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User information for Orogogus

Real Name Orogogus   
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Nickname None given.
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 956 (Graduate)
User ID 16241
 
User comment history
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News Comments > Train Simulator to Add Steamworks Support
2. Re: Train Simulator to Add Steamworks Support Jun 20, 2012, 19:02 Orogogus
 
They kind of conspicuously don't say anything about user-created trains.  
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News Comments > MechWarrior Online Founders Packages on Sale
40. Re: MechWarrior Online Founders Packages on Sale Jun 20, 2012, 15:29 Orogogus
 
People get the same bonuses over other players by virtue of playing more often. And the same thing happens in Planetside 2, at least according to the Wikipedia article, which describes certs and skills unlocked over time like (I think) Eve Online. It hardly seems like an even playing field unless there are no unlocks whatsoever.  
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News Comments > Legend of Grimrock Editor and Follow-up Plans
16. Re: Legend of Grimrock Editor and Follow-up Plans Jun 20, 2012, 15:23 Orogogus
 
I think there were basically a handful of games in this niche genre before Grimrock -- Dungeon Master, Eye of the Beholder 1-3, Dungeon Hack and Stonekeep. And I guess Might & Magic skirted pretty close around Isles of Terra and Xeen. I don't really know that I'd say they're that way because of technical limitations. By the time Stonekeep came out there was already Ultima Underworld I & II, SSI's Ravenloft and Menzoberranzan and a few others, all real-time gridless action RPGs. It places less emphasis on action skills than something like Deus Ex, but isn't as sterile as, say, Wizardry, Bard's Tale or the old Might & Magics  
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News Comments > Out of the Blue
13. Re: Out of the Blue Jun 20, 2012, 12:51 Orogogus
 
sauron wrote on Jun 20, 2012, 12:25:
Blue wrote on Jun 20, 2012, 11:13:
10 Video Games That Should Have Sequels.

Man, a sequel to Grim Fandango would be awesome. Are you listening, Tim Schaefer?

Strangely, it was Grim Fandango and not Quake 2 that convinced me to go out and get a real video card (Voodoo Banshee with whopping 16MB RAM!).

People keep asking for it, and I keep thinking it would be such a bad idea. The story was tied up well, and everything in the universe was basically there for the sake of Manny's plot. It feels like asking for a sequel to Casablanca or Gone With the Wind. What can anyone possibly expect out of it other than the worst kind of cash-in?
 
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News Comments > Legend of Grimrock Editor and Follow-up Plans
9. Re: Legend of Grimrock Editor and Follow-up Plans Jun 20, 2012, 12:48 Orogogus
 
jimnms wrote on Jun 20, 2012, 12:44:
I liked it too, and I also need to finish it. I got stuck, took a break hoping I'd come back fresh and feel like an idiot when I find out what I missed.

I like that it's a modern version of games like Eye of the Beholder, etc., but I'd like to see a blend of LoG with roguelike elements, ie. random dungeons, permadeath (optional).

That was Dungeon Hack, made with the Eye of the Beholder II engine. Permadeath would feel kind of weird with a party-based game, though.
 
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News Comments > Ships Ahoy - LEGO Batman 2: DC Super Heroes
13. Re: Ships Ahoy - LEGO Batman 2: DC Super Heroes Jun 20, 2012, 10:32 Orogogus
 
HorrorScope wrote on Jun 20, 2012, 10:23:
Orogogus wrote on Jun 20, 2012, 01:20:
Online co-op would be well and good, but if they made a game in the LEGO franchise that dads (or moms) couldn't play with their little kids, they'd be the dumbest thing ever to set foot in the video game industry. I can't think for a second that couch co-op is wrong for these games.

I doubt many would state get rid of local coop, just want online coop added.

It was really just the one guy I responded to.
 
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News Comments > MechWarrior Online Founders Packages on Sale
28. Re: MechWarrior Online Founders Packages on Sale Jun 20, 2012, 01:22 Orogogus
 
I think it's pretty obvious that C-bills are the currency, meaning that it speeds up the grind, not that your lasers do extra damage or something.  
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News Comments > Ships Ahoy - LEGO Batman 2: DC Super Heroes
11. Re: Ships Ahoy - LEGO Batman 2: DC Super Heroes Jun 20, 2012, 01:20 Orogogus
 
Online co-op would be well and good, but if they made a game in the LEGO franchise that dads (or moms) couldn't play with their little kids, they'd be the dumbest thing ever to set foot in the video game industry. I can't think for a second that couch co-op is wrong for these games.  
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News Comments > MechWarrior Online Founders Packages on Sale
23. Re: MechWarrior Online Founders Packages on Sale Jun 19, 2012, 23:53 Orogogus
 
Kastagir wrote on Jun 19, 2012, 23:06:
How much do I have to pay for a SP campaign? That's the only option I'm interested in. This looks like a ridiculous attempt to prey upon the anticipation of gullible gamers. $120 to get your name in the credits? Puh-LEEZE.

