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User information for Waachi

Real Name Waachi   
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Nickname Waachi
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Apr 9, 2003, 22:26
Total Comments 20 (Suspect)
User ID 16687
 
User comment history
< Newer [ 1 ] Older >


News Comments > Source SDK Tools & More H-L2 Preloads
14. Re: Made myself a little room.. Nov 6, 2004, 09:20 Waachi
 
someone hurry up and warez it already

 
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News Comments > Steam Update
4. Re: T-13 Nov 3, 2004, 04:08 Waachi
 
Has HL2 been warezed yet? I wish someone would hurry up and leak it already.

 
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News Comments > Deus Ex: Invisible War Demo
31. No subject Nov 22, 2003, 03:14 Waachi
 
What happened? They killed it!

I'm VERY rarely disappointed when it comes to gaming, and I like to keep a positive attitude on things, but DX2 ... man. They've really, honestly made it into something I don't like. Everyone who says that this is an XBox title is absolutely correct, it's evident in the interface. Also why do they have to use these massive fonts which take up so much space on the screen? We have high resolutions in the PC market, that means that we can get more data on the screen with standard size fonts.

Honestly, I'm really disappointed. XBox owners will be elated but I'm wondering whether Warren Spector is really thinking about what he's doing.

 
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News Comments > Warcraft III Patch Plans
5. Re: Third-Party Warcraft III Oct 29, 2003, 18:10 Waachi
 
This is certainly good news - I look forward to the completion of the Orc campaign.

Although I'm interested to know what the new balance changes will entail. WC3 is already pretty balanced I feel, with the possible exception of the Beastmaster. Also maybe a cooldown timer on items which summon units may help as well.

And I really hope that Blizz introduce some maps with the new tilesets into the solo ladder rotations! It seems stupid for them to spend so much work on new tilesets, models etc and then not use them in ladder matches! I'm starting to get a little sick of Lordaeron Summer ....

 
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News Comments > Ships Ahoy I: Final Fantasy XI
11. Re: No subject Oct 28, 2003, 12:43 Waachi
 
The graphics are OK, but considering that this game has been out for a year already in Japan they're not bad. There's no shader effects or anything, the only thing that the PC version has over the PS2 version is a higher resolution.

But anyway, we all know that good graphics aren't the only thing behind a good game. Graphics are only impressive for the first hour.

 
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News Comments > Final Fantasy XI Ship Details
18. Re: Final Fantasy and the movie Oct 9, 2003, 19:49 Waachi
 
Anyone who thinks this game will die on its arse should be reminded that it's already got over 300,000 subscribers in Japan.

 
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News Comments > Half-Life 2 Source Code Leak
271. Re: human Oct 4, 2003, 05:21 Waachi
 
I think it's time Blue ditched these forums and put in a system with mods and admins who have the ability to enforce rules and place bans upon people.

 
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News Comments > Ships Ahoy - Paradise Cracked
8. No subject Oct 3, 2003, 15:07 Waachi
 
I can't believe how much people whinge about things on these boards.

 
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News Comments > Half-Life 2 Source Code Leak
76. Re: No subject (No loss??) Oct 2, 2003, 19:30 Waachi
 
Just simply unbelieveable.

Mark my words, this isn't the result of some crappy script kiddies here. I guarantee that this was the work of someone who really knew what they were doing ... but who would do such a thing? Is it industrial espionage or just teenagers who are sick of writing stupid flash animations and want to break into DX9?

I honestly can't believe that such a thing like this can happen, it's like spending five years writing a book and then having someone pinch your manuscript and photocopy it just before you were about to get it published.

Just out of interest, have there been any comments from people who have the code about the way it's written, ie good, bad, well structured, ATI optimized (heheh)?

 
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News Comments > ATI RADEON & Half-Life 2
56. Re: No subject Oct 1, 2003, 10:32 Waachi
 
OMG!!! VULVE AER IN BED WITH ATI!!!! THAT'S IS WHY HL2 DOES NOT WORK ON NVIDEO CARDS!!!!11 I'LL WILL NOT BUY IT!!!!!!!

