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User information for Werner Spahl

Real Name Werner Spahl   
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Nickname Wesp5
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On May 5, 2003, 10:38
Total Comments 116 (Novice)
User ID 16932
 
User comment history
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News Comments > John Carmack Leaves id Software
74. Re: John Carmack Leaves id Software Nov 23, 2013, 13:55 Wesp5
 
Tom wrote on Nov 23, 2013, 12:04:
....input (mouselook???)...

I'm pretty sure mouselook was first used in Bethesda's "Terminator: Future Shock" and id only adapted it from there.
 
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News Comments > John Carmack Leaves id Software
52. Re: John Carmack Leaves id Software Nov 23, 2013, 04:05 Wesp5
 
Wraith wrote on Nov 23, 2013, 02:06:
If there's one thing RAGE proved, it's that ID had fantastic technical excellence watered down by game-design that's failed to move along from the 90's.

Huh? With RAGE it was completely the other way around! The game added things no other id game ever had, like quests, NPCs, driving and open areas, but it failed for technical reasons.
 
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News Comments > Black Mesa Goes Commercial
77. Re: Black Mesa Goes Commercial Nov 23, 2013, 03:57 Wesp5
 
Verno wrote on Nov 22, 2013, 09:00:
I don't think Valve really cares one way or the other, they have enough money not to worry about the viability of the franchise so long as their core market is served. They use their properties as vehicles to forward their platform.

Yeah, that's the problem, Valve doesn't really care, because right now their core market it being a publisher and not a developer. Their platform is Steam and not making games. And I as a HL fan doesn't like to observe that! If they don't think they can do HL3, maybe they should give it to someone else. As I already said, as a singleplayer only gamer I'm not impressed at all with what they released after HL2! Granted, Portal and Portal 2 were okay, but they were short enough so I wasn't bored when they ended ;).
 
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News Comments > RAGE Free Weekend
44. Re: RAGE Free Weekend Nov 22, 2013, 17:43 Wesp5
 
Mad Max RW wrote on Nov 22, 2013, 17:08:
In related news John Carmack finally left id software.

Maybe that's for the best. Although I admire his 3D engine programing, at least up to the megatextures of RAGE, I think he always held id back gameplay wise, because he didn't really care much about the games other than from a technical view point...
 
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News Comments > RAGE Free Weekend
43. Re: RAGE Free Weekend Nov 22, 2013, 17:40 Wesp5
 
Quinn wrote on Nov 22, 2013, 11:45:
"among the most beautiful games ever". Please, stop making a fool of yourself.

Maybe I didn't stop to look at one or two low resolution textures, but at the game as a whole!
 
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News Comments > RAGE Free Weekend
29. Re: RAGE Free Weekend Nov 22, 2013, 07:28 Wesp5
 
Just a quick question for everyone complaining about the graphics. What system did you run it on? On a quadcore with a decent NVIDIA card RAGE is among the most beautiful games ever, but try it with an dualcore and an ATI card and you get textures issues all over...  
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News Comments > RAGE Free Weekend
23. Re: RAGE Free Weekend Nov 22, 2013, 03:40 Wesp5
 
Redmask wrote on Nov 22, 2013, 00:07:
I have no idea what the hell they were thinking with that ending either.

They wanted to do a sequel of course. Think of the HL2:EP2 ending or The Precursors, which probably nobody hear knows about anyway ;). In my opinion RAGE is the best game id ever did and much underrated. You got solid shooting, fun driving, rudimentary quests and beautiful NPCs! But it all went to hell with the megatextures version they implemented. Not only did it kill off most modding, it also looked ugly on slow systems! Now after I upgraded my rig, I finally can run it maxed and it looks quite stunning then, but before? No wonder people were dissappointed and I'm really surprised that a tech geek like Carmack didn't see this coming. Before RAGE id games were always running great on older systems compared to CryTek or Frostbite that needed brute force...

This comment was edited on Nov 22, 2013, 03:57.
 
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News Comments > Black Mesa Goes Commercial
75. Re: Black Mesa Goes Commercial Nov 22, 2013, 03:31 Wesp5
 
Flatline wrote on Nov 22, 2013, 01:47:
I have a gut feeling that Valve has no f*cking clue where to go with the Half-Life plot any more. It's veered off in weird directions, and they keep adding elements to the metaplot, like bringing Portal into the mix.

I agree with you that as described in the link I posted below for HL2, Valve probably doesn't know how it can make HL3 the hit they want it to be and therefore they are stalling by making other stuff. But in my opinion bringing portals into the mix is the one thing that could save HL3! Physics are common nowadays, but imagine moving through a real fighting world with a portal gun, not only some boring samey looking test chambers...
 
