User information for Googoo

Real Name
Googoo
Nickname
rajajujuman
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
March 5, 2003
Total Posts
59 (Suspect)
User ID
16367
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59 Comments. 3 pages. Viewing page 1.
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37.
 
No subject
Jun 17, 2003, 12:08
37.
No subject Jun 17, 2003, 12:08
Jun 17, 2003, 12:08
 
You jaded fuckers need some new eyes, coz those screenshots are pretty damn tight. Im not talking about the lack of pixel shading, or the poly count, or texturing (blah, blah) - but the general aesthetic. The whole look seems much more fleshed out and less goofy than T1 or T2. Plus those outdoor shots look about 200x better as well.

I bet this will be a good one. Too bad its not out for another damn year. There could be about 20 HL2 mods by then that will kick its ass.

25.
 
No subject
Jun 13, 2003, 16:53
25.
No subject Jun 13, 2003, 16:53
Jun 13, 2003, 16:53
 
You valve worshipper guys are setting up HL2 to be a failure by default. There is a certain point at which hype overtakes the possibilities that reality can offer.

20.
 
please make it work fellas!!!
Jun 13, 2003, 13:51
20.
please make it work fellas!!! Jun 13, 2003, 13:51
Jun 13, 2003, 13:51
 
I have been waiting for years for an AI model like this to be implemented... A friend and I were going to create a game once upon a time, and I had fleshed out the theoretics of putting such a model into practice. Its not impossible from a logistical standpoint - and on the scale of a game like STALKER it shouldnt be that hard to nail down. No, im not a programmer so I really have no clue about the coding involved, but from a design standpoint it is immenently feasible.

The original idea I had was to create a model like this for an entire world or region, and to have the scope of a few generations of time. It would have been a low-tech fantasy type world (because you have to cut corners somewhere if you are going to obsess on detail) A database could hold relevant data pertaining to each spawned entity, which would be tracked purely by numbers and stats until the player came across them. I got pretty technical with the various details of life, power, motivations, quirks, etc. etc., but quickly came to the realization that such a game would have to be entirely unscripted from a situational standpoint. This created further details in terms of npc interaction. But overall, I think it could be done. The end result would be more like a simulation than a game per se, that is unless you could get the NPCs to make the storyline for you. That was what I had been working on when my friend decided to go work for Coca-cola instead. Cest la vie!

1.
 
No subject
Jun 11, 2003, 10:51
1.
No subject Jun 11, 2003, 10:51
Jun 11, 2003, 10:51
 
Ive followed ROP for a bit and it looks like these guys might be on to something - at least from an innovation standpoint. They are taking on some very big budget competition, but the close knit community provides them with much better access to usable feedback and suggestions.

Another thing that is appealing about this game is the FPS mechanics which are more akin to traditional shooters. I hope they do well on this one.

8.
 
call me Cleo
Jun 6, 2003, 09:20
8.
call me Cleo Jun 6, 2003, 09:20
Jun 6, 2003, 09:20
 
I dont know bout you, but I have a very good gut feeling about this one. We'll all know for sure once the demo comes out!

31.
 
give me a feathered hair cut
Jun 5, 2003, 17:12
31.
give me a feathered hair cut Jun 5, 2003, 17:12
Jun 5, 2003, 17:12
 
The Amiga was AWESOME, and Psygnosis fuckin rocked dude. I used to model 3D stuff with Turbo Silver, then got a boner when Imagine came out. Our school even had a Video Toaster on the Amiga 2000's in the A/V class.

I just saw this today:

"Three veterans of the PC games industry are joining forces at Scottish development studio Real Time Worlds. Lemmings and Grand Theft Auto creator David Jones has teamed up with Psygnosis founder Ian Hetherington and former Nintendo of America director Tony Harman. The trio has united to back Jones' latest original concepts and technologies. No official word yet on what those are - although their website indicates Real Time Worlds is looking for Xbox programmers and that the threesome believes "the future of video games lies in massively multiplayer online gaming."


15.
 
No subject
Jun 5, 2003, 11:33
15.
No subject Jun 5, 2003, 11:33
Jun 5, 2003, 11:33
 
It doesnt just work that way with games...

By being part of our society you are saying "hey, guy's, that was fun...screw me again, I like it!". So what are you gonna do about it? Stop paying taxes, stop obeying the speed limit, stop talking in english?? Guess what? They sold it, and YOU bought it. The question is: will you have fun with it???

13.
 
sounds good to me
Jun 5, 2003, 11:17
13.
sounds good to me Jun 5, 2003, 11:17
Jun 5, 2003, 11:17
 
I dont know fellas... how many of you have actually played Halo for more than a couple hours? Sure the single player game was ok, the story was mediocre (the level design was good but far too repetitious) - but the real meat was the graphics and the AI, along with some good solid FPS physics. And looking at those aspects - it is in a class by itself. It really is that good. It also SCREAMS for online multiplayer. And in fact, it is one damn fine team-based FPS... one that signals a new breed of shooter. I cant wait for the PC version. I have it for X-box as well, but fuck X-box Live.

