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User information for Orogogus

Real Name Orogogus   
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Nickname None given.
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 922 (Graduate)
User ID 16241
 
User comment history
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News Comments > FTL Closed Beta This Month
23. Re: FTL Closed Beta This Month Jun 8, 2012, 12:11 Orogogus
 
Graphics may be low on their priority list. Toady, the Dwarf Fortress guy, has basically no interest in working on graphics (or the interface), so if you gave him $200K he'd probably use it to better model plant root structures or erosion effects from local semi-arid climate conversion after large scale deforestation. To find out what they're working on you'd probably have to go to their forums, unless they keep up a blog.  
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News Comments > Vivendi to Discuss Activision Sale?
34. Re: Vivendi to Discuss Activision Sale? Jun 8, 2012, 12:01 Orogogus
 
Silicon Avatar wrote on Jun 8, 2012, 10:15:
InBlack wrote on Jun 8, 2012, 04:53:
The kind that is impossible to explain to simpletons who clearly feel they need to hate for hate's sake alone. Diablo created a genre. You might not like the game or the genre, thats fine. But saying that Diablo = WoW clearly demonstrates either a lack of cognitive ability or a need to be an internet asshole.

I dunno. I think Rogue created the genre. Diablo fit pretty well into that category. All it lacked was randomly created levels.


Diablo probably has more in common with Telengard, as well as DND on mainframes which predated that. Compared to Rogue it was more equipment and stat oriented, had more spells, didn't have the randomly assigned scrolls and potions which are common in Rogue and Roguelikes, had a store level, didn't assign commands to every key on the keyboard, and it was real time. Rogue probably introduced item identification, though.
 
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News Comments > John Carmack's VR Headset
28. Re: John Carmack's VR Headset Jun 7, 2012, 19:18 Orogogus
 
RailWizard wrote on Jun 7, 2012, 18:56:
Shataan wrote on Jun 7, 2012, 18:39:
TrackIR is cool. That is a given. VR headsets...... not .so much

Exactly. I made a longer post on slashdot, and mentioned the same thing.
Also I never said VR was completely useless, just that it will only be uselful for a handful of things. Exactly like TrackIR.

The only thing where I really see VR being particularly dire is FPSes where you have to walk around, which is a huge portion of the market. And for strategy games I don't see any particular benefit. But for simulations and action sims it could go a long way towards putting you in the cockpit instead of piloting by remote control. And if the cost is $500 instead of tens of thousands, it's pretty feasible for moderate enthusiasts, the kind of people who would get a TrackIR.

Carmack goes on for a bit on how badly the current crop sucks, though, and I think all his demo unit runs is DOOM 3, which is definitely an FPS and not ideal.
 
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News Comments > Dark Souls PC Port Issues
48. Re: Dark Souls PC Port Issues Jun 7, 2012, 13:32 Orogogus
 
Verno wrote on Jun 7, 2012, 13:17:
I doubt getting some light DLC a month early or having $10 off the price will offset that for most users.

It might, if said user had both a PS3 and a PC (and didn't have the game yet). And if that's how it always went down then that would be that much more in favor of PCs over consoles. Except that this is a Japanese company, and in their home market hardly anyone games on a home desktop PC, but eh.
 
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News Comments > Dark Souls PC Port Issues
44. Re: Dark Souls PC Port Issues Jun 7, 2012, 13:08 Orogogus
 
There was one guy here put off by the lack of exclusive PC content, but no, it's not the general complaint.

They're offering the same product as it runs on PS3, with the exclusive content a few months early. It will probably be $10 cheaper or maybe more if they're aware of the usual pricing for ports. If every game had at least this as a baseline there'd be that much less reason to own a console.

If they follow Capcom's lead then they'll just get better at it over time; or, if they follow Square's lead, they'll just dump the PC altogether.
 
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News Comments > Skyrim Dawnguard As Soon as Next Month
24. Re: Skyrim Dawnguard As Soon as Next Month Jun 7, 2012, 12:34 Orogogus
 
Beamer wrote on Jun 7, 2012, 12:29:
Verno wrote on Jun 7, 2012, 09:04:
I had to laugh when I used one of my dragon shouts on some bandit on a mountain and it literally blew him off like a cannonball into the horizon.

What? This sounds awesome!

It really does sound like the kind of thing, like levitation/flight in Daggerfall/Morrowind, that's going to piss people off it they "fix" it.
 
