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User information for Orogogus

Real Name Orogogus   
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Signed On Feb 22, 2003, 03:15
Total Comments 1112 (Pro)
User ID 16241
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News Comments > Morning Q&As
13. Re: Morning Q&As Mar 1, 2013, 13:25 Orogogus
Natural Selection would be low hanging fruit, too. GW seems to protect its trademarks -- names, people actually using GW IPs to make fan projects, that sort of thing -- more aggressively than any look and feel cases.

And they probably don't pursue it because they don't have much of a leg to stand on themselves, especially where Warhammer Fantasy is concerned.
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Mar 1, 2013, 12:14 Orogogus
Jivaro wrote on Mar 1, 2013, 12:00:
a) They never list how they were "put into buckets" that I can find. My question stands. What makes someone a "core" gamer by their standards. Did you find that, if you did I would like to see it. I am sure they had some sort of definition, but that doesn't make it valid for this type of analysis.

I think VG247 is misinterpreting the Gamezone article. Their CVG link seems to read it the same way I do:

1. Age 9 and older
2. Play games for five or more hours per week on an Xbox 360, PS3, PC, or Mac
3. Play a game that fits into any of these core genres: Play Action, Adventure, Fighting, Flight, Massively Multi-Player, Racing, Real Time Strategy, Role-Playing, Shooter, or Sport games on any of those devices

VG247 seems to think this was the polled population rather than the core definition, but that seems unlikely.
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News Comments > Homeworld and Remaining THQ IPs for Sale
30. Re: Homeworld and Remaining THQ IPs for Sale Feb 27, 2013, 15:15 Orogogus
jdreyer wrote on Feb 27, 2013, 14:18:
Verno wrote on Feb 27, 2013, 13:57:
Trevellian wrote on Feb 27, 2013, 13:13:
All I have wanted since Homeworld 2 is freaking Homeworld 3. I hate Relic for never making another after THQ finally got the IP back. And I hate all these other companies for just letting the IP sit there and rot.

Like someone else said, it's a real bummer that billions go into making and marketing the same FPS games every year but no one will spare 10mil for Homeworld.

Oh well, there's always Kickstarter I remember there was a Kickstarter thingie trying to acquire the Homeworld IP, not sure what happened with it though.

The problem is that Homeworld 3 will cost $10m and that's almost impossible with kickstarter.

I'm pretty sure I've seen people asking before, but why are people so attached to the Homeworld IP? I thought the story was reasonably good, but there's no reason to spend millions of dollars on a reasonably good story. If you just make a 3D RTS with spaceships and call it a spiritual successor, are people really not going to get on board unless it's got the same mothership and Hiigara and everything again? Homeworld 2 didn't really end on a cliffhanger like Freespace 2, so I don't see the reason not to keep the mechanics and start over.
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News Comments > More Cancelled Aliens RPG Footage
27. Re: More Cancelled Aliens RPG Footage Feb 21, 2013, 20:28 Orogogus
InBlack wrote on Feb 21, 2013, 04:54:
Yeah thing is though, the Aliens only try to charge them once. They learn pretty quickly that going against turrets is a bad idea also we dont see the Aliens dying against the turrets for all we know they were jumping around like mad and most of the shots were misses.

If I recall the scene correctly, they "learned" right as the guns were about to run out of bullets, and you totally do see aliens dying to the bullets.

Well, it's up on YouTube:
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News Comments > Legend of Grimrock 2 Announced
21. Re: Legend of Grimrock 2 Announced Feb 21, 2013, 17:40 Orogogus
I could have sworn deqer was the one screaming at me and everyone else for not pre-ordering Torchlight 2 because the developers were that awesome and needed my money to keep them afloat. Apparently 2 years is too short, but after 3 years you're a total scumbag if you don't do your part.  
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News Comments > Op Ed
60. Re: Op Ed Feb 20, 2013, 18:08 Orogogus
Jerykk wrote on Feb 19, 2013, 12:36:
I love how the Ars guy compares the player counts of PC games that have been out for years (TF2 and CS) with console games on launch day. Check back in five years and see how many people are still playing Halo 4 and GoW 3.

Dev and RPS used this as a talking point, but it's very obvious why Ars and Bungie used these games -- they're the top ranking FPS games on Steam stats ( ). suggests that the race for #1 FPS probably isn't particularly close (51K vs. 35K in #2). It's not like they went out of their way to pick flagging PC titles. Borderlands 2 is relatively new, but has only a quarter of TF2's players.

I also think if there were a free-to-play equivalent of TF2 on consoles, people would foul if they had picked that as a point of comparison.

It's always weird to see games I have no interest in whatsoever (Dota 2 and Football Manager) blowing everything else away.
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News Comments > More Cancelled Aliens RPG Footage
16. Re: More Cancelled Aliens RPG Footage Feb 20, 2013, 15:04 Orogogus
ShadyPete wrote on Feb 20, 2013, 12:58:
i think devs have lost sight of what Alien is all about. why not do something like a survival/escape style game more in line with original film. allow the player to use the environment and available tools to plan and execute their escape. in the original film the crew only had weapons that they created themselves and they didn't know if they would have any effect at all.