 
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News Comments > Half-Life 2 Delayed
235. Re: No subject Sep 29, 2003, 13:20 Waachi
 
>hmm... who else?

Llamasoft. :p
www.llamasoft.co.uk

 
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News Comments > FF XI Benchmark
12. Re: So.... Sep 27, 2003, 03:42 Waachi
 
>its assumptive, pretentious, and poorly executed

Much like your personality, yes?

 
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News Comments > Half-Life 2 Delayed
56. Re: shacknews Sep 24, 2003, 03:17 Waachi
 
Honestly if you didn't see this coming then you must be blind as a bat.

Frankly, who cares. Waiting is an art that tests patience, something which people around in the gaming community have exactly zero of.

 
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News Comments > DOOM 3 Interview, Shots
33. Re: No subject Sep 23, 2003, 06:33 Waachi
 
I can't believe that there are people out there who aren't looking forward to this. I don't care that there may be better games around by the time Doom III comes out - I just know that it's going to be a bloody good game.

Honestly some of you lot think that you're only allowed to buy either HL2 or D3, and the question that dogs the world is which to side with. Just get them both and enjoy them both for what they are.

 
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News Comments > DOOM 3 & DX9
86. Re: the truth... is out there.... Sep 18, 2003, 09:05 Waachi
 
>This is exactly the reason why Valve(Gabe) is pissed at >Nvidia. He is sick of writing special (non-standard) code >so that Nvidia's latest dx8 card, I mean "dx9" (ahem) can >run his engine properly. ATI does not require this.

Sorry, stuff like this annoys me. If you don't want to code with varying hardware in mind then you should be coding for consoles. Writing games for the PC is all about catering to the wide variety of hardware that's available and making sure that you're supporting as much as you can whilst trying to get the best performance out of it.

 
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News Comments > New Counter-Strike
71. Re: Wow...Give em a break. Sep 14, 2003, 02:31 Waachi
 
to #69

No ... the reason we're pissed off is because it doesn't work, and it's barring people from playing the games they love.

Generally, the best things to happen in gaming history have been functional.

 
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News Comments > New Steam Client
65. Re: No subject Sep 13, 2003, 08:35 Waachi
 
what the fuck is this shit I could write a better program by dropping a turd and wiping it all over my monitor

STEAM = FILTHY DOG SHIT

 
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News Comments > NVIDIA & Half-Life 2
118. Re: Too much ... Sep 12, 2003, 08:11 Waachi
 
You know what? I would laugh for a good few months if HL2 turned out to be crap, considering all the money people have invested in hardware for this game.

 
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News Comments > On Doom III & the Xbox
123. Re: looking good Apr 9, 2003, 21:58 Waachi
 
> Which is a moot point since Xbox, PS2 and Gamecube can be hooked to an SVGA monitor with the right equipment.

Well it's not a moot point actually. The actual programming of console games limits the output to 30/25fps. This is why bad PAL conversions sometimes play at 83.3% the speed of the NTSC original.

Using a VGA box won't magically make the games create extra frames to increase the framerate to (true) 60fps. In fact if you look at the monitors OSD (if yours supports it) you'll find that the refresh rate when using a VGA box is 50 or 60Hz Interlaced - exactly the same as a TV. The only difference between using a TV and a VGA box and monitor is the image clarity.

Also in case you were wondering, PS2's NTSC output is at 640x480 resolution. PAL output is vertically slightly higher, an increase of roughly 20% to make it somewhere around 640x576.

Trust me, I have a VGA box on my PS2.

 
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News Comments > On Doom III & the Xbox
118. Re: looking good Apr 9, 2003, 18:31 Waachi
 
Actually you're all wrong about TV refresh rates. NTSC is a 60Hz display however a TV's display is interlaced which means it takes two vertical passes to draw the whole screen, one pass for the odd lines, one more for the even lines. So a 60Hz display on a TV is capable of displaying only 30fps, and a 50Hz PAL display is capable of displaying 25fps at a slightly higher resolution.

 
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20 Comments. 1 pages. Viewing page 1.
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