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User information for m00t

Real Name m00t   
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Nickname None given.
Email Concealed by request
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Description m00t
Homepage http://
Signed On Mar 4, 2003, 23:52
Total Comments 416 (Amateur)
User ID 16358
 
User comment history
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News Comments > 25,000 H1Z1 Bans
23. Re: 25,000 H1Z1 Bans May 20, 2015, 16:48 m00t
 
NKD wrote on May 20, 2015, 16:28:
shihonage wrote on May 20, 2015, 16:11:

Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.

You have to trust it with movement, or the game will feel like shit. What you're talking about leads to shitty rubberbanding and laggy movement. There's a reason teleport/speed/automation hacks are never beaten in these sorts of games. It's far more effective to detect & ban than it is to cripple your game for anyone with a ping over 20ms just to get rid of some cheaters.

Anything that requires very high performance cannot be sync'd to the server in a production environment. In those cases there's no substitute for detect & ban that doesn't hamper honest users needlessly.

If anyone is interested in knowing what that's like, fire up Quake (The original) and find a server with >100ms latency. It's not pretty and is the reason QuakeWorld had significant client side prediction and movement interpolation.
 
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News Comments > Op Ed
7. Re: Op Ed May 8, 2015, 13:25 m00t
 
The impression I got was the first team wanted an Augmented Reality focus and everyone else wanted a VR focus. I think that's the most basic and un-nuanced interpretation.  
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News Comments > Unity 5 Released
25. Re: Unity 5 Released Mar 3, 2015, 19:18 m00t
 
Total-Khaos wrote on Mar 3, 2015, 16:36:
m00t wrote on Mar 3, 2015, 15:55:
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.

The Unity engine has historically seen terrible graphics because most of the people making games with it are not artists. Looking at Hearthstone, it is a relatively simple interface, but they look decent because professional artists were designing them. Every single Unity game out there could look just as good, but not too many professional game studios are using the engine. They either develop their own in-house engine or whatever.

That was basically my point. Below Unity was blamed for having bad graphics, but it's not due to limitations of the engine as was implied.
 
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News Comments > Unity 5 Released
14. Re: Unity 5 Released Mar 3, 2015, 15:55 m00t
 
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.  
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News Comments > DX12: 900% FPS Increase Over DX11 Claimed
74. Re: DX12: 900% FPS Increase Over DX11 Claimed Feb 19, 2015, 13:18 m00t
 
Creston wrote on Feb 19, 2015, 12:23:
Unless a game was specifically coded to take advantage of DX12, it won't even make any difference, right? I'll get excited about it in 2019 when some games may finally use it.

Not necessarily. Sometimes the way software or a driver is architectured may prevent you from making specific optimizations. In theory, they may have rebuilt it from the ground up with some optimizations in mind but managed to maintain the existing API.

In theory...
 
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News Comments > WoW Patch Next Week
12. Re: WoW Patch Next Week Feb 18, 2015, 14:07 m00t
 
Frags4Fun wrote on Feb 18, 2015, 14:03:
m00t wrote on Feb 18, 2015, 13:56:
Frags4Fun wrote on Feb 18, 2015, 13:40:
Someone please explain how gathering is dead? That was one of my favorite things to do in WoW and if it's dead then it would actually be sad for me. WOW had the best gathering imo.

Gathering is largely dead because anyone can gather without the gathering skill. It all happens in your garrison. You get essentially nothing for having the skill.

Mining, Herbing, Skinning can all be done by people w/o the skill via their garrison buildings. The skill just allows you to gather in the outside world. But really, just level an alt and gather on them if you need more materials.

Thanks for the explanation, m00t. That sounds lame. More of the constant dumbing down of a once great game.

I actually have a character in every slot and have all the trade skills but I haven't played since March of 2013 when they killed multiboxing in battlegrounds and dungeon finder.


Yeah, I'm not sure how long I'll stick around. I have very inconsistent times that I can play, so regular raiding groups are out of the question. LFR groups are obnoxious prima donnas who are also terrible but don't seem to know it. So it's difficult to justify time spent doing it... Mostly I'm going back and getting the rare mounts/pets/toys from past expansions... Still no Invincible or Mimiron's head after 3x10 attempts on each
 
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News Comments > WoW Patch Next Week
10. Re: WoW Patch Next Week Feb 18, 2015, 13:56 m00t
 
Frags4Fun wrote on Feb 18, 2015, 13:40:
Someone please explain how gathering is dead? That was one of my favorite things to do in WoW and if it's dead then it would actually be sad for me. WOW had the best gathering imo.

Gathering is largely dead because anyone can gather without the gathering skill. It all happens in your garrison. You get essentially nothing for having the skill.

Mining, Herbing, Skinning can all be done by people w/o the skill via their garrison buildings. The skill just allows you to gather in the outside world. But really, just level an alt and gather on them if you need more materials.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Jan 28, 2015, 12:24 m00t
 
Isn't this just another name for "Demo"?
 
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News Comments > etc.
4. Re: etc. Jan 16, 2015, 12:35 m00t
 
You sound mysoginistic because what you said is mysoginistic. It's the duty of a journalist to maintain their own integrity.

I agree PCG should not have had him working on Ubi content. On the other hand this is video games. Big. Fucking. Deal. It's really not that important.
 
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News Comments > etc.
7. Re: etc. Dec 8, 2014, 16:49 m00t
 
I wonder if you have to always be online to play it.  
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News Comments > Out of the Blue
15. Re: Out of the Blue Sep 9, 2014, 11:49 m00t
 
Wowbagger_TIP wrote on Sep 9, 2014, 09:42:
Stephen Hawking wrote:
“The Higgs potential has the worrisome feature that it might become metastable at energies above 100bn gigaelectronvolts,” Hawking writes. “This could mean that the universe could undergo catastrophic vacuum decay, with a bubble of the true vacuum expanding at the speed of light.”
Sounds like the kind of gibberish used to set up the plot of a cheesy disaster movie. But at least he goes on to say:

Stephen Hawking wrote:
“A particle accelerator that reaches 100bn GeV would be larger than Earth, and is unlikely to be funded in the present economic climate,”




I recommend reading some of Stephen's other works before jumping to conclusions. This is just his sense of humor.

