User information for mindwarp

Real Name
mindwarp
Nickname
kanniballl
Email
Concealed by request
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None given.

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May 20, 2003
Total Posts
2665 (Senior)
User ID
17133
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2665 Comments. 134 pages. Viewing page 1.
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10.
 
Re: Out of the Blue
Jan 3, 2014, 14:54
10.
Re: Out of the Blue Jan 3, 2014, 14:54
Jan 3, 2014, 14:54
 
BobBob wrote on Jan 3, 2014, 14:05:
I was born and raised in California. I have traveled around the world, including many parts of the USA. I've experienced severe climates, especially in Northern Europe and the US East through the Mid-West. I moved back for one reason -- I seriously hated the climates in other locations. I call them climatic prisons. I may move to Hawaii someday, but the South Bay fits my needs for now. I encourage anyone to consider living in California or Hawaii for a year. You will experience the freedom to be outside all year round. I believe you'll never want to return anywhere else. Think it's expensive? Not at all. Your habits and lifestyle will completely change from spending too much on TV and video games to going outside to free parks, beaches, forests, and other outdoor locations.

Hawaii is pretty cool

Been to California (in / around LA) for extended periods a couple of times now.

Yeh, the climate is nice (save for August).

But... here's the crud I've had to deal with when I've been there
A) Horrible traffic
B) Earthquakes
C) Brush fires
D) Horrible traffic
E) Mud slides

Combined with other stuff, you can keep it. It's a decent place, but it's far from perfect. Oh, and did I mention that traffic?

East Coast... maybe 2 or 3 bad snowfalls a year. And by "bad" I mean like 6"-12" which in other parts of the world is light. Up by us, we don't have to worry about hurricanes often... usually it's weakened by the time it gets up here. Earthquakes... I've felt only 1 in over 30 years of life and it was minor. We have more "green" forests so brush fires aren't as rampant. And I can't even think of a time where I've heard of mud slides.

-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
33.
 
Re: Out of the Blue
Jan 1, 2014, 00:23
33.
Re: Out of the Blue Jan 1, 2014, 00:23
Jan 1, 2014, 00:23
 
Happy News Years!
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
36.
 
Re: Star Citizen Passes $35 Million
Dec 23, 2013, 17:36
36.
Re: Star Citizen Passes $35 Million Dec 23, 2013, 17:36
Dec 23, 2013, 17:36
 
Nathos wrote on Dec 23, 2013, 17:32:
As a dope that gave them money, I have to say that the no dogfighting module as promised is crap. Seriously, the excuse boiled down to:

"You gave us a ton of money, and we don't know how to handle all this. Our current stuff is an embarrassing mess. Here's a hangar module update where you can sorta go pew-pew at some popup targets by mounting a wacked out robot dog. Well, assuming you can make the crap holotable interface work."

In Star Citizen, even the hangar module elevators are laughing at you.

I'm OK with it running late... as a developer I understand. They miscalculated... then had the decision of "do something using off-the-shelf code from Cytek that we're never going to use and thus waste our time... or wait" They decided to wait, and I can agree with that: what's the point of testing something you're not going to use.

Meanwhile, the DFM they DID show us lacked any polish. Had they released that into the wild, with Elite Dangerous's decent single-player "alpha" they would have gotten torn apart. Every blogger or game-reviewer would have screamed FAAAAIIIILLLL in unison.

The current estimate for final product is Q1 2015. I'm expecting it to go to Q4 2015. As for the DFM, I'm patient... let them take till May or whatever.

BUT if it goes on too long then I might join the W T F crowd.



[edit]
P.S.
Holo-table and gun-tester work fine for me. It's not that intuitive and not all of teh guns work on it yet, but for me it's fine.

-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
17.
 
Re: Into the Black
Dec 23, 2013, 15:26
17.
Re: Into the Black Dec 23, 2013, 15:26
Dec 23, 2013, 15:26
 
Mr. Tact wrote on Dec 23, 2013, 14:41:
BobBob wrote on Dec 23, 2013, 14:39:
I'm puzzled why anyone would choose live anywhere else rather than California or Hawaii.
Earthquakes, don't want to be trapped on an island.

