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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 628 (Apprentice)
User ID 16241
 
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News Comments > Tyranids in Dawn of War II
40. Re: No subject Aug 19, 2008, 23:21 Orogogus
 
This isn't a double negative becomes a positive. If you steal from a thief, you're still a thief.

So whether GW has any right to feel indignation doesn't take away the fact that Blizzard blatantly stole the Zerg from them, so to speak.

Eh. I think this case is usually overstated. Bugs with a hive mind in space is about a unique a concept as elves, dwarves and orcs in fantasy settings, and hardly anyone throws a fit every time those show up. While I can pick out a few SC units that correlate very directly to 40K equivalents (Termagant=Zergling, Carnifex=Ultralisk, Gargoyle=... I forget what), it's not a 1:1 correlation, and their background stories aren't that similar, either.

 
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News Comments > Tyranids in Dawn of War II
34. Re: No subject Aug 19, 2008, 20:53 Orogogus
 
It is also worth noting that the Zerg from Blizzard Entertainment's Starcraft series bears a distinct resemblance to the Tyranids and is influenced by them, as Blizzard was slated to produce an earlier RTS for the Warhammer 40,000 Universe. After production was canceled, Blizzard kept its models that had already been rendered, which lead to Games Workshop winning a lawsuit against Blizzard. (Starcraft's Terran Marines bear an uncanny visual resemblance to the typical Adeptus Astartes).

I'm pretty sure that lawsuit is an Internet forum urban legend ("Citation needed"). I've never been able to find a record of it, and Googled results aren't even consistent about which side won.


re: Rogue Trader

/nerd on

The entirety of data about the Tyranids in Rogue Trader was about one paragraph long (it's reproduced at http://www.games-workshop.com.au/games/40k/tyranids/articles/genesis.htm), and they had two units, one of which (Zoats) has been long since phased out of the game. Rogue Trader had Genestealers (which started out as a clear homage to the Alien movies), but they hadn't tied them into the Tyranids yet. And apparently they used human equipments like laser guns and flak jackets, something I had forgotten.

I think GW started to flesh out the Tyranids for Space Hulk and Advanced Space Crusade (1989 and 1990, respectively), but their background was still basically that one paragraph, and they still only had four or five units.

The 1995 codex was when GW finally wrote a history describing the Tyranid first contact, their current in-game status, etc. instead of just having them exist as set pieces. This was also their first real army list, as the model list went from 4 to 10 units (or so; I'm going by memory), and they got a full range of equipment, psychic powers, etc.

====

In any case, I don't think Games Workshop really has any room for indignation. Their first major game, Warhammer Fantasy Battles, was a giant, giant copy of Elric and Tolkien/D&D. Their first elf miniatures were originally Melniboneans from when they still had the Elric license, and the whole Chaos schtick was lifted wholesale right down to the eight pointed star symbol. It doesn't seem like a big deal, really.

I do think it's kind of funny that Games Workshop went back and put the Hydralisk into 40K afterwards, though.

http://www.fantasy-shop.gr/gallery/40k-tyranid-ravener.gif

 
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News Comments > Safety Dance
5. Re: No subject Aug 7, 2008, 15:52 Orogogus
 
You want the credit card companies and banks to do what, exactly? For credit card fraud, it's usually the merchant and not the hardworking individuals who eat the cost of fraud. I'm pretty sure US law specifically limits how much you have to pay in case of credit card fraud.

Are you saying they don't have enough safeguards on transactions? Or that we need solutions that help people but not institutions? It seems to me the case described in the article helps both, and on a large scale.

If you have a story describing how institutions purposely ignore or exacerbate ID theft, then link it. I just don't see anything in the article that's particularly inflammatory, showing the banks "not giving 2 shits" in cases where it didn't cost them anything.

 
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News Comments > Safety Dance
3. Re: No subject Aug 7, 2008, 14:25 Orogogus
 
And the ONLY reason they are going after them is because it costs the BANKS money, not just the individual.

Cocksuckers.

I'm not seeing the problem here. That individual identify theft cases don't get such extensive investigations? Or that the identity thieves shouldn't be prosecuted?

This comment was edited on Aug 7, 14:25.
 
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News Comments > John Carmack on PC & Console Hardware
9. Re: obsolesence Aug 1, 2008, 14:11 Orogogus
 
It's really not like this was the only thing he talked about in his keynote. The linked article puts it somewhat out of context; the link in that article to their roundup seems to give a better impression of what it was like:

http://www.eurogamer.net/article.php?article_id=203569&page=1

 
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News Comments > John Carmack on PC & Console Hardware
7. Re: No subject Aug 1, 2008, 13:59 Orogogus
 
Eh. I think for PCs to be the dominant platform, the cheap everyman desktops and laptops that people actually buy need to stop shipping with crap video chipsets. It's just too easy to buy a computer that can't play games, and I have a hard time imagining the console market suddenly drying up due to the audience waking up and becoming savvy about video cards, graphics slots, constant driver updates, DirectX and all that jazz.

 
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News Comments > Jim Brown Sues Sony and EA
24. Re: No subject Aug 1, 2008, 04:13 Orogogus
 
But they didn't add Nintendo, Microsoft, etc., all of whom made some money off of Madden. Instead, of all the platforms, they only added Sony. Why?

 
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News Comments > Jim Brown Sues Sony and EA
19. Re: No subject Jul 31, 2008, 20:30 Orogogus
 
So why are they suing Sony, and not Nintendo, Microsoft, Apple, and every hardware manufacturer for the PC platform? Is this something that's the legislators' fault?

