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User information for D4rkKnight

Real Name D4rkKnight   
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Nickname None given.
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Homepage http://
Signed On Mar 28, 2003, 01:15
Total Comments 821 (Graduate)
User ID 16595
 
User comment history
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News Comments > Out of the Blue
13. Re: Out of the Blue Mar 22, 2010, 14:41 D4rkKnight
 
fujiJuice wrote on Mar 22, 2010, 11:25:
I have one last StarCraft 2 Beta Key to give away to someone, so I will have a little contest. First one to guess the first alphanumeric value of the Key will win it.

I'm gonna go with K
 
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News Comments > Just Cause 2 DLC Plans
13. Re: Just Cause 2 DLC Plans Mar 17, 2010, 01:07 D4rkKnight
 
I got my copy through digitalriver for $30 back in January, but they changed the price to $65 since then. After running 7 for a month I installed XP on my second drive and now I dual boot, the only thing I do on 7 is play this demo...don't like the OS basically.  
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News Comments > Just Cause 2 DLC Plans
9. Re: Just Cause 2 DLC Plans Mar 17, 2010, 00:24 D4rkKnight
 
The word is equated to the statement "I'm dieing to meet him", and in that way it is correct. Most people assume the word actually holds synonyms with eager by its very definition, when as you say it was changed to that definition over time.

By comparison, should dieing be synonymous with anxious? It's interesting to me how words evolve over time through culture, anxiety being attributed with media and television, and I decided to bring that up to see what others think.

This comment was edited on Mar 17, 2010, 00:41.
 
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News Comments > Just Cause 2 DLC Plans
4. Re: Just Cause 2 DLC Plans Mar 16, 2010, 22:25 D4rkKnight
 
It has always interested me how the word Anxious , stemming from anxiety (or technically from Greek meaning "to cause pain"), could be adapted to take on the new meaning of "eagerly anticipating" when in fact it would mean the exact opposite, or literally "anticipating negative events".

Sorry if my off-topic rant catches you off guard, but it's always been a pet peeve of mine when I see the word used like that.

As for JC2, is it as taxing on other peoples machines as it is on mine? BC2 is running at a smooth 60fps at 1080p, this game can barely handle 1024x768.

This comment was edited on Mar 16, 2010, 22:40.
 
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News Comments > Battlefield: Bad Company 2 Patched
6. Re: Battlefield: Bad Company 2 Patched Mar 16, 2010, 22:14 D4rkKnight
 
LittleMe wrote on Mar 16, 2010, 18:10:
Compare this patch list with the community's requests:

http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/924378-issues-addressed.html

Some of the issues on that list are seemingly quick fixes, like the scoreboard overlapping, the MG shield and other weapon center issues, UAV inversion, the end of round horn annoyance. Compared to this fix list which has like...1 gameplay fix, and everything else interface related (multiplayer wise).
 
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News Comments > Wardell on Impulse::Reactor
6. Re: Wardell on Impulse::Reactor Mar 16, 2010, 22:06 D4rkKnight
 
Monopolies are bad  
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News Comments > Free Battlefield Heroes Gear for BFBC2 Players
5. Re: Free Battlefield Heroes Gear for BFBC2 Players Mar 16, 2010, 14:27 D4rkKnight
 
I wish they would finish fixing the Veterans program, I want that M1 Garand Rifle. I played a few rounds of Heroes to be registered for it, but they are still updating the vet program for over a week now.  
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News Comments > Battlefield: Bad Company 2 PC Patch Today
13. Re: Battlefield: Bad Company 2 PC Patch Today Mar 16, 2010, 03:27 D4rkKnight
 
I keep hearing things like Prediction buffering and replicated data and Ghost updates, but my point is what does this mean to the end user?

How do these pings translate to a users who only work with network pings since the creation of FPS shooters? Is a ping of 100 good? Is 150 much different then 100? What about 250-500 which I sometimes see, what do these numbers mean and why, as an end user, do I need to see the developers viewpoint of the latency.

It's great that they want to provide more feedback, but in the end the ping number is now useless to me as I have no basis to judge it on. Before I could see a ping of 32 and know I have a solid connection to the server, if the games network optimization was poor that would be apparent in the gameplay, but at least I knew the server was not at fault.

Now I am seeing this network optimization as being added on to my latency number, and the end result is that nobody looks at their ping anymore and just hopes its good based on what they saw in the server screen.

I know the basic idea is millisecond return in my action occuring on the server, but I no longer have a solid idea of what exactly a good ping is anymore, because its so different on every server, even though the ping in the server browser is the same. In theory this sounds great, but in game it seems so....wacky.
 
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News Comments > Battlefield: Bad Company 2 PC Patch Today
6. Re: Battlefield: Bad Company 2 PC Patch Today Mar 15, 2010, 15:05 D4rkKnight
 
I read that but I still don't quite understand the end result here. Why have two entirely different pings from when your viewing the server and when you join the server, and what exactly is "game latency" if not a 5ms response time from game to monitor?


I've never seen a system like this in online FPS's and in the end the result is higher then normal pings in this game compared to others. It's not ridiculously higher, but there is a noticeable difference between this and say Source engine games or BF2.
 