As for the article itself, it clearly states these quotes are from the preface to a book. The (original, Sunday Times) article author read the preface and thought to make a story, so blame him for it if you want to blame anyone.

This comment was edited on Sep 9, 2014, 11:56.
 
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News Comments > Merry Naxxramas
18. Re: Merry Naxxramas Jul 23, 2014, 11:31 m00t
 
Keilun wrote on Jul 23, 2014, 04:41:
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

<strats>



For Anub I used a frost mage. Lots of control (frost nova, ice lance, frost bolt, cone of cold), and then periodically wiped the board with flame strike. Focused on using spells for removal and minions for damage since you're not likely to have enough spells to do 45 health worth of damage.

Faerlina was the hardest. Similar strat as Keilun, but with hunter (My warrior cards are crap). Focus on cheap removal. It took a few tries as the 5/6 taunt minion coming when you've got no way to kill it is basically defeat. Empty hand is a must because your minions have little or no health. Cheap taunts can deflect some early damage. Even a 1 or 2 hound unleash is worth it if you can buff them even a little. Faerlina mostly relies on her hero power and the worshipers attack buff to clear your minions and goes to face with her own.

Maexxna was pretty easy but tedious. I used a paladin heal deck. Took only two tries. The key is lasting until you can cycle your Guardian of Kings and Wolf Rider while setting up the board in a way that minimizes your damage. Maexxna will always web wrap before attacking. Battle cry minions are incredibly powerful. I loaded up with Voodoo Doctors, Earthen Ring Farseers, Elven Archer, Dwarven Rifleman. The key is loading the board with 1/1s as stated, so using archers and riflemen to trigger the spider death rattle and trying to keep nerubian eggs alive is what is needed to keep the damage incoming balanced with your healing. I went into fatigue for 3 turns before I got the kill. Also, only play 2 guys if you care about any of them early on as the wrap is random and she *might* trade a 1/1 for one of them fouling up the board for you.

This comment was edited on Jul 23, 2014, 11:48.
 
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News Comments > Evolve Alpha Signups
9. Re: Evolve Alpha Signups Jul 5, 2014, 00:13 m00t
 
HoSpanky wrote on Jul 4, 2014, 20:37:
Since all 4 hunters are drastically different, I wonder how the game plays once the monster takes one out. If it happens in the first couple minutes, will the hunter team simply quit?

The hunter team just needs to survive until the dropship arrives and resurrects the dead teammates.
 
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Jul 3, 2014, 12:38 m00t
 
Hah, what morons. USPS knows where those were mailed from, so they're probably busted.  
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News Comments > Morning Previews
12. Re: Morning Previews Jun 20, 2014, 12:51 m00t
 
SpectralMeat wrote on Jun 20, 2014, 12:24:
I believe it is a twist stick, so rudder control is pretty natural.
I was thinking about getting the CH stick and throttle combo, I've heard they are top notch quality but the lack of twist stick made me change my mind.

Yeah, I thought it wouldn't bother me as you can remap the mini-joystick axes to function as a rudder, but the twist stick I had on my ancient Sidewinder was just too convenient.

Other than that, I like it. It's not quite supported in a lot of games, though. At least not without opening the CH drivers and reconfiguring things there which can be tedious.
 
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News Comments > Morning Previews
8. Re: Morning Previews Jun 20, 2014, 12:19 m00t
 
Hey, nin, does that stick have an easy to use rudder control?

I picked up a CH products stick and throttle a while back. It's pretty good but doesn't provide an easy rudder unless you go with the foot pedals which I don't have room for.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue May 26, 2014, 18:43 m00t
 
Blue, FYI, when loading the site on mobile I am frequently getting redirected to the App Store. Not just it opens the App Store but it takes me away from bluesnews to the dummy page that launches the App Store. Thought you should know

d.mobpartner.mobi/. Was the hostname if it's useful
 
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News Comments > etc.
3. Re: etc. Apr 27, 2014, 14:14 m00t
 
There was doubt about the Atari thing? This was reported at the time it happened. There should never have been any doubt...

http://www.nytimes.com/1983/09/28/business/atari-parts-are-dumped.html
 
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News Comments > RAGE Free Weekend
10. Re: RAGE Free Weekend Nov 21, 2013, 22:19 m00t
 
Bill Borre wrote on Nov 21, 2013, 21:41:
lol. Most players can prolly finish the game over the weekend.

Assuming the download finished before the weekend does...
 
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News Comments > Shadowrun Returns Dragonfall (Berlin) in January
16. Re: Shadowrun Returns Dragonfall (Berlin) in January Nov 19, 2013, 21:26 m00t
 
Parias wrote on Nov 19, 2013, 13:23:
I'm curious about the technicalities of this though - is it as simple as specifying a flag like "CanSaveAnywhere = Yes" (in which case, why not make it an engine-default), or do you actually have to alter the entire logic structure of your module to make this actually function?

Sounds a bit unusual for something that's normally a core game engine function rather than something modders need to specifically design around.

As I understand it, it's pretty involved and was not a trivial change to the engine.


That said, I didn't really feel like it needed a save anywhere. I only ran in to 2 missions that I felt I wasted some time getting back to the spot I didn't do well on, so I guess it wasn't really a big deal to me that it wasn't there.
 
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416 Comments. 21 pages. Viewing page 1.
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