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User information for Mr Gar

Real Name Mr Gar   
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Nickname Mr Gar
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 11, 2003, 11:18
Total Comments 504 (Apprentice)
User ID 16701
 
User comment history
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News Comments > GTA4 Not Heading to Sin City
7. Re: No subject Jan 6, 2004, 11:59 Mr Gar
 
GTA MMO please

 
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News Comments > Evening Previews
3. Re: Woot. Dec 24, 2003, 04:44 Mr Gar
 
Iím not that impressed with the jetpacks being coal powered and leaving massive plumes of smoke everywhere but we all know the lovely Tribes moding community wonít let us down.

 
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News Comments > BF1942 1.6 Sneak Peak
18. Re: Voice comm Dec 22, 2003, 11:03 Mr Gar
 
Or just mute them. Although an advanced feature like that would take at least a further 10 patches, were voice com ever to be introduced.

 
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News Comments > BF1942 1.6 Sneak Peak
9. NS with Steam Dec 22, 2003, 04:25 Mr Gar
 
Iím still an NS addict too. They released a steam installer which works fine for me, have a look in this thread.

http://www.natural-selection.org/forums/index.php?act=ST&f=31&t=49430&s=407b1b1f526f9cefaeb9e920ae9379e3


 
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News Comments > Steam Update
9. Re: No subject Dec 18, 2003, 10:25 Mr Gar
 
Can you smell the paranoia. Hope you're running Linux, through a router while your at it

This comment was edited on Dec 18, 10:36.
 
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News Comments > New CATALYST Drivers
42. Re: Smart Move ATI... Dec 18, 2003, 09:55 Mr Gar
 
Unfortunately non-techie users just install the outdated shit that comes with the card, and never touch the drivers again

 
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News Comments > Steam Update
5. Re: P2p needs to be Dec 18, 2003, 07:31 Mr Gar
 
Itís a good idea but valve might be worried about opening up the system so much. I suppose a few CRC checks here and there and integrity should be maintained.

 
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News Comments > A Dose of Eidos Sold
2. Re: No subject Dec 11, 2003, 11:27 Mr Gar
 
You just know itís going to sell by the shovel load on console, as them lot have not taste or standards. So might not be such a stupid idea of Schroders.

 
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News Comments > Steam Update
16. Re: It's getting better Dec 11, 2003, 10:26 Mr Gar
 
"Sometimes I go through periods where I can't download server lists. And sometimes, the game doesn't want to change levels."

Those are the two main problems for me at the mo. They need to implement download speed limit, and deleting of old accounts too.

 
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News Comments > Unreal II XMP Downloads
16. Re: hmmmm Dec 10, 2003, 04:26 Mr Gar
 
"The demo was pretty fun, even though it feels like a waterred down Tribes2 to me"

Exactly, and as Tribes 2 is so cheap why not just buy that instead

This comment was edited on Dec 10, 04:26.
 
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News Comments > Mac Halo Gold
19. Re: Don't Do It! Dec 9, 2003, 04:57 Mr Gar
 
"Prepare to be bored!"

White arrows on the floors to find your way out of the cut and paste mazes. Nuff said.

 
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News Comments > PlanetSide Free Trial
13. Re: No subject Dec 7, 2003, 11:23 Mr Gar
 
"it could have been a run-away hit if they didn't charge MMORPG fees for it"

and it wasn't so utterly fucking bollocks in every respect.

 
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News Comments > Unreal II XMP Demo
36. could be good Dec 5, 2003, 15:29 Mr Gar
 
I canít find any servers not running on 486s with 56ks (well thatís what they feel like ) Think Iíll wait for some proper ones before parsing judgment though.

 
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News Comments > BREED Demo Redux
14. Sound Dec 4, 2003, 15:47 Mr Gar
 
"A graphic engine doesn't mean a damn thing if it doesn't have a great sound engine to back it up."

So so true.

 
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News Comments > Colin McRae Rally 04 PC Plans
3. Re: Damage and Replay? Dec 4, 2003, 12:26 Mr Gar
 
I thought he wasn't driving for anybody at the moment.

 
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News Comments > PlanetSide Server Mergers
21. Re: PlanetSide has a bright future Dec 3, 2003, 12:22 Mr Gar
 
mmmmm T2 Renegades

 
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News Comments > Battlefield Vietnam Q&A
7. Re: well.... Nov 25, 2003, 08:02 Mr Gar
 
Joint Operations looks like it could give BF Vietnam a run for its money.

Personally I canít stand the spongy feel the controls have in BF1942. Even the developers said in an interview that the Vietnam game will focus on making the troop combat more satisfying.

 
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News Comments > Worms 3D Patch
4. Thanks. Nov 21, 2003, 13:19 Mr Gar
 
My own lazy fault I suppose for not reading the readme, but why the fuck is it not an in game option like in every other game made since quake 1? It must have come up in beta testing.

 
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News Comments > Worms 3D Patch
1. No mouse invert fix then? Nov 21, 2003, 12:06 Mr Gar
 
Here's a list of stuff the patch does (copied from readme)

Game feature additions
∑ Improved Pigeon AI as it will now explode on target instead of periodically flying away


Game fix amendments
∑ Added successful deletion of user-defined schemes
∑ Enhanced Unicode support under XP for localised systems text input
∑ Allows successful passing of predefined landscapes over rounds in multiplayer games
∑ Addressed other minor reported issues


Network feature additions
∑ Implemented direct hosting and joining from the GameSpy Arcade application
∑ Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games
∑ Online game community rankings will be eventually featured on www.worms3d.com
∑ Fully implemented front end anonymous chat support with /anon <message> command
∑ Number of players in and maximum allowed within individual games are displayed
∑ Full games are automatically removed from the game list and are no longer displayed
∑ Last successful GameSpy profile will be the default selection on the login screen
∑ Group rooms are now sorted alphabetically, highlighting leagues first
∑ Removed player entry and exit state messaging within room chat
∑ Decreased viewable font size for player, game and chat lists to display more information
∑ Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)


Network fix amendments
∑ Enhanced GameSpy connection and general stability
∑ Included fire-on-a-wall cannot join icon only when local client and host are firewalled
∑ Improved front end updating and freezing as HTTP requests are now asynchronous
∑ Incorporated more translated text for German, French, Italian and Spanish
∑ Message of the day is now only requested once
∑ Included prevention of network busy lock outs
∑ Streamlined communication to GameSpy servers
∑ Enhanced level of exact definition for displayed network errors
∑ Improved handling detection for local player extreme traffic within front end chat system
∑ Added acceptance of spacing in GameSpy nicknames represented by an underscore (_)
∑ Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}
∑ Included prevention of client exit to desktop when the host quits a game in progress
∑ Incorporated prevention of duplicate teams being added to the roster in certain situations
∑ Included player return to Wormnet login screen if disconnected from the GameSpy server
∑ Addressed failure to pass team special weapon to other players
∑ Improved cheat prevention methods for player quitting
∑ Incorporated a greater degree of hacking prevention
∑ Improved prevention of player text entry flooding
∑ Addressed re-listing of Wormnet groups
∑ Improved server timeout handling
∑ Addressed other minor reported issues

This comment was edited on Nov 21, 12:07.
 
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News Comments > Ships Ahoy: Dominions II
2. Re: game looks cool Nov 13, 2003, 12:13 Mr Gar
 
No one has done it better than Masters of Magic and that came out 10 years ago.

 
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504 Comments. 26 pages. Viewing page 16.
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