User information for elmagoo

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elmagoo
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elmagoo
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Signed On
May 3, 2003
Total Posts
5 (Suspect)
User ID
16913
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5 Comments. 1 pages. Viewing page 1.
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85.
 
Re: No subject
Sep 8, 2004, 13:18
85.
Re: No subject Sep 8, 2004, 13:18
Sep 8, 2004, 13:18
 
Mackey, you don't know stuff :).

Firstly, you've uncovered the game logic for the level. This is the rudimentary game logic that tells the level how to play out. As in the player walks into an area, spawn some guys. OK when the guys are dead, play a gag, etc.... Every game on the planet has this level of logic to the game flow. All the combat that occurs in the camp, with the exception of when to spawn guys and when gags play is unscripted.

Also, the game's been in development for 18 months, not 3 years

Also, the reason we've added an extra layer to our scripts is because it makes the level way easier to work on when you want to split the work up amongst multiple people. This way person A can work on section 1, while person B can work on section 2, etc... It actually speeds up development. :).

59.
 
missing the point...
Dec 16, 2003, 21:30
59.
missing the point... Dec 16, 2003, 21:30
Dec 16, 2003, 21:30
 
Ummm, you guys are all talking as if with an exclusive demo, it NEVER gets posted. That's not true. All an exclusive demo does is allow one site to get it for a few days before it can be widely available everywhere. They don't mean that only one site gets it for all eternity.

This is a really silly and stupid cause that I think someone in an earlier post coined as using the moral highground as an act when the underlying goal is to get more money out of it. Someone mentioned why aren't print ads on the boycott? They were right in pointing out the special print-only 'dawnville' demo of CoD. I'll also go a step further and ask what about all those sites that make you subscribe to have to see screenshots? Funny they don't complain when these very sites on the list almost all offer exclusive content of some type (screenshot, interviews, reviews, downloads). If you have to pay to get access to it, then that's a form of exclusive.

Exlusivity comes with ANY form of journalism. If you don't like it, pack up your site and shutdown so we can stop hearing you whine like a stock pig. Do you think PC Gamer is going stop asking Publishers for exclusive's (which is another point they fail to mention that exlusive's are asked for by news sites, not just done by the publishers on a whim)? PC Gamer I feel would laugh it's ass off at you 'small-fries' if you think that they're going to stop asking for exlusives. They've got they're own people to pay, and exlusives help them to sell their magazine (just like it helps any download site pay it's people). Again, it comes with any form of journalism!

News sites are CONSTANTLY going to publishers and asking for exlusive content of ANY kind to get a leg up on every one else. Marketing departments have to constantly track what sites were given what screen shots, or movies and such. This is spawned from by the demand from the press, not the publisher just pulling a name out of a hat and giving that person an exclusive. So you guys should really be starting at the proper source.

In the end, if it's a demo for a great game, if you choose not to support it, then that's your loss. I highly doubt that if Activision decided to say screw you guys we're keeping the promised exlusive, that it's demo would've still been highly distributed and downloaded. Do you think that these sites would have been able to afford missing out on a demo that in demand? No, they can't, and they would've backed on their tough words and posted it because thousands of downloads is thousands of downloads.

All these sites will do is help smaller sites gets some recognition as they'll be happy to post the demo's when the exlusive period ends.

132.
 
Re: Some of you are missing the point
Aug 28, 2003, 20:06
Re: Some of you are missing the point Aug 28, 2003, 20:06
Aug 28, 2003, 20:06
 
Everyone of these sites has had exclusive content at some point in their lifetime. Be it a demo, a screenshot(s), a movie, a preview, a review, they've had exclusive content. It's all the same.

119.
 
Re: Non-Issue
Aug 28, 2003, 19:57
Re: Non-Issue Aug 28, 2003, 19:57
Aug 28, 2003, 19:57
 
Wow, this is amazing. News sites getting their panties in a bunch over a exclusive? Wow, imagine that. The funny thing is, if any one of these sites were offered the same exclusive, they wouldn't be complaining (I've seen several of them already have exclusives on various content over the past 6 years). Not to mention, several of those sites require you to pay even to read content, view screenshots, view movies, so in essence that is making the content exlusive to their paying customers rather than everybody. So what's the real difference here?

In the news industry, exclusives are a part of the biz. So Fileplanet gets it for a week before everybody else does, big deal. As someone said earlier in this thread, it's just a demo, not the game, and it will be available to all at some point. Magazines and press get exlusives on screenshots, stories, and movies all the time. A lot of those sites require you to pay to read the story / view the screenshots / view the movie, so what is the difference here?

What these news sites are doing with this boycott, is generating more buzz and press for the game (considering I used to work with the IW guys, I'm wishing them all the best, and this will only help them). A great game is a great game, it will speak for its self. If the demo shows that, then the word will spread. Meaning that at some point, people are really going to want to play that demo and see what all the buzz is about and pass their opinion on it. At this point, if the game is great, then these news sites will put the demo up because they could not afford to miss out on the downloads and hits. Again, it will all depend upon the caliber of the game (and from what I've played at E3 and from what I've seen, and knowing the team, I'm pretty sure this is going to be a fantastic game).

If you want to jump on the typical internet message board bandwagon of being enraged at every minor attrocity and proclaim that you're not going to buy the game when it's out, then it's only you who will be missing out (most of you that claim this are the ones that warez the game anyways, so why should the game industry even listen to you). The vast majority of the people that buy games aren't on the internet. Do you think that of the 2.5+ million units of Half-Life that sold, that all of those people are in the gaming internet community? Most of those people are average joes with average computers and rarely use the internet except to pass some email and browse a website or two. They'll get that same demo through a print magazine, a display disc, any number of other ways that they normally get it, and if they like it they'll buy the game regardless of what's said on the internet.

35.
 
did you ever think that perhaps.....
May 2, 2003, 21:28
35.
did you ever think that perhaps..... May 2, 2003, 21:28
May 2, 2003, 21:28
 
Just to make a simple point, did you ever think that instead of succumbing to the marketing hype and all that capitalistic poop, that perhaps those people actually like to play games like that and that's why they continue to buy them? Deer Hunter is a top seller, I personally don't like it at all, but I highly doubt people succumbed to any kind of marketing or capitalistic hype on that game.

What you like in a game is exactly that, what 'you' like in a game. Developers and publishers have to eat and pay rent, so they tend to stick on the safe side when it comes to game types. But to stick on the 'safe' side also means that many people are still buying, playing, and most likely enjoying those types of games. If those 'fooled' people played the game and had a great experience, then they got their money's worth now didn't they? Look at how many clone games dont' sell well, there's quite a few.

It's all relative. If you don't like it, don't buy it. Simple as that. Your dollar has more speaking power than your mouth. When games don't sell, the publishers don't look into making those types of games. That's the way capitalism works. Pretty much everybody on the planet wants whatever relative legal tender their country provides, so therefore those markets are all going to be driven by what sells. If you really want to change the way games get made and what games get a shot and a chance taken on them, you'll need to start at a much deeper level than the developers. That's society and the way it is right now.

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