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User information for Werner Spahl

Real Name Werner Spahl   
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Nickname Wesp5
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On May 5, 2003, 10:38
Total Comments 102 (Novice)
User ID 16932
 
User comment history
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News Comments > Black Mesa Goes Commercial
59. Re: Black Mesa Goes Commercial Nov 21, 2013, 13:41 Wesp5
 
Beamer wrote on Nov 21, 2013, 12:39:
And they do. Not quick enough for your liking, but then you also whine about Battlefield games coming out every other week.

1. I didn't complain about BF or CoD games coming out each year. Only about their short singleplayer campaign lengths :)!

2. Valve wanted to release episodes to get out content faster. The last HL2 episode was released 6 years ago. You find this a reasonable time? I don't! Most other companies have released several AAA titles in the meantime. Valve keeps releasing small riddle games and MP mods!

3. Maybe all of you are MP people who can play the same game over and over for years and are happy if you get a new renderer or a new hat once in a while ;). But I loved Valve for their singleplayer games which were among the best games ever! Now they just don't do them anymore. Don't tell me they couldn't have finished HL2:EP3 in the time they did P, P2, L4D, L4D2, TF2 and DOTA2. Why are they stalling? I guess because it's easier for them to make money that way...
 
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News Comments > Black Mesa Goes Commercial
58. Re: Black Mesa Goes Commercial Nov 21, 2013, 13:31 Wesp5
 
Sepharo wrote on Nov 21, 2013, 12:08:
Wesp5 wrote on Nov 21, 2013, 12:00:
Nov 2000 - Present -- Commercial product from Valve.

Yeah, and how much different is this from the mod?
 
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News Comments > Black Mesa Goes Commercial
55. Re: Black Mesa Goes Commercial Nov 21, 2013, 12:00 Wesp5
 
Sepharo wrote on Nov 21, 2013, 11:56:
Wesp5 wrote on Nov 21, 2013, 11:42:
More people have played Valve-era CS then any of their other games until F2P TF2 and DoTA2.

And again you are talking about a mod that was not developed by Valve. Interestingly enough the creator of CS left Valve long ago, probably because he didn't just want to release his mod over and over. Until now Valve sells four versions of CS, at least EA and Activision create new levels for their endless BF and CoD series ;)!
 
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News Comments > Black Mesa Goes Commercial
54. Re: Black Mesa Goes Commercial Nov 21, 2013, 11:56 Wesp5
 
Beamer wrote on Nov 21, 2013, 10:52:
Well, ignoring that everything outside the original Portal is well over 5 hours of gameplay...

Yeah, like what? As I already explained I meant singleplayer, because you can't really measure multiplayer. Was Portal 2 much longer? Of course this isn't only Valve's fault because everyone nowadays thinks that singleplayer games beyond 5 hours are too long, maybe besides Bethesda. Just look at the campaigns of Battlefield 4 or Cod Ghosts!

...and ignoring that Nabarcular Drop and Portal have very little in common...

...besides the idea itself which is all the Portal games is about. While...

...The Cake is a Lie, Still Alive, and GladOS...

...are just icing on the cake, without portals there wouldn't have been any of this! I agree with you that Valve is wonderfull in fleshing out existing mods, just look at the TF2 makeover, but what I want is them to quit messing around with one MP mod after the other to finish the HL series! This is what build their fame in the first place and I fear the longer they wait, the higher the chance that HL2:EP3 will be a sad failure when it comes out and people moved on.

Valve is by far the largest PC-centric independent developer...

Sadly, in my opinion they don't concentrate on developing games anymore, rather on becoming the biggest PC-centric publisher everywhere and in the living room, with Steam, SteamWorks, GreenLight, FirstAcess and the SteamBoxes!
 
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News Comments > Black Mesa Goes Commercial
52. Re: Black Mesa Goes Commercial Nov 21, 2013, 11:42 Wesp5
 
Verno wrote on Nov 21, 2013, 10:33:
Nothing over 5 hours playtime?

What I meant was singleplayer. Of course you can't measure playtime in multiplayer games in the first place, so I thought this would be clear. After all Valve became famous due to two great singleplayer games...
 
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News Comments > Black Mesa Goes Commercial
49. Re: Black Mesa Goes Commercial Nov 21, 2013, 08:36 Wesp5
 
Redmask wrote on Nov 21, 2013, 07:27:
Wesp5 wrote on Nov 21, 2013, 03:42:
It isn't realistic or fair to argue that Valve did not contribute significant value...

