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User information for Orogogus

Real Name Orogogus   
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Nickname None given.
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 835 (Graduate)
User ID 16241
 
User comment history
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News Comments > BioShock Infinite Multiplayer Support?
9. Re: BioShock Infinite Multiplayer Support? May 10, 2012, 00:50 Orogogus
 
It seems like co-op would be a much better fit here than for Dead Space 3. Shooter vs. survival horror notwithstanding, a lot of the set pieces in DS2 would be at least a little stupid with 2 people. (Spoilers)

Two people hanging upside down from the subway train? 2 people being yanked around by hallucinatory tentacles? 2 people flying in ejection pods?

I love co-op and I love Dead Space, but it just seems like a poor fit to make it a buddy horror game. Whereas Bioshock Infinite is from the same guys that made System Shock 2, one of the few games that tacked on multiplayer/co-op post-release, and presumably it still has the trademark System Shock/Bioshock resurrection chambers.
 
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News Comments > BioShock Infinite Delayed
57. Re: BioShock Infinite Delayed May 9, 2012, 21:19 Orogogus
 
Maze design is things like hallways doing switchbacks for no reason, figure 8 loops of corridor that have nothing in them except for one door at each end, that kind of thing. In general, anything that looks ridiculously more complicated than what people would actually ever build.

And in any case, System Shock had five times more of it than SS2. The whole maintenance level was basically four mazes around a hub area. As far as level complexity goes, SS >>> SS2 > Bioshock, the last mostly due to Bioshock being smaller overall. They all kind of suffer from having way more dead bodies and monsters than can be accounted for by the size of their environments, though.

I never got the feeling in Bioshock that I could only go in one direction. You were generally free to dick around all you wanted in areas that you'd already been in, to the point of taking the elevator to completely empty levels. There wasn't a lot of free exploration, but then, I didn't feel like there was in SS2, either. In either game you might have a choice of 2 or three rooms or small areas you haven't been in yet, there's not a whole lot of wandering off into sectors you don't have any business being in.
 
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News Comments > BioShock Infinite Delayed
48. Re: BioShock Infinite Delayed May 9, 2012, 20:21 Orogogus
 
Bioshock maps: http://www.visualwalkthroughs.com/bioshock/maps/maps.htm
System Shock 2 maps: http://www.sshock2.com/ss2walk/map_eng1.html

I think they were about the same. There was a lot more maze design in SS2, and more roaming up and down and across levels in Bioshock. A lot of handholding in both, in my opinion, but more returning to previous areas and unknown doorways than you normally see in games that sane people would call "on rails".

The original System Shock was a lot more exploratory than either, taking much fewer pains to tell the player where they were supposed to go. The small levels are what pass for large ones in SS2, and it was a lot easier to get lost. I guess this is what would be termed a pacing problem.

http://www.systemshock.org/index.php?topic=1631.msg8254#msg8254
 
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News Comments > BioShock Infinite Delayed
16. Re: BioShock Infinite Delayed May 9, 2012, 12:30 Orogogus
 
Creston wrote on May 9, 2012, 12:20:
This game is barely on my radar, but I appreciate devs who take extra time to make sure it's a good game, versus all those who release shit half-finished. (admittedly usually because of idiot publishers.)

Creston

When publishers cancel a game outright, the fanbase usually whines that they could have at least released whatever they had done. And I don't expect there's anything magical about the games industry that protects it from cost overruns. You have to assume that at least some of the time the right call is to stop throwing money at a project that won't make money, and draw a line under it by either canning it or releasing it unfinished.
 
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News Comments > World of Warplanes Trailer
10. Re: World of Warplanes Trailer May 8, 2012, 21:02 Orogogus
 
Ozmodan wrote on May 8, 2012, 14:25:
Manuverability is tantamount in a plane fight.

The word you're looking for is "paramount."
 
