough to have an illness or be in an accident, you're looking at potential financial ruin.

 
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News Comments > Out of the Blue
21. Re: Out of the Blue Jan 10, 2013, 13:18 |RaptoR|
 
eRe4s3r wrote on Jan 10, 2013, 09:50:
I would be for a severe fine to anyone going to work with a flu... (Also, anyone saying they can't tell a flu from a cold, bullshit!!) IF you can't tell feeling like death and feeling like a running nose apart you shouldn't even be qualified to live.

God damn, I hate humans. (And as I learned from reading stuff by psychologists, that's normal)

There is such a negative stigma associated with sick leave in the US that most people don't take it unless they're dying. No one wants to deal with that.

For me, that's been the culture at NetGain, Halliburton, and General Electric. Having worked in those places for a collective 12 years, that culture has carried over to my work at Wizards of the Coast. Even though this company isn't like that, I find myself writing this from my desk at while plagued with the flu.

 
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News Comments > Morning Safety Dance
9. Re: Morning Safety Dance Dec 17, 2012, 14:30 |RaptoR|
 
LesCaster wrote on Dec 17, 2012, 14:23:
I'm pretty certain had Westboro Baptist Church been active back in the day, the authors of the First Amendment probably would've rethought their position on the matter. Picketing at the funeral of murdered children in front of their grieving parents should never be protected under any circumstances. I have no problem with anybody who wants prevent that from happening, First Amendment be damned.



seriously, if this is what the first amendment is protecting then to hell with it
 
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News Comments > New Space Hulk Game Next Year
11. Re: New Space Hulk Game Next Year Dec 11, 2012, 02:54 |RaptoR|
 
This is the most disappointing announcement this year. Why didn't they let Relic handle such a great opportunity? Most times, a game supporting iOS is enough to kill it from the start.

Sigh. I wanted for so long a real successor to Space Hulk. My post history can back that up.

Here's hoping for a miracle
 
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News Comments > Creative Assembly Making Warhammer Games
33. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 20:34 |RaptoR|
 
PropheT wrote on Dec 6, 2012, 20:19:
|RaptoR| wrote on Dec 6, 2012, 16:03:
This. Fantasy is just another elves/orcs mashup in a genre already filled to the brim with that. 40k is actually unique in comparison

It has elves and dwarves, but it's one of the most unique and fleshed out iterations of that sort that's out there. There's a lot of history and lore there in an actual dark fantasy world that doesn't just sit back on the cliches you see elsewhere. 40k is just a sci-fi take on the same formula, the same races, the same gods, and everything else from Fantasy anyway. The things that make 40k unique were already in Fantasy and just adapted to the sci-fi setting.

I don't disagree, my only comment there is that the traditional fantasy genre has grown tired to me and many others. Each has their own unique take on it (for the most part), but it still is the same core idea.

 
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News Comments > Creative Assembly Making Warhammer Games
29. Re: Creative Assembly Making Warhammer Games Dec 6, 2012, 19:26 |RaptoR|
 
PHJF wrote on Dec 6, 2012, 17:44:
The narrative was also one of the best I've seen in a W40K game. When I first saw the game I just thought it was going to be a crappy console action game but that's mainly because they marketed it really badly.

Then you haven't played a good console action game (there are a shitload of these btw) because Space Marine was terrible.

Devil May Cry, God of War, Darksiders, Heavenly Sword, Ninja Gaiden, Lords of Shadow, Dragon's Dogma, Arkham City... off the top of my head. Space Marine is shit next to any one of these. All the fuckload of lore, enemy races, and weapons of 40K and somehow none of it ends up in Space Marine except three ork units, a handful of chaos, and jumpjets.

I am kind of a WH40k fanboy. I don't judge, but it sounds like you didn't finish Space Marine.

From a lore and story standpoint, it was rich and accurate. The Ultramarines chapter is fanatically strict. Playing through the game felt wrong in that context, because events in the narrative. The ending shows that Relic and the writers intended this, and that it was a well executed major plot point.

In WH40K novelizations, Space Marines are always put into impossible situations and that's the glory of it. Legion of the Damned, for example. The game really did a good job faithfully recreating a massive war and planetary assault. It also conveyed the hopelessness of the WH40K universe very well.

Space Marines are considered demigods, angels, etc... and I felt that plowing through thousands of orks really drove that home.

The games mechanic was repetitive, I'll concede that much. But having a worse narrative than DMC, Heavenly Sword? That's insanity. It's far more rich than either of those.

At the end of the day, I bought the game on both the Xbox and the PC. And I thoroughly enjoyed both. I got my moneys worth, and would love a sequel or continuation.

If they'd make a Space Hulk game in similar fashion, I could die a happy man

edit: I missed your point about not leveraging the wide range of units and weapons available to them. I agree, you're right. My fault
 
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205 Comments. 11 pages. Viewing page 1.
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