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User information for Werner Spahl

Real Name Werner Spahl   
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Nickname Wesp5
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On May 5, 2003, 10:38
Total Comments 110 (Novice)
User ID 16932
 
User comment history
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News Comments > Crytek Gets Funds for "Transitional Phase"
2. Re: Crytek Gets Funds for Jul 25, 2014, 16:35 Wesp5
 
Yeah, what do they mean by that? Granted, everyone noticed that Valve makes more money with Steam than with games, but it's a little late for a small developer like Crytek to catch up with them now...  
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News Comments > GameStar: Crytek in Financial Trouble
46. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 04:13 Wesp5
 
dizave wrote on Jun 23, 2014, 01:53:
lack of efficiency meaning poor performance?

If you are talking about the CryEngine here, certainly lack of efficiency meaning poor performance! Compared to idTech or Unreal, Crytek always took the brute-force approach in that if your graphics card wasn't top, the games would run poorly. And in my opinion they made the same error as id in that they ignored the licencing market. Now lets hope the Chrome engine will stay with us for some time...
 
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News Comments > GameStar: Crytek in Financial Trouble
44. Re: GameStar: Crytek in Financial Trouble Jun 23, 2014, 03:35 Wesp5
 
theyarecomingforyou wrote on Jun 23, 2014, 01:59:
To put things in perspective, Valve has just over 300 employees and is infinitely more successful.

Yeah, but not because of their games, but because they got the digital distribution headstart by forcing all Counter-Strike players into Steam. I bet without Steam Valve would have been bancrupt several years ago!
 
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News Comments > Team Fortress 2 Love and War Update Plans; New Trailer
16. Re: Team Fortress 2 Love and War Update Plans; New Trailer Jun 18, 2014, 14:58 Wesp5
 
Task wrote on Jun 17, 2014, 22:50:
but what exactly is happening, does TF2 have some sort of Raid Boss mode now with a giant mutated piece of loaf?

Why not? Valve is still copying everthing out there and after the L4D people create Evolve, this looks exaclty like a TF2 copy of it...
 
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News Comments > Star Wars: Attack Squadrons Grounded
20. Re: Out of the Blue May 25, 2014, 10:03 Wesp5
 
Rigs wrote on May 24, 2014, 23:11:
DangerDog wrote on May 24, 2014, 15:59:
You guys are way too pessimistic...I think once the space sim genre gets a kick in the ass again with Elite and Star Citizen and the indie sims released, it might be enough to set off another space sim golden-era, where old titles like X-Wing (god, spent SO much time on that one, with a mouse and a 486SX/25, no joystick whatsoever) get redone in new graphical chrome.

BTW, any of you tried The Babylon Project which gives you great free dogfighting in the Babylon 5 universe using the Freespace 2 engine? Compared to a fight between Vorlons and Shadows any Star Wars battle pales :)!
 
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News Comments > Gooseman Outs Half-Life 3 and L4D3 Development?
36. Re: Gooseman Outs Half-Life 3 and L4D3 Development? May 23, 2014, 07:27 Wesp5
 
Dagnamit wrote on May 22, 2014, 20:58:
fair enough, but what was the last game Valve (in house) released?

officially DOTA 2. last year. I don't really think CS:GO counts (not sure how much Hidden Path did of that one), but it was out in 2012. Portal 2, a 3 platform game, released in 2011. L4D1 and 2 in 2009 and 2010.

I think he was asking about (in house) games, in like not just a mod team brought into the house to pimp up their mod and release it as a commercial game...
 
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News Comments > Towns Dev Leaving; Towns 2 Possible
27. Re: Towns Dev Leaving; Towns 2 Possible May 7, 2014, 15:49 Wesp5
 
Quboid wrote on May 7, 2014, 13:40:
(BTW, Valve apparently get 30%, so they've made many hundreds of thousands of dollars out of nothing.)

There you have the reason why Valve Greenlights everything, dosn't care about Early Access and sells old games that won't work at all unless you install third party software. No need to create HL3 too, when you can make easy money out of nothing!
 
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News Comments > Wolfenstein: The New Order German Censorship Plans
8. Re: Wolfenstein: The New Order German Censorship Plans May 6, 2014, 03:10 Wesp5
 
What I don't understand is that showing swasticas and killing Nazis is allowed in movies here, see Inglourious Basterds, it's just not allowed in video games...  
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News Comments > Interceptor Sees Blood?
10. Re: Interceptor Sees Blood? Mar 8, 2014, 16:25 Wesp5
 
ItBurn wrote on Mar 8, 2014, 13:22:
The shadow warrior remake by Devolver was amazing.

It wasn't amazing, it was boring! Copy and Paste levels, the same handful of enemies throughout the whole game and nothing left from the humor of the original. It played like Serious Sam Asian Edition ;)...
 
