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Real Name Orogogus   
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Signed On Feb 22, 2003, 03:15
Total Comments 1193 (Pro)
User ID 16241
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
33. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 04:50 Orogogus
 
Krovven wrote on Jul 24, 2013, 04:41:
InBlack wrote on Jul 24, 2013, 04:30:
Well the queen didnt lay the egg(s) in the drop pod, Im guessing that she laid the egg(s) somewhere in the drop shuttle struts. The eggs hatched and the facehuggers managed to get into the drop pod (along with the cryochambers). There were two, one for Ripley and obviously one for the doberman/cow (depending on which version you watched).

There was a shot of an egg in the escape pod in Aliens 3. Edit: now that I think about it, the egg could have been on the Sulaco in that opening scene. Basically the writers along the way, starting with Alien 3 have totally messed up the continuity of their own IP.

And I thought it was implied it was the same facehugger that impregnated Ripley, as she did not have the facehugger on her when they pulled her from the crash.

Didn't the queen tear off her entire egg laying apparatus before going after Ripley, well before she was anywhere near the dropship?

EDIT: I suppose she could have turned around, smothered the flames one of the eggs and taken it to the dropship, walking on two legs. Maybe in the remastered special edition.

This comment was edited on Jul 24, 2013, 05:04.
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
32. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 04:47 Orogogus
 
Fincher was pissed off with the studio for not giving him the support he needed during production seeing as it was his first movie and felt that he could have done a much better job had he had that...

Seems relevant!

Saying that it barely had any connection to anything that came before is just lame. People forget that Alien1 was basically just a monster horror movie too, I will admit that A3 borrows a lot from the first film and is unoriginal in that respect but thats to bee expected, its a monster film sequel to a monster film.

Aliens had already advanced it past the monster film stage. It established additional character shadings for Ripley. It showed Weyland-Yutani moving their agenda forward. Instead of one alien there was a colony of them -- and a queen. Instead of an unarmed crew trying to survive with materials at hand it was an armed military squad.

So how did the third movie move things further forward? Kind of didn't.

I mean, is the idea that the second movie sucked? If I wanted to pull a Highlander and pretend that Aliens never happened, I might have come up with Alien 3. Take out the scenes with Newt, Hicks and Bishop and there would be nothing out of place with putting it directly after the first movie. Instead of being picked up and taken back to Earth, Ripley's escape pod crashed on the prison planet. The exact same movie ensues. I consider that to be pretty bad storytelling.

It's well and good to say that they were brave to do what they did; in that sense George Lucas is probably the bravest guy in movies.
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
27. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 24, 2013, 03:57 Orogogus
 
InBlack wrote on Jul 24, 2013, 03:26:
I dont get the hate for A3. I really dont. Most of it is completely sentimental bullshit hate thats got everything to do with Hicks and Newt dying off and nothing at all to do with the merits of the movie itself. I thought A3 was just as brilliant as the first two films.

I don't think it's bullshit hate. If they moved the sequence with Hicks and Newt's deaths to the end of Aliens, after the queen was defeated, it would be pretty crappy storytelling. Put it at the beginning of the third movie and it's just as bad. You don't see the same thing with Star Wars, the first two Terminator movies, etc.

Second, I felt it barely had any connection to anything that came before. They could have replaced Ripley and swapped out the Alien for any monster -- a velociraptor, say -- and had the same movie.

I mean, if you think it's a brilliant movie, you're apparently in disagreement with James Cameron (director of Aliens), Michael Biehn (Hicks) and David Fincher (director of Alien3), who all consider it to be some shade of abomination.
 
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News Comments > Stardock's Star Control Reboot Plans
20. Re: Stardock's Star Control Reboot Plans Jul 24, 2013, 03:08 Orogogus
 
The guys who made SC3 talked up a good game on USENET about what big fans they were of SC2, too. Kind of early to tell here, but the reboot talk just makes it sound like they're buying a fanbase.

And I don't know about Reiche and Ford getting in. I was under the impression that they were pretty closely involved in Skylanders, which is apparently making a lot of money.
 
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News Comments > Stardock's Star Control Reboot Plans
15. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 23:11 Orogogus
 
The meat of the game is ship-on-ship single combat, like Archon in space. Or, well, Spacewar, if you're a million years old.