California: Earthquakes, mudslides, frequent brush fires, apparently they need to import power and water, etc. Honestly, I wouldn't want to live there... and yes I speak from experience. I have family that lives there that I visit frequently and usually one of the above is going on nearby while I'm there. Oh, and traffic that make's New Jersey's laughably light.


Hawaii: umm, Volcanoes I guess. But that's not a major problem there since there aren't many instances of it messing up a town or whatever. Other than that it's awesome over there. And it being a PitA to visit family back on the continent frequently (time + money for the flight). If I didn't have to work, I'd live there.

"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
19.
 
Re: Star Citizen Passes $35 Million
Dec 23, 2013, 13:16
19.
Re: Star Citizen Passes $35 Million Dec 23, 2013, 13:16
Dec 23, 2013, 13:16
 
BadIronTree wrote on Dec 23, 2013, 13:05:
panbient wrote on Dec 23, 2013, 11:24:
I'm at a loss here. This just blows my mind. How can he call this milestone "allowing the team and I to go beyond the BARE MINIMUM".

They've gotten almost 20 times more money than they originally asked for. Should they have not been able to go beyond the 'bare minimum' like... oh... last year?

And yeah, that Elite: Dangerous alpha video is the bees knees.

This on the other hand just sounds more and more like a situation where you're collecting tools to make 'something' eventually - once all the tools have been purchased. Rather than buying the tools as you need them in order to construct the next piece of the plan.

Do not speak if you don't have a clue ... ..

They asked for 2 millions so they can prove to their investors that people were interested in that game!!!

If they got the money, they would give them the rest 22 millions in private funds to make it !!!

But since they do not need them any more , They are True AAA Public funded game...

So they DONT have to worry for the Investors pushing them to get it out, so they can make a quick fat profit


^^ THIS ^^

The original low-ball ask was just to get publishers and investors to agree to back the game... by showing there was still demand for a space sim.

When he realized how quickly he was gaining cash he said F--- this, we'll just fund it THIS was and not have publishers demanding we do this vs that.

That being said... it's getting insane how much the money keeps pouring in.


-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
12.
 
Re: Star Citizen Passes $35 Million
Dec 23, 2013, 12:15
12.
Re: Star Citizen Passes $35 Million Dec 23, 2013, 12:15
Dec 23, 2013, 12:15
 
SpectralMeat wrote on Dec 23, 2013, 11:11:
I've seen the dogfight video and to be honest Elite looks more impressive to me. Obviously it is further along the development then SC is, but also has 1/10th of the money SC gained to make a game.

My understanding is, Elite Dangerous is also privately funded... so they don't JUST have the money they've shown in the kickstarter and such... they have regular investors.

Or maybe I'm wrong.

In any case I've backed both.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
61.
 
Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
Sep 7, 2013, 23:28
61.
Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 23:28
Sep 7, 2013, 23:28
 
I will say, that as much as I'm excited about the game and everything...

It is a bit "ambitious" for what they say they want to do.

  • The single-player module? No problem
  • Large MMO space sim? OK
  • All customers get the ability to run their OWN server in case they want to mod stuff or don't want to go online. Cool
  • Persistent Universe with some neat features? Umm, sure
  • Really really intricate economics? Umm... ok
  • FPS boarding-and-fighting inside a ship while a battle is going on outside? Umm... are you sure?
  • FPS battlefields on some planets? Ummm... are you messing wit...

Personally, I would have been happy with a single player Privateer type of game with Chris Roberts's spin on things. I wouldn't have pledged as much but I would have been happy since I liked Freelancer + Privateer + WingCommanders more than the X series.

And if they get a decent large-scale space sim going and they deliver on the promise to have your own personal server running on your PC... I'll be more than happy with the money I spent.

But if it bombs and we don't have the ability to run our own server... then that $300 is a lot to spend on the single player Squadron 42 game.


-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
59.
 
Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat
Sep 7, 2013, 22:55
59.
Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 7, 2013, 22:55
Sep 7, 2013, 22:55
 
Quboid wrote on Sep 7, 2013, 21:09:
Kevin Lowe wrote on Sep 7, 2013, 16:32:
ItBurn wrote on Sep 7, 2013, 11:36:
One question though. Where the hell is all this money coming from?
People spending $5k on spaceships. I spent a tenth of that and my wife is ready to kill me.