I think a game like that is susceptible to people getting frustrated and angry when things don't work like they have in mind. Stealth games already have this problem to some degree, and I'd think it would be even worse in a quasi-adventure game. Inevitably you end up having to be smart in the specific ways that the designers envisioned, or else you let players exploit game mechanics as they will and lose any horror aspect.

Are there good freeform survival/escape games that set the example?
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News Comments > Amnesia: A Machine For Pigs in Q2
6. Re: More Big Picture Details Feb 20, 2013, 12:57 Orogogus
HorrorScope wrote on Feb 20, 2013, 11:10:
Sepharo wrote on Feb 19, 2013, 22:33:
I really wish other adventure/fps games would make use of their mouse gestures. They turned them down in Amnesia compared to Penumbra but I still think it adds so much to the genre. Opening a drawer or door by click holding and dragging just adds that extra immersion that a single click doesn't. It's rarely used as a game mechanic but to me it's more about the feel.

Also agreed. Slowness and interactiveness build a better atmosphere.

However we then have Bungie who can get a games input down to pressing just one Awesome Button, to do everything.

Bungie? There's a time and place for atmosphere, but a game like Halo or Quake doesn't seem like where you want to shoehorn slowness and interactiveness. And Halo doesn't even seem particularly egregious as far as QTE "mash A to not die" sequences go. What are you thinking of specifically?
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News Comments > Star Wars Fighting Game Prototype Footage
9. Re: Star Wars Fighting Game Prototype Footage Feb 16, 2013, 14:14 Orogogus
Jivaro wrote on Feb 16, 2013, 12:13:
1) Why is Darth Maul not using a double "bladed" saber? I would think the tech demo or *proof of concept* would be exactly when you want to show that.

He does activate the second blade near the end of the video. And in the movie he did use it as a single blade in the first fight. I suppose it could have been proof of concept of switching styles.

Eh. I'm in the camp that thought that Teras Kasi game was awful, and don't see how this would have been any better. Star Wars just isn't a great setting for a fighting game in my opinion.
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News Comments > etc.
19. Re: etc. Feb 15, 2013, 20:51 Orogogus
Beamer wrote on Feb 15, 2013, 12:02:
Then I saw a comment mentioning the vanilla looks better, so I checked - the original is on the left.

Doesn't it say SweetFX is on the left and vanilla is on the right? But I do think the SweetFX look worse after clicking the links. As thumbnails they look nice (and the vanilla looks washed out), but zoomed in it's all murky and harder to make anything out.
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News Comments > Bungie's Destiny Details Soon
12. Re: Bungie's Destiny Details Soon Feb 12, 2013, 19:52 Orogogus
Burrito of Peace wrote on Feb 12, 2013, 19:33:
When Halo gains the status of Doom 1+2, Unreal Tournament, Thief 1+2, Deus Ex 1, Far Cry, or Crysis, it will then be worthy. It is not and it never will be. Each of those games, in one category or another, significantly progressed FPS games.

What did Doom 2 and Thief 2 do? Everyone's shortlist is different, of course -- I think only two or three of those would make it on my list of 10 -- but it seems bizarre to include those, practically the definition of serviceable sequels, as genre benders while blowing off Myth.
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News Comments > etc.
18. Re: etc. Feb 11, 2013, 14:05 Orogogus
avianflu wrote on Feb 11, 2013, 12:49:
it is bit sad though that Toys for Bob made some great games years ago and then this is what they are making now.

They made 2 -- Star Control I & II -- and the Horde was reasonably entertaining, but it looks like 2000-2008 was a big slump for them, filled with Disney and skateboarding games.
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News Comments > Op Ed
12. Re: Op Ed Feb 8, 2013, 22:57 Orogogus
I feel like a game with thousands of units is basically the Total Annihilation model, and we probably don't need more than a few of those on the market. The same way that the majority of FPSes aren't Battlefield, I wouldn't think gamers necessarily want every game to have thousands of high fidelity units. It's just a lot to manage, and going in different directions a la MOBAs, Tower Defense games, FTL seems more like a viable pathway than a glut of RTS games with 10,000 units with individually modeled bayonets or flak batteries fighting it out.  
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News Comments > Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
24. Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 14:38 Orogogus
Darks wrote on Feb 8, 2013, 14:20:
Verno wrote on Feb 8, 2013, 13:24:
Darks wrote on Feb 8, 2013, 13:14:
Excuse me, but thereís a big difference when people agree and disagree compared to the constant whining and bitching thatís been occurring here. Donít confuse the facts. And I do believe there are many others here who share that same sentiment.

In no way do I believe the game will be perfect, but some of the constant complaining Iíve read here is beyond the norm. So lets just agree to disagree shall we?

People posting things about the game's flaws isn't bitching just because you say it is.