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News Comments > Interceptor Sees Blood?
5. Re: Interceptor Sees Blood? Mar 8, 2014, 12:54 Wesp5
 
Can't these companies think of something new? They already messes up the Duke Nukem, Shadow Warrior and Thief reboots. So Blood will be next?  
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News Comments > Titanfall Beta Requires 64-Bit OS
23. Re: Titanfall Beta Requires 64-Bit OS Feb 5, 2014, 03:02 Wesp5
 
This reminds me of the 6 GB RAM requirement for CoD: Ghosts. Maybe they have some secret deals with MS or hardware vendors ;)...  
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News Comments > Steam, Origin DDoSed?
12. Re: Steam, Origin DDoSed? Jan 3, 2014, 12:08 Wesp5
 
Maybe this was intended as some kind of warning to Valve, which is planning to conquer the living room with their Steamboxes when they can't even keep Steam running under stress. Or at online DRM at all, which is generally a bad idea as these situations show...  
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News Comments > Steam Reviews Open Beta
34. Re: Steam Reviews Open Beta Nov 26, 2013, 03:31 Wesp5
 
Suppa7 wrote on Nov 25, 2013, 14:26:
How the fuck anyone with any hint of what makes a good FPS can give Shadow warrior 2013 a fucking 74 (aka bad game) is pretty braindead.

Uh, Shadow Warrior 2013 was a pretty boring game! The same enemies in only marginal different arenas all over again until the end. The same goes for the bosses, everyone defeatable with the same trick. Maybe there is a minority who still loves something like this, but even the yearly CoD games are more interesting with their linear showpieces...
 
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News Comments > John Carmack Leaves id Software
81. Re: John Carmack Leaves id Software Nov 23, 2013, 16:50 Wesp5
 
Suppa7 wrote on Nov 23, 2013, 16:25:
If you played rage it feels like the people behind it hadn't played games in the last 10 years.

This has been mentioned several times now and I disagree. RAGE was closer to current games than everything else that id did before! Except if you wanted them to make another linear corridor shooter like DOOM3, for that we have yearly CoD releases now ;)!
 
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News Comments > John Carmack Leaves id Software
74. Re: John Carmack Leaves id Software Nov 23, 2013, 13:55 Wesp5
 
Tom wrote on Nov 23, 2013, 12:04:
....input (mouselook???)...

I'm pretty sure mouselook was first used in Bethesda's "Terminator: Future Shock" and id only adapted it from there.
 
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News Comments > John Carmack Leaves id Software
52. Re: John Carmack Leaves id Software Nov 23, 2013, 04:05 Wesp5
 
Wraith wrote on Nov 23, 2013, 02:06:
If there's one thing RAGE proved, it's that ID had fantastic technical excellence watered down by game-design that's failed to move along from the 90's.

Huh? With RAGE it was completely the other way around! The game added things no other id game ever had, like quests, NPCs, driving and open areas, but it failed for technical reasons.
 
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News Comments > Black Mesa Goes Commercial
77. Re: Black Mesa Goes Commercial Nov 23, 2013, 03:57 Wesp5
 
Verno wrote on Nov 22, 2013, 09:00:
I don't think Valve really cares one way or the other, they have enough money not to worry about the viability of the franchise so long as their core market is served. They use their properties as vehicles to forward their platform.

Yeah, that's the problem, Valve doesn't really care, because right now their core market it being a publisher and not a developer. Their platform is Steam and not making games. And I as a HL fan doesn't like to observe that! If they don't think they can do HL3, maybe they should give it to someone else. As I already said, as a singleplayer only gamer I'm not impressed at all with what they released after HL2! Granted, Portal and Portal 2 were okay, but they were short enough so I wasn't bored when they ended ;).
 
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News Comments > RAGE Free Weekend
44. Re: RAGE Free Weekend Nov 22, 2013, 17:43 Wesp5
 
Mad Max RW wrote on Nov 22, 2013, 17:08:
In related news John Carmack finally left id software.

Maybe that's for the best. Although I admire his 3D engine programing, at least up to the megatextures of RAGE, I think he always held id back gameplay wise, because he didn't really care much about the games other than from a technical view point...
 
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News Comments > RAGE Free Weekend
43. Re: RAGE Free Weekend Nov 22, 2013, 17:40 Wesp5
 
Quinn wrote on Nov 22, 2013, 11:45:
"among the most beautiful games ever". Please, stop making a fool of yourself.

Maybe I didn't stop to look at one or two low resolution textures, but at the game as a whole!
 
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News Comments > RAGE Free Weekend
29. Re: RAGE Free Weekend Nov 22, 2013, 07:28 Wesp5
 
Just a quick question for everyone complaining about the graphics. What system did you run it on? On a quadcore with a decent NVIDIA card RAGE is among the most beautiful games ever, but try it with an dualcore and an ATI card and you get textures issues all over...  
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110 Comments. 6 pages. Viewing page 1.
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