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News Comments > New Dead Space & Need for Speed Within a Year
4. Re: New Dead Space & Need for Speed Within a Year May 8, 2012, 02:21 Orogogus
 
I don't know if you finished the first game, but (spoiler text)

the Marker in the first game was manmade, too. The original was found on Earth. The humans made a copy, brought it to Aegis VII and turned it on. Things went to hell, they built the pedestal and sealed the infection, then quarantined the planet until the illegal mining operation brought it back to light.
 
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News Comments > Diablo III Interview
65. Re: Diablo III Interview May 7, 2012, 17:33 Orogogus
 
If memory serves, repairing costs an minimal amount of gold. Isn't gambling the only thing that consumes anything more than an utterly marginal amount of gold by the time you're part way through the early game?  
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News Comments > Diablo III Interview
62. Re: Diablo III Interview May 7, 2012, 17:24 Orogogus
 
As an extremely casual player, I've always wondered -- what was the point of making you identify stuff and repair your gear? Did they test it without these things and players's brains just rejected a game that let you keep hacking away without ever going back to town? Or do some people find the restock and repair parts fun?  
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News Comments > Steam Top 10
19. Re: Steam Top 10 May 6, 2012, 16:52 Orogogus
 
If you can't understand why more people are spending money to get actual games instead of preorder promises, then the line between enthusiasm and rabid fanboyism was crossed a while ago.  
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News Comments > Resident Evil: Operation Raccoon City Preorders; Specs
8. Re: Resident Evil: Operation Raccoon City Preorders; Specs May 6, 2012, 16:05 Orogogus
 
Jerykk wrote on May 6, 2012, 02:14:
I don't really understand why publishers continue to use GFWL. Usually I'd suspect that MS was bribing them but I don't think MS cares enough about PC gaming to even bother. I'm guessing that porting a X360 game to PC is just easier when you use GFWL for the matchmaking, leaderboards and achievements.

I gather that it's easier for networking, period, beyond the matchmaking component.
 
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News Comments > Steam Top 10
16. Re: Steam Top 10 May 6, 2012, 15:55 Orogogus
 
deqer wrote on May 6, 2012, 14:04:
I honestly can't believe Torchlight II isn't #1. I guess people are buying it from elsewhere, or they haven't been watching the live beta stream

Alternatively, the game isn't out yet and the preorder incentive is pretty lame.
 
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News Comments > Sherlock Holmes to Testify in September
13. Re: Sherlock Holmes to Testify in September May 4, 2012, 12:21 Orogogus
 
Jerykk wrote on May 4, 2012, 02:40:
I'm inclined to agree with Prez here. I think most adventure game fans care about interesting stories and characters more than obtuse and convoluted puzzles.

I think it might be a dead heat. A lot of people are extremely nostalgic about the King's Quest, Space Quest,(early) Police Quest and Leisure Suit Larry games, and I think these 4 series were extremely puzzle- rather than story/character-oriented. King's Quest and LSL had a particularly high number of arbitrary solutions, too (the same for Westwood's Legend of Kyrandia games).

Ultimately it's a difference of opinion between people who go in with the attitude that they're trying to outthink the designer, and people who get offended when the game doesn't reward them for solutions which ought to work. There's a great deal of middle ground, of course, but there is something to the argument that most adventure puzzles would be utterly trivial real world situations, as you could just go to the store and buy a bucket, or a screwdriver, or whatever, instead of constantly MacGyvering up solutions to uncomplicated problems using junk you found lying around in the street.
 
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News Comments > The May Hurray Bundle
8. Re: The May Hurray Bundle May 4, 2012, 12:06 Orogogus
 
I never got into the Weird Worlds demo, although I had bought the first game (Adventures in Infinite Space). I had a major problem with the combat, where critical information (damage, shield levels) was only available by mousing over ships. Did they ever revise that? It was basically unworkable for me since you're also using the mouse to fly the ship, and what little strategy there is depends on knowing when to hit and when to run.  
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News Comments > The Elder Scrolls Online Next Year
13. Re: The Elder Scrolls Online Next Year May 3, 2012, 13:04 Orogogus
 
NKD wrote on May 3, 2012, 12:50:
Out next year and this is the first we're hearing about it? Shovelware.