I never argued that Valve didn't contribute significant value, of course Portal is a much better and polished game than Nabarcular Drop. But in the end Valve relies on outside projects almost completely right now! They don't do anything on their own that hasn't been tested and found successful by some community already. And all of them are rather small projects too, nothing over 5 hours playtime since HL2. For me this is playing it completely on the safe side while living from Steam alone. Almost as if they fear that HL:EP3 would fail for expectations like DNF did...

Oh, and like the first commenter here, I am so angry at Valve because I want HL:EP3 :)!

This comment was edited on Nov 21, 2013, 08:54.
 
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News Comments > Black Mesa Goes Commercial
47. Re: Black Mesa Goes Commercial Nov 21, 2013, 04:02 Wesp5
 
BicycleRepairMan wrote on Nov 21, 2013, 02:36:
Wesp5 wrote on Nov 20, 2013, 15:50:
Yeah, again, creating and maintaining the popularity of the largest digital delivery system ever clearly counts as "nothing", also creating the original game BM is inspired by...? Nothing.

Touche on the second part of your argument, in my eyes HL is even better than the much overrated HL2 in comparison! But thanking Valve for a DRM system with an (almost) always online client in the background, for which the XBox One got a bashing? No way! To me Valve is a publisher now, they earn money by releasing other people's stuff. They only do the occasional mod commercialisation to pretend they are still a game developer, which looks better in the eyes of the games ;).

BM is completely free as it is. You can download it now. There will be a free version in the future as well, it says so right there in the forum post.

As someone else here suspected, will the free version get the Xen levels or maybe not? Also the BM guys could always get a PayPal donation account or something, but this way Valve is getting a free share for the work of dedicated fans. BTW, what percentage is Valve getting from each game on Steam? 30% like Apple, or something else?
 
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News Comments > Black Mesa Goes Commercial
46. Re: Black Mesa Goes Commercial Nov 21, 2013, 03:42 Wesp5
 
Beamer wrote on Nov 20, 2013, 16:32:
Wesp5 wrote on Nov 20, 2013, 15:50:
Yeah, check all these "Valve games" out. Except for HL and HL2 they are all only well known mods or university projects gone commercial!

How to tell someone isn't thinking: they make this argument.

Okay. Go ahead and prove me wrong ;)!
 
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News Comments > Patch Notes Confirm CoD: Ghosts RAM Change
4. Re: Patch Notes Confirm CoD: Ghosts RAM Change Nov 20, 2013, 15:54 Wesp5
 
There are several unofficial RAM patches around already and it seems the game only uses 2 GB overall!  
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News Comments > Black Mesa Goes Commercial
27. Re: Black Mesa Goes Commercial Nov 20, 2013, 15:50 Wesp5
 
BicycleRepairMan wrote on Nov 20, 2013, 13:24:
Yeah, thanks nothing (except making the original game, it's sequel, TFC, TF2, L4D, DOTA 2, DoD Source, Portal, CS

Yeah, check all these "Valve games" out. Except for HL and HL2 they are all only well known mods or university projects gone commercial! After they just recently released CS for a third time, nobody should have been surprised that Valve would try to make some money out of a free-for-them HL1 remake. After all Steam gets a share of everything sold, not only the BM guys, so for Valve it's just money for nothing!

...and all that other crap also except creating steam and giving indie devs a fair deal to promote their games...

Yeah, because there wasn't something like the IndieDB and Desura which they probably try to kill off right now!

Yes valve thanks for nothing, because you dont release a new half-life game every year like the really cool companies like EA and activision, we could have had Halflife1,2,3...

Yeah, why didn't they release the frequent "episodes" they promised? Maybe because they figured that pimping mods up and earning from other developers publishing their work on Steam is good enough!
 
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News Comments > Cult of the Dead DLC for DARK Next Month
1. Re: Cult of the Dead DLC for DARK Next Month Nov 12, 2013, 03:19 Wesp5
 
Huh? After all the negative reviews was this game actually successful enough to get a DLC? Or did they have some left over content already?  
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News Comments > Star Citizen Passes $26 Million
46. Re: Star Citizen Passes $26 Million Nov 5, 2013, 10:09 Wesp5
 
SlimRam wrote on Nov 5, 2013, 02:07:
Ahh, NOW I can FINALLY live my virtual dream, to be a true SPACE JANITOR!

Which reminds me of the cool Infocom adventure Planetfall in which you were exactly that. Or something similar :)!
 