 
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News Comments > BlizzCon 2008 Tickets in August
12. Re: Grrr Jul 30, 2008, 12:46 Orogogus
 
I wiwhs people who do conventions would start setting them in maybe the central northern US or something so people from all over Canada and the US could go to 1 central location. It would be much easier - not to mention fair, rathern than having everyone just head to 1 really out of the way southwestern point of the US which is only convenient for those who live nearby.

While applicable to E3 and the like, I believe the reason BlizzCon takes place in Anaheim is because Blizzard is maybe 10 minutes away, in Irvine, and it's their show. You wouldn't expect them to hold it in Kansas in this case.

 
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News Comments > Space Siege Demo
29. Re: No subject Jul 29, 2008, 16:06 Orogogus
 
That doesn't seem particularly disturbing. I'm pretty sure he's talking about how Diablo-like games differ from the save-die-load system that most FPSes have. All his points seem to apply to non-hardcore Diablo, at least.

 
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News Comments > Space Siege Demo
24. Re: No subject Jul 29, 2008, 15:31 Orogogus
 
As someone pointed out, this game probably belongs on the consoles.

That doesn't seem likely without WASD-like controls. Clicking to move isn't really the best fit for a gamepad.

Is the no item collecting thing true? I heard that there was a loot vacuum specifically to suck up goodies. The website makes it look more like Zax: The Alien Hunter than Diablo as far as item collecting and upgrading goes, though. It seems like there's only 8 or 9 weapons, a similar number of cybernetic upgrades, and a few special items; I don't see anything to imply a particularly extensive system.

 
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News Comments > Pro Cycling Manager - Tour de France 2008 Demo
8. Re: No subject Jul 22, 2008, 15:40 Orogogus
 
I heard this game has been sitting on top of several PC sales charts in Europe for the past few weeks. This is like the fourth annual iteration, too.

 
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News Comments > Apogee Comeback
18. Re: Guilty! Jul 14, 2008, 21:24 Orogogus
 
Seems to me if 3DR/Apogee is screaming for cash they would sell their older games on a platform with the most profit potential. As I see it that platform is online sales...

I'm not seeing the attraction. Games that are comparably entertaining to Commander Keen or Duke Nukem are available as free Flash games nowadays, aren't they?

 
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News Comments > Fable 2 "is Finished"
14. Re: No subject Jul 14, 2008, 20:48 Orogogus
 
That's what System Shock 2 and Deus Ex are usually pigeonholed as, right?

I don't think "hack and slash adventure" is any kind of accepted genre, anyways. Is this where Diablo would go? Or is it supposed to be more like Quest for Glory?

 
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News Comments > Out of the Blue
4. Re: Kung Fu Panda Jul 14, 2008, 12:31 Orogogus
 
I have had parents of young kids that I am friends with say it was a little violent for kids.....

Eh, I thought it was fine in that regard. Much less dark than, say, the Incredibles.

This comment was edited on Jul 14, 12:31.
 
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News Comments > It Came from E3 2008, Part 3
8. Re: The 6 people they wish would say more... Jul 12, 2008, 06:32 Orogogus
 
Warren Spector was the producer for all those games (co-producer, with Chris Roberts, for Wing Commander). Also Crusader: No Remorse. The wcnews.com guys mention him every so often.

 
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News Comments > Morning Consolidation
25. Re: No subject Jul 12, 2008, 05:33 Orogogus
 
Re: Fang

Those are all relatively recent games. See the earlier posts in the thread. I was arguing that co-op isn't a recent thing, as most of the early FPSes had it from DOOM on until Half Life, when storyline became a fairly important thing.

 
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News Comments > Morning Consolidation
15. Re: No subject Jul 11, 2008, 19:36 Orogogus
 
No, I'm not.

Online lists of co-op games, which specify which games have co-op in mods only:
http://coopdb.com/
http://forum.osnn.net/showthread.php?p=823593
http://www.whipassgaming.com/PC/pccoplist.htm

Describes the co-operative mode in DOOM 1:
http://en.wikipedia.org/wiki/Doom_(video_game)

Can download the demo and see for yourself:
http://www.doomworld.com/classicdoom/info/shareware.php

DOOM wiki, which makes no mention of any fan mods:
http://doom.wikia.com/wiki/Multiplayer

I'm just picking DOOM at random; what game do you think didn't have co-op?

 
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News Comments > Morning Consolidation
13. Re: No subject Jul 11, 2008, 18:34 Orogogus
 
Like, which games? I know for certain that Duke3D, Descent and DOOM all had it out of the box, because my dorm was playing the demos for these in co-op. If you think the co-op for these was done as fan add-ons, I will absolutely say you're wrong; you can still find the original demos or whatever and play them co-op. I'm not 100% sure on Quake 1, but I'm positive Quake 2 had it out of the box. Likewise, I'm sure Marathon 1 and 2 were co-op out of the box, as were Heretic 1 and 2, and Hexen 1 and 2. Redneck Rampage, Blood: out of the box.

What games do you remember having it patched in by the community? For such games, you would still see the mods online, right? The only finished efforts I know of off-hand are Sven co-op for Half Life 1, a couple similar productions for Half Life 2, and some for DOOM 3.

EDIT: It's possible that there are fan solutions to play older games over Internet connections instead of LAN protocols like IPX as in the originals. I guess I could believe that.


This comment was edited on Jul 11, 18:46.
 
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News Comments > Morning Consolidation
11. Re: No subject Jul 11, 2008, 18:07 Orogogus
 
Didn't DOOM and Quake, and most of the DOOM, Quake and Build3D games of that era, include co-op out of the box? I thought this argument had gone around on Blue's before, and practically the only FPS games that didn't have co-op in the time between DOOM and Half Life were the Dark Forces/Jedi Knight series and Looking Glass's games.

 
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628 Comments. 32 pages. Viewing page 25.
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