Star Control I did have a turn-based strategy game mode built around jumping into those single combats; it wasn't great. SC2 ditched that and had a space RPG game instead, which was surprisingly good, especially since it came out of nowhere.

This was the combat of the game, though:
http://www.youtube.com/watch?v=FfI7F_3skyw
 
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News Comments > Stardock's Star Control Reboot Plans
12. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 23:03 Orogogus
 
Turn based? Is that from an article or forum somewhere else? That would be a pretty extreme departure.  
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
22. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 23, 2013, 22:19 Orogogus
 
People have said that Gearbox is obligated to make these DLCs, since they sold a season pass. The fact that they're throwing them out there with no announcement or fanfare suggests that people didn't really buy the game and they're just doing this because they have to.  
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News Comments > Stardock's Star Control Reboot Plans
7. Re: Stardock's Star Control Reboot Plans Jul 23, 2013, 21:37 Orogogus
 
This project seems a little weird. If they're going to reboot it, why use the Star Control property? Aside from sidestepping the damage done by SC3, anyway. Star Control pretty much already was a reboot of Starflight, and they didn't get the Starflight license to do that. It seems like it would make more sense to just make an action adventure game in the GalCiv or Sins universe, or create a new world, especially since they apparently bought the license first and decided reboot, then approached Ford and Reiche.  
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News Comments > StarCraft II Birthday Party
29. Re: StarCraft II Birthday Party Jul 23, 2013, 21:04 Orogogus
 
deqer wrote on Jul 23, 2013, 19:38:
SC2 stands for Supreme Commander 2, not Starcraft 2.

Uh, whatever.

Google results
 
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News Comments > Aliens: Colonial Marines: Stasis Interrupted DLC Released
20. Re: Aliens: Colonial Marines: Stasis Interrupted DLC Released Jul 23, 2013, 20:51 Orogogus
 
nin wrote on Jul 23, 2013, 20:18:
One guy lives at the end, and I challenge anyone who's seen the movie to tell me what his name was without looking it up.

Challenge accepted (sst):
Charles Weyland? Is was Lance Hendrickson's character, right?


/end


I'm pretty sure he means one the prisoner dude who doesn't snuff it. A bunch of Henriksen's guards "live", too.
 
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News Comments > StarCraft II Birthday Party
25. Re: StarCraft II Birthday Party Jul 23, 2013, 16:48 Orogogus
 
Eirikrautha wrote on Jul 23, 2013, 16:29:
Ehhh, I liked it better when it was just called StarCraft. Granted it's prettier now, but anytime I'm supposed to measure my play in made-up units (APM, anyone?), it sounds way too much like work...

That started with Starcraft, didn't it? I know the term was around before SC2.
 
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News Comments > PAC-MAN and the Ghostly Adventures in October
2. Re: PAC-MAN and the Ghostly Adventures in October Jul 19, 2013, 21:11 Orogogus
 
dj LiTh wrote on Jul 19, 2013, 20:36:
Does this game do something that ROM's cant?

It doesn't sound anything like it's going to be anything like the original arcade game. Just as well, as wakka-wakka-fruit would be a tough sell these days to the 6-11 crowd.
 
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News Comments > Police Quest Creator's Kickstarter
14. Re: Police Quest Creator's Kickstarter Jul 16, 2013, 18:23 Orogogus
 
Wasn't a fan of the Sierra philosophy then, still not one now. My first CD-ROM came with King's Quest V, which was definitely one of the "throw the boot at the cat chasing the mouse, which only triggers once, or else you'll be stuck 40 minutes later" games. Also, throw pie to beat yeti. Even the best point and click adventure games have their unintuitive puzzles, but man, what a piece of garbage.  
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News Comments > INSECTION Kickstarter
3. Re: INSECTION Kickstarter Jul 15, 2013, 22:36 Orogogus
 
And then all the DOOM and Build Engine games that came after were likewise limited to 4 players.