It looks like an alternative to a kickstarter, a way to make some money from the people who always talk big about how they'd pay X hundred/thousand dollars to get game Y. There are a lot of people who do want a multiplayer 'Mech game, as the player-created online leagues for the Mechwarrior games were pretty complex affairs with a lot of online scripting and automation.
 
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News Comments > MechWarrior Online Founders Packages on Sale
22. Re: MechWarrior Online Founders Packages on Sale Jun 19, 2012, 23:51 Orogogus
 
Eirikrautha wrote on Jun 19, 2012, 23:03:
TychoCelchuuu wrote on Jun 19, 2012, 22:43:
Have fun not playing while the rest of us play for free..."

Errr, you mean "have fun not playing while the rest of us lose for free." Do you seriously think that you'll be anything other than cannon-fodder compared to those that P2W? Nothing like abject frustration to encourage me to throw money at a game </sarcasm>. But then, I guess I'm not a sheep... Wall

As noted, this game looks like it's based heavily on World of Tanks, and complaints with that game usually have to do with lack of mission variety, and not about leveling up slower than people who paid money. Everyone levels up just by playing, and from all accounts the overwhelming majority of people never buy in.

Also, people prognosticating about how the game would have made quadrillions of dollars as a standard retail package are ridiculous. Publishers didn't stop funding Mechwarrior, Starsiege, Heavy Gear and so on because they were just making too much money, so much money that people were getting crushed by giant sacks of money that just kept falling through the ceiling and in the windows. Freespace 2, a best of class game in a related genre, is said to have sold about 30K copies before GOG picked it up. There is such thing as a niche genre.
 
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News Comments > MechWarrior Online Founders Packages on Sale
6. Re: MechWarrior Online Founders Packages on Sale Jun 19, 2012, 21:22 Orogogus
 
eunichron wrote on Jun 19, 2012, 21:14:
The part that gets me is;

Three-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster.

"Premium" status should be permanently given to all players that choose to pay, like VIP status in Tribes: Ascend, and there shouldn't be anything that artificially increases in-game rewards (C-Bills, I'm assuming).

I'm pretty sure the premium status is copied from World of Tanks, where it boosts the rate at which you accumulate credits. I think you can also buy premium status in-game without spending real money, but not having played the game I don't know the details. (EDIT: That's referring to World of Tanks, not MWO)
 
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News Comments > New Magicka DLC
5. Re: New Magicka DLC Jun 19, 2012, 19:46 Orogogus
 
Has that train simulator game's DLC stopped cluttering up Steam? I thought that would have the prize sewn up for at least a few years.  
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News Comments > M.U.L.E. Homage Kickstarter
14. Re: M.U.L.E. Homage Kickstarter Jun 19, 2012, 19:42 Orogogus
 
Dev wrote on Jun 19, 2012, 14:49:
Parallax Abstraction wrote on Jun 19, 2012, 13:13:
I'd love to see a new take on M.U.L.E. but while this is getting a PC version, it seems very focused on mobile first which really saps a lot of my interest. I think half a million bucks is very ambitious for a nostalgia project but we'll see.
The mobile version is the exact original MULE game. The PC version is the redesigned one. Thats why the different releases, they are different games. My guess is they figure that someone who want to play the exact original mule game on PC can find and use the original game itself, but it needs a few changes to use a touchpad.

The redesign is also going to run on iOS devices, according to the Kickstarter page.

I have to say that their rationale for the $500K goal does not inspire confidence.

We wanted to make sure we raised enough to do the game right. For example, we have experimented with both a simultaneous play prototype and an asynchronous turn mode similar to Words with Friends and both were fun. Do our fans want to play this way or something more like the hot seat turn-based original?

We would like to see:

- more clear race benefits (such as one race being able to move a little faster, better at catching wampus, producing food, etc.),
- a more intuitive auction trading interface,
- a beginner tutorial,
- and more story.
- Perhaps even an interactive single-player campaign, like we are used to seeing in hit games like Starcraft, Diablo, and Civilization.

This is why we wanted to go for a more aggressive fundraiser so we could really add some special AAA-level features, music, and visual polish to a game that deserves it. There have been several attempts at remaking M.U.L.E. in the past and they have always been on the cheap. I really want this game to shine and give the creator's family and the fans something as awesome as the original game was.

None of those bullet points really justify a $500K budget to me, and most of them (race benefits, story, singleplayer campaign) don't even seem like a good idea. I haven't played a Civ game since 3; did 4 or 5 start incorporating a campaign?
 