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News Comments > Valve: Steam Offline Mode "Designed to be Indefinite"
32. Re: Valve: Steam Offline Mode Nov 2, 2013, 04:08 Wesp5
 
I bet Valve comes out with this "bug" now, because of the discussions with the Xbox One going online periodically! Steam did this all the time already, but people would have noticed it with their Steamboxes sooner or later too and would have complained. Also as far as I remember there was a connected bug that online mode would turn itself on again sometimes that hasn't been fixed for years either!  
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News Comments > Dark Matter Ending Criticized, Explained
61. Re: Dark Matter Ending Criticized, Explained Oct 21, 2013, 09:31 Wesp5
 
PropheT wrote on Oct 21, 2013, 03:28:
As a side note to all of this, I wonder how many things like this it will take before Valve starts being more picky about the games you can put money down for on Steam.

Why should Valve get picky? Don't they get a percentage for everything sold on Steam? If so, every game there, even broken ones, may bring them profit, and they are clearly moving in that direction with the whole Greenlight and Early Access programs. After all, the rare games released by Valve themselves won't keep them afloat for long I guess...
 
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News Comments > LEGO Marvel Superheroes Demo
6. Re: LEGO Marvel Superheroes Demo Oct 15, 2013, 02:43 Wesp5
 
DDI wrote on Oct 14, 2013, 12:06:
Why are they giving Steam the finger for this?

Why should we need a client running in the background for a simple demo? I still can't understand why people made such a fuss about the Xbox One being online, but want everything else to be on Steam which does exactly the same thing! Free PC gaming means getting demos and patches from whatever server I like to get them from...
 
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News Comments > Star Citizen Passes $21 Million
48. Re: Star Citizen Passes $21 Million Oct 9, 2013, 09:24 Wesp5
 
InBlack wrote on Oct 9, 2013, 04:10:
Its too fucking ambitious by far, and the whole damn thing is screaming SCAM! of some kind...

Well, I don't really know everything that the game promises, but you should remember that great space sims like Diaspora or The Babylon Project have been made by fans alone already and a small Ukrainian company called DeepShadows created "The Precursors" years ago, which is basically a space sim with FPS/RPG and mech combat combined! Very ambitious too and sadly hardly known in the west because the publisher went bankrupt in the financial crisis, but a game like this is possible.
 
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News Comments > Half-Life 3 TMed
13. Re: Half-Life 3 TMed Oct 2, 2013, 03:29 Wesp5
 
Overon wrote on Oct 1, 2013, 21:19:
I don't know where I read it, but someone suggested Valve charge full price for Half Life 3 on Windows Steam and release it for free on SteamOS. That would give SteamOS a big boost.

...or the other way around with people pirating it exactly because of that trick. Anyone remember Halo 2 and that it was only released for Windows Vista? I can't remember this giving Vista a big boost :)!
 
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News Comments > Steam Controller Announced
74. Re: Into the Black Sep 29, 2013, 05:37 Wesp5
 
I don't see SteamOS replacing Windows, except maybe for some gamers moving into the living room. Because to me the beautiful thing about the PC compared to consoles or tablets or smartphones is that I have one high end computer on which I can WORK AND PLAY! A SteamOS game only platform wouldn't help me with that so my PC will have to stay anyway.  
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News Comments > Steam Controller Announced
61. Re: Into the Black Sep 28, 2013, 09:40 Wesp5
 
HoSpanky wrote on Sep 28, 2013, 09:13:
Several posters in here are flat out TERRIFIED that Valve is abandoning traditional pc gaming. They aren't. Calm down. Ignore all three announcements if you want.

I see it like this: Formerly Valve made games, great single player games like HL and HL2 long ago, only small episodes, riddle games and multi player games more recently, but still games! Now they seem to bet everything on Steam and hardware against the major consoles. If they fail the game company Valve may become history. If they succeed probably too, why create games when you can make even more money just by selling other peoples games for them? Where the hell is HL2:EP3?
 
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News Comments > Steam Controller Announced
48. Re: Steam Controller Announced Sep 28, 2013, 03:05 Wesp5
 
As has already be mentioned here, this just look like the usual shooter controls of a smartphone to me, to which I have two comments: 1) Why can't we just use our smartphones instead by using a dedicated app and Bluetooth or WiFi or IR to connect to the console? Isn't this already planned for the XBox One? 2) I never could get the hang out of this way to play a FPS, so there is no way I will ever use one! Mouse and keyboard are still a necessary requirement for me.  
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102 Comments. 6 pages. Viewing page 2.
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