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News Comments > Dark Souls PC Port Issues
42. Re: Dark Souls PC Port Issues Jun 7, 2012, 12:31 Orogogus
 
It's kind of hard to see the alternative, a console exclusive, doing much to help PC gaming, either. It's not like this is a PC developer abandoning their roots to go after console sales. And if it were a Japanese fanbase whining about the quality of a port of a Paradox or Total War game for consoles, handhelds, tablets, phones or whatever they use I'm sure I would hardly care, either.  
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News Comments > Dark Souls PC Port Issues
34. Re: Dark Souls PC Port Issues Jun 7, 2012, 06:25 Orogogus
 
D_K_night wrote on Jun 7, 2012, 02:48:
If you know you cannot do the port with all your heart and soul into it, and know honestly that it's an amazing port, why do it at all?

Are you even going to make your money back with the port? If the answer is probably no...why even do it?

Making money back is why they would be rushing it. As for why they did it, it was probably because of the 90K signature petition and all the other noise the Internet raised about it. It's possible that it will be well-received because the game itself is supposed to be fun, and very difficult. A Linux enthusiast doesn't really have the luxury of insisting that a port does anything besides run natively, and in this case it's the same for Windows.
 
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News Comments > John Carmack's VR Headset
15. Re: John Carmack's VR Headset Jun 7, 2012, 06:17 Orogogus
 
Wildone wrote on Jun 7, 2012, 01:57:
Until they get the res of those tiny monitors beyond 800x600 and not cost 10k it'll never happen.

I know hardly anyone reads the article before commenting, much less watch a video, but he has a 1280 x 960 prototype (640 x 480 per eye) for $500 (production cost). And he makes the point that there's a ton of free research on the resolution front thanks to cell phones.
 
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News Comments > Dark Souls PC Port Issues
25. Re: Dark Souls PC Port Issues Jun 7, 2012, 01:14 Orogogus
 
Rattlehead wrote on Jun 7, 2012, 01:10:
Honestly, did anyone expect anything better from a Japanese developer?

Capcom has been making some of the best PC ports for years from their console games. Devil May Cry 4 is really really good on PC.

Specifically, for 3 years. Resident Evil 4 was dire (no mouse support, inferior effects), as was basically everything before as well. Maybe DMC3 was good? I don't know. Everything since then has been well received.
 
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News Comments > Dark Souls PC Port Issues
23. Re: Dark Souls PC Port Issues Jun 7, 2012, 01:10 Orogogus
 
Tom46 wrote on Jun 6, 2012, 23:55:
This almost sounds like a veiled request for help. Why don't they farm this port out to someone who knows (and likes) what they're doing? It's obvious that the game will make money if properly done and WITHOUT GFWL.

I doubt that anyone who will port it for is in Japan, and even outsourcing it our of country is a mixed bag. I think Capcom basically does their own ports now after the RE4 fiasco with Ubisoft, and everything else that comes out of Japan for PC is usually a budget title or a "dating sim." It's basically like asking them to make a native Linux port.

In any case they're probably also unfamiliar with the neverending complaints that will come out of the PC side. Yesterday it was GFWL. Today it's frame rate. Tomorrow it might be field of view settings, and then the day after that someone will demand a first person view. And then probably people will complain that it's not moddable.

On the bright side, they're releasing the DLC on PC months ahead of the consoles, but as someone said about the reverse situation for Skyrim, who really cares? People with short attention spans will forget their outrage and buy it when it's out, and people with long ones can wait.
 
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News Comments > Dark Souls PC Port Issues
17. Re: Dark Souls PC Port Issues Jun 6, 2012, 23:09 Orogogus
 
PHJF wrote on Jun 6, 2012, 22:38:
A rushed, console port with no PC advantages...who would want that?

Well in this case it's the only chance somebody without a PS3 is going to have to play the game. Have you never used an emulator to play a game for a system you don't own? I've experienced plenty of games that way.

This one was released on 360 also.
 
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News Comments > John Carmack's VR Headset
3. Re: John Carmack's VR Headset Jun 6, 2012, 22:06 Orogogus
 
MattyC wrote on Jun 6, 2012, 21:55:
A VR setup could be interesting, but it would have to be very interesting for me to prefer it to a monitor. The rest of the VR just wouldn't be there.

I think it would be aces for cockpit- or seat-based games like racing, flight/space and giant robot games, where you don't have to fiddle with funky Wii-like controls -- especially if you have a wheel or stick/throttle setup -- but you still want to be able to look around. And those fanbases are usually pretty hardcore (but small).
 
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News Comments > Dark Souls PC Port Issues
6. Re: Dark Souls PC Port Issues Jun 6, 2012, 21:53 Orogogus
 
I think they are focusing on the console crowd. Like they said, they're Japanese, and for whatever reason there's no PC game market there. But people clamored and ran petitions begging for a Windows port, so they're trying. Bitch bitch bitch bitch bitch.