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
25. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 19:23 Orogogus
 
Well, yes, if he had said "pay to win" then I think we would have glossed over it. But there seems to be a misconception that you have to buy the client, which is correctable rather than something to argue back and forth over endlessly.  
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News Comments > Out of the Blue
25. Re: Out of the Blue Jun 19, 2012, 18:25 Orogogus
 
Matshock wrote on Jun 19, 2012, 18:08:
I don't really get how people think that the giant billion-year old fusion reaction that we are stuck in orbit around couldn't have far more intense effects on our climate than our surface activity does.

As far as that goes, Venus is hotter than Mercury despite being much farther from the sun, because of its atmosphere. It's not like surface activity does nothing.
 
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
21. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 14:03 Orogogus
 
I think MWO is the kind of F2P where you don't have to buy the game, it's a free download. Like World of Tanks or Tribes: Ascend.  
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News Comments > Origin Sale; EA Calls Service "A Huge Success"
53. Re: Origin Sale; EA Calls Service Jun 18, 2012, 14:53 Orogogus
 
Jivaro wrote on Jun 18, 2012, 14:37:
There is a difference between being loyal to a franchise and being loyal to a publisher. I think Cutter was referring more to the concept of someone being a loyal fan of EA specifically. Somebody can buy Madden every year, for example, and still hate EA. People bought DA2 because they were hoping for a game like DA:O...not because they were fans of EA. Nobody looked at the box cover or the marketing and said "Oh, EA published this...SQUUEEEEE! Got to have it." Nobody. Acti-Blizz, Ubisoft, Valve, THQ....doesn't matter...people who buy those games "blindly" do so because of the franchise name not the publisher name.

edit: Okay, I will concede that perhaps in the case of Valve and Blizzard..publisher name does carry some weight with a significant percentage of mainstream gamers.

20+ years ago the square flat sleeve-boxes that EA used were generally a mark of quality.
 
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News Comments > Dead Space 3 E3 Trailer
9. Re: Dead Space 3 E3 Trailer Jun 18, 2012, 13:32 Orogogus
 
Jerykk wrote on Jun 18, 2012, 12:40:
I thought there was a huge jump between DS1 and DS2 in this regard. DS2 is a very, very shooty game.

Both DS games primarily consisted of shooting. You walked into an area and killed everything that moved. The only time you ever had to run away in both games is when you fought that invincible alien that could only be killed in a specifically scripted segment. Everything else? Pew pew dead. Granted, killing stuff in DS2 was a bit easier because you had more weapons and that handy telekinesis ability, but the focus of both games has always been on murdering aliens.

In DS3, they look to just be making it even more action-oriented. Unified ammo, plentiful ammo drops, cover system, enemies with guns, the ability to roll...

The cover system looked a lot less covery than what I had expected. It looked more like a plain old crouch. And there were always shooty aliens, so eh.

In addition to the guns and telekinesis in DS2, there's also more ammo and money floating around in general, regenerating stasis, a lot more swarm situations and fewer telekinesis puzzles of dragging around carts and crap. Plus all the DLC material, and the fact that it all came free with the Steam version.

That roll does look goofy, though. Not so much that he's moving particularly fast, but the opposite; I look at it and just think, who is that going to fool?
 
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News Comments > Origin Sale; EA Calls Service "A Huge Success"
40. Re: Origin Sale; EA Calls Service Jun 18, 2012, 12:29 Orogogus
 
ASeven wrote on Jun 18, 2012, 12:02:
Orogogus wrote on Jun 18, 2012, 11:47:
One of the big complaints about Origin is that their prices are terrible, and now I guess one one of the big complaints is going to be that their prices are too low. Yay gamers.

Where is anyone in this thread complaining about prices? Nobody is, we're pointing that EA's attitude is deeply hypocritical after they said last week deep discounts cheapen IP and they'll never do it.

Ya. But they can't lower their prices without people bitching about the hypocrisy thing, and ultimately I don't care. It was obviously stupid as soon as it came out of their mouth. Products that sell well enough at a high price don't need defending, everything else will crash and burn on its own. Hypocritical works better for me and I just can't generate enough outrage to even use the word.
 
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News Comments > Origin Sale; EA Calls Service "A Huge Success"
37. Re: Origin Sale; EA Calls Service Jun 18, 2012, 12:15 Orogogus
 
Dev wrote on Jun 18, 2012, 12:12:
ASeven wrote on Jun 18, 2012, 11:29:
Start Origins or visit it. Go to the Sales part.
Or follow the link that was in the article I posted below. If you're blocked at work here you go then.
Yeah, that link doesn't work for me.
Also, the 75%+ off on some items MIGHT be restricted to regions such as UK. Because I checked those titles and it didn't say anything about sale.
Here's the page where they list sales in the US:
http://store.origin.com/store/ea/en_US/html/pbPage.holiday-deals-2011
Just the 40% off ones are shown.

I suspect that that's just going to redirect them to their EA front page, the same way their links do for me in the US.
 
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956 Comments. 48 pages. Viewing page 26.
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