Wait, I ... they're ... no. What? Why ... is ... what??!

Haha, I read that as people are spending $5000 actual dollars on virtual space ships in a game at least 14 months away from release (and 24 months would be optimistic IMHO). Heh, imagine if that is actually happening in real.

Ha!

Yep, it's happening.

I haven't gone THAT overboard personally but I've spent $200-300. I set up 2 accounts... one will be either a bounty hunter or pirate, and the other will be either a clean merchant or gray smuggler. One will be a white-hat and the other a black-hat so I can dip my toes in both sides of the Force without the actions of one affecting the other.

But... this is all just pledging for the game to be made. Personally I think it's cool to be part of that if the game turns out as good as we're hoping.

Meanwhile, who really cares how much people pledge? I know people that buy new sets of golf clubs EVERY YEAR for $1k-$3k EACH TIME. The old clubs are perfectly good (not broken) and they keep them all... instead of eBaying then. I know people that buy expensive bowling balls each year, new bikes, car mods, etc. Hobbies are hobbies.


That all being said... yeh those people pledging $5,000+ are going to the extreme. I would definitely not pledge that much. That's like my PC upgrade budget and game budget for at least 2 years... maybe 3.




-

This comment was edited on Sep 7, 2013, 23:33.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
57.
 
Re: New Borderlands 2 DLC Announced
Jul 26, 2013, 19:22
57.
Re: New Borderlands 2 DLC Announced Jul 26, 2013, 19:22
Jul 26, 2013, 19:22
 
nin wrote on Jul 22, 2013, 08:51:
avianflu wrote on Jul 22, 2013, 08:40:
Bitmap skins for $2 each for BL2 are pure profit. A fool and his money.....


Not to mention that they can't even be seen in SP unless you walk up to a machine to change them...


Meh, you also see yourself when you enter/exit a vehicle... as well as drive the vehicle.

I think there are other times too, like when you die but it's been a while and I might be wrong on that.

I didn't buy any skins but I did sometimes tweak my look after I picked up a bunch of skin-drops in game.

-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
26.
 
Re: Out of the Blue
Jul 19, 2013, 09:41
26.
Re: Out of the Blue Jul 19, 2013, 09:41
Jul 19, 2013, 09:41
 
Mr. Tact wrote on Jul 19, 2013, 08:45:
Can you silence the Amber alerts but not the weather alerts? That's what I would do in that situation if possible. Considering the amount of time I am either in my house or at work and my general habit of truly ignoring random people, Amber alerts would be wasted on me, but weather...

Yeh there's the option to turn off the Amber but to leave Emergency. Emergency covers at least flooding and tornado, I imagine it's also there for any big-time emergencies the government deems fit. Like if a nuke plant exploded in your state or something.

I'd already turned my Amber alert one off though.


Those alert tones are loud as hell. They went off by us the other week when we had that huge down-pour and tornado warnings. It scared a bunch of us in the office, and my co-worker was driving to work when it went off and startled him enough to affect his driving.


-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
48.
 
Re: Star Citizen Livestream
Jun 29, 2013, 18:43
48.
Re: Star Citizen Livestream Jun 29, 2013, 18:43
Jun 29, 2013, 18:43
 
Dev wrote on Jun 29, 2013, 18:35:
I'm posting info from roberts own stuff. Like in I linked in the last blues thread info about the subscriptions. Some people posting there weren't even aware that they existed.

I'm no longer arguing with the core of your argument; even if they stop selling ships once they go live the damage is kind of done. I imagine a large number of those ~200,000 users bought a ship. And even a HARD-capped $->currency thing makes it somewhat pay-to-win.

BUT... I will dispell one thing... subscriptions

The game isn't having subscriptions. The subscriptions offered on their site were for people that wanted to subscribe to the donation thing. It's stupid yes, but apparently some people wanted to donate a small amount on a monthly basis. So like artwork and background news in exchange for $20/month until release.

A stupid concept in my opinion, but not a paid subscription for the game... like many Premium F2P games (DCUO, Champions Online, etc.).