If you want to agree to disagree, how about you stop thread shitting whenever someone posts an opinion you don't like? You claim to have played the game at E3 so maybe try telling people something positive about it other than "its great, you all suck you stupid whiners blah blah blah".

Also there is no way you get to play the high road card when you came into the thread posting this crap:

Oh gee, another thread for everyone to sit in and bitch about the game.

If the fucking shoe fits than wear it, got it Veron? I post what I did because of the same shit like this. Got it??

The deqer school of promoting games, I see.
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News Comments > Origin for OS X
8. Re: Origin for OS X Feb 8, 2013, 13:38 Orogogus
Quboid wrote on Feb 8, 2013, 12:13:
I can understand wanting EA games on Steam and I can understand not liking Origin's T&C but I can't understand why it's unreasonable for EA to not want to give a competitor a slice of their cash.

By the same token it's reasonable for gamers not to like this, since the endpoint is every publisher setting up their own competing service with nothing available on anyone else's DD platform. It would be better for us if EA continued releasing games on Steam as well as Origin, so you can't expect people to cheer them on, either. It's not like we have any vested interest in EA maximizing their profits.
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News Comments > Buzz Aldrin's Space Program Manager Announced
20. Re: Buzz Aldrin's Space Program Manager Announced Feb 8, 2013, 13:14 Orogogus
Historical accuracy goes hand in hand with realism, which is a plus, too.

From Kerbal's website:

- Take on Missions to attract interest in your Space Program. Or use the Mission Planner to create your own missions.
- Manage your Space Program. Hire astronauts, train them, research and improve parts.
- Build Space Stations, and surface bases on other worlds.
- And a whole lot more!

From the limited information available, it seems possible or likely that KSP won't have the pandering to government bullet point or component failure, and it probably won't be out in June. But the big thing would be not messing around with physics. Obviously not a feature if that's what you're looking for, but it doesn't seem unreasonable to expect an audience for the pure management game.
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News Comments > Buzz Aldrin's Space Program Manager Announced
18. Re: Buzz Aldrin's Space Program Manager Announced Feb 8, 2013, 11:58 Orogogus
Draugr wrote on Feb 8, 2013, 02:41:
It doesn't sound like this game won't be doing anything that kerbal already doesn't do (or is planned to do.) Take into account that Kerbal allows for modding, (It remains to be seen if this game will allow for modding.) and I think it definitely gives it a leg up.

I don't follow the Kerbal forums, but from their website the management aspects seem pretty far off, and are never going to be the heart of the game. If people want to play management sim and not a physics sim, I don't see why this wouldn't be the better choice. Like, there are games with more detailed combat than Master of Orion or X-COM, but they don't necessarily (in fact, never) do the higher level strategy any better.

In any case the original was supposed to be a pretty good game, one that newer gamers can't get any more.
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News Comments > Op Ed
2. Re: Op Ed Feb 7, 2013, 20:57 Orogogus
I don't know if I agree with Brad's analysis that next generation hardware is going to revolutionize the RTS genre, though. I feel like there's a lot that can be done with control, gameplay and scope without DirectX11 and all that jazz. You look at a game like FTL, which isn't pushing any kind of graphical envelope, but gets the job done fine.

I feel that even with fancy bells and whistles there's only room for so many variations on a theme (the Dune II/Starcraft RTS, the Relic squad-heavy RTS, the Total Annihilation/SupCom million unit RTS, etc.). Brad mentions innovative designs that cross his desk but can't be made with current tech, and it would be interesting to see what those are.
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News Comments > Aliens: Colonial Marines "Bug Hunt" DLC Revealed?
59. Re: Aliens: Colonial Marines Feb 7, 2013, 19:10 Orogogus
ExGemini wrote on Feb 7, 2013, 17:39:
ASeven wrote on Feb 7, 2013, 17:33:
Game leaked on consoles a day ago. Word is it's a very average FPS game, not worthy of the name it carries.

... And then there are people who still rages for the PC piracy
Companies are generally concerned less about the fact that consoles get pirate releases early, than they are with the much larger amount of it on the PC side, coupled with lower sales numbers.
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Feb 7, 2013, 13:19 Orogogus
You can totally trademark things used in everyday speech, like Apple, as long as it's limited to a market, and not already a generic term within that field. -- there are a lot of common words like apple, aqua, carbon, cocoa and time machine in there with no modifier. Dell can't jump into the market and sell an "Apple" laptop by just not calling it an "Apple computer".

GW's bullying here is almost certainly because of the title of the book. They probably can't successfully argue that they own the idea of space marines or the term, but they have a fair chance at demonstrating that a book with "Space Marines" in the title confuses people, as the only other such non-GW books are from the 1930s and not available on Amazon. If they want to be aggressive jerks about they could claim that the author was intentionally trying to ride on their success.

At this point it's just an Amazon takedown, though, so someone would have to take it to court before any actual claims are made.
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1112 Comments. 56 pages. Viewing page 28.
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