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News Comments > Battlefield: Bad Company 2 PC Patch Today
2. Re: Battlefield: Bad Company 2 PC Patch Today Mar 15, 2010, 14:16 D4rkKnight
 
Ping in server browser: 16-32, ping in game: 130-175

Not sure which one is right, feels kind of in between in game but I have never actually had a ping lower then 100.
 
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News Comments > MW2 Stimulus Package Details
13. Re: MW2 Stimulus Package Details Mar 15, 2010, 02:48 D4rkKnight
 
Yes it is MY game. Spare me your legal bullshit and unless you work for Ubisoft I see no reason for you pointing that out.

No map selection is atrocious game design, and that was kind of my point.
 
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News Comments > MW2 Stimulus Package Details
1. Re: MW2 Stimulus Package Details Mar 14, 2010, 15:18 D4rkKnight
 
I think it will be amusing if they leave the game as is and release these. You can't choose which map you play, and the only maps people will want to play are the new ones but you have no choice. Such a silly design choice by the dev's to "streamline" our game.  
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News Comments > etc.
2. Re: etc. Mar 13, 2010, 19:50 D4rkKnight
 
I really hate that assault gun you start with, its incredibly hard to control even in short bursts.  
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News Comments > Napoleon: Total War Demo
2. Re: Napoleon: Total War Demo Mar 10, 2010, 14:15 D4rkKnight
 
I played this multiplayer with a friend. He was England and basically made about 50,000 a turn with a huge army + navy and never took a single province...was incredibly unbalanced as I was Russia and owned most of the world and was making about 3000/turn with a smaller army and no navy (but I had lots of trade routes)

Also I hate the fact that alliances and diplomacy means nothing in the game, he could piss off anyone he wanted to then the next turn he gives them some money and they love him again.

Edit: Can't say I noticed any bugs in the long campaign we played, worked rather smooth. Once in a while the turns would not sync correctly so we had to restart the match. Its just balance issues and the lackluster AI/diplomatic aspects that annoy me, coming from Europa 3 with Heir to the Throne this game is a joke in comparison.
 
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News Comments > More PC BC2 Players Than on Either Console
12. Re: More PC BC2 Players Than on Either Console Mar 6, 2010, 21:44 D4rkKnight
 
I guess I should mention that I play Hardcore Search and Destroy exclusively in MW2. One shot kills almost every time, and in the beta of BC2 it took half a clip to kill someone. I'm more into the one life per round, make it count kind of game.  
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News Comments > More PC BC2 Players Than on Either Console
2. Re: More PC BC2 Players Than on Either Console Mar 6, 2010, 19:11 D4rkKnight
 
I don't really like this game, maybe its the beta gameplay that jaded my view of it but it feels too arcade for my taste. I actually prefer the gameplay in MW2 to it, even though its hard to get good gunfight with all the toobs and exploits in that game.

I am happy to see it doing well however, and it's kind of funny that they are having all these server issues because they expected the PC users to all be pirates and not buy their game.

Yeah that's a cliched statement and nobody at EA would admit it but I would put money on it being true.
 
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News Comments > Civilization V Cinematic
12. Re: Civilization V Cinematic Feb 27, 2010, 15:49 D4rkKnight
 
I never said they need to remove land improvements. The idea is to retain Civ's choices in your countryside without making it based on units that travel around and individually change every tile. The entire system of workers is unnecessary, not the land improvements they build.

It's just a mess of micromanagement that does not add complexity to the game, but the ability to customize the land around your cities is a core feature of Civ games that I would never recommend they remove.
 
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News Comments > Civilization V Cinematic
8. Re: Civilization V Cinematic Feb 27, 2010, 12:23 D4rkKnight
 
Try automating your workers in a multiplayer game, you will lose every time. Your opponents economy will trample all over your AI's improvement choices, and while the human choices should be expected to be superior, the fact is that you must micromanage and that micromanagement requires constant never-ending attention.

I'm relating my experience with LAN games with friends. They (and I) don't want to play anymore because the majority of the gameplay consists of micromanaging workers every turn.
 
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News Comments > Civilization V Cinematic
2. Re: Civilization V Cinematic Feb 27, 2010, 00:36 D4rkKnight
 
I was just reading a user review of call to power 2 on GoG and they outlined something important. The micromanagement of workers in civ games are so tedious and boring.

At the beginning it's OK and actually interesting to micromanage the land around your city. Once you build up a good array of cities you continually have to come back to this micromanagement, and it becomes overwhelming very quickly. I wish they would change this whole aspect of the game, effectively doing away with workers and adding a more UI based method of managing the countryside.

Instructing 15 workers to individually build farms and towns and mines and roads was just aggravating, and leaving it to auto-manage was pathetically inefficient in the AI's placement. This is what made me stop playing the game and what keeps me from coming back.
 
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News Comments > Game Reviews
2. Re: Game Reviews Feb 25, 2010, 23:17 D4rkKnight
 
My problem with this time era is that all the troops for every country are almost exactly the same. A large part of the novelty of Medieval was the variety of troops from different nations, and that's missing in this game.

 
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821 Comments. 42 pages. Viewing page 11.
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