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User information for D4rkKnight

Real Name D4rkKnight   
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Nickname None given.
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Homepage http://
Signed On Mar 28, 2003, 01:15
Total Comments 803 (Graduate)
User ID 16595
 
User comment history
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News Comments > Half-Life 2: Episode 1 Facts
71. Steams missing features. Feb 13, 2006, 21:47 D4rkKnight
 
What I wanna know is when is the Favorites, history, and friends features going to work in their games and in steam.

Its crap that I cant save a server as a favorite, or get to it via history if my game crashes or I have to close it for a bit.

And didnt they say they would fix the friends list like...a year ago?

 
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News Comments > Sunday Safety Dance
6. No subject Feb 12, 2006, 22:03 D4rkKnight
 
Lets also keep in mind that Symantec antivirus is not Norton Antivirus.

Same company, different virus programs. I'm sure they use the same virus definitions, no harm there, but Norton is in a whole nother league of its own and should definitly be considered bloatware. No way in hell I would put that trash on any computer I own.

 
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News Comments > Sunday Safety Dance
4. No subject Feb 12, 2006, 18:59 D4rkKnight
 
I've installed AVG and avast on my brothers and moms comp. They are computer newbs and dont know how to keep from getting infected. Those programs have NEVER stopped the comps from getting 100+ viruses within a month. (seriously I dont know how they accomplish this feat)

I believe what happens is that the virus' take over the program and disable it, because once I get to the comps, the virus software is destroyed basically.

I installed Symantec on them last month, and no issues yet. I like Symantec because its so minimalistic. One program, entirly based on virus scanning, no firewall, spyware, internet crap, just a virus scanner, I will handle the rest. Also it absolutely never pops up anything besides scheduled scans, and when it finds an infection. I cant think of any reasons as to why it would be considered bloatware, but then again its not Norton Antivirus.

 
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News Comments > Sunday Safety Dance
2. No subject Feb 12, 2006, 18:24 D4rkKnight
 
Symantic antivirus here. They only offer it for business I think though.

 
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News Comments > Follow-up - Half-Life 2: Episode One
1. No subject Feb 11, 2006, 17:39 D4rkKnight
 
Sounds good to me, might as well stay with Source for a good long time before moving onto HL3.

 
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News Comments > Morning Q&As
2. No subject Feb 9, 2006, 02:14 D4rkKnight
 
I think your reading to much into that.

 
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News Comments > Morning Previews
10. On Gamespy's BS Jan 6, 2006, 20:52 D4rkKnight
 
Whether or not Beth-soft has the money to produce an all spoken dialogue game while still maintaning all the content they set out to include does not change the fact that most endevours lead to corner cutting.

Beth-soft has the luxury of doing so because they hit it big with Morrowind. My fear is that smaller companies will see it as a neccessity with articles and responses like Gamespy's, and because they cannot afford such a extensive amount of voice, they decide to cut off pieces of their story, or simply drop entire sub-plots as a result.

Do gamers today lack imagination so much that they cannot use it and do what all humans do when they read books...hear the words in their head, assign their own perfect voices, and thoroughly ENJOY reading because it is fundamental to our intelligence and as I mentioned our imagination.

I'm not tottally against speech, I know it can sway emotions and instill awe when used appropriately, but I do not think RPG games are at a stage where they can afford to make such an investment. I'm not angry or dissapointed at ALL that Oblivion will be full speech, they have the resources to do so, and so more power to them. But to claim that having to read is a detriment to a game is just absurd.


This comment was edited on Jan 6, 20:54.
 
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News Comments > Morning Previews
8. Obliv. Jan 6, 2006, 19:37 D4rkKnight
 
Oblivion features only spoken dialogue, so you won't have to waste your time with any of that messy "reading" that plagues other RPGs.

I sincerly hope that is a joke, what a ridiculous thing to say otherwise. The day all rpgs go full spoken dialogue is the day the RPG genre falls another notch and continues to descend into mediocrity.

 
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News Comments > Microsoft Flight Sim X Revealed
12. No subject Jan 5, 2006, 05:50 D4rkKnight
 
No bump mapping?

 
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News Comments > Saturday Metaverse
5. No subject Dec 31, 2005, 18:26 D4rkKnight
 
As far as I've heard, almost every developed country does.

 
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News Comments > Morning Consolidation
5. No subject Dec 20, 2005, 00:20 D4rkKnight
 
Hey now, dont start raggin on the PC, you are doomed to lose.

 
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News Comments > Morning Tech Bits
7. E-Paper's Killer App - Packaging. Dec 16, 2005, 04:23 D4rkKnight
 
I can imagine looking down the aisle of the grocery store and seeing hundreds of advertisements flashing and changing...oh god the horror.

It says these things run off batteries...so when the battery dies...i dont think your going to sell that product anymore.

 
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News Comments > BF2 Patch Plans
1. No subject Dec 13, 2005, 18:25 D4rkKnight
 
wow massive air nerf.

 
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News Comments > New Counter-Strike: Source Update & Map
2. No subject Dec 1, 2005, 21:57 D4rkKnight
 
Thats cool...now wheres militia.

 
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News Comments > Evening Consolidation
4. No subject Nov 23, 2005, 01:38 D4rkKnight
 
I have no interest in the 360 but I found this amusing:

http://www.gamespot.com/news/6140176.html

 
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News Comments > Morning Preview
3. Editor... Nov 14, 2005, 21:00 D4rkKnight
 
I found the only real difficulties with the original editor, besides the obvious C knowledge that goes without saying and shouldnt change, was the fact that even the most simple things were fairly hard to accomplish.

What the dev's need to do is take their pre-defined scripts, for example an NPC running away after dialogue as you mentioned, and catalogue them into an easy to find and implement database, so players can use these presets without having to dig around through miles of code or write their own.

I found that most of the bioware code was so specific, or so hard to find, that you were better off doing it yourself.

Along with this, an entire rewrite of the editors setup is needed, its not that it was hard to use, so much as it was just confusing. It probably took me a good week to write out one little dialogue with a few trigger events in it, and get it to work. There was too much trial and error involved in the learning process. I found myself stumbling through too many windows attempting to locate one little option that was buried deep inside seemingly unrelated windows...unneccesary and too frustrating.

 
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News Comments > Saturday Tech Bits
2. No subject Oct 30, 2005, 01:03 D4rkKnight
 
They need to make it easier to shut companies like this down, they are obviously abusing the system for their own greed.

And I look further down the site and people are trying to trademark the smell of strawberries...I love this world.
This comment was edited on Oct 30, 01:09.
 
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News Comments > Steam Update
20. No subject Oct 30, 2005, 01:00 D4rkKnight
 
militia, militia, militia!

About time they put that into rotation for source.

 
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News Comments > Stronghold 2 Patches
1. No subject Oct 28, 2005, 02:39 D4rkKnight
 
A flawed castle sim, but good nevertheless. While I do like the original SH better, this one has alot of cool features that I miss when I play it.

I'm glad to see support for it, on release it needed alot of work, the multiplayer barely even worked, if only it didnt need a powerhouse CPU I could play it LAN on my laptop vs friends =/

 
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News Comments > Sunday Tech Bits
7. No subject Oct 23, 2005, 21:06 D4rkKnight
 
15-35% performance increase in openGL games like Doom3 and Quake 4...I think Nvidia just lost its edge, beat by ATI in DX9 AND OpenGL now.

 
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803 Comments. 41 pages. Viewing page 25.
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