26.
 
give up, Jim
Jun 4, 2003, 15:37
26.
give up, Jim Jun 4, 2003, 15:37
Jun 4, 2003, 15:37
 
I used to listen to Metallica in elementary school... back when they still had a tiny bit of street cred left. Then they came out with the "Black" album, and everything quickly went to shit.

Looks like they are trying to do some kind of "twisted metal" rip off here. I hope they choke on it. Hopefully some nice hackerz will distribute enough cracked versions so no one will ever have to pay for it. That would be some nice payback for the napster bitchout.

7.
 
let us pray
Jun 3, 2003, 09:14
7.
let us pray Jun 3, 2003, 09:14
Jun 3, 2003, 09:14
 
Looks like a return to the old "UFO defense" design, what with the globe and such... I hear the 3D environments are fully destructable, like the originals... Damn I hope they do this right!!!!

18.
 
skip it
Jun 2, 2003, 15:46
18.
skip it Jun 2, 2003, 15:46
Jun 2, 2003, 15:46
 
BTW, I played this in open beta about 3 weeks ago.. and I was amazed they are still pushing this as some kind of commercial product. The graphics are worse than old-school EQ, and there was a healthy amount of lag (with broadband). I couldnt make it out of town without seeing crazy amounts of people popping in and out.

122.
 
Wow... that is amazing!!
May 30, 2003, 12:40
Wow... that is amazing!! May 30, 2003, 12:40
May 30, 2003, 12:40
 
Thanks for sharing that. Too bad interest is a personal matter, and not an objective absolute value.

120.
 
No subject
May 30, 2003, 12:02
No subject May 30, 2003, 12:02
May 30, 2003, 12:02
 
From what I remember reading about DNF years ago, it seems that it could do properly and with much aplomb what Postal 2 tried to do and utterly failed at. Namely: creating a riotously funny ADULT game, that innovates in terms of non-linear (and emergent!) game play. BUT!! I cant help but see the whole Daikatana drama being played out yet again... hopefully this time there will be a happy ending.

9.
 
development forever
May 29, 2003, 17:02
9.
development forever May 29, 2003, 17:02
May 29, 2003, 17:02
 
Shouldnt the title be "Duke Nukem Whatever"?

I was actually a shitload more interested in that game called "Prey" which 3dRealms was working on even around the time of Duke3d. In fact they included screenshots on the duke3d game disc! It was supposed to be the first game with a fully destroyable environment which obeyed the laws of physics. Apparently there was some tech demo at an old E3 where they had the engine running, and the guy topples a column in a temple and the whole thing came down like a building would if it lost a corner support. 3dRealms said people were flabbergasted.. amazed.. etc. Then they cancelled the game about 2 years later.

18.
 
No subject
May 29, 2003, 16:20
18.
No subject May 29, 2003, 16:20
May 29, 2003, 16:20
 
* REMOVED *
This comment was deleted on May 29, 18:14.
7.
 
HELLL YEAH
May 29, 2003, 16:16
7.
HELLL YEAH May 29, 2003, 16:16
May 29, 2003, 16:16
 
JA fuckin rocks the house! I cant wait for that! I think a 3D version might be cool... and maybe a non-linear mission structure a la early X-Com type stuff. Whatever they do, Id be willing to bet it will be one of the best TBS games ever.

80.
 
No subject
May 29, 2003, 11:04
80.
No subject May 29, 2003, 11:04
May 29, 2003, 11:04
 
Wow, this thrilling discussion has come a long way. I would like to thank Tony!!! for correcting my spelling earlier, as I had always thought "thrilling" was spelled with 1 L. So thanks for that brilliant insight.

But, can we come to some sort of resolution on which is the better game here? Its vital to the community!!

42.
 
No subject
May 28, 2003, 16:41
42.
No subject May 28, 2003, 16:41
May 28, 2003, 16:41
 
Id rather be an armchair english teacher than an armchair cheerleader. Now, please continue with the thriling discussion. I am anxious to see who can outwit who in this match of mental giants.

36.
 
Try growing some pubes
May 28, 2003, 16:06
36.
Try growing some pubes May 28, 2003, 16:06
May 28, 2003, 16:06
 
Yeh, its really "sadder". Go do your english homework, kid.

33.
 
ROGUE WAS THE BEST GAME OF ALL TIME
May 28, 2003, 15:48
33.
ROGUE WAS THE BEST GAME OF ALL TIME May 28, 2003, 15:48
May 28, 2003, 15:48
 
Hehe, I dont care who likes what... I just couldnt resist a little trolling. The sad thing is that too many people identify so strongly with some commercial product that they respond to any criticism as a personal attack. But children are supposed to do that, and occaisionally I like to play with kids.

59 Comments. 3 pages. Viewing page 1.
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