From Trane
During the campaign we had many, many backers say that they wanted to support the game on an ongoing basis to make a better game, and a better experience for the community. A lot of people said they would love a subscription, as while they couldn't back Star Citizen during the initial campaign for a larger amount they would be happy to give $10 or $20 a month during development towards the cause. This kind of enthusiasm and willingness to help bowled us over and like we've tried to throughout the campaign we wanted to respond to the community's wishes. An additional source of funds during development was attractive as it would allow us to hire more people to create even more content for the game, as well as serve the community on an ongoing basis. We asked everyone what they would want in return for giving an extra amount every month and the response was they didn't need something special or extra in game as they though that would be unfair, but would like to get some extra behind the scenes information or development information that perhaps wouldn't normally be available if we didn't have the extra re-occurring revenue.

That's why we created the Centurion and Imperator subscriptions, and why we focused on benefits that were about more detailed information and extra access that we would not normally be able to provide. The funds from the subscription has allowed us to hire people to specifically curate and deliver content to the community.



-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
45.
 
Re: Star Citizen Livestream
Jun 29, 2013, 18:20
45.
Re: Star Citizen Livestream Jun 29, 2013, 18:20
Jun 29, 2013, 18:20
 
Dev wrote on Jun 29, 2013, 17:55:
Taskeen wrote on Jun 29, 2013, 11:56:
My recommendations for Joysticks or HOTAS setups are the following:

Thrustmaster HOTAS Warthog (this is one of the most durable joysticks on the market)

Saitek PRO Flight X-65F HOTAS (Personally I've had bad luck with Saitek, some of their joystick batches aren't manufactured properly with calibration issues)

Going cheap on joysticks might get you by for a little while, but most of the cheap ones will break or have calibration issues eventually. Get something that lasts with a good warranty or RMA policy.

Whoa. Those are some nice looking joysticks.

Thanks for the info. But they're also pricey and large.

I was hoping for something in the $50-100 USD range, and didn't have the separate throttle and stick controls (like my old Saitek). Yet also sturdy.

I'm not that into flight sims, just the occasional jaunt, and usually only play one space sim at a time. Storing my old Saitek (which was similar to the one you posted) was a p.i.t.a. because of their awkward + tall shape.



-

"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
44.
 
Re: Star Citizen Livestream
Jun 29, 2013, 18:14
44.
Re: Star Citizen Livestream Jun 29, 2013, 18:14
Jun 29, 2013, 18:14
 
To quote Chris R (though I wouldn't be surprised it he changes his mind now).

4) NO Pay2Win - You should never be able to buy anything with real money that you can't buy in with in game credits. Once fully live SC in-game items will only be purchasable with in-game credits. There will even be some items you can ONLY earn by playing / flying missions. All you will be able to spend money on that is gameplay related would be buying some in-game credits as you don't want or don't have enough time to earn the credits you need for your contemplated purchase. We'll cap purchase of in-game credits to avoid someone unbalancing the game / economy. Finally as I point out above skill will always play a factor - there will be no "magic spaceship of death" that will sweep all before it, so while you may have bought a more expensive spaceship / weapon a better pilot can still beat you (this is where people with lots of time get an advantage as they'll have spent a lot more time honing their combat skills!)


Not a huge fan of buying in-game credits, but if the cap is strict then it's alright. Apparently he IS worried about the in-game economy, which is one of the reasons why he isn't adding "loot" gear to destroyed ships. Cargo yes, but not gear because it will throw off the economy. He went on a bit about it during the Live Stream.

So, pay to win in some respects... but not as bad as some are fearing / claiming. And, to be honest, some weekend warriors might want to offset their disadvantage a little. I'm obviously not a casual weekend warrior but some people will be and it might take THEM months to earn a simple Freelancer ship for hauling cargo.

But... that's 18 months from now. Who knows if it will "get worse" by then.



-

This comment was edited on Jun 29, 2013, 18:22.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
43.
 
Re: Star Citizen Livestream
Jun 29, 2013, 18:08
43.
Re: Star Citizen Livestream Jun 29, 2013, 18:08
Jun 29, 2013, 18:08
 
Dev wrote on Jun 29, 2013, 17:52:
So, what all did they sell during the livestream? I missed it.

