User comment history
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| News Comments > Tech 4 SDK Plans |
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| 2. |
Re: Tech 4 SDK Plans |
Mar 16, 2012, 16:48 |
Wookiestick |
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| Sorry for being slightly off subject, but has anyone made any sort of publically accessible improvements with the Doom 3 source code yet? A search turns up nothing. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Hardware Reviews |
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Re: Hardware Reviews |
Mar 11, 2012, 13:03 |
Wookiestick |
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| Just bought the CM Sirus headset last month. Very nice hardware, though the optional analog hookups don't have the degree of tweaking control the onboard USB/DAC has. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Half-Life 3 Clue? |
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| 16. |
Re: Half-Life 3 Clue? |
Jan 5, 2012, 19:49 |
Wookiestick |
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Mordecai Walfish wrote on Jan 5, 2012, 19:08:
All this talk about clues is giving me a massive clue right now
Really? I'm getting a raging clue, too. Let's go follow it. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > More on DOOM 3 Source Release |
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| 6. |
Re: More on DOOM 3 Source Release |
Nov 16, 2011, 14:39 |
Wookiestick |
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To be honost I dislike Creative Labs as a company. They have a griphold on the soundcard market with EAX (though some companies have reverse engineered it with limited success)-- and yet continue to release overpriced mediocre sound cards. They update their drivers maybe once every 2 years (if at all). I recently bought an ASUS XONAR DX soundcard and I love it for sound editing, though it only supports up to EAX 2.0. After the aggressive affair with cock-blocking id with Doom 3's shadow technique (on a patent Creative made a decade before hardware was even capable of running said method), I find their reputation to be a crappy taste in my mouth. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Hardware Reviews |
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| 8. |
Re: Sandy Bridge |
Nov 14, 2011, 17:22 |
Wookiestick |
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| Sandy Bridge is this hot little number down in reception--man, I would love to tap that. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Ships Ahoy - Dead Island; Patch Coming; Steam has an Xbox Build? |
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| 24. |
Re: Dead Island is L4D3 (?) |
Sep 6, 2011, 11:43 |
Wookiestick |
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Verno wrote on Sep 6, 2011, 11:32:
That is total nonsense man, like literally utter bollocks. No one in their right mind would spend millions buying up an IP for a popular game franchise then decide to not use it. Valve would probably never sell it to anyone but Turtle Rock anyway. I could maybe see Valve getting Techland to make L4D3 externally but even that's kind of dubious. When I confronted him with almost verbatim what you said, his response was "I'm only repeating what the developer told me."
I am not disputing your statement, Verno. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Ships Ahoy - Dead Island; Patch Coming; Steam has an Xbox Build? |
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| 18. |
Dead Island is L4D3 (?) |
Sep 6, 2011, 11:29 |
Wookiestick |
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| A guy I know swears up and down that he went to PAX Dev 2011 convention and that one of the devs for Dead Island said that Techland contracted out/bought out the rights for Left 4 Dead 3. Dead Island was going to be Left 4 Dead 3 but throughout the development it changed so much that they renamed it Dead Island. I realize this is kind of a dubious statement to make but I can't give out the name of this guy out of fear of reprisal inside the industry (for him). |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > No GFWL for Batman: Arkham City? |
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| 5. |
Re: No GFWL for Batman: Arkham City? |
Aug 27, 2011, 16:18 |
Wookiestick |
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Rhett wrote on Aug 27, 2011, 15:59: Online matchmaking? Where did I miss the inclusion of multiplayer? The first one had time trial scoreboards. You could do certain events in the game and earn so many points in so much time. It was then posted to competitive leaderboards. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Out of the Blue |
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| 18. |
Re: Out of the Blue |
Jun 29, 2011, 20:26 |
Wookiestick |
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Jabba the Hutt is a hermaphrodite, Blue.
-= does the Wayne's World flashback thing =- Didlyoop Didlyoop |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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| News Comments > Duke Nukem Forever Demo |
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| 56. |
Re: Duke Nukem Forever Demo |
Jun 3, 2011, 17:40 |
Wookiestick |
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Man.... I really wanted this to be awesome. Instead it was, at best, mediocre with a couple of style over substance moments. Level of interaction was above average, but nothing to write home about. The graphics are slighly dated, but I can forgive it. I knew before this came out it wasn't going to be cutting edge. The pigs cops were fast moving but kind of bland. Duke one liners kind of made up for it. The cave vermin were just small, annoying, and uninspiring. I hate to draw comparisons but it was kind of like robot frogs from Daikatana. Luckily they were only a small part of a small demo. Weapons are ok. Monster squishing with shrink ray was just missing something solid about it. Lack of crunch and lack of gratification. Shotgun, sniper rifle, ripper machine gun are pretty much pulled from Duke3d-- totally late 90s FPS feel. Design is oddly early 2000s shooter style with a few modern implements such as the Halo/CoD style ego health. I know some people are hating on this but honestly I don't wanna waste gameplay time hunting down health packs. 2 weapons at a time seemed kinda silly given the game's retro design but I can dig it. At the end of the demo I really felt a pang of "that's it?". There were moments early on in the demo where I felt some nostaglia but the second half my interest totally dipped. I am hoping the full game offers a broader design from the small fork sized bite I just ate. Maybe these were just the peas, and the meat is to come. I hope. |
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Love thy wookie. Steam/Xbox Live Name: Wookiestick |
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128 Comments. 7 pages. Viewing page 2.
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