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News Comments > Black Mesa Goes Commercial
74. Re: Black Mesa Goes Commercial Nov 22, 2013, 03:27 Wesp5
 
Redmask wrote on Nov 22, 2013, 00:04:
Wesp5, I would rather take everything else Valve has accomplished in the past 6 years than just Episode 3 by itself, sorry you're just out on a limb with this crap.

Well, you are probably a multiplayer guy then, am I right :)? Nothing much for us singleplayer guys from Valve besides two short episodes and two short riddle games...
 
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News Comments > Black Mesa Goes Commercial
73. Re: Black Mesa Goes Commercial Nov 22, 2013, 03:25 Wesp5
 
Beamer wrote on Nov 21, 2013, 18:43:
Can you name a single first person game similar to Half Life that's done well recently?

Exactly! I think we begin to understand each other now. I think the time for a successful HL3 is passing ever so slowly and it may become a failure or in the worst case not released at all. And I'm already waiting for Rage 2, which may or may not happen, and The Precursors 2 which will pretty certainly never happen and left the game hanging right in the middle. I don't want that to happen to the HL series...
 
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News Comments > Black Mesa Goes Commercial
68. Re: Black Mesa Goes Commercial Nov 21, 2013, 16:50 Wesp5
 
Beamer wrote on Nov 21, 2013, 16:07:
That only games created by original Valve employees are Valve games?

I don't think you want to understand me. In my eyes all these commercialized mods are just diversions from the HL series, which is what I really care about! I don't think Valve has time forever to finish HL3 and the time they spend on other things like DOTA2 is lost for the HL series. And of course all of this is much easier than actually creating a completely new game that blows everyone away!

Find me the link where Newell says that HL2 was delayed solely due to Steam.

Not solely, but a big part surely was that Newell concentrated on Steam. Google produced http://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ in which it says: "But in early 2002 Newell let the rest of the team take the lead on the development of the game...Instead, he began working on other projects, like Steam..." I wouldn't be surprised if the same thing happened to HL3: Newell is busy planning to take the living room with the Steamboxes, while the rest of Valve spends their time commercialising mods and working on HL3 on the side. By the time HL3 will be released gamers may either have forgotten it or have so high expectations, that they can't ever be satisfied. I want HL3 to be great, but I fear for the worst!

This comment was edited on Nov 21, 2013, 17:00.
 
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News Comments > Black Mesa Goes Commercial
67. Re: Black Mesa Goes Commercial Nov 21, 2013, 16:28 Wesp5
 
Verno wrote on Nov 21, 2013, 15:12:
Wesp5 wrote on Nov 21, 2013, 14:45:
Look we all want Half-Life 3 but Valve can afford to take 10 years to make it and they just might do that.

Here we disagree. I fear that by that time many gamers don't even care about HL anymore! Look what happened to DNF, that's what I fear...
 
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News Comments > Black Mesa Goes Commercial
64. Re: Black Mesa Goes Commercial Nov 21, 2013, 14:46 Wesp5
 
Beamer wrote on Nov 21, 2013, 13:53:
Hey, remind me again what the wait in time between HL and HL2 was?
6 years you say?

Wow! And it's been 6 years since HL:E2?
Clearly Valve has changed and is no longer developing games!

So how many other games did Valve itself create between HL and HL2? And didn't Newell himself admit that HL2 was delayed completely out of proportion because he only cared about Steam? I fear things are repeating itself, but maybe Valve will indeed use HL3 to push the Steamboxes, so let's stop here, but take a look at this ;): http://i.imgur.com/35Uc3.jpg

This comment was edited on Nov 21, 2013, 14:59.
 
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News Comments > Black Mesa Goes Commercial
63. Re: Black Mesa Goes Commercial Nov 21, 2013, 14:45 Wesp5
 
Sepharo wrote on Nov 21, 2013, 13:53:
Also if you don't think Portal and Portal 2 were AAA single player games (assuming you were referring to them when you said "small riddle games") then you're just wrong and few will agree with you.

Don't get me wrong, Portal and Portal 2 were great games, but just compare playtime, levels, variety, enemies, scripting with HL and HL2 and you have to admit that they are not in the same league whatsoever!
 
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News Comments > Black Mesa Goes Commercial
59. Re: Black Mesa Goes Commercial Nov 21, 2013, 13:41 Wesp5
 
Beamer wrote on Nov 21, 2013, 12:39:
And they do. Not quick enough for your liking, but then you also whine about Battlefield games coming out every other week.

