Beamer wrote on Feb 11, 2014, 15:44:
Well, being a thief makes you a defacto bad guy. I'm not a very large fan of the super wealthy in contrast with the super poor, but going and stealing from people whose only crimes are being wealthy makes you a jerk.
But you missed my point - in order to nip any morality questions in the bud, a game like this needs a large, over the top, clearly evil person. Having Garrett go up against a guy that was trying to do good would make Garrett look like a bad person. Having him go up against someone incredibly over the top evil makes Garrett's crimes look fine in comparison.
Beamer wrote on Feb 11, 2014, 15:15:
I didn't say you need to be strongly motivated, or be the good guy, I said you need a bigger bad guy so that you seem less of the bad guy, relatively.
I think The Trickster fit that, no?
Beamer wrote on Feb 11, 2014, 13:20:
When your main character is a thief, you often have to go above and beyond to make it clear he's not the bad guy and not just some dick taking shit from other people.
Verno wrote on Jan 10, 2012, 12:30:
For example, why did Vigil the Prothean VI computer in ME1 fail to mention who the Reapers really? It would have had to know considering it was a failsafe meant for that kind of event and they were still people to create the facility. I mean, I get this kind of stuff happens with writing teams but you could drive a truck through that one.
Verno wrote on Jan 10, 2012, 12:30:
Also I hope that the Citadel is back to being a place again instead of a series of 7 corridors.
theyarecomingforyou wrote on Oct 16, 2011, 09:24:
Console optimised quick-menu for weapons - you cannot change secondary ammo types for a weapon outside your quick-four.
Creston wrote on Aug 22, 2011, 22:13:
If you've never played Deus Ex, why the fuck are you even reviewing this game, which may possibly the most baggage-laden game ever made?
^mortis^ wrote on Aug 10, 2011, 14:02:
In a world without bandwidth caps, this doesn't sound like a big deal.
grahamslam wrote on Jun 14, 2011, 16:29:
I played it two hours last night when it unlocked and about another two hours today. I'm enjoying it. It's not great, it should have been released a few years ago, but it's pretty fun so far. I also watched the youtube reviews, but after playing it I can clearly see the reviewer set out to make it look as bad as possible.
grahamslam wrote:
The graphics look good... maybe even really good on my comp.
grahamslam wrote:
I don't like that they don't let you explore. I really want to run around and find some secrets.
grahamslam wrote:
Yeah the people and some animations aren't top notch, but it doesn't bother me much.
Dades wrote on May 21, 2011, 21:32:
Alpha Protocol was delayed multiple times so they could get more time to polish the game, it seems unfair to blame Sega when Obsidian spent years working on the game. Finally it was delayed a last time so that it could release outside of heavy competition but ultimately word of mouth and reviews took their toll on sales very quickly. The game has excellent writing but not much else going for it.
Cutter wrote on May 11, 2011, 14:56:
That's it in a nutshell. Duke was nothing special. It was ridiculous even then.
Verno wrote on Mar 25, 2011, 09:22:
One thing I was really impressed with was the AI firing for effect at where it thinks the player is. It was done very convincingly and its something I haven't seen in an unscripted manner in other games.
kimbambaman wrote on Jul 6, 2010, 14:29:
BTW, one the young mob boss, I have my guy speced out for stealth and pistol, and was a having a hard time with him too, until it occured to me to switch to steel core rounds. He then went down after 5 or 6 hits.
nin wrote on Apr 7, 2010, 16:55:
http://upload.wikimedia.org/wikipedia/en/7/7d/BlurParklife.jpg ?