Julio wrote on Jun 29, 2013, 05:23:
KTR wrote on Jun 29, 2013, 03:30:
Freaking crazy. 200 Idris Corvettes, each costing $1250, sold out in matter of minutes!

Not that I can't afford that, but that's an insane waste of money. Next they'll get some pitchmen from the infomercials going.

And who claimed this wasn't pay-to-win in another thread?
Not me, it certainly is a pay to win. Not as extreme as others since you can earn the stuff without paying, but its still one.

At one point, he said that once they went live they would take off of the ships off the real-money market. However I wouldn't be surprised if he back-pedaled on that considering how popular the ship-purchasing thing is.

Personally, I just got a couple of start-ships since I'm going to have 2 characters: good guy, and a pirate.

So, a couple of 300-series which aren't that much better than the starting Aurora and this way will have life-time-insurance.

After that I'd rather earn what I get; I don't like buying stuff.




Meanwhile, for something like the Idris, I imagine either you'll need 9+ people along for the ride (plus your escort ships) unless you want it stolen. That could be hard to coordinate. Granted they will supposedly let you hire NPC-mercenaries but they will probably be pricey and I imagine not as good as regular players.

-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
4.
 
Re: Out of the Blue
Jun 29, 2013, 13:13
4.
Re: Out of the Blue Jun 29, 2013, 13:13
Jun 29, 2013, 13:13
 
jdreyer wrote on Jun 29, 2013, 13:04:
Does anyone have any experience using a 21:9 ratio monitor like this one for gaming? PCGamer was down on it, but some Amazon reviews I read said it was awesome.

I can't imagine it being great: I don't ever recall seeing that resolution and/or aspect ratio available from a game's rez dropdown.

If it was offered I guess it could be cool for a flight/space sim.


-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
35.
 
Re: Star Citizen Livestream
Jun 29, 2013, 11:37
35.
Re: Star Citizen Livestream Jun 29, 2013, 11:37
Jun 29, 2013, 11:37
 
Only slightly off-topic...

Any recommendations on a solid flight stick?

I used to have a nice Saitek setup but it A) was huge and B) eventually broke.

I'd like something with a throttle control (even if just a small slider) and preferably not a gigantic monstrosity. So maybe a single-piece Thrustmaster / Logitech / Microsoft stick


-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
34.
 
Re: Star Citizen Livestream
Jun 29, 2013, 11:36
34.
Re: Star Citizen Livestream Jun 29, 2013, 11:36
Jun 29, 2013, 11:36
 
Optional Nickname! wrote on Jun 29, 2013, 11:23:
kanniballl wrote on Jun 29, 2013, 09:17:
An XBox controller has like 14 buttons on it if you count the 4 on the D-pad. And 2 analog sticks. That should be more than enough buttons for like most of your regular in-flight stuff. Heck how many flightsticks have more?


As I am sure you are aware, the major difference between a handheld thumb operated controller and a flight stick is much more than the number of buttons.

The unflattering dextrous observation of "He's all thumbs" has a very real analogue in space-sim input devices. The controller, being thumb driven and requiring finger-on-the-trigger button placement leaves the virtual pilot with no options and, loss of functionality.

Pitch, roll, yaw, rudder control, thrust. If you don't have all of these things simultaneously available, you're not flying.

Some people don't want to deal with all those axes, so they simplify with a controller. I'm confident that SC will handle flight sticks perfectly as CR has demonstrated before, controllers? Dunno.


I understand that, which is why I haven't used it for any complex sims. And I'll probably pick up a decent flight stick before the game comes out.

But for space combat sims, it it works out pretty well. Not as accurate as a stick but in space you tend to have fewer motion requirements.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
32.
 
Re: Star Citizen Livestream
Jun 29, 2013, 11:21
32.
Re: Star Citizen Livestream Jun 29, 2013, 11:21
Jun 29, 2013, 11:21
 
Fletch wrote on Jun 29, 2013, 10:33:
kanniballl wrote on Jun 29, 2013, 09:17:
Some people need to grow up; using a gamepad on the PC is nothing new and nothing bad.