1. I didn't complain about BF or CoD games coming out each year. Only about their short singleplayer campaign lengths :)!

2. Valve wanted to release episodes to get out content faster. The last HL2 episode was released 6 years ago. You find this a reasonable time? I don't! Most other companies have released several AAA titles in the meantime. Valve keeps releasing small riddle games and MP mods!

3. Maybe all of you are MP people who can play the same game over and over for years and are happy if you get a new renderer or a new hat once in a while ;). But I loved Valve for their singleplayer games which were among the best games ever! Now they just don't do them anymore. Don't tell me they couldn't have finished HL2:EP3 in the time they did P, P2, L4D, L4D2, TF2 and DOTA2. Why are they stalling? I guess because it's easier for them to make money that way...
 
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News Comments > Black Mesa Goes Commercial
58. Re: Black Mesa Goes Commercial Nov 21, 2013, 13:31 Wesp5
 
Sepharo wrote on Nov 21, 2013, 12:08:
Wesp5 wrote on Nov 21, 2013, 12:00:
Nov 2000 - Present -- Commercial product from Valve.

Yeah, and how much different is this from the mod?
 
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News Comments > Black Mesa Goes Commercial
55. Re: Black Mesa Goes Commercial Nov 21, 2013, 12:00 Wesp5
 
Sepharo wrote on Nov 21, 2013, 11:56:
Wesp5 wrote on Nov 21, 2013, 11:42:
More people have played Valve-era CS then any of their other games until F2P TF2 and DoTA2.

And again you are talking about a mod that was not developed by Valve. Interestingly enough the creator of CS left Valve long ago, probably because he didn't just want to release his mod over and over. Until now Valve sells four versions of CS, at least EA and Activision create new levels for their endless BF and CoD series ;)!
 
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News Comments > Black Mesa Goes Commercial
54. Re: Black Mesa Goes Commercial Nov 21, 2013, 11:56 Wesp5
 
Beamer wrote on Nov 21, 2013, 10:52:
Well, ignoring that everything outside the original Portal is well over 5 hours of gameplay...

Yeah, like what? As I already explained I meant singleplayer, because you can't really measure multiplayer. Was Portal 2 much longer? Of course this isn't only Valve's fault because everyone nowadays thinks that singleplayer games beyond 5 hours are too long, maybe besides Bethesda. Just look at the campaigns of Battlefield 4 or Cod Ghosts!

...and ignoring that Nabarcular Drop and Portal have very little in common...

...besides the idea itself which is all the Portal games is about. While...

...The Cake is a Lie, Still Alive, and GladOS...

...are just icing on the cake, without portals there wouldn't have been any of this! I agree with you that Valve is wonderfull in fleshing out existing mods, just look at the TF2 makeover, but what I want is them to quit messing around with one MP mod after the other to finish the HL series! This is what build their fame in the first place and I fear the longer they wait, the higher the chance that HL2:EP3 will be a sad failure when it comes out and people moved on.

Valve is by far the largest PC-centric independent developer...

Sadly, in my opinion they don't concentrate on developing games anymore, rather on becoming the biggest PC-centric publisher everywhere and in the living room, with Steam, SteamWorks, GreenLight, FirstAcess and the SteamBoxes!
 
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News Comments > Black Mesa Goes Commercial
52. Re: Black Mesa Goes Commercial Nov 21, 2013, 11:42 Wesp5
 
Verno wrote on Nov 21, 2013, 10:33:
Nothing over 5 hours playtime?

What I meant was singleplayer. Of course you can't measure playtime in multiplayer games in the first place, so I thought this would be clear. After all Valve became famous due to two great singleplayer games...
 
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News Comments > Black Mesa Goes Commercial
49. Re: Black Mesa Goes Commercial Nov 21, 2013, 08:36 Wesp5
 
Redmask wrote on Nov 21, 2013, 07:27:
Wesp5 wrote on Nov 21, 2013, 03:42:
It isn't realistic or fair to argue that Valve did not contribute significant value...

I never argued that Valve didn't contribute significant value, of course Portal is a much better and polished game than Nabarcular Drop. But in the end Valve relies on outside projects almost completely right now! They don't do anything on their own that hasn't been tested and found successful by some community already. And all of them are rather small projects too, nothing over 5 hours playtime since HL2. For me this is playing it completely on the safe side while living from Steam alone. Almost as if they fear that HL:EP3 would fail for expectations like DNF did...

Oh, and like the first commenter here, I am so angry at Valve because I want HL:EP3 :)!

This comment was edited on Nov 21, 2013, 08:54.
 
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116 Comments. 6 pages. Viewing page 2.
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