I find that in most games, 4 people is about right. More than that and you're not so much playing a group playing co-op as a bunch of people who happen to be in the same game and maybe not killing each other all the time. It gets too chaotic, and co-op games that have storylines generally aren't built to scale from 1 to 32 gracefully. The last Serious Sam game in particular was a mess, I thought, as players fan out and knock the level down 10 times faster than if it were one guy.
 
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News Comments > Out of the Blue
38. Re: Out of the Blue Jul 11, 2013, 14:11 Orogogus
 
Quick poking around Google suggests it's not correct.

http://www.dansimmons.com/news/message/2006_11.htm
Nov. 2006, says he's "no longer a Democratic operative (or even a registered Democrat), nor a Republican..."

http://www.dansimmons.com/news/message/2012_10.htm
Oct. 2012 post, strongly anti-Clinton, Gore, Kerry and Obama.
 
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News Comments > WARMACHINE: TACTICS Kickstarter
5. Re: WARMACHINE: TACTICS Kickstarter Jul 11, 2013, 13:24 Orogogus
 
They've been openly competing against Warhammer Fantasy since 2003, I would be astonished if GW hasn't noticed them until now.  
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News Comments > Grand Theft Auto V Gameplay Trailer Teases "Grand Theft Auto Online"
104. Re: Grand Theft Auto V Gameplay Trailer Teases Jul 10, 2013, 15:20 Orogogus
 
InBlack wrote on Jul 10, 2013, 09:56:
True I dont write in cursive often, or even rarely. And yes I just tried to write a sentence and it came out all fucked up and illegible. But reading it is no problem (if its legible) I think I would have to forget the alphabet to forget how to read.

But, I mean, why are Roman numerals important? I know them because I was taught in grades 2-4, but I don't feel it elevates me or anything. I do get kind of worked up about people not being able to perform basic arithmetic without their phone, or using their mouse instead of keyboard shortcuts for everything, but Roman numerals seem less inherently useful than, I don't know, Morse Code or Braille, and I don't know those. If they were cut from the curriculum it doesn't seem like it would do much harm.
 
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News Comments > Saturday Legal Briefs
8. Re: Saturday Legal Briefs Jul 6, 2013, 18:53 Orogogus
 
Creston wrote on Jul 6, 2013, 17:43:
ViRGE wrote on Jul 6, 2013, 12:58:
Creston wrote on Jul 6, 2013, 12:31:
Good old Verizon. "It's damaged beyond repair." No, it's damaged beyond your WILLINGNESS to repair it. Those two are not the same fucking thing.
Not quite. Salt water + copper wiring leads to the outright destruction of copper wiring. I mean yeah, bringing back the service is technically "repairing" it, but in reality what has to happen is that Verizon would need to lay down a completely new network. And given they just lost their copper plants it would have to be a fiber network at easily over 10K/home.

That stuff is expensive at a time when people are getting rid of landlines.

And? Fine, if Verizon doesn't want to do it, get out of the area altogether, so another provider can get in there. And they don't want to do that either, because they charge those people higher than normal fees for being in a "difficult to serve" area. It's basically a printing press for money.

This fucking idea that reigns here in the US that if a corporation's infrastructure breaks down, the customer should somehow foot the bill is utterly retarded.

Creston

The article seems to say that they do want to get out -- or at least switch to wireless -- and the state is looking at whether to let them. Isn't that the point of the article?

You kind of assume that someone else wants to get in there, and I really don't think that's the case.
 
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News Comments > Saints Row 4 "Low Violence" Edition Plans?
8. Re: Saints Row 4 Jul 2, 2013, 14:22 Orogogus
 
jimnms wrote on Jul 2, 2013, 13:48:
I saw a comment in another forum recently from Australians bitching about how games are more expensive in Aus. vs. the rest of the world. I imagine this is why. When developers have to rewrite their damn games to pass your nanny laws, you should have to pay more to cover the extra development costs.

They overpay on the kid friendly games, too.
 
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News Comments > Op Ed
14. Re: Op Ed Jul 1, 2013, 12:39 Orogogus
 
Axis wrote on Jul 1, 2013, 10:39:
and there was no forum spoilers or crybabies -- you discovered shit for yourself and dealt with it.

That's kind of never, ever coming back.
 
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1193 Comments. 60 pages. Viewing page 27.
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