Says you. I play PC games, and I'm sick of the endless number of ridiculously easy, arcadey, dumbed-down, potential-unrealized, SHIT console ports with shallow gameplay and limited controls tailored to the least common denominator of a motherfucking gamepad, yet filled with all the things that make console players jizz, like cool graphics, WDIDN arrows, aim-assistance, and waste-high crates. I think a developer specifically promoting his new game as a PC game, and who attempts to tick the nostalgia and "Halo-was-an-XBox-exclusive" latent rage boxes of 40-somethings who long for the old days of deep PC sims by playing up some "not-a-console-game" narrative ("They said console was the future ... I am a PC game"), and then uses an Xbox controller in the dev video, is a TWAT.

You may not agree.

I truly hope this is a great PC game, and not just a game you can play on your PC. I'll definitely buy it if the letsplays and reviews make me happy. I hope it's not just a $20million, extremely pretty, socially-oriented Descent.


I don't agree with SOME of what you said.

OK, I agree that some gaming has dumbed down, and I hate how PC games are a second-class-citizen for some stuff.

But to have a strong emotional reaction because he's using an XBox gamepad on the PC? Really?

It's a gamepad; lots of people use controllers for their games and many feel the XBox 360 USB gamepad is one of the best gamepads for the PC. Would people still have thrown a hissy fit if it was a logitech controller modeled after the PlayStation DS2?

Heck, at least at one point, the Air Force was using 360 gamepad to remote-control their drones. They're good gamepads.

If you want to see it as a symbol of the consol-ification of games, I guess I can't stop you. I see Saab automobiles as a symbol of being teased in high school, but I don't get emotional about it.


-
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
30.
 
Re: Star Citizen Livestream
Jun 29, 2013, 09:17
30.
Re: Star Citizen Livestream Jun 29, 2013, 09:17
Jun 29, 2013, 09:17
 
atomicfro wrote on Jun 29, 2013, 02:54:
Frijoles wrote on Jun 28, 2013, 23:57:
Fletch wrote on Jun 28, 2013, 21:46:
Pretty awesome-looking, and I was very happy to see it is a PC game, and that they are using that fact to promote it. Then I got to 5:25 of the video...

Fuck you, Chris Roberts.

You don't like details in games? Or more likely, the 3rd-person/ship follow-cam? There's a first-person view also from the cockpit. Looks like he was showing that to demonstrate the thrusters.

I am pretty sure the hypocrisy he spoke of was the xbox controller Mr. Roberts was holding. Nothing ever said "FUCK YOU PC GAMERS!" more than the hot key chart on the back of the Rage manual that showed an xbox controller and not a keyboard.

Why? I understand a PC game MANUAL having the pic of the controller sucks, but there's nothing wrong with a PC user using one.

An XBox controller has like 14 buttons on it if you count the 4 on the D-pad. And 2 analog sticks. That should be more than enough buttons for like most of your regular in-flight stuff. Heck how many flightsticks have more?

Meanwhile it takes up less drawer/storage room than a flightstick and can be used for other games (arcade, platform, racing, even FPS if you don't want to compete online) so you don't need the clutter of multiple controllers.

XBox 360 controller is often considered the best GamePad for the PC. It's supported natively by Windows.

Some people need to grow up; using a gamepad on the PC is nothing new and nothing bad. I know plenty of people that prefer using it on their space sims (as few of those games as there are).

I'm sure plenty of the developers have flightsticks on their rigs over there, including the elaborate multi-piece sets. But flaming a guy because he's using the 360 controller at his desk?

That all being said, I will probably pick up a flight stick before the game comes out


-

This comment was edited on Jun 29, 2013, 09:29.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
12.
 
Re: Star Citizen Livestream
Jun 28, 2013, 22:37
12.
Re: Star Citizen Livestream Jun 28, 2013, 22:37
Jun 28, 2013, 22:37
 
My biggest puzzler with these kick-starter games, especially niche markets, this is...

OK, you get your startup/production money from the customers instead of some investment by PublisherX. That's cool, then all of the profits are yours and you don't have a publisher telling you what you should be doing and changing your vision.

But... just about everyone that donates gets a copy of the game. So you get your building costs but you lose a sale.

In this case: he has a LOT of donaters. So... once he's done and releases it, how many potential customers will be left?


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"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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