Typing of the Dead was a pretty weak port (ALT+F4 to quit), but it's still one of my favorite games. Hopefully they won't charge much.

EDIT: It's pretty analogous to Linux and Mac ports, and that one guy who keeps bitching when a Linux port is just running through a Wine wrapper (or something). The alternative is buying hardware if you want to play the game.

This comment was edited on Jun 6, 2012, 22:00.
 
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News Comments > Dungeons of Dremor Free DLC Released; Workshop Launches
6. Re: Dungeons of Dremor Free DLC Released; Workshop Launches Jun 6, 2012, 16:39 Orogogus
 
coldcut wrote on Jun 6, 2012, 08:29:
It's called Dredmore, not Dremore, Blue

Maybe it's a running gag? He misspelled it as Dreadmor last time.
 
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News Comments > Evening Consolidation
17. Re: Evening Consolidation Jun 5, 2012, 14:17 Orogogus
 
To be honest, you had named most of the PS3 titles that had registered as interesting to me. I guess I would have included Killzone, Resistance and Warhawk, but cut Ratchet and Clank and Metal Gear.

Against that on the 360 there was possibly too much Halo, Crackdown, Chromehounds, the Banjo Kazooie vehicle building game, several board game conversions, Gears of War, Geometry Wars, the fun EDF game, those Scene It movie trivia games, and Shadow Complex.

Most of that is pretty old, and tastes vary (I have no interest in JRPGs or racing games) but that seems to be the case on both sides. It really seems to be at best a wash to me.
 
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News Comments > On Sale
10. Re: On Sale Jun 5, 2012, 12:54 Orogogus
 
InBlack wrote on Jun 4, 2012, 04:38:
Ultima 8 is fucking awesome. Its definitely a weird game, more like an adventure than an RPG. In fact as an RPG its abysmal, But when you get used to it the atmosphere and story is fantastic.

Its also hard & frustrating as fuck. I have no idea why I liked that game so much as a kid. Something about the weird atmosphere. Idduno.

U8 was also a pretty bad Ultima game. Setting aside the RPG issues (like not having a party in a core game for the first time since Ultima 3), the entire concept of virtues that had played a key role in Ultima 4-7.5 was suddenly gone, and you have to commit some seriously questionable acts to win the game. It might have been noteworthy if the events in U8 tied in to U9 somehow, but no, they don't. It was as if the Guardian had banished the Avatar to a different game universe.
 
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News Comments > Evening Consolidation
13. Re: Evening Consolidation Jun 5, 2012, 12:39 Orogogus
 
Verno wrote on Jun 5, 2012, 12:26:
Orogogus wrote on Jun 5, 2012, 12:10:
Clicking on the equivalent 360 link shows that the 360 exclusive list is larger, 239 to 196. Some of those are junk, but a quick glance suggests that the same is true on both platforms.

Quantity != quality. If Sony crapped out 1000 exclusives it wouldn't mean anything if they were of poor quality. Sony's output has been more consistent, especially in the past few years where Microsoft has seemingly given up and just buys DLC exclusivity rights instead.

Ya, but it was your link to begin with. Clicking on a random game whose title I don't recognize generally turns up a PSN game, probably from Japan. Without making a spreadsheet to compare it seems like I've heard of more of the 360's exclusives, and I'm still not seeing the overwhelming variety on the PS3.

Admittedly, once I see Japanese styling I lump the game into anime crap, so there may be a lot of variety I'm missing there.
 
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News Comments > Evening Consolidation
10. Re: Evening Consolidation Jun 5, 2012, 12:10 Orogogus
 
Verno wrote on Jun 5, 2012, 09:52:
Uncharted, Heavy Rain, Ratchet and Clank, Metal Gear, God of War, etc etc. Unlike Microsoft, Sony didn't forget it was a gaming company this generation. One can make the argument that its tertiary features are nowhere as good as the 360 but their exclusive library was far stronger and much more diverse.

Clicking on the equivalent 360 link shows that the 360 exclusive list is larger, 239 to 196. Some of those are junk, but a quick glance suggests that the same is true on both platforms.
 
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News Comments > Op Ed
28. Re: Op Ed Jun 4, 2012, 13:37 Orogogus
 
Jerykk wrote on Jun 4, 2012, 12:37:
Neither of those websites list their sources either.

The first one does but they don't link them. The sources are just Bethesda, Zenimax and Steam (presumably the only Steam stat is the max number of concurrent users).
 
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922 Comments. 47 pages. Viewing page 26.
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