Of all the game news sites I read, Blues has the most commenters who regularly bitch about companies talking about their game before it's out. Like, if it's not coming out in 12 months then we don't want to hear about it at all.
 
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News Comments > Morning Consolidation
19. Re: Morning Consolidation May 2, 2012, 18:23 Orogogus
 
The Half Elf wrote on May 2, 2012, 18:11:
Single Player games (with rare exceptions) are typically 6-8 hours long.

It's not that rare. I think it's more just first- and third-person shooters, and adventure games. And most indie games, I guess. Virtually any RPG, strategy game or sandbox game from a large publisher will be more than 8 hours long.
 
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News Comments > Morning Legal Briefs
21. Re: Morning Legal Briefs Apr 30, 2012, 17:46 Orogogus
 
Jivaro wrote on Apr 30, 2012, 16:17:
Right, but what you are talking about is having the ability to go view the sites Beamer. That isn't where companies are stopping in terms of what they are asking for from prospective employees.

Companies are requiring people to give them their passwords to sites like FB and LI. I seriously have ZERO problem with an employer taking the time to look people up, but password access? Really? You think that is OK? That is what the law is trying to block. It isn't like they can make a law that is going to prevent companies from looking up completely public sites. We are talking about private, password protected level access.

"The bill seeks to block any employer from requiring current or potential employees to turn over login credentials to any person; online content can not be used as a condition of employment to "discriminate or deny employment to individuals, nor punish them for refusing to volunteer the information." -the article

How did it ever occur to companies that this would be an okay thing to demand? It seems tantamount to asking for my email login username and password. Why would this possibly be acceptable? What would admin access to my Facebook account get them that they couldn't get just by being friended or whatever?
 
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News Comments > Game Reviews
10. Re: Game Reviews Apr 27, 2012, 21:28 Orogogus
 
A rating system that doesn't max at 100% seems inherently flawed, as the real 100% value just shifts to the maximum and makes things clearer for no one at all.  
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News Comments > Game Reviews
7. Re: Game Reviews Apr 27, 2012, 18:13 Orogogus
 
That, uh, doesn't read like marketing BS to me at all. When you read a changelog you want details like that instead of just "Nerfed Plasma Rifle".  
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Apr 25, 2012, 12:26 Orogogus
 
Beamer wrote on Apr 25, 2012, 11:36:
eRe4s3r wrote on Apr 25, 2012, 11:19:
This is gonna be a major pain in the ass if this also removes the favicons from the tabs.. which I really hope it won't.

Reading the actual news source, it only talks about the address icon, which I can sorta understand. Currently it add's a huge bloat-button-like-thing when it's http's and that is really pointless. It should be a simple ON or OFF icon. So yeah. No panic after all ;p

It won't remove them from the tabs.
I kind of hate them on the address bar for a few reasons, but I find it amusing they're disappearing because people are savvy enough to look for the secure logo but dumb enough to mistake a favicon for one...

Is there some way to differentiate a favicon made to look like a padlock from the actual padlock icon? Other than looking at the address itself, I mean.
 
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News Comments > On Sale
4. Re: On Sale Apr 25, 2012, 00:15 Orogogus
 
Esoteric wrote on Apr 24, 2012, 23:55:
I got Dead Space 2 on an Amazon sale for like 2 dollars a few months ago (with a discount) and haven't played it yet. Does it matter if I haven't played the first Dead Space? Would playing the first one add to the experience?

I think so, yes. The story isn't Finnegan's Wake or anything but there are some minor reveals that play off the first game.
 
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835 Comments. 42 pages. Viewing page 27.
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